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From creators behind The Draconomicon, Tasha's Crucible of Everything Else, Planescape: Metropolis, The Honkonomicon, Planewalker.com, and more comes...
Manual of the Planes
An invaluable, definitive work on the most fascinating aspect of the World's Greatest Roleplaying Game
A vital sourcebook for players and... [click here for more] |
Dungeon Masters Guild |
$29.99
|
82 maps for Planescape: Turn of Fortune's Wheel available in multiple formats.
Printable PDF 8.5x11 Letter sized
Printable PDF 11x17 Tabloid sized
Printable PDF A3 sized
100ppi JPG images with grid
100ppi JPG images without grid
100ppi dd2vtt files without grid
dungeondraft_map and asset files
I have tried to make maps that are:
Complete. Every location in the campaign that... [click here for more] |
Dungeon Masters Guild |
$8.99 $6.74
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Codex of the Infinite Planes
Multiverse of Wonder and Adventure!
Fully bookmarked 369 page PDF! Color interior art! Crack open the Codex of the Infinite Planes and unlock a multiverse of wonder and adventure!
Your world is about to get much bigger. Infinitely bigger, specifically!
Codex of the Infinite Planes is a Dungeons & Dragons supplement expanding upon the planes of... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Mass Hysteria Part 1 of Into the Pickleverse A creature has been murdered in Bedlam with possible links to Pandemonium. A call for adventurers has been set out in order to investigate and solve the mystery. A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8 CONTENT WARNING: Transformation, Deafness, Mind Control
This is a dungeoncraft planescape module designed for adventurer's league... [click here for more] |
Dungeon Masters Guild |
$2.99
|
It’s a Toss Up Part 2 of Into the Pickleverse Following the events of Mass Hysteria; continued mystery unfolds into Limbo. What kind of Xaos is happening here? A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8 CONTENT WARNING: Slaad infection, Transformation
This is a dungeoncraft planescape module designed for adventurer's league play written by Andrew Geesy. ... [click here for more] |
Dungeon Masters Guild |
$2.99
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Back to the Abyss Part 3 of Into the Pickleverse Venturing further into the mystery leads the group of adventurers into the first layer of the Abyss, Pazunia; the Plain of Infinite Portals A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8 CONTENT WARNING: Insects, Time Related Shenanigans
This is a dungeoncraft planescape module designed for adventurer's league play written by Andrew... [click here for more] |
Dungeon Masters Guild |
$2.99
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Darker Shade of Pale Part 4 of Into the Pickleverse The threads have all lead pointing to the gate town of Hopeless and beyond to Hades and the Gray Wastes to finally learn the cause of all of this disturbance. A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8 CONTENT WARNING: Transformations,
This is a dungeoncraft planescape module designed for adventurer's league play written by... [click here for more] |
Dungeon Masters Guild |
$2.99
|
‘Someday’ Part 5 of Into the Pickleverse A voice has been calling for help; what could possibly be wrong with a paradise Gate Town of Sylvania and what lies below into Arborea. A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8 CONTENT WARNING: Transformation, Coups, Loss of Voice
This is a dungeoncraft planescape module designed for adventurer's league play written by Andrew Geesy.... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Behind Blue Eyes Part 6 of Into the Pickleverse A call has been sent out for adventurers brave, adventurers daring, adventures charismatic and adventurers courageous enough to accept the call to embark on a voyage to Fortitude, the gate town of Arcadia. A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8 CONTENT WARNING: Transformation, Forced NPC Alignment Changes
This is a dungeoncraft... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Think you know the City of Doors? You're climbing the Spire, berk!
Encounters Enhanced: Sigil enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more.
This volume of Encounters Enhanced includes:
116 new encounters for games set in Sigil, the City... [click here for more] |
Dungeon Masters Guild |
$3.99
|
When a “rogue arcanist” runs afoul of the modrons, it’s time for heroes to intervene. How hard
can it be to break into a jail cell in Automata and break out the wizard before they’re shipped off
the Mechanus to serve a long sentence? Well…sometimes appearances can be deceiving.
A Two Hour Tier 4 Planescape Dungeoncraft for APL 18, set in the... [click here for more] |
Dungeon Masters Guild |
$3.99
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Enter the first demiplane made by the famous archmage, a place woven from the stuff of memories.
Here unrealized possibilities take human form to clash with fears and regrets made flesh. Recruit alternate versions of Mordenkainen himself in order to defeat a rogue’s gallery of his greatest enemies!
Players can choose different paths to focus on any of the three pillars of play.
Battle... [click here for more] |
Dungeon Masters Guild |
$3.99
|
What is this Book?
