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Of Mistletoe & Monsters

Of Mistletoe & Monsters


     Characters are asked by a local cleric to deliver gifts to a family whose homestead is in the harsh frontier.  During the trek they encounter several “spirit forces” that they can overcome through combat, or they can decipher clues to use tropes that suggest some fun, holiday-themed alternatives to combat.  Once they reach the homestead, they must plan to secretly deliver the...   [click here for more]
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Into the Frozen Waste (3.0)

Into the Frozen Waste (3.0)


From the publisher's website: A druid in a small frontier town at the edge of the tundra is gathering stalwart companions for a trading venture across the ice. Only the bravest need apply, he says, for survival in this harsh environment is not easy. But is there more to his venture than he lets on? What's a druid doing in the trading business? Who is his mysterious sorcerer client?...   [click here for more]
Wizards of the Coast  $0.99

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Razortooth Pass

Razortooth Pass


Razortooth Pass is designed to be a literal cliff hanger of an adventure for 4-5 characters who are level 3. An avalanche has taken the players to the bottom of an icy canyon. With a pair of yetis on the move, there is only one way out... Through the caves of the fabled Razortooth Ravagers. Will the players survive the long climb to safety, or be torn apart on the frozen slopes? ...   [click here for more]
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DC-PoA-TCW-ACW-2 A CRY FOR HELP

DC-PoA-TCW-ACW-2 A CRY FOR HELP


Halis Starsong calls on you to help him end a dragon's cult. Along the way, a woman begs you to find her brother and his spouse; the men had joined a group of treasure hunters headed to the mountains near the glacier. Part 2 of A Cold War Series. A Tier 2 combat-heavy adventure. SUGGESTED ORDER OF PLAY: CCC-TCW-WSF-1 (PREQUEL) DC-PoA-TCW-ACW-1 DC-PoA-TCW-ACW-2 DC-PoA-TCW-ACW-3 DC-PoA-TCW-ACW-4...   [click here for more]
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Unbearable Witchcraft (Fantasy Grounds)

Unbearable Witchcraft (Fantasy Grounds)


Unbearable Witchcraft Now available for Fantasy Grounds Unity! Auril's curse may be lifted, but something still has Good Mead in its icy grasp! Good Mead is thriving again since Auril's curse on Icewind Dale has been lifted. Recently however, the town's secret protector has disappeared, replaced by a monstrous man that seems dead set to destroy the small town. Can you free the townsfolk from the...   [click here for more]
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The Great Trial: Frostbite (Fantasy Grounds)

The Great Trial: Frostbite (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity "The thrill that precedes the Trial start is always welcome. I keep wondering if the participants will be up to my expections, how well they will fare in this challenge. Unfortunately, they often disappoint. Still, the thrill is there. Every time." - Aenor Gleenwith "This is truly one of the most exciting set...   [click here for more]
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Adventure Location: The Temple of Fire And Ice

Adventure Location: The Temple of Fire And Ice


Long ago, two brothers believed they would become gods; instead they became prisoners of their own pride. They believed that through harnessing the elements of fire and ice they could unlock the secret powers of the world. Fourteen rooms are detailed (with map) in this adventure location, as well as ideas for connecting this location into a pre-existing campaign. Also includes specific ideas for...   [click here for more]
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DC-PoA-CONMAR-01 Something Sinister (Roll20)

DC-PoA-CONMAR-01 Something Sinister (Roll20)


A group of kobold miners have uncovered something very unusual at the bottom of their mine. They need a band of brave adventurers to make sure that what they have found is not a risk to their health. Are you brave enough to heed the call?  A two to four hour Plague of Ancients Dungeon Craft module for level 1-4 characters. This module is a D&D Adventurers League Season 10 module, featuring...   [click here for more]
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Whispers of Crenshinibon

Whispers of Crenshinibon


= = = = = = = = = In the years following the fall of Cryshal-Tirith at Kelvin’s Cairn, looters, scavengers, and dungeon delvers — possessing an even weaker mind than the villainous cast involved with its demise in Icewind Dale — sought these ruins and its other crystal towers for a potential windfall. What they found instead was a needy, wind-tossed plea for help, the sterile whimpers of a...   [click here for more]
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Midwinter Mimichief

