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Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .
Imagine a world where good has lost and evil prevailed.... [click here for more] |
Dungeon Masters Guild |
$12.99
|
Now available in print! Already own the PDF? Get a $30 discount off your print by buying it as part of the Prior Purchaser Softcover or Prior Purchaser Hardcover bundles!
Links not working? Here's the URLs.
Prior Purchaser Softcover Bundle: https://www.dmsguild.com/product/513834/Manual-of-the-Planes-Prior-Purchaser-Softcover-BUNDLE
Prior Purchaser Hardcover Bundle: https://www.dmsguild.com/product/513838/HARDCOVER-Manual-of-the-Planes-Prior-Purchaser-BUNDLE... [click here for more] |
Dungeon Masters Guild |
$29.99
|
82 maps for Planescape: Turn of Fortune's Wheel available in multiple formats.
Printable PDF 8.5x11 Letter sized
Printable PDF 11x17 Tabloid sized
Printable PDF A3 sized
100ppi JPG images with grid
100ppi JPG images without grid
100ppi dd2vtt files without grid
dungeondraft_map and asset files
I have tried to make maps that are:
Complete. Every location in the campaign that... [click here for more] |
Dungeon Masters Guild |
$8.99
|
Codex of the Infinite Planes
Multiverse of Wonder and Adventure!
Fully bookmarked 369 page PDF! Color interior art! Crack open the Codex of the Infinite Planes and unlock a multiverse of wonder and adventure!
Your world is about to get much bigger. Infinitely bigger, specifically!
Codex of the Infinite Planes is a Dungeons & Dragons supplement expanding upon the planes of... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Think you know the City of Doors? You're climbing the Spire, berk!
Encounters Enhanced: Sigil enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more.
This volume of Encounters Enhanced includes:
116 new encounters for games set in Sigil, the City... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Monsters of the Infinite Planes
Multiverse of Monsters and Adversaries
Fully bookmarked PDF! Color interior art! Crack open the Monsters of the Infinite Planes and unlock a multiverse of monsters and adversaries!
Fantasy Grounds version now available!
Beyond the Material Plane, the multiverse stretches out in infinite directions with infinite possibilities.... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Glory? Majesty? You don't know the dark of it! Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including. . .
A Player's Guide to the Planes: A 32-page primer that introduces DMs... [click here for more] |
Wizards of the Coast |
$14.99
|
 Part 1 of Opening Hours Duology
A renowned tinkerer and businessman is believed to be trapped inside his own laboratory in Tradegate. His trusted right-hand man suspects that a recent experiment has gone terribly wrong—and he needs you to investigate.
A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: Body Dissection, Machine... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Archive Has Been Opened
Scribes have been hard at work, toiling with the assistance of mimirs to create this supplement with information necessary to survive planar travel. Ownership of this tome does not guarantee surviving planar travel, but it does substantially increase one's chances.
This supplement includes wide-ranging player options and DM material to help craft Planescape adventures on... [click here for more] |
Dungeon Masters Guild |
$14.99
|
What is this Book?
Sigil's Secret Menu is a magic item collection and companion book to Planescape: Adventures in the Multiverse. This book expands upon the content provided in Sigil and the Outlands with the addition of "the Secret Menu", a union of street food vendors and exclusive magic item store set within Sigil's Hive Ward.
This book... [click here for more] |
Dungeon Masters Guild |
$4.95
|
From the minds who brought you the best-selling Factions of Phandalin comes a new set of factions in a whole new setting...
We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands!
This supplement goes over the... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Newly updated to version 1.3
The great war between the demons of the Abyss and the devil of the Nine Hells rages on with no signs of stopping. The battlefields of the Blood war are littered with magic items forgotten in the destruction. The vast treasure hordes and armories of Avernus are full of arcane wonders and weapons of terrible power…and it takes is a team of brave adventurers to go and claim... [click here for more] |
Dungeon Masters Guild |
$2.95
|
 13 Hours in Sigil
A one-shot adventure set in the Planescape City of Sigil.
The party has been summoned to investigate a set of diabolic shipments coming into the city of Sigil. Ultimately, the party will have 13 hours in Sigil to unravel the purpose of the shipments and thwart the evil plot of the wizard Mellorm Carnelian.
This adventure uses a unique set of hooks to integrate the players... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Heroes of the Infinite Planes
Character Options from Across the Multiverse!
