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The perfect Dm/GM screen supplement for Icewind Dale: Rime of the Frostmaiden. This Landscape Printable 4 panel screen interior is jam-packed with key information and tables to help you run the Icewind Dale campaign smoother than ever before.
This screen includes:
D&D 5e Conditions
D&D 5e Cover rules
D&D 5e Travel pace rules
Encounter tables
Trinket tables
Adventure... [click here for more] |
Dungeon Masters Guild |
$6.32
|
The perfect Dm/GM screen supplement for Icewind Dale: Rime of the Frostmaiden. This Portrait Printable 4 panel screen interior is jam-packed with key information and tables to help you run the Icewind Dale campaign smoother than ever before.
This screen includes:
D&D 5e Conditions
D&D 5e Cover rules
D&D 5e Travel pace rules
Encounter tables
Trinket tables
Adventure... [click here for more] |
Dungeon Masters Guild |
$6.32
|
Delve into the Icewind Dale in this new background supplement! Enjoy deep and detailed descriptions of the proficiencies, abilites, and everything else you need to create a character within the legendary and dangerous Icewind Dale! This product contains 10 new backgrounds such as Reghed Tribesman, Cultist of Auril, and many more to create your perfect character! Leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
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This 11-page pdf includes 10 deep and detailed non-player characters that live and operate within the Icewind Dale or any other arctic region. This includes backstories, personality, a series of adventure hooks to involve your players, and a stat block for each of these characters. From Old Man Edgar, an elderly fisherman, to Faenah Brightooth, a gnomish master thief, to Rognod, a friendly frost giant.... [click here for more] |
Dungeon Masters Guild |
$1.99
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With a bit of a lack of Arctic themed magic items in Icewind Dale, this file will help you add some magical flair to your game, be it Icewind or any other winter themed world! Anywhere from a magic snowball all the way to a gift from a goddess. Including a couple throw backs to R.A. Salvatore's "The Crystal Shard"!
~I've completely integrated DnDbeyond support!~ Do you want to add... [click here for more] |
Dungeon Masters Guild |
$1.25
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Walking dead roam the cold winter night! A horde of highly-infectious zombies have been released from a forgotten network of tombs. There’s no time to waste: the entrance to the catacombs must be blown up before more undead emerge from the depths. When the characters accidentally get involved, it’s up to no one else but them to avert the zombie apocalypse.
Eager to find out what it’s... [click here for more] |
Dungeon Masters Guild |
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Wrap up warm because your players will have to scale mountains and trudge through knee high snow (or waist high if you're a halfling) in this adventure for players of any level, from 1 to 16!
Using MASys, our "Modular Adventure System," this adventure breaks encounters down by Average Party Level, and allows you to easily swap enemies if an adventure isn't going your way.... [click here for more] |
Dungeon Masters Guild |
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A new mini-module by Dungeon Master's Guide author Monte Cook introduces us to a wily white dragon named Charasta.
Drop A Frigid Demise, into your new Forgotten Realms campaign in the North of Faerûn, or use it in any setting you like.
Dragon encounters are traditionally time consuming and difficult to prepare, so save yourself some time time by picking up this challenging and complex... [click here for more] |
Wizards of the Coast |
$0.99
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Will your heroes solve the mysteries surrounding the strange wizard in the north? Will they save Midwinter and bring joy to the people's hearts? Will they be redeemed in the eyes of the gods? Find out in this 4-5 characters of level 12 adventure that takes place somewhere in the Frozenfar! ... [click here for more] |
Dungeon Masters Guild |
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Bold adventurers from afar! A peculiar oddity has befallen the northern section of the Sword Coast. Along the realms of Neverwinter, the jewel of the north, a deep snow has fallen. A snow so deep, it is currently being recorded in the history of the surrounding area for its descendants to read about ages later. It may just be snow, but a chilling wind has begun to blow. And the MOST peculiar thing... [click here for more] |
Dungeon Masters Guild |
$14.95
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The princess is trapped in a tower.
Her captor is cruel and conniving.
The king received a sizable ransom.
A mermaid king has broken the surface in search of his daughter. His only child, Princess Dolliva, went missing after she let her curiosity get the best of her. The king received a ransom delivered by orcs clad in thick white furs. Tavri... [click here for more] |
Dungeon Masters Guild |
$2.95
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Talking beasts have been wandering around Easthaven, whispering about a crimson star. The villagers, taking advantage of this situation, are killing these animals for food. One injured wolf managed to evade the hunters, but they are not willing to let their game escape. Part 1 of The Crimson Star series.
