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The Sunless Citadel Combat Reference Document was created for DMs planning to run The Sunless Citadel from Tales from the Yawning Portal. The material contained herein has three purposes: (1) to speed combat by eliminating the need to flip back and forth between pages within the same book, (2) to organize the information about the reinforcement movements of creatures within... [click here for more] |
Dungeon Masters Guild |
$2.00
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If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 31 combat encounters that might occur when your party exploring Level 16: Crystal Labyrinth.
You will find useful advices on how to use creatures in combat. Where should they stand? What... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Knock, knock, open the door. Tick tock, time is short. Stalk, stalk, it comes for you. How will you open the lock, once you can no longer wind the clock? A four-hour adventure for 5th-10th level characters, brought to you by Cold Iron Conventions and Draxtar Games. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
“I loot the corpse.”
This may be the second-oldest repeated phrase in the history of Dungeons & Dragons (preceded – both historically and situationally – by “roll for initiative”). But the phrase is more than just a statement of action - it’s a question, and (more specifically) a re-phrasing of another, far older question, one with deep ties to the roots of fantasy... [click here for more] |
Dungeon Masters Guild |
$1.50
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If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 16 combat encounters that might occur when your party exploring Level 17: Seadeeps.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of... [click here for more] |
Dungeon Masters Guild |
$0.99
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In 1982, TSR published the module named “The Forgotten Temple of Tharizdun” with the module code “WG4”. It was written by Gary Gygax, and illustrated by Karen Nelson. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. In 2004, for the 30th anniversary of the Dungeons & Dragons game, Dungeon magazine ranked this module the 23rd greatest adventure... [click here for more] |
Dungeon Masters Guild |
$1.95
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People say beauty is in the eye of the beholder... It's not! It's evil! Cawood Publishing presents a high-level adventure! A powerful party of adventurers is being sent to assassinate the Xanathar! The legendary beholder is the crime lord at the head of the Xanathar Thieves' Guild. A series of deadly attacks in a number of cities have convinced the Lords' Alliance... [click here for more] |
Dungeon Masters Guild |
$2.95
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 10 combat encounters that might occur when your party exploring Level 13: Trobriand’s Graveyard.
You will find useful advices on how to use creatures in combat. Where should they stand?... [click here for more] |
Dungeon Masters Guild |
$0.99
|
20 Disturbing Dungeon Encounters
What lurks in the deep and dark dungeons?
What horrors wait for you in the ancient temple?
Will you ever get out from under the mountain again?
As you walk through the tunnels deep in the earth you hear a low rumble. The whole place around you shakes. Nothing comes down from the ceiling, only some dust. You do see cracks appearing... [click here for more] |
Dungeon Masters Guild |
$0.99
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THIS PRODUCT IS SILVER BEST SELLER. THANK YOU FOR YOUR SUPPORT!
High quality and detailed realistic battlemap of various locations of Underdark for random encounters. Reusable and versatile artwork where Dungeon Masters can decide which part of the map has cover, elevation, is difficult terrain, hiding spot, etc.
It's intended for online play, but it can be printed out and used on the tabletop.... [click here for more] |
Dungeon Masters Guild |
$3.00
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 26 combat encounters that might occur when your party exploring Level 12: Maze Level.
You will find useful advices on how to use creatures in combat. Where should they stand? What course... [click here for more] |
Dungeon Masters Guild |
$0.99
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If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 20 combat encounters that might occur when your party exploring Level 11: Troglodyte Warrens.
You will find useful advices on how to use creatures in combat. Where should they stand? What... [click here for more] |
Dungeon Masters Guild |
$0.99
|
"It was a hell lot of fun!"
"One of the best adventures I've ever seen."
"Nice opening, good layout, nice maps!"
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After your ship crashed onto a small island you and a few other survivors quickly discover you're not entirely alone. There are creatures slithering in a nearby cave, taking everything they can from the wreckage as they hunt for something. With no other way out, you'll have to trek... [click here for more] |
Dungeon Masters Guild |
$1.99
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**USE OF THIS CONVERSION GUIDE REQUIRES A COPY OF THE ORIGINAL MODULE
If you do not have the original module, it can be found here.