Fully bookmarked 130 page PDF with 45 new subclasses, 30 backgrounds, 34 new spells, and cultural overviews!
The planes hold an abundance of wonders, treasure, and excitement, enough to fill any campaign with untold sights, riches beyond compare, and horrendous monsters never before seen. These aspects are... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Full‑size Preview
Roll20 version ONLY.
A Roll20 Game Addon with 82 maps for your Planescape: Turn of Fortune's Wheel campaign.
Includes maps for Sigil, Outland, Automata, Curst, Excelsior, Faunel, Glorium, Rigus, Sylvania, Dendradis, and the Spire. No official maps are reproduced in this package except for variations of the Walking Castle.
The light layer is built in for applicable maps. ... [click here for more] |
Dungeon Masters Guild |
$8.99
|
Tier 4 [4-Hour Planescape Dungeoncraft]
Vecna's army has launched a relentless assault on the Fortress of Memories in the Shadowfell. The endless army of the undead is fueled by concentrated magic of unprecedented power. Can you save the multiverse from Vecna?
Soul and Shadow is a four-hour adventure for characters of levels 17-20.
Inside you’ll find:
An adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Welcome to the Cage!
That's Sigil, City of Doors, realm of the Lady of Pain, gateway to all planes and possibilities. It's the most coveted burg in the multiverse, and this tome is the key to unlocking its secrets. Now DMs and cutters alike can discover:
Little-known facts about Sigil's sites and personalities
A guide to major portals
Maps of famous locales, fiendish and divine
Evocative... [click here for more] |
Wizards of the Coast |
$12.99
|
 The evil lich Vecna is rising. Powerful beings are not who they seem. The very existence of the multiverse is at stake.......
But what about the loot? Half of the fun in playing D&D is getting fun loot!
This guide contains individual loot tables for each monster introduced in the Vecna: Eve of Ruin module, along with a simple method of determining what loot is received. Some enemies give usable... [click here for more] |
Dungeon Masters Guild |
$3.99
|
This product is available as a PDF, Roll20 supplement, and Print-on-Demand book.
Click here to view the Roll20 VTT Product
Click here to view the PDF + Roll20 VTT Product Bundle
From the producer of Manual of the Planes, The Draconomicon, and Tasha's Crucible of Everything Else comes...
This short adventure is intended as a 4-8 hour side... [click here for more] |
Dungeon Masters Guild |
$12.99
|
Tier 4 [4-Hour Planescape Dungeoncraft]
The Society of Sensation and the Gastrognome want you to participate in the greatest culinary event of the Multiverse, Iron Cook! Find the best ingredients in all of reality, season them to perfection, cook them with your heart and soul, and win the title of Iron Cook. Will your dish be remembered for all time?... [click here for more] |
Dungeon Masters Guild |
$4.99
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This product serves as a DM guide to running Turn of Fortune's Wheel from the 5e Planescape Campaign Setting. It provides a session 0 handout for the campaign, an outlined walkthrough of chapters 1 and 3, and additional scenes for chapter 2 in Sigil. It also provides advice for improving the adventure.
My guide to part 2 is available here!
Check out my Gold best-selling DM's Guide to the Dragon... [click here for more] |
Dungeon Masters Guild |
$3.00
|
AD&D Spelljammer 2e Combat re-envisioned for 5e! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Outlands is bigger than you think, cutter: let's do this in order.
Encounters Enhanced: The Outlands enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. In this first volume of four, the gate-towns from Ribcage to Excelsior and locales from the Hidden Realms to Thebestys... [click here for more] |
Dungeon Masters Guild |
$3.99
|

This supplement is designed to be used with Turn of Fortune's Wheel, Morte's Planar Parade, and Sigil and the Outlands for 5th Edition.
You will also require the core books of Player's Handbook, Monster Manual, and Dungeon Master's Guide. Select monster statblocks from Mordenkainen Presents: Monsters of the Multiverse have been recreated in the Appendix. ... [click here for more] |
Dungeon Masters Guild |
$25.00
|
 PS-DC-TT-202 May the Cause be with You
A Planescape: Turn of Fortune’s Wheel supplement adventure
The last burgomaster was bad; the new burgomaster is even worse. Getting in Curst is easy, getting out isn’t so much. Save the burgomaster, save Curst.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: Imprisonment
This adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Trinkets of Avernus
This supplement introduces one hundred new trinkets that you may find on the 1st layer of Hell Avernus.