A four-hour Icewind Dale adventure for Level 1-4 characters.... [click here for more] |
Dungeon Masters Guild |
$4.99
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In the frigid heart of Icewind Dale, a distress call has been heard from a mining expedition sent to the outpost of Inflection Point. But this is no ordinary cry for help – it originates from the shattered remnants of a once-soaring castle that now lies broken and buried in the snow. Within its frozen depths, an elder mindflayer conducts grotesque experiments, melding aberration biology with creatures... [click here for more] |
Dungeon Masters Guild |
$5.99
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"This strip of snowy and inhospitable land is plagued by horrific terrors that lurk within the icy wasteland. We hope this guidebook brings both fun and fear to your table."
Module Description
Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, &... [click here for more] |
Dungeon Masters Guild |
$5.99
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Keep the Wolves at Bay
Sheep have been dying from wolf attacks. Now, the wolves have you surrounded, but have you been thrown to the wolves, or is someone crying wolf?
This one-shot sidequest adventure is designed for 4-5 characters, level 2-3.
Background & Synopsis
The party encounters a woman who shape-shifts between human and wolf form, but she's not a werewolf. That doesn't mean a werewolf... [click here for more] |
Dungeon Masters Guild |
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Long ago, two brothers believed they would become gods; instead they became prisoners of their own pride. They believed that through harnessing the elements of fire and ice they could unlock the secret powers of the world.
Fourteen rooms are detailed (with map) in this adventure location, as well as ideas for connecting this location into a pre-existing campaign. Also includes specific ideas for... [click here for more] |
Dungeon Masters Guild |
$3.95
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This special bundle product contains the following titles. Adventure Location: The Temple of Fire And Ice Regular price: $3.95 Bundle price: $3.47 Format: Multiple File Formats
Long ago, two brothers believed they would become gods; instead they became prisoners of their own pride. They believed that through harnessing the elements of fire and ice they could... [click here for more] |
Dungeon Masters Guild |
$6.90 $4.83
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From the creative team that brought you Animal Sidekicks:
Do you want to play Rime of the Frostmaiden, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement, you'll... [click here for more] |
Dungeon Masters Guild |
$3.95
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Reign of the Ice King is a 10th level Adventure for 4-6 players
Icewind Dale; The mad mage Akar Kessell has long been defeated, along with his evil army. Most of the dwarves of clan Battlehammer have migrated east to their ancient home of Mithral Hall after the death of Shimmergloom and her dark-dwarf minions. The Ten Towns valley has prospered over the years but has also seen the leaving of... [click here for more] |
Dungeon Masters Guild |
$2.95
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Enjoy this frosty booklet of icy adventures that take place in the Icewind Dale of the Forgotten Realms setting, but can easily be adapted into any arctic environment. This cheap 1.99 product is perfect for a campaign set in a frigid region. The adventures can be placed into an arctic themed campaign, or simply be run on their own.
Clash with frost giants, duel remorhazes, and solve frigid mysteries... [click here for more] |
Dungeon Masters Guild |
$1.99
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Against the Giants 003: Frost Giant Jarl is the third in a series of adventures that follow the Against the Giants module found in the published book; Tales From the Yawning Portal, published by Wizards of the Coast. This adventure follows the section dealing with the frost giants and is modified to fit 8th and 9th level PCs and the Phandalin region of the Forgotten Realms.
This... [click here for more] |
Dungeon Masters Guild |
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Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
Rise of the Bear King
An Icewind Dale adventure for 4-6 characters of 4th-6th level.
This adventure occurs in 1491 DR. Rime of the Frostmaiden lists 1489 DR or later, and the timeline of the events in this adventure can be altered as... [click here for more] |
Dungeon Masters Guild |
$4.95
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Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
Terror in the Ice
An unfortunate voyage adventure for 4-6 characters of 5th-10th level.
The adventure also includes suggestions for incorporating it into the official artic-set adventures such as Storm King’s Thunder and Rime of the... [click here for more] |
Dungeon Masters Guild |
$4.95
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This special bundle product contains the following titles. Amarune's Almanac: Coasts of the Realms Regular price: $9.95 Bundle price: $7.45 Format: PDF
"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous... [click here for more] |
Dungeon Masters Guild |
$39.80 $29.95
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"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to cool themselves. He even asked in my... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This special bundle product contains the following titles. Amarune's Almanac: Arctics of the Realms Regular price: $5.97 Bundle price: $2.49 Format: PDF
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath... [click here for more] |
Dungeon Masters Guild |
$47.76 $19.95
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"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome... [click here for more] |
Dungeon Masters Guild |
$9.95
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Part 13 of the Sword Coast Coup Campaign! This Adventure Module is one part from a multi-part campaign, but can stand alone. It's written for 4 Level 13 PCs and could take anywhere from 1-3, 4-hour sessions.
