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You've made it to the last chapter of the story. How will your fairytale end? Complement your campaign with this original artwork depicting the Palace of Heart's Desire from the Wild Beyond the Witchlight. All roads led to this: the pinnacle, the center. Palace lights sparkle under Prismeer's prismatic sky, but what lies in store behind those thorn-choked doors? The file is a... [click here for more] |
Dungeon Masters Guild |
$1.50
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The Dragon Above presents…
Codex Siberys: Mourning and Madness
This compendium of enemies and allies contains statistics and illustrations for 30 original monsters built specifically for your Eberron campaign. By embracing the unique potential of social tabletop gameplay, these monsters offer outlandish, encounter-defining abilities which are sure to lead to dynamic combat... [click here for more] |
Dungeon Masters Guild |
$3.95
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Wildspace
The Spacefarer Conversion
Requires the AD&D SJA1 Spelljammer
Adventure Wildspace, to play
by Igor Comunale
On a busy day in the marketplace, something hurtles down out of a clear sky. When the dust clears, you c can see that it's a ship's anchor, attached to a rope that stretches up as far as you can see. What do you do? Pull you... [click here for more] |
Dungeon Masters Guild |
$2.99
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Love loss, sensory stones, and rock 'n' roll paint a portrait that sets the stage for rebellion in the City of Doors. This module can be used as a 1st-level one-shot or as a prelude to “Turn of Fortune's Wheel,” found within the 5e Planescape: Adventures in the Multiverse box set.
... [click here for more] |
Dungeon Masters Guild |
$2.50
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Written by Azzael Ulbrinter, Deeper Descent into Avernus is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Baldur's Gate: Descent into Avernus. Some of the encounters are alternate versions of events presented in the official module and are accompanied by revamped official... [click here for more] |
Dungeon Masters Guild |
$7.99
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Trinkets of Avernus
This supplement introduces one hundred new trinkets that you may find on the 1st layer of Hell Avernus.
The layer of Avernus was once a place of dark beauty a malign paradise in the lower planes, but the Blood war between the Demons and Devils changed all that. Avernus become ground zero for the Blood War, and soon the once beautiful plane of... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Skull &
Crossbows
The Spacefarer
Conversion
Requires the AD&D SJA2 Spelljammer
Adventure Skull & Crossbows, to play
by Igor Comunale
Different worlds have different laws. But everywhere you go, you're going to find people who bend and break those laws and turn a healthy profit doing it. Whether sailing the high seas... [click here for more] |
Dungeon Masters Guild |
$3.99
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A fresh remaster of the beloved DMsGuild module, updated with new Planescape content!
Embark upon a tale of a young boy who discovers an extra-planar creature on his family's farm. When otherworldly threats such as Devils and Githyanki begin to emerge, he enlists the party's aid in a thrilling quest to protect his newfound friend!
A Boy and his Modron is a module for characters... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A hellish holiday adventure for Baldur's Gate: Descent into Avernus
This adventure is designed for use with Baldur’s Gate: Descent into Avernus and features many references to Christmas, but includes advice on how to adapt it to a generic campaign. It features challenges and encounters tailored to a party of four 8th-level adventurers, but with advice on how to... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Risen Catacombs of Quinterra
is episode 2 of the Siege of Galthandra's trilogy, an adventure for Tier 1 characters, full of emotion, conflicts and a typical Spelljammer space experience.
Synopsis: A party of Buconar-allied survivors travel to Quinterra, a dystopian planet. Arriving on scene, local leaders desperately seek aid in investigating disappearances related to the risen catacombs.
CONTENT... [click here for more] |
Dungeon Masters Guild |
$4.99
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Welcome to PIRATES OF REALMSPACE: The Light Package Trade, Privateering & Merchant Princes, a 5th EDITION DUNGEONS & DRAGONS™ adaptation of the classic MS-DOS videogame SPELLJAMMER: PIRATES OF REALMSPACE- the first official ADVANCED DUNGEONS & DRAGONS™ computer product to use SPELLJAMMER™ rules. This supplement has been designed to help the DM populate Realmspace (and beyond!)... [click here for more] |
Dungeon Masters Guild |
$4.99
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Infernal Bounty — A Baldur's Gate: Descent into Avernus Encounter
Infernal Bounty is a short encounter suitable for a party of 7th- to 10th-Level adventurers that can be used in any Baldur's Gate: Descent into Avernus campaign.
While traveling the plains of Avernus the adventurers are stopped by a pair of bounty hunters who'll bargain, battle, and beg to get away with... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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5 Minute Workday Presents: Who's Doomed
The Lords of Ravenloft. Classic darklords updated to 5e by “Jester” David Gibson
Stat blocks for a staggering eighty-one (!!) non-player characters.