Midwinter Mimichief


On Midwinter night, a strange flying mine cart crashes in the forest near Lonelywood. The incident lures out the celebrating villagers, who find the village center littered with mimics. Suspicious glances are thrown about, until Nimsy Huddle, the town’s Speaker, quells the rumors and calls for a search and rescue of the obviously missing Joymaker. In this Holiday-themed adventure, the party...   [click here for more]
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CCC-DC-POA-MDV01, "Haven (Isn't too far Away)

CCC-DC-POA-MDV01, "Haven (Isn't too far Away)


The panicked townsfolk of Caer-Konig prepare to abandon their homes, but food is scarce! Gathering for the exodus is difficult! Frightened hunters return empty-handed, driven away from bountiful hunting ground by spine-chilling, chanting specters! Can heroes replenish the townsfolk before their departure AND before the arrival of The Destructive Light? Take your Tier One adventurers on the search...   [click here for more]
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Five Stones

Five Stones


These five green stones, the last remnants of the great frost giant city of Karffbadh, lie in the frozen wilds of Icewind Dale. Five Stones is an approximately 4 hour adventure for characters of 5th-8th level, that can be added into an Icewind Dale: Rime of the Frostmaiden campaign, or be used on its own. Five Stones explores the ruins of the ancient frost giant city of...   [click here for more]
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Reckoning in Lonelywood

Reckoning in Lonelywood


Reckoning in Lonelywood A woodcutter returns to Lonelywood without the rest of his scouting party. Agitated and disturbed by his experiences, he tells the fantastic story of a flower in bloom, untouched by winter’s fury. Has Auril’s grip on Icewind Dale started to slip?  An adventure for a party of characters levels 4 to 6.  Requires: Icewind Dale: Rime of the Frostmaiden...   [click here for more]
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A Caravance Carol: A Fey Adventure for Christmas (Fantasy Grounds)

A Caravance Carol: A Fey Adventure for Christmas (Fantasy Grounds)


Now for Fantasy Grounds! The rivalry between the Old Carvas and Krampus reaches a climax when a grumpy old gnome turns the balance between good and evil deeds in favor of Krampus, allowing the sinister archfey to take over the Candy Throne! It is up to the characters and some Old Carvas’ helpers to teach a lesson to the greedy Eberdeb Stooge and save Caravance!...   [click here for more]
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Fait Accompli (3.5)

Fait Accompli (3.5)


The white dragon Hinterbite has kept the barony of Icenvale rulerless and poor for centuries. But now his power and that of his secret supporters is threatened by the popularity of an heir who hopes to make a change for the betterment of the people. Can the PCs take on the dragon and his minions and restore power to the barony's rightful ruling line? Download this adventure by Owen K.C. Stephens...   [click here for more]
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The Desolation of Dawn

The Desolation of Dawn


The Desolation of Dawn "There be dragons!" Far to the north, close to winter’s embrace, lies the town of Dusk. Once upon a time, Dusk was quite the important place in the region. Home to about 300 residents, it was the central trading hub for the mining encampment Dawn that sat at the base of the Twilight Mountains. Dawn produced bountiful yields of Twilerium, a precious ore used in rare jewelry...   [click here for more]
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Ancient White Dragon of the Star Mounts

Ancient White Dragon of the Star Mounts


Part 13 of the Sword Coast Coup Campaign! This Adventure Module is one part from a multi-part campaign, but can stand alone. It's written for 4 Level 13 PCs and could take anywhere from 1-3, 4-hour sessions.  In Part 12, our heroes had to flee Waterdeep from being taken over by the main villain of our campaign. Now in Part 13, they are called on to travel to the Star Mounts to slay an ancient white...   [click here for more]
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RF05: Rime of the Frostmaiden - The Haunting at the Keep at Caer-Dineval

