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Codex of the Timekeeper - The Tomes of Melchior X: Time Spells

Codex of the Timekeeper - The Tomes of Melchior X: Time Spells


Theme The theme of this supplement is time, so all of the spells relate to past and future events, time-space, chronology, and age. Sorcerers and Wizards have the most spells added to their spell lists from this supplement, with wizards representing the academic side of time, and sorcerers its chaotic and often unpredictable nature. For better compatibility with official 5e, all of the spells in this...   [click here for more]
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Whispers of Fey and Forest - The Tomes of Melchior IX: Feywild Spells

Whispers of Fey and Forest - The Tomes of Melchior IX: Feywild Spells


Theme The theme of this supplement is the feywild, so all of the spells relate to the fey and the myths, stories, and legends that inspired them. These sources often have a deep connection with nature, so druids get almost half of the new spells added to their list. Sorcerers and Wizards benefit the most, however, since the mystical aspects of feywild, such as illusions and teleportation, lend themselves...   [click here for more]
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Abimelech's Subclass Vault - Volume I

Abimelech's Subclass Vault - Volume I


PLEASE READ Hello! Thanks for your interest in this product. This supplement is a compilation of the first eight of Abimelech’s Subclass Guides, which are linked at the bottom in the Individual Links section. It does not have any content that is not already in a listed book. What Does This Have? This supplement is a single pdf with every single subclass, artificer infusions, eldritch...   [click here for more]
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Factions of Sigil

Factions of Sigil


From the minds who brought you the best-selling Factions of Phandalin comes a new set of factions in a whole new setting... We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands! This supplement goes over the...   [click here for more]
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Void Mage class, 3 subclasses. 20 custom spells for 5e

Void Mage class, 3 subclasses. 20 custom spells for 5e


Play the Void Mage class, 3 unique subclasses and 20 new time related spells! The Void Mage is a spellcaster class that harnesses the power of space and space energies to cast spells. They tap into the mysterious forces of the Void, channeling its energy to manipulate space, create portals, and unleash devastating spells. Get acces to 3 powerful sublasses (Void Specializations): The...   [click here for more]
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PS-DC-STRAT-UNDEAD-05 Return of the Dragon

PS-DC-STRAT-UNDEAD-05 Return of the Dragon


You've been assigned the vital mission of investigating a newly formed cult in the Astral Sea, aiming to safeguard citizens from their sinister intentions. Your objective is to uncover the mysterious magical ritual orchestrated by this enigmatic group, ultimately preventing the looming threat of the RETURN OF THE DRAGON. Part 1 of 2 in the Reign of Dragon Series. A Four-Hour...   [click here for more]
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Planescape: Metropolis

Planescape: Metropolis


This product is available as a PDF, Roll20 supplement, and Print-on-Demand book. Click here to view the Roll20 VTT Product Click here to view the PDF + Roll20 VTT Product Bundle From the producer of Manual of the Planes, The Draconomicon, and Tasha's Crucible of Everything Else comes... This short adventure is intended as a 4-8 hour side...   [click here for more]
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The Bronze Citadel: Expanding Chains of Asmodeus

The Bronze Citadel: Expanding Chains of Asmodeus


The Bronze Citadel stands as one of the initial landmarks encountered within the harsh landscape of Avernus during the Chains of Asmodeus campaign, yet it remains largely undetailed. While Koh Tam advises the heroes to avoid lingering in this area, I propose an alternative suggestion: consider establishing the city as your initial base of operations. Koh Tam's barge possesses the capability to plane...   [click here for more]
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Asmodeus' Corrupted Grimoire: Book One

Asmodeus' Corrupted Grimoire: Book One


This guide is crafted to complement the "Chains of Asmodeus" adventure and can be utilized before your heroes embark on their journey to Hell. The malevolent influence of the Arch Devil has seeped into your realm, putting the magical abilities of your players in jeopardy. Sinister happenings In every corner of our world, a sinister shadow is growing, an insidious blight that...   [click here for more]
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Dis: Ironthrone Mountain. Expanding Chains of Asmodeus

Dis: Ironthrone Mountain. Expanding Chains of Asmodeus


"Dis: Ironthrone Mountain" is a mini sandbox campaign set against the menacing shadow of Ironthrone Mountain, a massive volcano nestled in the fiery depths of the second layer of Hell. This adventure, designed for characters of 12th level, unfolds amidst molten rivers and perilous paths, revealing a land where infernal iron forms the heart of war machines, soul coins, and weapons wielded by diabolical...   [click here for more]
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Combat Maps, Encounters and Tokens for Chains of Asmodeus