Have you played Curse of Strahd and want to face another powerful lord in the Demiplane of Dread? Just purchased van Richten's Guide to Ravenloft and need statistics... [click here for more] |
Dungeon Masters Guild |
$3.50
|
TYRANTS OF THE PURPLE CITY is a location companion for Tier 2 gaming groups looking for urban adventures in Avernus. Plot hooks, quests, and NPCs await inside the walls of the Purple City!
Parties sailing the Styx might encounter the infernal settlement known as Hogdrull, where they can bargain for power, treasure, or a definitive way out of the First Layer of Hell, interacting with the factions involved... [click here for more] |
Dungeon Masters Guild |
$3.95
|
What will you stumble across beyond the edges of Wildspace?
From the Crystal Spine Saurian to the Cosmic Relic Hunter, this supplement adds ten new monsters and characters imbued with a perfect blend of sci-fi and fantasy, ideal for any Spelljammer campaign.
Discover these strange life forms from across the Astral Sea...
Don't miss all titles in the bestselling Strange Life Forms series: ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Deva Spark
The Caged Conversion
Requires the AD&D Planescape
Adventure The Deva Spark, to play
by Igor Comunale
A bar room brawl? No big deal. Except when it starts on the Abyss—and the brawlers are a deva and a bebilith! The deva: A celestial champion who serves the cause of ultimate Good. The bebilith: A nightmarish monster... [click here for more] |
Dungeon Masters Guild |
$1.99
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Introduction
While Prismeer is far from the only Domain of Delight within the multiverse, rarely do these realms cross paths. When Fablerise collides with Thither, blurring the border between their worlds, some might find themselves on a brand new adventure, while others may just find they’re lost within their own.
A Wild Beyond the Witchlight Expansion - What's... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Planar Encounter Tables for Creatures and Locations
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns for a planar jaunt, a journey through the inner or outer planes or something entirely in the Great Wheel cosmology.
Includes d8+d12 tables for ...
Feywild Encounters... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Theme
The theme of this supplement is magic and the arcane. The subclasses in this book each focus on some interpretation of the mystic art, be it wielding or fighting against them. For example, the path of the Antithesis and the Esoteric Warden conclave both exist to resist magic and its effects. Conversely the Archmage bloodline and the circle of Acceptance are potent spellcasters for their respective... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Breaking through the clouds at 26,000 feet, the miles long corpse of a long-forgotten god awaits investigation by your adventuring party in the 5th edition of the world's greatest roleplaying game!
When the gods are forgotten- truly forgotten- they die. This unfortunate diety suffered this fate- its name and legend lost to the ages. When the last mention of the god disappeared from the material planes,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
DDAL-DRW-INT-02 Watchers of the Trollclaws
Caravan merchants traveling the Winding Water speak of a ruin that has risen from the muck of the Trollclaws. Its walls are covered with carved eyes that glow in the moonlight and weep an unnatural fog during the day. What treasures await you within?
Part Two of the Red Seeds series of adventures.
A Two-Hour Adventure for 1st through 4th-Level Characters.... [click here for more] |
D&D Adventurers League |
$7.99
|
In unfamiliar lands, peril can hide in peculiar places — so in Shadow & Twilight it would be wise to keep your wits about you!
This examination of the Shadowfell and Feywild will throw you into the thick of it with options for DMs that include a plethora of captivating and creepy creatures, shifty NPCs, and unique locations.
As a player, explore dark powers or bargaining favors... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Asmodeus' corruption continues to spread.
Book 2 delves deeper into the dark arts, continuing the exploration of Asmodeus' Grimoire. It details the Arch Devil's insidious corruption of various spells, ranging from Conjure Fey to Enlarge/Reduce, presented in alphabetical order.
This book not only serves as a guide to these twisted magics but also as a testament to the creeping influence of Asmodeus... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This suppliment unveils a collection of sixteen extraordinary species, each intricately woven into the fabric of the outer planes. These species, born from the diverse realms of the multiverse, are tailor-made for immersive adventures within the intricate tapestry of the Planescape setting.
In this supliment you'll encounter beings that embody the very essence of celestial realms, others shaped by... [click here for more] |
Dungeon Masters Guild |
$5.99
|
From the lead designer of the Honkonomicon
Tasha's Supernatural Travelogue guides you through the wonders and thrills of magical exploration with 40+ pages of content for DM and players.
In this book you will find:
11 exciting supernatural regions built around common fantasy tropes like fiendish corruption, necromantic power and draconic influence, that... [click here for more] |
Dungeon Masters Guild |
$4.95
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An otherworldly adventure for characters levels 1-3
The village of Farleigh's Well is the target of a vindicative fey noble. The villagers have been seen parading through the Misty Forest, leaving their crops to rot in the field. The characters must contend with powerful fey creatures on their home plane in this action-packed adventure for levels 1 to 3.