The layer of Avernus was once a place of dark beauty a malign paradise in the lower planes, but the Blood war between the Demons and Devils changed all that. Avernus become ground zero for the Blood War, and soon the once beautiful plane of... [click here for more] |
Dungeon Masters Guild |
$0.75
|
The Outlands is bigger than you think, cutter: let's get bad.
Encounters Enhanced: The Outlands enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. In this final volume of four, the gate-towns from Torch to Plague-Mort and locales from the Great Pass to Semuanya's Bog.... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Prologue to Opening Hours Duology
A renowned tinkerer-businessman has lost a priceless family heirloom, stolen while he was away on a business trip. He's reaching out for your help—will you step up to recover it?
A Four -Hour Adventure for Tier 1 Characters. Optimized for APL 3.
CONTENT WARNING: Stealing, Slavery (Human Auction), Gambling
This product... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Planar Encounter Tables for Creatures and Locations
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns for a planar jaunt, a journey through the inner or outer planes or something entirely in the Great Wheel cosmology.
Includes d8+d12 tables for ...
Feywild Encounters... [click here for more] |
Dungeon Masters Guild |
$5.00
|
The Outlands is bigger than you think, cutter: let's get good.
Encounters Enhanced: The Outlands enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. In this second volume of four, the gate-towns from Tradegate to Faunel and locales from the Wonderhome to The Realm of the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
2024 D&D Quick Reference Sheets
Including version showing changes from 2014 D&D ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The enemy has gotten through the gate. The Seven Heavens of Mount Celestia are falling one-by-one against a horde of fiends and terrible foes. The mightiest of heroes are called to preserve light and life in the heavens! A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. Content Warning: Bodily Destruction, Falling This product includes:
Adventure PDF
Handouts... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Outlands is bigger than you think, cutter: let's get chaotic.
Encounters Enhanced: The Outlands enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. In this third volume of four, the gate-towns from Sylvania to Bedlam and locales from the Mausoleum of Chronepsis to... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Ancient grudges wake anew…
Strange creatures have been popping up around the Great Wheel. Knots have been uncovered in the fabric of the planes. Ancient ruins are pulsing with new energy. And Shemeshka the Marauder, King of the Crosstrade, has gone missing. All signs point to a scientist from the Fraternity of Order, but she herself is a pawn.
From the authors of Bard-Core Brawlers,... [click here for more] |
Dungeon Masters Guild |
$19.99
|
 Arc 1: Awakening the Gate
Levels: 1-2 (reaching 3-4) Estimated Playtime: 2-5 sessions (2-4 hours per session)
Uncover the Forgotten. Ignite the Future.
For millennia, the shimmering Realmgates have stood dormant, silent relics of a forgotten age. Now, whispers of ancient power stir. In Realmgate: Awakening the Gate, your journey begins not with a roar, but with a quiet discovery. You and your companions... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Arc 2: Worlds Under the Yoke
Levels: 3-4 (reaching 5-6) Estimated Playtime: 3-6 sessions (2-4 hours per session)
Step Through the Veil. Spark the Rebellion.
The Realmgate has opened, and a new world beckons – a world under the iron fist of a tyrannical "god." In Realmgate: Worlds Under the Yoke, you'll emerge into a realm enslaved by a powerful Conduit, a parasitic entity posing as a divine ruler.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Paup Quizzem returns for the greatest gameshow in the multiverse!
The archmage Paup Quizzem has been bringing his games and trivia challenges to adventurers across the planes since he first made his debut in the ENNIE Award-winning "Where Can She Be?" Each quiz and question has been leading up to this: his ultimate gameshow, offering the ultimate prize.