Combat Maps, Encounters and Tokens for Chains of Asmodeus


This supplement aims to enrich your adventures through Chains of Asmodeus and the Nine Hells with a collection of combat maps and encounters. But there's a twist - moving beyond the monotony of traditional gridded maps, these are crafted to not only facilitate combat but also to immerse your players in the vivid scenes and backgrounds of each encounter. A ceratin amount of theatre-of-the-mind...   [click here for more]
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Divine Intervention - The Tomes of Melchior VIII: Holy Magic Spells

Divine Intervention - The Tomes of Melchior VIII: Holy Magic Spells


Theme The theme of this supplement is holy war, so each spell is focused on the war, tactics, and acts of the divine. Paladins and clerics benefit the most from this supplement, with each getting a handful of unique spells in addition to the lion’s share of the common ones. Due to this, the average level of the spells in this book is slightly lower than the other Tomes of Melchior,...   [click here for more]
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The River Styx

The River Styx


So, your heroes are planning a leisurely cruise on the waters of the Styx. What could possibly go wrong? As it turns out, quite a bit. The river itself is a treacherous serpent, its waters as toxic as a viper's venom, draining the faculties of those unfortunate enough to sip or tumble into its oil-slicked depths. This waterway is no tranquil passage; it teems with fiends, demons, bounty hunters, and...   [click here for more]
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PS-DC-STRAT-UNDEAD-02 Liches Just Want to Have Fun

PS-DC-STRAT-UNDEAD-02 Liches Just Want to Have Fun


Among the planes, from the Hall of Concordance in Sigil to the forest and deserts of the Material Plane and even well deep in the unexplored territories of the Outlands, one fact remains true: liches continue to spread chaos and death with their dark magic. Only a formidable band of adventurers can thwart their nefarious plans. You are those adventurers, and this is your story. Part...   [click here for more]
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You Are My Sunshine (SJ-DC-ETA)

You Are My Sunshine (SJ-DC-ETA)


Tier 3 [4-Hour Spelljammer Dungeoncraft] The body of a dead god has mysteriously entered “Sector Eta,” a Wildspace system whose sun’s solar flares destroyed its planets. Contact with the divine body could spell apocalypse. Can you prevent impact? You Are My Sunshine is a four-hour action-packed adventure for characters of levels 11-16. Get it on Roll20! Save more with this Bundle! Inside...   [click here for more]
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The Summer Games: A Feywild Adventure

The Summer Games: A Feywild Adventure


There are many entrances to the Feywild, but none so grand as appearing before the throne of seelie fey, the Summer Court. The Summer Games, a bestselling mini-arc intended for 5th level characters, introduces a party to court intrigue in the Feywild, headed by Queen Titania with King Oberon at her side. In the tourney the party must navigate unknown dangers, asked...   [click here for more]
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The Nine Sins of Asmodeus

The Nine Sins of Asmodeus


The Nine Sins of Asmodeus Which will you choose? This accessory is designed to run alongside Asmodeus' Corrupted Grimoire and Chains of Asmodeus in order to provide depth and foreshadowing to your campaign. Before a gaming session, or during a downtime break, encourage your players to think about a sin their character might have committed in their past....   [click here for more]
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The Sloth Pit of Minauros: Expanding Chains of Asmodeus

The Sloth Pit of Minauros: Expanding Chains of Asmodeus


Welcome to Minauros, a realm where the very essence of desolation takes form. The air you breathe is tainted with poison, an invisible menace that seeps into your lungs, filling each breath with the taste of corruption. Decay is everywhere, a testament to the relentless cycle of destruction and rebirth that defines this layer of Hell. This endless swamp is a landscape of despair. Visibility is a mere...   [click here for more]
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The Infernal Pact Deck

The Infernal Pact Deck


Few artifacts are as simultaneously revered and feared as the Infernal Pact Decks. These legendary items, born in Hell, hold power beyond mere mortal comprehension. Crafted not by hands but by the will of darkness itself, each deck—Zagrathok, Infernix, and Malifurn—stands as a testament to the infernal ingenuity and malevolence that spawned them. To possess one of these decks is to hold the key...   [click here for more]
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The Gondola of Abriymoch: An Evening of Sin. Expanding Chains of Asmodeus

The Gondola of Abriymoch: An Evening of Sin. Expanding Chains of Asmodeus


Welcome to the infernal city of Abriymoch, a place where devils from every dark corner of the Nine Hells gather to indulge in their deepest, most infernal desires. Here, an evening gondola ride on the molten lava rivers offers a tour unlike any other, showcasing the sinful pleasures of the city. And the best part? Thanks to Tiax and his well-placed connections, this once-in-a-lifetime experience won't...   [click here for more]
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Mighty Wings (SJ-DC-TRIDEN-MW)

