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A Viking's Atlas, Vol. 1: Garðarshólmi

A Viking's Atlas, Vol. 1: Garðarshólmi


This Atlas is intended to be used in any D&D 5E game taking place in cold, northern regions, and is suitable for the settings of Forgotten Realms, Eberron, Ravenloft, Ravnica or Theros. This Atlas seeks to breathe life into a game by providing pictures of locations in a remote land called Garðarshólmi. Thus, for example, if the party is travelling across a great glacier, creeping through a...   [click here for more]
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Cleric: Winter Domain - Servants of Ice and Snow

Cleric: Winter Domain - Servants of Ice and Snow


To appreciate the beauty of a snowflake, it is necessary to stand out in the cold. Winter is the season of rest, a time of stillness as a shroud of white blankets the land and the darkness of night comes early and stays late. It is a season of elegant and wondrous beauty, as auroras light up the sky and ice crystals fuse together to form intricate snowflakes. It is also a season...   [click here for more]
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Cold-blooded an Archetype for Rangers

Cold-blooded an Archetype for Rangers


The second archetype I made for the next adventure, Rime of the Frostmaiden. The cold blooded causes wounds that bleed to death while following its prey without letting it rest. I was inspired by a documentary about wolves hunting in the tundra that I watched as a child where they hurt their prey and chase it for days until it dies of exhaustion and blood loss. Today I know that the documentary...   [click here for more]
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DC-POA-ROG-1 The Frozen Path To Easthaven

DC-POA-ROG-1 The Frozen Path To Easthaven


Brave The Frozen Path! The party is hired as bodyguards to guard a caravan from The Spine of The World to Easthaven. This is a four hour, Dungeoncraft Adventure for Plague of Ancients (Adventurers League Season 10). This is an adventure for characters level 5 - 10 (Tier 2) and is set at APL 8. The adventure is structured with wilderness encounters and takes the adventurers across The Ten Towns areas...   [click here for more]
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Fishing for Knucklehead Trout

Fishing for Knucklehead Trout


This is a guide for catching knucklehead trout in the campaign, Icewind Dale: Rime of the Frostmaiden. This guide is adapted to include the possibility of catching prize fish as well as average (or below-average) fish. Just to spice things up a little bit. ...   [click here for more]
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Icewind Battlehammer

Icewind Battlehammer


"Can you believe that this one came into the store? Someone has gone mad. This is a piece of jewel in the form of a destructive weapon. Dwarven masterpiece, that's what it is."  DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks...   [click here for more]
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Icewind Dale: Trouble in Ten Towns - Encounters

Icewind Dale: Trouble in Ten Towns - Encounters


These encounters are from the adventure Trouble in Ten Towns published by ACW Publishing. Here the encounters have been modified to apply to any campaign set in the Icewind Dale Region. For more of the same, an adventure module, maps, monsters and mgical items see the full adventure. Click Here for the Trouble in Ten Towns adventure. ...   [click here for more]
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Neanderthal - A Character Race

Neanderthal - A Character Race


The first of a series of content I will release related to cold and ice for you to play Rime of the Frostmaiden. The Neanderthal is a robust humanoid who uses simple weapons as if they were martial. Moreover, they are able to move quickly to chase or flee enemies. This race is heavily inspired by the version found in frostburn, almost adapted in fact. ...   [click here for more]
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Snow and Ice, It's Free, That's Nice!

Snow and Ice, It's Free, That's Nice!