In Part 12, our heroes had to flee Waterdeep from being taken over by the main villain of our campaign. Now in Part 13, they are called on to travel to the Star Mounts to slay an ancient white... [click here for more] |
Dungeon Masters Guild |
$4.99
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A 4-hour Slasher Horror one-shot set in Icewind Dale for 4th Level Characters
The long and harsh winter of Icewind Dale has severely affected the life of the people in Ten Towns, especially those living in Dougan’s Hole. Being the smallest village in the area, Dougan’s Hole is vulnerable to the bone-chilling dangers of this icy landscape. At the... [click here for more] |
Dungeon Masters Guild |
$3.95
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Folk tales as told by the Reghed Nomads of the Elk Tribe.
Ten folk tales told from the perspective of the Elk Tribe. Each folk tale represents one of the animals of Icewind Dale. These animals in these stories are the focus of the shamanistic rituals of the Reghed people. The animals themselves represent the ancestor spirits. The stories show how important the ancestor spirits are to the people... [click here for more] |
Dungeon Masters Guild |
$1.00
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Evil broods in the cold north...
To the northwest of Faerûn lies the virtually unexplored continent of Anchôromé. In its northern tip lies a land of endless ice where the beautiful but fierce snow elves battle for territory with the proud urskan bear folk.
All the while an elemental evil rises within the mountains...
Adventure in the Frozen North
Blacktoe... [click here for more] |
Dungeon Masters Guild |
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This includes three class archetype options inspired by the new Rime of the Frostmaiden campaign book. Included is the Circle of the White Wolf for Druids, Path of the Wendigo for Barbarians, and Oath of Winter for paladins. The Path fo the Wendigo is revision of a previous title I had released. the Oath of Winter is a new updated version pulled from my Paladin Variants title. Please check out my other... [click here for more] |
Dungeon Masters Guild |
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Welcome adventurers! Today, you find yourselves in the bustling and ornate lobby of the Cartographers Guild.
You have been challenged to journey through remote places on the far corners of the map and return within 80 days bearing souvenirs originating from these places.
Your journey will take you across oceans and deserts, through bustling cities and treacherous mountains, as you race against the... [click here for more] |
Dungeon Masters Guild |
$6.99
|
In questo documento potrete trovare informazioni e spunti su Auril, la divinità dei ghiacci.
In particolare, saranno trattati:
- La chiesa: dogma, rituali, clero, templi
- Gli oggetti sacri ad Auril
- Culti e organizzazioni dediti ad Auril
- Personalità di spicco e Campioni di Auril
- Festività e ricorrenze sacre
- La residenza planare ... [click here for more] |
Dungeon Masters Guild |
$1.08
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Maps, advice, & more for Rime of the Frostmaiden: Chapter 5
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
Things get real for the characters in Chapter... [click here for more] |
Dungeon Masters Guild |
$3.95
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Need a magic item? Auril has you covered!
This document contains 25 unique magic items which fit seamlessly into any Rime of the Frostmaiden campaign. From the Wand of the Aurora to a Potion of Blubbering, there is an item for everybody! ... [click here for more] |
Dungeon Masters Guild |
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"Questa striscia di terra innevata e inospitale è afflitta da orribili sciagure che si annidano nei posti più improbabili. Ci auguriamo che questa guida porti divertimento e terrore sul tuo tavolo da gioco."