Mighty Wings (SJ-DC-TRIDEN-MW)


Tier 1 [4-Hour Spelljammer Dungeoncraft] Mighty Wings Academy has identified you to be in the top 1% of spelljammer candidates and invited you to join the advanced spelljammer airship program. Master Astral Combat Maneuvers, fly 100x faster than the average spelljammer ship, and compete with the best of the best. Mighty Wings is a four-hour airship combat filled...   [click here for more]
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PS-DC-POP-01 Pillars of Peril

PS-DC-POP-01 Pillars of Peril


Pillars of Peril (PS-DC-POP-01) In the bountiful city of Sustenance in the Outlands, mysterious tremors threaten its stability. The city's leaders urgently enlist help to recover crucial artifacts stolen by a radical group, which are used to maintaining the city’s stability and prevent a total collapse. Can you track down these stolen artifacts before there’s a catastrophic event...   [click here for more]
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SJ-DC-LIGA05 OOZED AND CONFUSED

SJ-DC-LIGA05 OOZED AND CONFUSED


Oozed and Confused is the Second episode of the Hatchery of Idleness trilogy, an adventure for Tier 2 characters.  Synopsis: : Thrust into the heart of an interstellar conflict, the adventurers navigate religious tensions, toxic atmospheres, and alien mind control on the planet Bistock. They will ultimately decide the fate of two warring faiths and the future of an entire Wildspace system. CONTENT...   [click here for more]
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The Eternal Boundary - The Caged Conversion

The Eternal Boundary - The Caged Conversion


The Eternal Boundary The Caged Conversion Requires the AD&D Planescape Adventure The Eternal Boundary, to play   by Igor Comunale Welcome to the Cage, friend. You'll want to watch your back in Sigil - it seems every cutter here's got a way to peel a clueless basher, and you're no exception. Besides, there's something happening...   [click here for more]
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A Boy and his Modron - Remastered

A Boy and his Modron - Remastered


A fresh remaster of the beloved DMsGuild module, updated with new Planescape content! Embark upon a tale of a young boy who discovers an extra-planar creature on his family's farm. When otherworldly threats such as Devils and Githyanki begin to emerge, he enlists the party's aid in a thrilling quest to protect his newfound friend!  A Boy and his Modron is a module for characters...   [click here for more]
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Strange Life Forms of the Astral Sea Vol. 1

Strange Life Forms of the Astral Sea Vol. 1


What will you stumble across beyond the edges of Wildspace? This supplement adds ten new monsters and characters imbued with a perfect blend of sci-fi and fantasy, ideal for any Spelljammer campaign, or to create an extrordinary encounter in any 5th Edition campaign! New monsters include: Crystal Spine Saurians, gem-encrusted dinosaurs that leap between asteroids The...   [click here for more]
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Eye of the Storm - Abimelech’s Subclass Guides I-A: Elemental Air Options

Eye of the Storm - Abimelech’s Subclass Guides I-A: Elemental Air Options


Theme The theme of this supplement is elemental air, and thus, storms, thunder, lightning, and wind are the commonalities between everything in this book. For instance, the Path of the Dynamo barbarian and the Circle of the Stormcaller druid both revolve around the destructive powers of lightning and thunder, such as the Stormcaller gaining access to spells like lightning bolt, and the Dynamo being...   [click here for more]
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Destination Unknown (SJ-DC-TRIDEN-MW3)

Destination Unknown (SJ-DC-TRIDEN-MW3)


Every single soul in Alphaspace has been harvested. To reclaim their stolen essence, the crew of the Airship Carrier Medusa must embark on a journey through a rip in the fabric of reality. Will you guide them safely through the unknown? Destination Unknown is a four-hour action-packed Spelljammer adventure for characters of levels 11-16. Get the adventure that comes directly...   [click here for more]
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Strange Life Forms of the Astral Sea Vol. 2

Strange Life Forms of the Astral Sea Vol. 2


What will you stumble across in the far reaches of the Deep Astral? From the crazed Derelict Research Station Scientist to the deadly alien Xenovenator, this supplement adds ten new monsters and characters imbued with a perfect blend of sci-fi and fantasy, ideal for any Spelljammer campaign. Discover these strange life forms from across the Astral Sea... Don't miss all titles in the bestselling...   [click here for more]
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Strange Life Forms of the Astral Sea Vol. 3