This product is a free preview of the full product Snow and Ice, Things Nasty and Nice available here on the DMs Guild. The arctic environment holds a mysterious atmosphere of danger and discovery for those who dare to settle there and those who venture to explore it. One can never be sure what lurks over that nearby snow drift, inside that dark cave, or under that frozen ice. Threats loom...   [click here for more]
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The Chardalynist: An Artificer Subclass

The Chardalynist: An Artificer Subclass


There is nothing more appealing to an artificer than some new material to explore: testing the metallurgical properties, mixing liquids and recording their reactions, and learning how to use these findings to produce a new and wonderful contraption. The artificers of ancient Netheril made much use of chardlyn, an obsidian-like gemstone, in their spellcasting. The full extent of this knowledge was...   [click here for more]
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The Phantom Tempest

The Phantom Tempest


There's a reason those spirits walk for an eternity on the endless sea of ice, don't listen to their cries and don't believe a word they say. Besides, the werewolves live out that way. The last thing you'd want is for them to spill your own crimson across the snow. Instead you should seek out Inara's peak, you'll be safe here in the eye of the storm from the blizzard that has claimed the lives of...   [click here for more]
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Winter Domain - A Domain for Clerics

Winter Domain - A Domain for Clerics


An ice-themed domain. Exhaust your enemies with icy winds, stop their movements while being protected by the cold embrace of winter. The first of the archetypes related to the icy north that I'm launching for you to play Rime of the Frostmaiden with themed characters. ...   [click here for more]
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Alternative Human Races:  Heroes of the Frozen North

Alternative Human Races: Heroes of the Frozen North


A variant of humans found specifically in the frozen northlands.  These hardy warriors can withstand the cold and see well in the near endless darkness of their homeland.  Now you can bring their strength to your game ...   [click here for more]
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Animal Folk Tales of Icewind Dale

Animal Folk Tales of Icewind Dale


Folk tales as told by the Reghed Nomads of the Elk Tribe. Ten folk tales told from the perspective of the Elk Tribe. Each folk tale represents one of the animals of Icewind Dale. These animals in these stories are the focus of the shamanistic rituals of the Reghed people. The animals themselves represent the ancestor spirits. The stories show how important the ancestor spirits are to the people...   [click here for more]
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Arctic Archetypes - Character Options inspired by Rime of the Frostmaiden

Arctic Archetypes - Character Options inspired by Rime of the Frostmaiden


This includes three class archetype options inspired by the new Rime of the Frostmaiden campaign book. Included is the Circle of the White Wolf for Druids, Path of the Wendigo for Barbarians, and Oath of Winter for paladins. The Path fo the Wendigo is revision of a previous title I had released. the Oath of Winter is a new updated version pulled from my Paladin Variants title. Please check out my other...   [click here for more]
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Arctic battlemaps drawn

Arctic battlemaps drawn


This is a collection of hand drawn maps I used in my games. ...   [click here for more]
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Arctic elf

Arctic elf


Arctic elf From snow-capped mountains to frozen lakes, sculpt the eternal splendor of the elves in ice.   ...   [click here for more]
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Arctic Encounters

Arctic Encounters


Hello. This document contains random encounters specific for the arctic zone which can enrich your party's voyages on the water. The file contains twenty encounters, ten of which are based on combat and ten of which are based on events. ...   [click here for more]
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Character Customisation: The Cryomancy Pack

Character Customisation: The Cryomancy Pack


The Cryomancy Pack A character customisation pack centred around ice magic, containing a Sorcerer subclass and three frost-themed spells. The Cryomancer - Enter a world of ice and snow with the Cryomancer, a chilling new Sorcerer sublclass. Ice Path - Barrel through enemies on a path of ice. Freeze - Form a lattice of frost across...   [click here for more]
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Icewind Dale: Secrets of the Frostmaiden

Icewind Dale: Secrets of the Frostmaiden


What’s a few secrets between friends? In this supplement, you will find new background secrets to be used in your game. The secrets are geared towards being used in the Icewind Dale: Rime of the Frostmaiden adventure. These secrets are tailor made for Icewind Dale: Rime of the Frostmaiden and will give you players new hooks to the adventure....   [click here for more]
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Icewind Terrain

Icewind Terrain


A very short (2 pages) PDF with natural and magical terrain you can use in your Icewind Dale or other cold environments. All work is updated from the 3.5 book, Frostburn. ...   [click here for more]
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Names Of The Far North 101 Names and Thier Meanings For The Icewind Dale Region