Introduction: In 1979, TSR packaged this module with the boxed Dungeons and Dragons Basic Set. The module was written by Mike Carr with illustrations by David C. Sutherland III and David A. Trampier. It was marked as a “Special Instructional Module”... [click here for more] |
Dungeon Masters Guild |
$1.00
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First published in 1981, B2, The Keep on the Borderlands by Gary Gygax as been played by more people than any other roleplaying adventure, providing an introduction to the hobby for hundreds of thousands of gamers. Now, almost twenty years later, the Keep has declined into a sleepy outpost settlement. The trained warriors once stationed here and the experienced adventurers who once flocked to the... [click here for more] |
Wizards of the Coast |
$4.99
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Finally!
I’ve gone back and done some additional editing on these maps. Hopefully, it will rectify some of the problems that they had. I will be individually going back and updating the individual map packs with the new files as well.
If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these... [click here for more] |
Dungeon Masters Guild |
$2.99
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Introducing the Roll20 Addon for MargoMods Sunless Citadel Companion, the ultimate expansion and DM's guide for the classic D&D adventure.
All content available in the PDF/Book version of MargoMods Sunless Citadel Companion has been reorganized and reformatted to be used inside the Roll20 VTT with no set-up work from you!
Looking for the PDF version? Find it here! Want both? Here's a 33% discount... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Deep in the Sands of Itzcala lies a ruin from a long forgotten age. No one alive today can recall its origins, but it is believed to predate even the first War of the Gods and the construction of the fabled ruins of Tewahca.
Tucked away in the Maztica Boxed Set which was written by Douglas Niles and released way back in 1991, there was a small section called “Other Points of Interest.”
In it,... [click here for more] |
Dungeon Masters Guild |
$1.99
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Every location in the Shadowfell corresponds to a sombre and morose counterpart in the material plane. For instance, where the resilient city of Neverwinter stands in the material realm, its shadowy twin, the depraved city of Evernight, emerges in the Shadowfell. This reflective duality extends to the inhabitants of the Shadowfell, each embodying a dark mirror of their material plane counterpart.... [click here for more] |
Dungeon Masters Guild |
$1.99
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Bleeding Gate: Pandemonium
Part 1 of 3
Genre: Fantasy, Adventure, Mystery, Things are Not What They Seem
Gameplay Duration: 2 hours
Optimized: APL 3
Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, the party meet a strange tiefling being hunted by the father of her unborn child and Peacesmith... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Alien Beings from Beyond the Stars…
Mind flayers are one of the most recognizable beings from the entire history of D&D, but they have long been relegated to the “always villainous” category. If you wanted to play one, you were out of luck, because they were just too powerful—and just too evil.
But in a multiverse of possibilities, surely some illithids have escaped the elder brain of... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.39
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MYTH DRANNOR, city of glory. We shall not see its like again PERHAPS YOU'VE HEARD ITS SHINING STORY.. of a time when elves and dwarves, gnomes and halflings and men lived and loved together, striving to create beauty and right wrongs. Magic was brighter then, in the City of Song. Folk were richer then, in the City of Wonder. Once this proud city stood as the highest jewel in the glittering crown... [click here for more] |
Wizards of the Coast |
$9.99
|
"Gold for Fools and Princes" is a tale of intrigue and political struggle set in the gold-rich Sensa Empire, one of the Radiant Citadel civilisations. Save time finding maps and stat blocks and remembering NPCs with the handy DMs Pack! The pack contains
a single-page reference version of the Radiant Citadel adventure “Gold for Fools and Princes;” (handy to print)
advice on running the... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This map pack for TTRPGs is specifically designed for encounters within the Tyranny of Dragons adventure module. These 6 maps cover the fourth chapter: On the Road. These maps include Bane of the Mountains, The Golden Stag Ruin, No Room at the Inn, Roadside Hospitality Camp, Spider Woods Lair, and Stranded. These maps come with and without a grid.
The Bane of the Mountains map is just your basic three... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Experience this innovative sequel to the ENnie-Nominated adventures, The Heir of Orcus: Verse I & II!
A Two to Four-Hour Adventurers League Community Created Content Adventure for Characters Levels 5-10. Many more hours of content for use in your home game!
The Heir of Orcus Strikes Back!
Ios, the Overseer of Duerradin, a highly advanced duergar psionic research outpost, invites you to... [click here for more] |
Dungeon Masters Guild |
$5.95
|
New maps for adventuring in Mythic Odysseys of Theros!
Make Colony, a sea-facing promontory, or Military Port, with its well-defended harbors, your new home base for a campaign set in Theros.