RF05: Rime of the Frostmaiden - The Haunting at the Keep at Caer-Dineval


This download is an adventure that is meant to be a follow up to the Black Swords quest in Rime of the Frostmaiden, which includes a haunting on Midwinter's Day at the Keep at Caer-Dineval. This download contains a written adventure, along with new maps for the keep (one with a grid and one without a grid), which were created using Dungeondraft. This product has maps with and without grids. It also...   [click here for more]
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51 Exciting(ish) Plot Hooks

51 Exciting(ish) Plot Hooks


A new year means a new adventure. A chance to dust off the shield sharpen the sword and get back out on the road.  But where do you go?  Maybe head off to the Island of Jopad and investigate the legend of the singing mermaid statue? Or perhaps you might want to look into why an icy throne has suddenly appeared at the top of a local mountain? Whatever kind of adventure you're looking for this new...   [click here for more]
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CCC-GGC02-01 Entombed

CCC-GGC02-01 Entombed


CCC-GGC02-01 Entombed Cold, bleak, and unforgiving the river Styx winds through sheets of ice that comprise the layer of Stygia. An iceberg, drifting through the floe, bears signs of a sahuagin massacre. Sent to find a neutral third party, a clever devil asks the characters to investigate. A Four-Hour...   [click here for more]
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The Night Before Winters Fest

The Night Before Winters Fest


T'was the night before Winters Fest and all through the village, no gifts were found for an Ice Troll and its hobgoblin allies have taken over a workshop. Their presence threatens to ruin the winter holidays (not to mention endanger the lives of the nearby village) and brave heroes are needed to eliminate the menance.  The Night Before Winters Fest is a short, winter themed one-shot meant for 7th...   [click here for more]
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DC-PoA-TCW-ACW-4 A SWORD IN THE STONE

DC-PoA-TCW-ACW-4 A SWORD IN THE STONE


Recent nights in town have been disturbed by terrifying noises, and morning light shows formidable tracks in the snow. Can you discover what is intimidating this town? Part 4 of A Cold War Series. A Four-Hour Combat-Heavy Adventure for Tier 2 Characters. Optimized for APL 8. SUGGESTED ORDER OF PLAY: CCC-TCW-WSF-1 (PREQUEL) DC-PoA-TCW-ACW-1 DC-PoA-TCW-ACW-2 DC-PoA-TCW-ACW-3 DC-PoA-TCW-ACW-4 DC-PoA-TCW-ACW-5...   [click here for more]
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DC-PoA-TCW-ACW-3 WRITTEN IN BLOOD

DC-PoA-TCW-ACW-3 WRITTEN IN BLOOD


A particularly wealthy local is looking for an armed escort to one of the neighboring towns but “forgets” to mention that she’s got a price on her head and Waterdhavian assassin has tracked her down.  Part 3 of the combat-heavy A Cold War Series. SUGGESTED ORDER OF PLAY: CCC-TCW-WSF-1 (PREQUEL) DC-PoA-TCW-ACW-1 DC-PoA-TCW-ACW-2 DC-PoA-TCW-ACW-3 DC-PoA-TCW-ACW-4 DC-PoA-TCW-ACW-5 WBW-DC-TCW-AVG-1...   [click here for more]
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SKT06: Storm King's Thunder - Warrens of the Stone Giant Thane 5E Conversion and Colored Battlemaps

SKT06: Storm King's Thunder - Warrens of the Stone Giant Thane 5E Conversion and Colored Battlemaps


This product is a 5E Conversion of the 4th Edition Dungeons and Dragons adventure: Warrens of the Stone Giants, along with updated, fully colored maps for the adventure. Each map comes with a version with a grid and one without a grid, and each is set at 72 dpi. This adventure can also be found within my 5E Conversion Adventure Bundle, along with all the maps included with it. ...   [click here for more]
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DC-PoA-DUCKS-OS-02-Are you open-minded?

DC-PoA-DUCKS-OS-02-Are you open-minded?