Sigil's Secret Menu is a magic item collection and companion book to Planescape: Adventures in the Multiverse. This book expands upon the content provided in Sigil and the Outlands with the addition of "the Secret Menu", a union of street food vendors and exclusive magic item store set within Sigil's Hive Ward.
This book... [click here for more] |
Dungeon Masters Guild |
$4.95
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The Archive Has Been Opened
Scribes have been hard at work, toiling with the assistance of mimirs to create this supplement with information necessary to survive planar travel. Ownership of this tome does not guarantee surviving planar travel, but it does substantially increase one's chances.
This supplement includes wide-ranging player options and DM material to help craft Planescape adventures on... [click here for more] |
Dungeon Masters Guild |
$14.99
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Tier 4 [4-Hour Planescape Dungeoncraft]
Vecna's army has launched a relentless assault on the Fortress of Memories in the Shadowfell. The endless army of the undead is fueled by concentrated magic of unprecedented power. Can you save the multiverse from Vecna?
Soul and Shadow is a four-hour adventure for characters of levels 17-20.
Inside you’ll find:
An adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
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Theme
The theme of this supplement is time, and how unique individuals manipulate, protect, and change within it. Some work to protect and manipulate it with magic directly, such as the wizard’s Chronomancy school and the cleric’s Time Domain. Both of these subclasses directly harness time to do things like predict the immediate future, increase the speed at which spells can be cast, and... [click here for more] |
Dungeon Masters Guild |
$2.99
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A Four-Hour Tier 1 Planescape Adventure for D&D Adventurers League Characters Levels 1-4
In the dreary gate-town of Hopeless lies the Unmemory Den where people from all over the Outlands journey to have their memories erased.
Darcy Duke, a resident of Sigil, asks you to accompany her to the gate-town to rid herself of the memories of her ex-lover.
The... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Monsters of the Infinite Planes
Multiverse of Monsters and Adversaries
Fully bookmarked PDF! Color interior art! Crack open the Monsters of the Infinite Planes and unlock a multiverse of monsters and adversaries!
Fantasy Grounds version now available!
Beyond the Material Plane, the multiverse stretches out in infinite directions with infinite possibilities.... [click here for more] |
Dungeon Masters Guild |
$14.95
|
The evil lich Vecna is rising. Powerful beings are not who they seem. The very existence of the multiverse is at stake.......
But what about the loot? Half of the fun in playing D&D is getting fun loot!
This guide contains individual loot tables for each monster introduced in the Vecna: Eve of Ruin module, along with a simple method of determining what loot is received. Some enemies give usable... [click here for more] |
Dungeon Masters Guild |
$3.99
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Paup Quizzem returns for the greatest gameshow in the multiverse!
The archmage Paup Quizzem has been bringing his games and trivia challenges to adventurers across the planes since he first made his debut in the ENNIE Award-winning "Where Can She Be?" Each quiz and question has been leading up to this: his ultimate gameshow, offering the ultimate prize.
The only question remaining is: who will win... [click here for more] |
Dungeon Masters Guild |
$4.99
|
2024 D&D Quick Reference Sheets
Including version showing changes from 2014 D&D ... [click here for more] |
Dungeon Masters Guild |
$1.99
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From the minds who brought you the best-selling Factions of Phandalin comes a new set of factions in a whole new setting...
We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands!
This supplement goes over the... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This product is available as a PDF, Roll20 supplement, and Print-on-Demand book.
Click here to view the Roll20 VTT Product
Click here to view the PDF + Roll20 VTT Product Bundle
From the producer of Manual of the Planes, The Draconomicon, and Tasha's Crucible of Everything Else comes...
This short adventure is intended as a 4-8 hour side... [click here for more] |
Dungeon Masters Guild |
$12.99
|
The Outlands is bigger than you think, cutter: let's do this in order.
Encounters Enhanced: The Outlands enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. In this first volume of four, the gate-towns from Ribcage to Excelsior and locales from the Hidden Realms to Thebestys... [click here for more] |
Dungeon Masters Guild |
$3.99
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This product serves as a DM guide to running Turn of Fortune's Wheel from the 5e Planescape Campaign Setting. It provides a session 0 handout for the campaign, a outlined walkthrough of chapters 1 and 3, and additional scenes for chapter 2 in Sigil. It also provides advice for improving the adventure.
My guide to part 2 is now available here!