Descrizione del Modulo
Avventure Abominevoli - Una Guida Agli Incontri Nella Tundra Ghiacciata è una raccolta di 12 uniche side stories per personaggi... [click here for more] |
Dungeon Masters Guild |
$5.99
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The Astral Wayfarers Inter-system Trading Company or A.W.I.T.Co sends adventurers to establish a colony in the Forlorn System on Celestian’s Rime, a frozen moon orbiting the planet Crystalstar left abandoned long ago. Their task is to begin harvesting operations of a newly discovered crystal known as Celestinite. It is a material with unusual plane shifting properties. If its secrets were unlocked,... [click here for more] |
Dungeon Masters Guild |
$4.99
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Conquer the Frozen Wastes With the three barbarian archetypes in this supplement for the world's greatest roleplaying game, be one of the archetypes that hail from Icewind Dale of Forgotten Realms Campaign Setting. You can be a member of a winter wolf pack, call the magical powers of frost to strike down your enemies, or harness your fury to defeat your enemies with the might of... [click here for more] |
Dungeon Masters Guild |
$0.99
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In Icewind Dale, sometimes a frozen river becomes a battlefield. But what happens when the ice breaks? Battles on the Ice is a set of four encounters for your 5e arctic campaign, optimized for 3rd level characters with notes on scaling. Includes:
optional rules for breaking thin ice, accidentally or on purpose
stat blocks for NPCs and a new monster that lives under the ice, the fey Shulikun
random... [click here for more] |
Dungeon Masters Guild |
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This document is designed to be used alongside the Essentials Kit and the module “Dragon of Icespire Peak.” It is presented as a precursor to the events in the module, helping to explain why the white dragon Cryovain is acting so aggressively within the region. In this adventure, a mysterious noblewoman hires the adventurers to sneak into the caves of Icespire peak and steal a clutch of white dragon... [click here for more] |
Dungeon Masters Guild |
$8.00
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This document is designed to be used alongside the Essentials Kit and the module “Dragon of Icespire Peak.” It is presented as a precursor to the events in the module, helping to explain why the white dragon Cryovain is acting so aggressively within the region. It is a game session designed for 4-6 characters of 1st to 2nd level. This is the second session continuing the story from... [click here for more] |
Dungeon Masters Guild |
$8.00
|
A 2-hour winter adventure for 5th - 9th level characters.
Blizzards scream down through the mountain passes of Icewind Dale for weeks on end, blocking roads and forcing coastal ships to port. Winters in Icewind Dale are known to be cruel, but never this early in the season and no one has heard of a storm lasting this long. What sinister force is causing these unnaturally brutal... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Welcome to the 20th of my 20 part series!!!
Ever have a new group of players, and you're just not sure if starting a whole campaign is the best way to go? Have a few missing players, but the rest of you still want to game? Your world building software is on the fritz, but you still need something cool and original? Then try my games!
Each Mini-Campaign is designed for the same level of player... [click here for more] |
Dungeon Masters Guild |
FREE
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As if a harsh winter isn’t bad enough, something sinister has been snatching people from the surrounding villages and dragging them off into the night. Even these hardships can’t stop the denizens of the village of Frost from celebrating a wedding. But a terrible secret holds the answer to the disappearances and threatens to doom the newlyweds in the process …
An adventure for Tier 1 characters.... [click here for more] |
Dungeon Masters Guild |
$0.99
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A 3-4 hour Eldritch mystery far to the North of Icewind Dale.
The unease penetrates deep in the heart of the town of Wildereach. Amalgamous bodies have been found, frozen, roaming, howling. A cloaked figure looms, suspected of snatching townsfolk when the midnight sun hits its darkest points. A creature of the deep tries to stop all that enter it's domain. Many strange happenings, here in Wildereach,... [click here for more] |
Dungeon Masters Guild |
$3.95
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It's the dead of winter in the High North. People are going missing, rumors abound of savage creatures in the wilderness, and the outpost town of Jotnar's Folly is teetering on the brink of starvation.
You must travel to the frozen foothills of the Spine of the World and put a stop to whatever is causing this suffering.
Will you be able to survive the freezing temperatures, solve the mystery,... [click here for more] |
Dungeon Masters Guild |
$2.94 $2.93
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A dark conspiracy unravels in Targos, one that could spell doom for all of Ten Towns if left unchecked. Can your table stop the human sacrifices threatening life as we know it in Icewind Dale, or will they end up as little more than blood on the snow?
Blood on the Snow is a 3-4 hour horror-lite adventure set in Targos during the events in Rime of the Frostmaiden perfect for a party of 2nd... [click here for more] |
Dungeon Masters Guild |
$3.99
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WRITING, CARTOGRAPHY, LAYOUT and ORIGINAL ART & PHOTOGRAPHY by Saga Mackenzie
EDITING BY Stuart Broz COVER ART BY Saga Mackenzie ADDITIONAL STOCK ART ASSETS BY Donnie Maynard Christianson and Fil Kearney
Content Warning : Body Horror, Melancholy and Extreme Cold
A dormant horror is haunting the snow-choked settlement of Dougan's... [click here for more] |
Dungeon Masters Guild |
$7.24
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Blood Secrets is a one-shot mystery-based adventure for 1st-4th level characters.
Strange lights in the night herald the return of an ancient threat.
Can you discover the secret of Songsteel Manor before it’s too late? ... [click here for more] |
Dungeon Masters Guild |
$0.99
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