Names Of The Far North 101 Names and Thier Meanings For The Icewind Dale Region


The Spine Of The World is a whole different world in and of itself. It is said that the name that a child of the north can be prophetic and can serve as a roadmap for its destiny. Pick up this name list and roll your Icewind Dale native character today! B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small and also acted as a Slot 0 (beta tester)...   [click here for more]
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Revel's End Prison Break - expanded content for Rime of the Frostmaiden

Revel's End Prison Break - expanded content for Rime of the Frostmaiden


In the northern reaches of icewind dale lies an infamous prison situated on the frigid coast of the Sea of Moving Ice. One of the prisoners is the sole keeper of a devastating secret, the location of [spoilers for Rime of the Frostmaiden]. In order to end the Everlasting Rime, all options are on the table, including the prison break of a notorious criminal. Revel's End Prison Break...   [click here for more]
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Thorun's Thrilling Tales - The Tale of Ice Fang

Thorun's Thrilling Tales - The Tale of Ice Fang


Thorun's Thrilling Tales The Tale of Ice Fang "Welcome to the Adventure Brewery traveler. I am Thorun Stoutbeard and let me tell you the tale of Ice Fang" Free encounter from the Adventure Brewery which you can easily use into any arctic setting. It features: - An encounter idea for Tier 1 characters - Custom battle map (.vtt and .png) - Loot idea Follow us on Facebook: https://www.facebook.com/TheAdventureBrewery/ ...   [click here for more]
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Winterborn - a Sorcerous Origin

Winterborn - a Sorcerous Origin


Become the cold wind of the incarnate winter and freeze your enemies until they are buried in snow. This archetype focuses on causing cold damage while slowing them until they can no longer move.  At higher levels you can deal cold damage even to immune creatures. Hope you guys enjoy, please leave a review and some stars so I can fix it and make it better and if you are in the mood give me some...   [click here for more]
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Arctic encounters battlemap

Arctic encounters battlemap


This pack contains gridded and ungridded, day and night, versions of a battlemap setted in a generic Arctic environment Map dimension: 3500x7000 pixels Grid dimension: 25x50 square Maps from my collection on Patreon, check this link: https://www.patreon.com/tehox/ or https://www.tehoxmaps.com/...   [click here for more]
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Snow Elves

Snow Elves


Just in time for Icewind Dale! Learn about the incredibly rare subrace of elves: Snow Elves. Living in frigid locales, the snow elves mostly keep to themselves. Includes lore about snow elves, as well as the tools necessary to play one yourself! Featuring art by Dylan Winward. ...   [click here for more]
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Creatures Crucible Vol 6 Into the cold

Creatures Crucible Vol 6 Into the cold


Creatures Crucible 6 In this addition of the Creatures Crucible we revive monsters that can be found in the icey regions.  Most of which were first presented in 3rd eddition but have now been updated to 5th.   Inside this document you will find.   Chilblain Qorrashi Genie Cloud Giant Anchorite Frost Giant Cryokineticist forst giant Disciple of Thyrm Forst Giant Mauler Black Ice Golem Ice Golem Marzanna...   [click here for more]
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DC-PoA-PM05 Can you tell me how to get to the east haven way

DC-PoA-PM05 Can you tell me how to get to the east haven way


While entering Good Mead, the party gets involved with a caravan merchant and a local brewer involving a missing shipment of Mead to Easthaven. Will the party be able to find out what happened to this shipment or will the people of Easthaven become angry due to the missing shipment?! Adventure seed: Do You Know the way to Lonely Wood?  2 Hours of fun made for tier 1 Players with a recomended APL...   [click here for more]
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Festive Magical Items

Festive Magical Items


9 unique magical items to spice up your holiday game, whether it's a christmas one shot or an in-game winters festival. ...   [click here for more]
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Icewind Dale Time Tables