Strange Life Forms of the Astral Sea Vol. 3


What will you stumble across in the distant reaches of the cosmic beyond? Beware the lurking Portal Leaper. Hire on the capable Navigation Guild Syndic. Battle the icy Kryzari demons. Aid the Time Sentinel in averting multiversal obliteration. And stand against the terrifying might of the Far Realm's flagship Chaos Dreadnought. This supplement adds ten new monsters and characters imbued with a blend...   [click here for more]
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Monsters of the Multiverse - The Spelljammer Files

Monsters of the Multiverse - The Spelljammer Files


MONSTERS OF THE MULTIVERSE THE SPELLJAMMER FILES Monsters from   Wildspace and Beyond   “Even a maniacally depressed robot is better to talk to than nobody.”   - Douglas Adams by Igor Comunale Mordenkainen Presents: Monsters of the Multiverse adds several new monsters to the game....   [click here for more]
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Species Of the Outer Planes - 16 Planar Species

Species Of the Outer Planes - 16 Planar Species


This suppliment unveils a collection of sixteen extraordinary species, each intricately woven into the fabric of the outer planes. These species, born from the diverse realms of the multiverse, are tailor-made for immersive adventures within the intricate tapestry of the Planescape setting. In this supliment you'll encounter beings that embody the very essence of celestial realms, others shaped by...   [click here for more]
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The Wild Beyond the Witchlight: Prismeer Art Pack

The Wild Beyond the Witchlight: Prismeer Art Pack


Calling all wanderers of the Witchlight Carnival and pathfinders of Prismeer! Get eighteen landscapes from Hither, Thither, and Yon all at once in this combo pack! For convenience and value, this pack contains the combined content of the following three art packs: The Wild Beyond the Witchlight: Hither Landscapes Art Pack - Dungeon Masters Guild | Dungeon Masters Guild (dmsguild.com) The Wild Beyond...   [click here for more]
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Danger Zone (SJ-DC-TRIDEN-MW2)

Danger Zone (SJ-DC-TRIDEN-MW2)


A planet-killing weapon has been detected in Ultimatter–the Wildspace system and civilization behind the attacks in Alphaspace. Can you destroy it before it is fully built? Danger Zone is a four-hour ship-to-ship combat filled Spelljammer adventure for characters of levels 5-10. Get the adventure that comes directly before this, Mighty Wings! Inside you’ll find: A 11-page long...   [click here for more]
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Gatetown Encounters #4 - Automata

Gatetown Encounters #4 - Automata


Welcome to the fourth in our Gate Town Encounter series. In Automata you'll be travelling to the inverse and letting out your inner chaotic side with an audacious plan to stop Automata from merging with Mechanus. This series are short encounters (though this is the longest!) that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other...   [click here for more]
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The Spelljammer's Cookbook (v2.0)

The Spelljammer's Cookbook (v2.0)


In a Jam... You gaze through the porthole at the vastness of space. The stars call to you - they always have, and their pull hasn't diminished even after years serving on your small spelljamming vessel. Your last job was a profitable one, allowing you to indulge in various foodstuffs for your voyages. The heat from the Thornbush Sambal spread on crusty bread is a welcome diversion from the cool...   [click here for more]
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Squidaddle! (SJ-DC-SQD)

Squidaddle! (SJ-DC-SQD)


Tier 1 [2-Hour Spelljammer Dungeoncraft] A sentient starsquid was caught in the net of a fishing vessel you hitched a ride on to get to Alphaspace. She wants to get back home to Squidlantis in the Great Asteroid Reef. Can you protect Squidalina from ink-redible dangers and bring her home? Squidaddle! is a two-hour family-friendly Spelljammer adventure for characters...   [click here for more]
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Goblins' Return - The Spacefarer Conversion

Goblins' Return - The Spacefarer Conversion


Goblins' Return The Spacefarer Conversion Requires the AD&D SJS1 Spelljammer Adventure Goblins' Return, to play   by Igor Comunale Hundreds of years ago, the elves and goblinkin fought for control of known space in the Unhuman War. The elves emerged victorious and the goblinkin were driven out to lick their wounds an plot revenge for...   [click here for more]
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THE DREAD SPACE

THE DREAD SPACE


Fly into the mists, to the Dread Space... 10 Space themed domains, mixing the Spelljammer adventures with the horror of Ravenloft. From the classical illithid nightmare of Bluetspur, now on the moon, to the Red Moon of Madness of Jaharkra. Explore the dark secrets of the Void Gate; investigate the mysterious call from help from the dead ship...   [click here for more]
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Strange Life Forms of the Astral Sea: Dunes of the Desert World