The only question remaining is: who will win... [click here for more] |
Dungeon Masters Guild |
$4.99
|

In The Crimson Caper of the Wizards Three, the party is volunteered to unite the legendary Bloodstones of Kas, which are said to open a portal to the last known location of the Sword of Kas. Their first target: the Bloodstone of Betrayal, located deep within Undersigil, where it is about to go up for auction. To succeed, the PCs must navigate the chaotic streets of Sigil, outwit cunning adversaries,... [click here for more] |
Dungeon Masters Guild |
$3.50
|

The Eternal Boundary
The Caged Conversion
Requires the AD&D Planescape
Adventure The Eternal Boundary, to play
by Igor Comunale
IMPORTANT NOTE: This conversion was made using the D&D 5th Edition 2014 rules. The Midjourney AI has been used to generate only the cover image and the interior... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Love loss, sensory stones, and rock 'n' roll paint a portrait that sets the stage for rebellion in the City of Doors. This module can be used as a 1st-level one-shot or as a prelude to “Turn of Fortune's Wheel,” found within the 5e Planescape: Adventures in the Multiverse box set.
Includes amazing maps from the esteemed Tessa Presents Maps and Dyson f'n Logos. Also loaded with all the custom... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This PDF is filled with shops, inns, and taverns, but mostly NPCs. We searched thru every 2e and 4e product we had access to looking for Planescape places and names. We didn't use ALL of them, but quite a few.
There is no art, other than the cover, because art is expensive and I won’t use AI art in products going forward, now that I understand the issues. There is A LOT of art available to you online,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 A simple one-page document featuring an updated version of the 2014 Aarakocra playable species, redesigned to better align with the 2024 Dungeons & Dragons ruleset. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|

Expand your Turn of Fortune’s Wheel campaign with 4 new games (and improvements to 2 existing ones!) to truly give your players the premium fantasy casino experience. These games are designed to be simple to play and quick to complete.
Not every game is perfectly balanced or pays out the same... part of the fun of exploring the casino is allowing your players to figure out the best games... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 Arc 3: Seeds of Rebellion
Levels: 5-6 (reaching 7-8) Estimated Playtime: 4-7 sessions (2-4 hours per session)
Unite the Disparate. Prepare for War.
The fire of rebellion has been lit, but a single spark is not enough to fell an empire. In Realmgate: Seeds of Rebellion, your mission expands beyond a single realm. You will traverse the vast Realmgate network, seeking out disparate populations who have... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 Realmgate Campaign Series: Side Quests
Levels: Varies by Arc (1-10+) Estimated Playtime: Flexible, designed to integrate into main arcs.
Expand Your Saga. Deepen Your Legend.
The Realmgate Campaign Series: Side Quests anthology provides a wealth of additional adventures to enrich your journey across the realms. Tailored to seamlessly integrate into each arc, these quests offer new opportunities for:... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 Arc 4: The Conduit Collective
Levels: 7-8 (reaching 9-10) Estimated Playtime: 5-8 sessions (2-4 hours per session)
The War Explodes. Strike at the Heart.
The time for preparation is over. In Realmgate: The Conduit Collective, the allied forces launch their grand offensive, and you are at the vanguard. This arc plunges you into the heart of a large-scale war against the Endovisceran empire, demanding... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 Arc 5: War for the Realms
Levels: 9-10 (reaching 11-12) Estimated Playtime: 6-10 sessions (2-4 hours per session)
The Ultimate Confrontation. Freedom's Last Stand.
This is it. The culmination of your epic journey. In Realmgate: War for the Realms, the final, brutal conflict against the Endovisceran empire rages across the Realmgate network. You are the legendary heroes, leading the charge, undertaking... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This product serves as a DM guide to running Turn of Fortune's Wheel from the 5e Planescape Campaign Setting. It is a continuation to my silver best selling guide to running part 1.The Guide covers Part 2 of the adventure: chapters 4-13. I have dettails for each of the gate towns, and puts the context from Sigil and the Outlands together with the gate-towns. I've also included some details from the... [click here for more] |
Dungeon Masters Guild |
$5.00
|
From the lead designer of the Honkonomicon
Tasha's Supernatural Travelogue guides you through the wonders and thrills of magical exploration with 40+ pages of content for DM and players.
In this book you will find:
11 exciting supernatural regions built around common fantasy tropes like fiendish corruption, necromantic power and draconic influence, that... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Silently, ponderously, they float through the Astral Plane, mammoth isles of rock adrift in an endless sea of silver. Once they were gods. Now they're little more than debris, petrified husks of fading belief and forgotten prayer. Yet for many, their memories linger, their dreams live on - and for some, those dreams are terrifying nightmares of vengeance, and conquest, and death. Dead Gods is a 176... [click here for more] |
Wizards of the Coast |
$12.99
|