Crime has increased in the town of Easthaven, a group of kobolds who are normally docile are now stealing from the defenseless civilians A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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Avventure Abominevoli - Una Guida Agli Incontri Nella Tundra Ghiacciata

Avventure Abominevoli - Una Guida Agli Incontri Nella Tundra Ghiacciata


"Questa striscia di terra innevata e inospitale è afflitta da orribili sciagure che si annidano nei posti più improbabili. Ci auguriamo che questa guida porti divertimento e terrore sul tuo tavolo da gioco."   Descrizione del Modulo Avventure Abominevoli - Una Guida Agli Incontri Nella Tundra Ghiacciata è una raccolta di 12 uniche side stories per personaggi...   [click here for more]
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DC-PoA-TCW-ACW-5 A THOUSAND YEARS LOST

DC-PoA-TCW-ACW-5 A THOUSAND YEARS LOST


Hidden within the Spine of the World are the remains of ancient strongholds from civilizations long gone. Trappers returning from where the Spine and the Reghed Glacier meet now whisper of undead horrors pouring forth from a smashed keep, and they quake when speaking of the armored moose and its horrible appetites. Part 5 of A Cold War Series. A Four-Hour Combat Heavy Adventure for Tier 2 Characters....   [click here for more]
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DC-POA-Coulee21-Bundle Legends of the Icewind Dale Snipe Series and VTT Maps

DC-POA-Coulee21-Bundle Legends of the Icewind Dale Snipe Series and VTT Maps


Enjoy the epic four-part series first played at Coulee Con 2021! This bundle includes the four 4-hour adventures designed for Coulee Con (a total of 121 pages of epic fun) and VTT maps for the adventures. The adventures can each be run separately by themselves or they can be run in order as part of a campaign.  All four take place in Icewind Dale, specifically around Termalaine.  Each of these...   [click here for more]
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Pit of Bones DC-POA-MB-01

Pit of Bones DC-POA-MB-01


Something is going on around Lonelywood. Adventurers gone missing, rumors of artifacts being searched for, strange beings wandering the woods near town.  A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. An Adventurers League Season 10 Dungeoncraft. Based on the "Out of the Woods" seed. VTT maps are included.  ...   [click here for more]
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DC-PoA "A Dragon Heart"

DC-PoA "A Dragon Heart"


This is a 4 hours adventure totally Adventure League Season 10 Legal for Tiers 1 (APL 3) made from the Adventure seed "Once Bitten, Ice Shy". Three kobolds have been dreaming of becoming real dragonborns since childhood. They heard of a powerful entity that can make dreams come true, in exchange of a rare crystal found in a dungeon. One of the three kobold went there, but never came back. Please find...   [click here for more]
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Evercold’ Heroes

Evercold’ Heroes


Winter song 2023 Summary Evercold’ village has lived peacefully and prosperous for years. One hundred and twenty-one years ago the last great battle against the tyranny of the Earl-Duke of Darckcorner was fought. In the name of the heroes who brought that peace, the citizens of Evercold celebrate the end of the year with family and friends while praising life and joy. Around thirty...   [click here for more]
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DC-PoA-CJK Gnome Place Like Home: Adventures in Icewind Dalecare

DC-PoA-CJK Gnome Place Like Home: Adventures in Icewind Dalecare


Out in the wilds on an expedition, you come across an odd sight. You’ve seen some strange things in Icewind Dale, that’s for sure, but this just might top the list: a baby, lost and alone in the wintry wastes. How did it get here, and how on earth are you going to reunite it with its parents? And, as if on cue, the Rime works against you as it always does: a storm is incoming, a blizzard imminent!...   [click here for more]
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The Tears of Dar Lugdach

The Tears of Dar Lugdach


This adventure takes place between Winter and Spring at the Celtic Festival of Imbolc. Winter will not end. The adventurers have a chance to see what happened through the eyes of their ancestors. But can they use that knowledge to save the present? This adventure can be added to any campaign. It contains a fun and deadly high level combat that effects a second set of characters in...   [click here for more]
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CCC-NUKEPIP-01-01 Reinforcements - On Ice