Icewind Dale Time Tables


EDIT: There was a mistake found in the Places of Interest section of the file. The starting towns for the Cave of the Berserkers questline are incorrectly labeled. They should read Easthaven and Caer-Koenig respectively. The travel times are correct though! Ever get tired of having to look up how much time it would take to get from point A to point B? Well here you have every time...   [click here for more]
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Revel's End Prison Break - Fantasy Grounds

Revel's End Prison Break - Fantasy Grounds


Now for Fantasy Grounds! In the northern reaches of icewind dale lies an infamous prison situated on the frigid coast of the Sea of Moving Ice. One of the prisoners is the sole keeper of a devastating secret, the location of [spoilers for Rime of the Frostmaiden]. In order to end the Everlasting Rime, all options are on the table, including the prison break of a notorious criminal....   [click here for more]
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Christmas with the Flumphs

Christmas with the Flumphs


Christmas with the Flumphs takes place in the world of the Forgotten Realms setting in 1489 DR. Walton Fizzleblimp, an extremely rich goblin, and candy-maker extraordinaire from Waterdeep has sent one of his delivery teams to the frozen reaches of Icewind Dale to deliver as many presents & candy as they can to the residents of Ten-Towns from their sleigh, pulled by flumphs! Unfortunately, a...   [click here for more]
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Fantastic Elven Beasts and Where to find them...

Fantastic Elven Beasts and Where to find them...


Fantastic Elven Beasts & Where to find them is an addition to your D&D 5th Edition adventure. This bestiary contains: stats descriptions lore suggested locations visualisation via stylised sillohettes to drive imagination and illustrate scale for 10 unique beasts that could be found in Elven regions in Dungeons and Dragons 5th Edition...   [click here for more]
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Festival of Cold Light

Festival of Cold Light


This is the PDF. If you are looking for a module for the Fantasy Grounds VTT - click here. Festival of Cold Light Join the townspeople as they appease Auril the Frostmaiden, the goddess of cold, in order to avoid a devastating winter & celebrate the fall's victories at the Festival of Cold Light. Play carvinal games, enjoy unusual pastries, win interesting prizes, make offerings,...   [click here for more]
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Auril's Arsenal

Auril's Arsenal


Need a magic item? Auril has you covered! This document contains 25 unique magic items which fit seamlessly into any Rime of the Frostmaiden campaign. From the Wand of the Aurora to a Potion of Blubbering, there is an item for everybody! ...   [click here for more]
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Blood Feud

Blood Feud


As if a harsh winter isn’t bad enough, something sinister has been snatching people from the surrounding villages and dragging them off into the night. Even these hardships can’t stop the denizens of the village of Frost from celebrating a wedding. But a terrible secret holds the answer to the disappearances and threatens to doom the newlyweds in the process … An adventure for Tier 1 characters....   [click here for more]
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Chill of the Banderhobb

Chill of the Banderhobb


These toad-like monsters combine ice and shadow and flesh. They orginated in the Shadowfell and are known for snatching sleeping victims. Unlike its common cousin, the chill of the banderhobb has tentacles instead of arms and blue skin. It lives in cold, wet environments. They are as big as an ogre with an even bigger mouth and appetite. These monstrosties have malign, vindictive personalalities....   [click here for more]
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DC-PoA-TCW-ACW-1 FIRST BLOOD

DC-PoA-TCW-ACW-1 FIRST BLOOD


A fledging adventuring company returns bloody and beaten to Lonelywood and their implacable foe follows, bringing impending doom upon the town. The result is a 4-hour combat-heavy Tier 2 adventure that is the 1st part of A Cold War Series. ...   [click here for more]
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DC-PoA-TCW-ACW-2 A CRY FOR HELP

DC-PoA-TCW-ACW-2 A CRY FOR HELP


Halis Starsong calls on you to help him end a dragon's cult. Along the way, a woman begs you to find her brother and his spouse; the men had joined a group of treasure hunters headed to the mountains near the glacier. Part 2 of A Cold War Series. A Tier 2 combat-heavy adventure. ...   [click here for more]
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DC-PoA-TCW-ACW-3 WRITTEN IN BLOOD