Check out my Gold best selling DM's Guide to the Dragon... [click here for more] |
Dungeon Masters Guild |
$3.00
|
You and your fellow adventurers embark on a high-stakes prison break aboard a magical locomotive racing through the ever-shifting planes of existence. Together, you must navigate perilous landscapes and fend off otherworldly threats in order to rescue a wizard imprisoned for having a simple thought…
Part 2 of 2 in the More Maruts Series.
A Four-Hour Adventure for... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Heroes of the Infinite Planes
Character Options from Across the Multiverse!
Fully bookmarked 130 page PDF with 45 new subclasses, 30 backgrounds, 34 new spells, and cultural overviews!
The planes hold an abundance of wonders, treasure, and excitement, enough to fill any campaign with untold sights, riches beyond compare, and horrendous monsters never before seen. These aspects are... [click here for more] |
Dungeon Masters Guild |
$14.99
|
AD&D Spelljammer 2e Combat re-envisioned for 5e! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This product serves as a DM guide to running Turn of Fortune's Wheel from the 5e Planescape Campaign Setting. It is a continuation to my silver best selling guide to running part 1.The Guide covers Part 2 of the adventure: chapters 4-13. I have dettails for each of the gate towns, and puts the context from Sigil and the Outlands together with the gate-towns. I've also included some details from the... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Newly updated to version 1.3
The great war between the demons of the Abyss and the devil of the Nine Hells rages on with no signs of stopping. The battlefields of the Blood war are littered with magic items forgotten in the destruction. The vast treasure hordes and armories of Avernus are full of arcane wonders and weapons of terrible power…and it takes is a team of brave adventurers to go and claim... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The enemy has gotten through the gate. The Seven Heavens of Mount Celestia are falling one-by-one against a horde of fiends and terrible foes. The mightiest of heroes are called to preserve light and life in the heavens! A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. Content Warning: Bodily Destruction, Falling This product includes:
Adventure PDF
Handouts... [click here for more] |
Dungeon Masters Guild |
$4.95
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The Outlands is bigger than you think, cutter: let's get good.
Encounters Enhanced: The Outlands enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. In this second volume of four, the gate-towns from Tradegate to Faunel and locales from the Wonderhome to The Realm of the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Deep within the Demonweb Pits, the Spider Queen plots to steal the Weave from the goddess of magic. To that end, she has kidnapped the servants of her rebel daughter Eilistraee, in a bid to sacrifice their souls to power her own Demon Weave. Eilistraee cannot let this transgression stand, and seeks the aid of heroes to help her rescue the souls of her people.
A Four -Hour Adventure for Tier... [click here for more] |
Dungeon Masters Guild |
$4.99
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In a gripping tale of stolen identity, you suddenly find yourself ensnared in a heart-pounding pursuit by relentless Maruts, the indomitable enforcers of Sigil. Now you must unravel a tangled web of deception to clear yourself of guilt and unveil the true culprits. How will you navigate this treacherous path to reclaim your innocence and ensure that justice prevails?
Part 1 of 2 in the More... [click here for more] |
Dungeon Masters Guild |
$4.99
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This is the PDF version of the module. If you are looking for the Roll20 VTT version, Click HERE.
In the heart of Sigil, the City of Doors, warriors from across the realms battle for glory in the Clash for the Multiversal Championship — a savage, no holds barred contest where charisma and combat collide. Who will emerge as the undisputed champion of the multiverse?
A Four-Hour Adventure for Tier... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Cult of Dark Wonders have made themselves known across the universe. Their initial scheme to resurrect the dead god, Kalzareinad was thwarted by brave adventurers, but they are far from defeated. Now, they have turned their eyes upon the Githyanki city of Tu'narath. Along with a band of heroes, you must traverse the planes through the city of doors and gather unlikely allies to help you in… THE... [click here for more] |
Dungeon Masters Guild |
$4.99
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Trinkets of Avernus
This supplement introduces one hundred new trinkets that you may find on the 1st layer of Hell Avernus.
The layer of Avernus was once a place of dark beauty a malign paradise in the lower planes, but the Blood war between the Demons and Devils changed all that. Avernus become ground zero for the Blood War, and soon the once beautiful plane of... [click here for more] |
Dungeon Masters Guild |
$0.75
|
The mighty hero Duke Ravengard returns to hell to face his most dangerous challenge yet: being too famous for his own good.
A Four-Hour Adventure for Tier 4 characters. Optimized for APL 18.
Duke Ravengard Gets Sent to Hell (Again) is a satirical comedic adventure set in the post-Descent into Avernus timeline. Meet Skullcrack Studios, the movie studio that's sending... [click here for more] |
Dungeon Masters Guild |
$4.99
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Planar Encounter Tables for Creatures and Locations
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns for a planar jaunt, a journey through the inner or outer planes or something entirely in the Great Wheel cosmology.