Explore the green expanse of Centaur Garden, the mysteries of the True Believers’ Sanctuary or the monster-riddled Caverns of Despair.
Expand your polis:... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Trinkets of the Menzoberranzan
This supplement introduces 100 Drow inspired trinkets for the city of Menzoberranzan that you may find in or around the drow city of Menzoberranzan
The trinkets presented in this supplement are inspirited by the wonders and terrors of the Drow city of Menzoberranzan. They will bring an additional layer of depth to any Underdark based... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The title pretty much says it all here: just a little book containing six new kobold variants, including the Rotspore Kobold, the Geomorph Kobold, the Revenant Kobold, the Draconic Kobold, the Boldlyn, and the Blind Kobold. These are low CR creatures ranging from CR 1/4 to CR 2, and can be easily swapped in for regular kobolds to spice up your kobold-tastic encounter. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Full walk-through in video below! As a one shot or the first adventure of a new campaign, The Eyeless in the Dark carries new and experienced players away from the light of the ordinary surface world and down in to the fantastical dark depths where here there be monsters. Chock full of adventure, as well as design notes for Dungeon Masters that will help novice and veteran DMs provide their players... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Tranquil foothills of the Sword Mountains are quickly plunged into chaos, as a series of earthquakes spread their way through the region. Adding to this danger, bands of vicious, flesh-eating monstrosities have clawed out of the shattered earth, attacking travellers and local residents. Rumours of wealth and riches have drawn the adventurers to the area; little do they know that it is not gold... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Beggar Prince - A fiend with a thirst for power established an almshouse in Waterdeep’s underbelly. Will the characters strike down the cambion Dax or support him in his humanitarian mission? Descend into the aromatic sewers of Waterdeep, uncover the circumstances behind a mysterious coin shortage and approach the problem the old-fashioned way: hours of indecisive planning.
The... [click here for more] |
Dungeon Masters Guild |
$2.95
|
House Cannith has a simple task for you: travel to their enclave of Forgehome and retrieve a few magical items for them. You'll be paid well for the task, and any other things you find along the way are yours for the taking.
There's just one catch: Forgehome is in the Mournland. And none of the living members of Cannith know what horrible experiments they were working on there.
Mournland Salvage is a... [click here for more] |
Dungeon Masters Guild |
$3.99
|
You have served an evil deity for years. Doing so has allowed you to achieve abilities that make you seem god-like amongst the common folk. Attaining the level of power you now hold has not been easy. You have sacrificed much: lives, morals, contentment, and more. It has all been worth it. The time has come for you to leave this world and take your place among the pantheon of Faerûn. No longer... [click here for more] |
Dungeon Masters Guild |
$2.99
|
5e D&D conversion of the various monsters, magic items, and creature encounters for D1-2 Descent into the Depths of the Earth. The conversion guide is 44 pages. In addition to the PDF conversion guide, the same information is included in an alternate excel format, which the author used in his own campaigns. Finally, 11 maps at 70 DPI are included, ready for online use. Grid and no-grid... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Talpid are a Samurai-like, Half Mole, Half Pangolin species. They forge their own Katana at the age of ten that allows them to gain access to a special sword strike (kind of) akin to a dragonborn's breath weapon with TWENTY SIX different variations and effects (The swords act as the Talpid's Sub-Species).
They're pretty cool.
This Supplement includes:
Detailed Lore... [click here for more] |
Dungeon Masters Guild |
$0.99
|
An Adventure for Levels 1 to 3.
Greger’s Grotto is a community of pirates and other criminals, hidden away on a desolate coastline. The players are slaves sold to the Grotto’s owning family and used for manual labour and bloodsport in the arena.
In this adventure, the players will need to:
survive harsh prison conditions, including the rivalry between prisoner factions: human, orc, goblin and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Eons ago, the demon lord Shomarrah defamed Lolth the Spider Queen, condemning herself into the cursed life of a massive purple worm. Now Shomarrah's desecrated body serves as a drow fortress, guarded by a mad sorcerer and his team of driders. What deeper evils lie within?
"The Fasting Worm at the Spider Feast" is a Dungeons and Dragons 5th Editionmodule for a party of 3-5... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A Duergar Lair filled with traps, tricks and creative scenarios to challenge your party.
There is a very brief adventure hook (you know the score - bad guys causing trouble and someone needs to stop them) and then the party will plunge into the lair.