DC-PoA-TCW-ACW-3 WRITTEN IN BLOOD


A particularly wealthy local is looking for an armed escort to one of the neighboring towns but “forgets” to mention that she’s got a price on her head and Waterdhavian assassin has tracked her down.  Part 3 of the combat-heavy A Cold War Series. ...   [click here for more]
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DC-PoA-TCW-ACW-4 A SWORD IN THE STONE

DC-PoA-TCW-ACW-4 A SWORD IN THE STONE


Recent nights in town have been disturbed by terrifying noises, and morning light shows formidable tracks in the snow. Can you discover what is intimidating this town? Part 4 of A Cold War Series. A Four-Hour Combat-Heavy Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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Faeryn

Faeryn


Living in the chaos of the feywild faeryn tend to stick tightly to their traditions all the while avoiding taking sides that would pull them into racial conflicts. A unique combination of clan and community faeryn believe that a person's skills and knowledge should be used to better the community as a whole. Painted Like the Sky When a faeryn becomes an adult they must choose which...   [click here for more]
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Graveyard battlemap

Graveyard battlemap


This pack contains 3 version of a battlemap: Version 1: foggy autumn day Version 2: foggy night Version 3: summer daylight Every map is 3500x4900 pixels (25x35 squares @140dpi) and both with or without grid, for a total of 6 files. Maps from my collection on Patreon, check this link: https://www.patreon.com/tehox/ or https://www.tehoxmaps.com/ PREVIEW: ...   [click here for more]
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Homebase & HQ Map Pack Vol. 1

Homebase & HQ Map Pack Vol. 1


Hello everyone, Please enjoy the following maps and suggestions. These are just some free HQ’s so go ahead and dive on in. The maps works for any D&D setting such as Eberron or the Forgotten Realms. The Desert Camp & Town HQ This camp can be used if your party needs to make a permanent outpost in a desert or it is great for a villain traveling through a desert. The building in the desert...   [click here for more]
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Icewind Dale: Opportunity Costs

Icewind Dale: Opportunity Costs


Icewind Dale: Rime of the Frostmaiden provides numerous adventures and quests for an enterprising party. In many cases, it even provides information on what to do if the party neglects a quest or town in favor of pursuing other options. The module does not do this for every quest, and what this supplement aims to achieve is filling out the adventures that a party could miss. It offers changes based...   [click here for more]
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Icewind Dale: Rime of the Frostmaiden. Grahmir's Remix. Welcome to the Far North.

Icewind Dale: Rime of the Frostmaiden. Grahmir's Remix. Welcome to the Far North.


I like to play D&D because we can tell stories together with my players. And I like strong and coherent stories. I like to know answers for the questions which my players will ask. And I like these answers to be comprehensive and logical. While Icewind Dale: Rime of the Frostmaiden is a great source of inspiration and material for the gaming sessions, it seems that general story is weak...   [click here for more]
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Palms Passing Parcel & Logistics Guild

Palms Passing Parcel & Logistics Guild


"By any means necessary, Courier. Remember that." Are you ready to experience incredible adventures, unify the Realms and traverse immense locales? Here's your package. Go forth. So, how does one make being a delivery person interesting in the Forgotten Realms? By joining the Palms Passing Parcel & Logistics Guild - that’s how! Come, take a gander into the lives of the couriers who ensure our...   [click here for more]
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Pengu Race

Pengu Race


A fun and balanced Penguin-like race for anyone at your table! ...   [click here for more]
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Quests and Travel Time for Icewind Dale: Rime of the Frostmaiden

Quests and Travel Time for Icewind Dale: Rime of the Frostmaiden


The party is supposed to travel a lot during first two chapters of Icewind Dale: Rime of the Frostmaiden official adventure. This document will help DMs to determine travel time on the fly. All quests from Chapter 1 and Chapter 2 grouped in the tables depending on the city where the party gets them. Calculations are based on the information and maps...   [click here for more]
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