Includes d8+d12 tables for ...
Feywild Encounters... [click here for more] |
Dungeon Masters Guild |
$5.00
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The Eternal Boundary
The Caged Conversion
Requires the AD&D Planescape
Adventure The Eternal Boundary, to play
by Igor Comunale
Welcome to the Cage, friend.
You'll want to watch your back in Sigil - it seems every cutter here's got a way to peel a clueless basher, and you're no exception. Besides, there's something happening... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Power through a series of encounters to help save the Gate-Town of Automata from a chaotic Autognome in this combat rich romp for Tier 3 characters!
Tier: 3 (Character levels 11-16. Optimized for APL:13)
Estimated Adventure Runtime: Four hours
Included in this product:
36 -page adventure PDF
Printer friendly version of adventure PDF
Colored... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Cult of the Broken God seeks to release their benefactor from their millennia long imprisonment. This must NOT come to pass. Travel to Curst, track down the cult’s lair, and put an end to their machinations before it’s too late.
A Four Hour Tier 4 Adventure for the PS-DC-NOS series, optimized for APL 18
CONTENT WARNINGS: Sacrifice, Exhaustion, House of Horrors (implied)
The final module... [click here for more] |
Dungeon Masters Guild |
$3.99
|
At the Edge of No Tomorrows is Chapter One of the Broken Ring Saga series of Tier 2 Planescape adventures.
The characters begin play as green bounty hunters in pursuit of a fleeing target through a posh hotel in Sigil's Lady's Ward. They're soon witness to an epic catastrophy and realize that they may be the only beings who can save the Great Ring.
This adventure... [click here for more] |
Dungeon Masters Guild |
$5.00
|
The Merchant of Ruin is Chapter Two of the Broken Ring Saga series of Tier 2 Planescape adventures.
The characters are the only beings in position to prevent a terrible catastrophe from striking Sigil. Following a tenuous lead, the heroes journey to the wilds of Faunel in the Outlands in search of a mysterious arms dealer who presents their only chance at learning... [click here for more] |
Dungeon Masters Guild |
$5.00
|
The Birdcage is Chapter Three of the Broken Ring Saga series of Tier 2 Planescape adventures.
Information is at a premium, and to learn more about their foe, the heroes infiltrate Fortune's Wheel, the high-rolling, elegant casino in the Sigil's Lady's Ward, to force a meeting with Shemeshka, the city's preeminent secret broker. Even an arcanaloth has her limits,... [click here for more] |
Dungeon Masters Guild |
$5.00
|
The Gallery of Souls is Chapter Four of the Broken Ring Saga series of Tier 2 Planescape adventures.
The heroes' search for a portal to Hades leads them across Sigil, through the Slags, and to a curiously knowledgeable tattoo artist, who in turn directs them to an equally strange portrait gallery. If they can navigate the web of treachery and intrigue, they might... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Echoes of Future's End is Chapter Five of the Broken Ring Saga series of Tier 2 Planescape adventures and concludes the chain of events begun in At the Edge of No Tomorrows.
The heroes confront their nemesis in his secret base, racing against time to prevent a catastrophe on their very cusp of disaster.
This adventure premiered at Dragon Con in Atlanta,... [click here for more] |
Dungeon Masters Guild |
$5.00
|
At the behest of a hidden benefactor, heroes have been summoned to Sigil to investigate the machinations of the cult of the Broken God. Things get, as expected, kinda rough. Be prepared for traps, toxicity, and have a solid "kuo-toa" space admiral impression on hand.
A Two Hour Tier 4 Adventure for the PC-DC-NOS series, optimized for APL 18
CONTENT WARNINGS: Execution, disrespect of the dead,... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Only tangentially related to ice cream The Cult of Black Earth has started a ritual, and unfortunately for them, you were taken as a component for the vile magic. Can you escape and put an end to the ritual before it’s too late?
A four to five hour adventure for Tier 4 Characters. Optimized for APL 18. Part 1 of the Elemental Chaos Series
CONTENT WARNING: Imprisonment,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Love loss, sensory stones, and rock 'n' roll paint a portrait that sets the stage for rebellion in the City of Doors. This module can be used as a 1st-level one-shot or as a prelude to “Turn of Fortune's Wheel,” found within the 5e Planescape: Adventures in the Multiverse box set.
Includes amazing maps from the esteemed Tessa Presents Maps and Dyson f'n Logos. Also loaded with all the custom... [click here for more] |
Dungeon Masters Guild |
$2.99
|