Strange Life Forms of the Astral Sea: Dunes of the Desert World


What will you stumble across among the blistering dunes of a distant Wildspace desert world? Fend off a band of vicious Selachii caravan bandits. Face off against a Tel Kaorzan bounty hunter. Stand against the fabled Desert Leviathan as it rises from the sand. And awaken the Foretold One from the endless slumber of its tomb. This supplement adds tweve new monsters and characters imbued...   [click here for more]
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Strange Life Forms of the Astral Sea: Astral Entities & Anomalies

Strange Life Forms of the Astral Sea: Astral Entities & Anomalies


What will you stumble across in the far reaches of deep space? Intervene in the temporal war between the Chronovores and They Who Are To Come. Hunt down specimens of Test Subject 0427. Take on the amorally relentless Misaligned Superintelligence. Or ally with the mysterious Lightbearers to protect your system's sun from a horde of Stellar Siphonghasts. This supplement adds ten new...   [click here for more]
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Gatetown Encounters #3 - Excelsior

Gatetown Encounters #3 - Excelsior


Welcome to the third in our Gate Town Encounter series. In Excelsior you'll be investigating a crime! (gasp! in excelsior!!! CRIME!!! Don't panic people...) This includes my take on the Ethereal Filcher, a fantastic planescape monster. This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work...   [click here for more]
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Gatetown Encounters #2 - Tradegate

Gatetown Encounters #2 - Tradegate


Welcome to the second in our Gate Town Encounter series. In Tradegate e you'll be exploring the market while cursed currency makes its way through the vendors. This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work is performed by our own hands and/or brains Check out our Previous...   [click here for more]
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Gatetown Encounters #6 - Sylvania

Gatetown Encounters #6 - Sylvania


Welcome to the sixth title in our Gate Town Encounter series. In Sylvania you will be doing good deeds, over and over and over and over and over. This series are short encounters that are designed to highlight what makes each Gate Town unique. This Title includes the best table I've ever made, d20 annoyingly innane questions. We're making the imporatnt roleplaying resources at the O.P.S.! We...   [click here for more]
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Strange Life Forms of the Astral Sea: Lower Levels of the City-Planet

Strange Life Forms of the Astral Sea: Lower Levels of the City-Planet


What will you stumble across deep in the grimy lower levels of the technomagical city-planet?  You wander into a dimly lit nightclub on Level 2275. The huge Gorkroll bouncer eyes you menacingly as you pass. You walk by the water closet, which has a sign on it: 'OUT OF ORDER DUE TO SEWER STALKER INFESTATION'. At the bar, a scro spelljammer mechanic is chatting with a vampirate...   [click here for more]
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Astrological Origins - Abimelech’s Subclass Guides III: Cosmic Options

Astrological Origins - Abimelech’s Subclass Guides III: Cosmic Options


Theme The theme of this supplement is the cosmic, with connections to gravity, space, stars, planets, beauty, and more. Each subclass in the supplement revolves around one or more of these subjects in some form. For instance, the monk Way of Celestial Harmony and the bardic College of the Astral Maestro both relate to the beauty and harmony seen in the universe, one by performing a special mantra and...   [click here for more]
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Gatetown Encounters #7 - Glorium

Gatetown Encounters #7 - Glorium


Welcome to the seventh title in our Gate Town Encounter series. This is the only encounter to happen outsid eof the town! On your way in to Glorium you'll meet two twins testing their newest boat... This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work is performed by our own hands and/or...   [click here for more]
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Aberrant Influence - Abimelech’s Subclass Guides IV: Eldritch Options

Aberrant Influence - Abimelech’s Subclass Guides IV: Eldritch Options


‎ Theme The theme of this supplement is the great old ones, other eldritch forces, and the mind. The subclasses in this book are each connected to one or more of those themes in a variety of ways. The bardic College of the Unspeakable allows its students to mimic the sounds of creatures, both normal and eldritch, and control how their voice is carried. Counter to the idea of embracing such forces,...   [click here for more]
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Well of Worlds - The Caged Conversion

Well of Worlds - The Caged Conversion


Well of Worlds The Caged Conversion Requires the AD&D Planescape Adventure Well of Worlds, to play   by Igor Comunale Clueless? The majesty and the dark got you down, cutter? Don't know how to lead a green prime to water? Then worry no more! The Well of Worlds is the answer to every basher's pleas for introducing gamers to the planes....   [click here for more]
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Gatetown Encounters #1 - Fortitude

Gatetown Encounters #1 - Fortitude


Welcome to the first in our Gate Town Encounter series. In fortitude you'll be helping a wrongly accused confessed(?) Githzerai pove his innocence. This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work is performed by our own hands and/or brains Check out our Previous Titles...   [click here for more]
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