Acclaim For The... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Ravenloft: Carnival of Lost Souls Campaign Guide is a guide for Dungeon Masters who bought our other products from the Carnival of Lost Souls campaign series.
It connects together all the modular one-shots we released previously into one grand campaign. It also offers guidance about expanding the scope of the campaign with your own ideas.
Ravenloft: Carnival... [click here for more] |
Dungeon Masters Guild |
$3.99
|
What will you stumble across in the far reaches of the Deep Astral?
From the crazed Derelict Research Station Scientist to the deadly alien Xenovenator, this supplement adds ten new monsters and characters imbued with a perfect blend of sci-fi and fantasy, ideal for any Spelljammer campaign.
Discover these strange life forms from across the Astral Sea...
Don't miss all titles in the bestselling... [click here for more] |
Dungeon Masters Guild |
$1.99
|
What will you stumble across in the distant reaches of the cosmic beyond?
Beware the lurking Portal Leaper. Hire on the capable Navigation Guild Syndic. Battle the icy Kryzari demons. Aid the Time Sentinel in averting multiversal obliteration. And stand against the terrifying might of the Far Realm's flagship Chaos Dreadnought.
This supplement adds ten new monsters and characters imbued with a blend... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Across the eternal reaches of the Astral Sea, spelljammers ply their trades, travelling between crystal spheres and heavenly realms.
Presented here are three new Spelljamming ships for your campaigns:
Kobold Trap Junk: A ship held together with rope and hope, the Kobold Trap Junk is designed to charge an enemy ship and ensnare it before coming under Kobold attack.
Dwarven... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This book contains three elements woven into an exciting LIGHT OF XARYXIS tie-in adventure for characters level 5 and up (with Tier II Dungeoncraft Adventure support). March to war beside the bearfolk and their giant space hamster howdah, covering all three Pillars of Roleplay: Exploration, Social Interaction and Combat.
ELEMENT 1: THE BATTLE OF FENNDOOR; a 4+ Hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Through the Veil: Monsters of the Feywild
Is your party ready for an encounter with the Darkwood Beast or a Unicorn T-Rex?
Through the Veil: Monsters of the Feywild features 200 pages of D&D5e feywild monsters, NPCs, and familars. Packed full of stat blocks and full color art to bring the Fey Realms to your D&D5e table! Get... [click here for more] |
Dungeon Masters Guild |
$19.95
|
In the wake of Asmodeus' mastery over magic on the Prime Material Plane, the once-revered tome, known as the Player's Handbook, has been thoroughly tainted. Not a single spell remains uncorrupted. The Lord of the Nine Hells now considers his dominance over feeble wizards with names like Mearls, Crawford, and Perkins, as total.
Sinister Changes: Consider these changes manifesting... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Githyanki pirates have raided the Hesperides Temple and made off with a sacred relic. Can you retrieve the lost item before time runs out?
A Two-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Content warning: Death (fire), possible phobia trigger (spiders)
Wildspace system: Echo
This product includes:
Adventure PDF
Map Pack - Standard... [click here for more] |
Dungeon Masters Guild |
$0.99
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MONSTERS OF THE
MULTIVERSE
THE SPELLJAMMER FILES
Monsters from
Wildspace and Beyond
“Even a maniacally depressed robot is better to talk to than nobody.”
- Douglas Adams
by Igor Comunale
Mordenkainen Presents: Monsters of the Multiverse adds several new monsters to the game.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Hardest of Hearts is a gothic horror adventure for 4-5 characters of 5-6th level. It can be played over the course of 6-8 hours and should roughly take one playing session if the party is quick, or two if the party is progressing slowly.
This is the first part of the Carnival of Lost Souls campaign. It can also be played as a standalone adventure.
The... [click here for more] |
Dungeon Masters Guild |
$3.99
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From bestselling creator Ned Turner, Fizban's (Apocryphal) Guide to the Feywild is the definitive guide to dragonkind in the Feywild (assuming any of it is true).
Within this in-universe controversial volume you will find a detailed exploration of dragonkind’s relationship to the Fewyild, this volume contains new creatures, new magical items and 1 new spell.
Tome Dragon.... [click here for more] |
Dungeon Masters Guild |
$11.99
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The Blackstaff’s Warlock Codex is the ultimate collection of 5E warlock subclasses, options, and spells, from the creators of such titles as The Blackstaff’s Book of 1,000 Spells, Elminster's Guide to Magic, the Player's Companion, Faiths of the Forgotten Realms (I and II), and the Ravenloft Archetypes series... [click here for more] |
Dungeon Masters Guild |
$6.95
|
The Fate of the Multiverse hangs in the balance, in this adventure by James Patrick.