This is an old-school type of adventure containing an overall lair map, detailed sections for each area/chamber, a description of how the various NPCs... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Goblet of Fireflies
An adventure by Elven Tower
The Goblet of Fireflies is a 4-6 hours long dungeon-crawl adventure for a party of 6th level characters. It includes information on how to adjust difficulty for parties level 5 to 9. It takes place in the wild, a rumor or hook brings the characters to the appointed location. This is easily adaptable for any currently running adventure.
The door... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A TWO TO FOUR-HOUR ADVENTURERS LEAGUE ADVENTURE FOR 5th – 10th LEVEL CHARACTERS
(Click on “Full-size Preview” to view the entire product before purchasing. We are confident you will love what you see, and I appreciate your support!)
“Agents have uncovered several cells of the Cult of the Heir in the Moonsea region. Plan and lead an elite operation to eliminate the cells, but beware...... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Amulet of Shavaka!
The Amulet of Shavaka is a tier 1 horror themed adventure by P.B. Publishing. It is a Dungeons & Dragons 5e adventure designed to be completed in about 4-6 hours of play.
Adventure Level Scaling: Almost every combat encounter, unless noted, has been calculated to present a tough challenge (upper end of Hard) for four characters of 2nd level – that is,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This map pack for TTRPGs is specifically designed for encounters within the Tyranny of Dragons adventure module. These 5 maps cover half of the third chapter: Dragon Hatchery. These maps include the Cave Entrance, Fungus Garden, Stirge Lair, Troglodyte Incursion, and Drake Nursery. These maps come with and without a grid.
The Cave Entrance covers the entrance to the cave. It has the three pillars... [click here for more] |
Dungeon Masters Guild |
$4.49
|
Thoughts of Darkness
The Gothic Conversion
Requires the AD&D RQ2 Ravenloft
Adventure Thoughts of Darkness, to play
by Igor Comunale
Of all the inhospitable domains in the Ravenloft campaign world, Bluetspur is the cruelest and most gruesome. Nothing grow in the endless night, and lightning periodically falls like... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Wave Echo Cave - Encounter Essentials
Creators Venatus Maps and Printable Heroes have teamed up to provide essential tabletop content that will unlock a gaming experience previously unavailable through the default presentation of Wave Echo Cave as it's found in the official 5e module Lost Mine of Phandelver. All together this package provides... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Glittergold's Clockwork Combat
Extra Life receives 100% of the profits from the sale of this title. Thank you for helping heal sick kids!
2020 Party time! The PLAYER PACK is now available!
Now available on FANTASY GROUNDS!
"A mirthful celebration held by rock gnomes sounds like a perfect way to pass the time, including the Clockwork Combat Championships. What could possibly go wrong when... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Cult of Reborn Flame initiates its most devastating plot against Mulmaster even as Thayans are invading the city. You must navigate the planar tunnels beneath Mulmaster and stop the Black Phoenix before a sea of fire engulfs the entire city, killing Thayans and Mulmasterites alike.
A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. Now, in Mulmaster's... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This map pack for TTRPGs is specifically designed for encounters within the Tyranny of Dragons adventure module. These 4 maps cover half of the third chapter: Dragon Hatchery. These maps include The Kobold Barracks, Dragon Shrine, Dragon Hatchery, and Mondath's Chamber & Guard Barracks. These maps come with and without a grid.
The Kobold Barracks is what you would expect a mass sleeping room of... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The third volume in the Old School Hacks series is here and it's all about making megadungeons awesome!
This 34-page guide features four chapters of material covering:
What makes a megadungeon tick?
Tons of tools and advice for varying the environment, monsters, hazards, and challenges in the dungeon.
Variant and optional rules to help make megadungeon campaigns feel different from... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This is a PDF of Mind Flayers of Thoon. If you are looking for the Fantasy Grounds VTT module click here.
The Monster Manual gives you the Mind Flayer. Volo’s Guide to Monsters gives us the Alhoon, the Illithilich and the Elder Brain. But what if I told you of the ‘flayers that went farther into the planes than anything before? That... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Synopsis
The House of Decay unfolds a captivating tale as players embark on a journey filled with mystery and intrigue. Once a gem-mining powerhouse, the Medship family legacy crumbled due to neglect and internal strife. As the party travels a damp and wet road, they stumble upon the lifeless body of a dwarf, setting the stage for a gripping encounter.
A journal speaks of hidden... [click here for more] |
Dungeon Masters Guild |
$1.99
|