CCC-NUKEPIP-01-01 Reinforcements - On Ice


A former resident of the Sunboughs has turned to fiendish sources for aid with a very cold problem. Will you be able to help her avoid a cold hard end at the hands of those she turned to for aid? A Four-Hour Adventure in Stygia for Tier 2 Characters. Optimized for APL 8. This adventure originally debuted as custom content for the Nuke-Con convention in Omaha, Nebraska.  ...   [click here for more]
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DC-PoA-CTH2 Searching for a Shorebird

DC-PoA-CTH2 Searching for a Shorebird


Searching for a Shorebird A gnome contacts the characters in the Lucky Liar tavern of Lonelywood, and informs them of a legendary bird that has been sighted in the forest. A Tier 1, two hour adventure for Dungeoncraft (Plague of Ancients) using the Snipe Hunt Hook. Optimized for APL: 3 ...   [click here for more]
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DC-POA-RED-01 Chwingatown

DC-POA-RED-01 Chwingatown


A four hour Dungeoncraft adventure, set Icewind Dale, in the Eleventh Town: Chwingatown! It premiered at Redcap's Corner July 2021. Hunters in Easthaven are bringing back stories of tiny armed humanoids that chant “CHWINGA CHWINGA!” while waving their weapons. Are they threatening the Ten-Towns? Includes Full color illustrations of adorable chwingas and their unique town locations jpg versions...   [click here for more]
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Northern Saga - Chapter 1: Grendel's Curse

Northern Saga - Chapter 1: Grendel's Curse


Introducing "Northern Saga" an epic D&D 5e episodic adventure that delves deep into the realms of Norse Mythology. "Northern Saga - Chapter 1: Grendel's Curse" is the first chapter in an episodic adventure series that draws inspiration from the rich tapestry of Norse myths. Each chapter presents a new mythological tale, offering a thrilling and interconnected narrative that will keep players on...   [click here for more]
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DC-PoA-VID-01: The Hex of the Horn

DC-PoA-VID-01: The Hex of the Horn


The town of Termalaine has found itself under an incredible run of bad luck, and the proprietor of The Mad Hawk's Alehouse is confident that a mysterious dragon's horn that she recently received is to blame. It’s up to the characters to return the horn to the previous owner before they leave port and strand Termalaine with bad luck forever! This adventure was written as a part of the Storytelling...   [click here for more]
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3for5E - Velsharoon's Gift

3for5E - Velsharoon's Gift


Walking dead roam the cold winter night! A horde of highly-infectious zombies have been released from a forgotten network of tombs. There’s no time to waste: the entrance to the catacombs must be blown up before more undead emerge from the depths. When the characters accidentally get involved, it’s up to no one else but them to avert the zombie apocalypse. Eager to find out what it’s...   [click here for more]
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RFXX: Rime of the Frostmaiden - Adventure Bundle

RFXX: Rime of the Frostmaiden - Adventure Bundle


This product is a collection of adventure designed to work with the Rime of the Frostmaiden Campaign. It includes colored battle maps with each adventure, each set at 72 dpi and produced using Dungeondraft. The following adventurers are in this bundle: ALL HAIL THE KIRIN! This product consists of a top down colored illustration of the original Verbeeg Lair from Legacy...   [click here for more]
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Against the Giants 003:  Frost Giant Jarl

Against the Giants 003: Frost Giant Jarl


Against the Giants 003: Frost Giant Jarl is the third in a series of adventures that follow the Against the Giants module found in the published book; Tales From the Yawning Portal, published by Wizards of the Coast.  This adventure follows the section dealing with the frost giants and is modified to fit 8th and 9th level PCs and the Phandalin region of the Forgotten Realms. This...   [click here for more]
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Return to Nesme

Return to Nesme


Our heroes begin this part of the campaign in Waterdeep having just taken down yet another member of the Knights of Kansair, feeling pretty good about themselves. But they are visited by Korvus Kansair, the dark magic user, in their nightmares. When they awake, they receive a request for aid from Wade Vyrun. Apparently, there is a rebellion going against the Stone Giants who raided and took over their...   [click here for more]
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DC-POA-CBB-01 : Twirling Towards Oblivion