Developed during the Ashley Warren RPG Writers Workshop - Summer 2019.
Somewhere in the infinite Astral Plane, a dead god is stirring. Only the most powerful heroes of myth and legend, gathered from across the multiverse, can stop its cataclysmic rebirth.
The heroes will need to use every trick they... [click here for more] |
Dungeon Masters Guild |
$4.95
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King Hekaton’s soul is trapped in the Nine Hells—and the characters must brave trials on Avernus, Acheron, and in the mind of the storm giant king to win it back from the Lord of Lies.
Part Six of the Storm King’s Descent series of adventures.
An Eight-Hour Adventure for Tier 4 Characters. Optimized For: APL 18
This adventure takes place after the events of DDAL-DRWEP-02... [click here for more] |
D&D Adventurers League |
$4.99
|
Are you taking your players to the Planes? Or maybe you’re bringing the Planes to them? Looking for some extra demons to spice up your Out of the Abyss campaign or more nasty devils to serve Zariel? With over 150 monsters updated from earlier editions, complete with full descriptions, the Planar Bestiary has something for everyone. Fiends, celestials, and elementals abound. Plus some regular folks... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Voidfarer's Guide to the Verse Vol 4: Jammer Heist is a sci-fantasy homage to Waterdeep: Dragon Heist for players of 5th-20th level!
A grand Adventure in Space awaits your players starting in Immortal One, a massive and dangerous spacestation governed by ancient blue dragon and DJ of Deep Space Radio One- the Wizard of Waves! Pit your wit, technological skill and bravado against... [click here for more] |
Dungeon Masters Guild |
$9.99
|
This is a collection of character sheets designed to be used while running your Spelljammer campaign. Keep track of everything you need, including the stats for your ship, its weapon attacks, and the crew members who keep it running.
Know your ship's AC, speed, HP, damage threshhold, and air envelope quality.
Each sheet details the weapons for that ship. Track the number of actions to fire, which... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Introduction
Will of the Feywild, Leader of the Getaway Gang, is believed by some to be the liberator of Thither. With a warm heart and hidden haven, Will saves lost children from the clutches of Skabatha Nightshade. However, Will’s dark prologue and true identity is a history known to very few. When his past comes back to haunt Will’s present, what will the heroes make of... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Tables for Astral Fishing, Fish, Flora and Junk
Tables visible in Previews under the product image.
For characters who like astral fishing with rods, nets or other devices. Also details more astral fish, unusual kindori, space weed to scavenge or discover and floating items of interest.
Includes d20 tables for ...
Astral Fishing (Fishing table expanded, astral fishing... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This book is designed to provide you with a rich, detailed pantheon of gods and goddesses to incorporate into your science-fiction themed D&D campaign.
What's Included?
24 unique gods and goddesses
In depth analysis of lore, domains, symbols, stories, legends and more for each deity
95 pages of... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Welcome to the fourth in our Gate Town Encounter series.
In Automata you'll be travelling to the inverse and letting out your inner chaotic side with an audacious plan to stop Automata from merging with Mechanus.
This series are short encounters (though this is the longest!) that are designed to highlight what makes each Gate Town unique.
We use AI generation for art purposes only, all other... [click here for more] |
Dungeon Masters Guild |
$0.99
|
An archdevil has invited you to a ball, and though it’s likely a trap, it’d be rude to decline. Dara, however, is keen on attending, since this fiend’s most treasured possession is the bejeweled skull of a dead angel. Dara believes that the artifact holds the secret to accessing a long-dormant reliquary. Ready to crash a party? Part One of the Call for Aid series of adventures.
A Four-to-Six-Hour... [click here for more] |
D&D Adventurers League |
$4.99
|
Step Into a Setting of Worlds Without End
Planescape is boundless. It's a campaign setting whose only limits are those of your own imagination. Not only that, but the rules in all other settings are broken. Old rivalries and enmities are tossed aside. The mundane freely mixes with the strange and surreal. Where else can you find rogue modrons on the run, angels sitting down to tea with devils, or... [click here for more] |
Dungeon Masters Guild |
$14.95
|
In 1980, TSR published the module named “Queen of the Demonweb Pits” with the module code “Q1”. It was written by David C. Sutherland III and Gary Gygax, and illustrated by Jeff Dee, David S. LaForce, Erol Otus, Jim Roslof, and David C. Sutherland III. It consisted of a 32 page booklet and double cover folder containing maps.
This conversion guide allows DMs to run the original module with... [click here for more] |
Dungeon Masters Guild |
$1.95
|