DC-POA-CBB-01 : Twirling Towards Oblivion


The town of Good Mead is going to elect a new town speaker. The two candidates are both well respected merchants and each other's business rivals. Chaos ensues when Mr. Simplesun, an eccentric old man known for telling tall tales, throws his hat into the race. He is claiming to know the horrible and disturbing truth about the two front-runners! A 4-hour tier 1 Dungeoncraft (AL) adventure for 1st-4th...   [click here for more]
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DC-PoA-AMAK01 My Loneliness is Killing You

DC-PoA-AMAK01 My Loneliness is Killing You


My Loneliness is Killing You A Dungeoncraft - Plague of Ancients Adventure A hunting trip for a legendary flightless bird in the Lonelywood Forest ends in a disaster. Will the characters survive the trip that seemed to be an easy task to earn some gold and fame? A Four-Hour Adventure for Tier 1 Characters for 1st through 4th level. Optimized for APL 3. This product includes the...   [click here for more]
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DC-POA-CODEX-03 Bring to Bear (Fantasy Grounds)

DC-POA-CODEX-03 Bring to Bear (Fantasy Grounds)


DC-POA-CODEX-03 Bring to Bear Part 3 of the Ursa Major Trilogy Now available for Fantasy Grounds Unity! Terrible tremors wrack Easthaven, and unnatural tracks mar its frozen fields. Are these phenomena a sign of Auril's displeasure, or do they portent something worse? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Dungeoncraft Seed: My, What Big Feet You Have DC-POA-CODEX-03...   [click here for more]
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Dûnan’s Forge

Dûnan’s Forge


Green Bird RPGS returns with the frozen adventure of Dûnan’s Forge, set in the icy lands around Icewind Dale. In this mystery you’re tasked with exploring the aftermath of a magical battle at Dûnan’s Forge, where a reclusive artisan was crafted his masterpiece. Brave snow, shadowy mages, somewhat-sentient golems and even The Kraken Society...   [click here for more]
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Auber's Roadhouse

Auber's Roadhouse


Auber's Roadhouse is a wintery mystery for characters of levels 3-5. Inspired by Quentin Tarantino's the Hateful Eight, this adventures sees the party attempting to transport a prisoner, but then are caught in a terrible blizzard. They come upon Auber's Roadhouse, a "safe haven" full of suspicious individuals. Will the party successfully deliver Emily Bristol to Goldenspear, or will she be freed by...   [click here for more]
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DC-POA-CODEX-02 Bear in Mind (Fantasy Grounds)

DC-POA-CODEX-02 Bear in Mind (Fantasy Grounds)


Now available for Fantasy Grounds Unity! An unlikely visitor to Caer-Konig heralds impending disaster. What mind-blowing threat lies concealed beneath the ice? A Four-Hour adventure for Tier 1 Characters. Optimized for APL3. Dungeoncraft Seed: The Muttering Gnome DC-POA-CODEX-02 Bear in Mind draws the players ever deeper into the centre of a sinister conspiracy unfolding in the...   [click here for more]
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DC-POA-CODEX-01 Bear the Lode (Fantasy Grounds)

DC-POA-CODEX-01 Bear the Lode (Fantasy Grounds)


Bear the Lode - Part 1 of the Ursa Major Trilogy Now for Fantasy Grounds Unity! Putting an end to strange disturbances plaguing a mining operation is all in a day’s work for an adventurer, but is the job as straightforward as it seems, or is there more than meets the eye?  A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Dungeoncraft Seed: Awake and Afraid The creators...   [click here for more]
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Punishment for Pride (DC-POA-CG-1-1)

Punishment for Pride (DC-POA-CG-1-1)


Your travels take you to a brief stopover at Lonelywood. You quickly find that the nights have begun to grow more dangerous with relentless raiders ransacking the village. Piece together the reason for these attacks and solve this crisis a millennia in the making. A Four-Hour Adventure for Level 1-4 Characters. Optimized for APL 3. This adventure is made...   [click here for more]
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