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Exploring Eberron

Exploring Eberron


Join Eberron setting creator Keith Baker in this tour through the lands, oceans, and planes of Eberron. Exploring Eberron presents Keith's vision of Eberron like never before, with fresh lore and rich illustrations to bring the setting to life.   In this book, Keith takes players and Dungeon Masters on a thrilling dive into the world of Eberron. Encounter the monstrous folk of Droaam,...   [click here for more]
Dungeon Masters Guild  $29.95

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Down Came A Blackbird

Down Came A Blackbird


THE SKIES ARE TROUBLED OVER SALTMARSH... Long-forgotten magic spreads its wicked wings once more, and the birds are out for blood.   Down Came a Blackbird is a 4-hour adventure for 1st-4th level characters, inspired by Hitchcock's The Birds. The adventure is designed to complement Ghosts of Saltmarsh, but can be adapted to any coastal town setting. Fear...   [click here for more]
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Uncaged | Volume II

Uncaged | Volume II


Every creature in the multiverse has a story to tell — even the monsters. Uncaged is a collection of myth- and folklore-themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure subverts tropes around a female mythological creature or monster including hags, harpies, medusas, and much, much more.  Volume II is currently available as both a digital...   [click here for more]
Dungeon Masters Guild  $14.99

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Tessa Presents 60 Campaign Maps Vol I

Tessa Presents 60 Campaign Maps Vol I


60 maps for your D&D campaign Click the full and quick previews to see a complete map list and a larger preview of every map. These maps cover a variety of locations... A fishing town festival and some surrounding locations A journey across...   [click here for more]
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Underwater Campaigns

Underwater Campaigns


You can find the FANTASY GROUNDS version here Print On Demand is finally available, with hardcover, a new layout and updated version! A Guide to Running Underwater Campaigns Underwater Campaigns is the perfect resource for exploring the wonder and danger of underwater worlds and adventure - oceans, lakes, rivers, sewers, and flooded ruins. Whether you want to add an aquatic room in your...   [click here for more]
Dungeon Masters Guild  $19.99

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Call from the Deep

Call from the Deep


Assault from the Astral After crash-landing onto the Material Plane, a strange, otherworldly ship brings with it an unexpected wave of piracy, hideous creatures from the bottom of the Trackless Sea, and a notorious foe who has been awakened from the deep, intent on destroying the world as you know it. The adventurers must set sail along the Sword Coast, fending off the pirate attacks...   [click here for more]
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Encounters on the Savage Seas

Encounters on the Savage Seas


Encounters on the Savage Seas is a 100-page supplement containing mini-adventures, NPCs, new ships, locations, and magic items. In all, the writers have produced 19 unique encounters, NPCs, and locations for you to add to any nautical campaign. We’ve even included scaling suggestions so they can be used with different party levels. Visit the township of Badu - the village...   [click here for more]
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Release the Krakin!

Release the Krakin!


Click Here to get the Fantasy Grounds version of Release the Krakin! HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE. Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin race! A pact-born...   [click here for more]
Dungeon Masters Guild  $3.95

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AE01-09 Weathering the Storm by Jarrod Taylor

AE01-09 Weathering the Storm by Jarrod Taylor


Prove your salt and sail into the eye of the storm. The storm awaits in the ninth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 5th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure Summary:...   [click here for more]
Dungeon Masters Guild  $4.95

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Lights Out at the Nightwatch Lighthouse

Lights Out at the Nightwatch Lighthouse


The small coastal town of Pinepass spends its days in relative peace until the nearby lighthouse stops shining. Nobody knows what could be the cause but with reports of one ship already wrecked along the shores it won't be much longer before others follow. Travel across open ocean to reach the Nightwatch Lighthouse and reignite the flames above while also investigating...   [click here for more]
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Ghosts of Saltmarsh Complete DM's Bundle [BUNDLE]

Ghosts of Saltmarsh Complete DM's Bundle [BUNDLE]


This special bundle product contains the following titles. Danger at Dunwater – a Ghosts of Saltmarsh DM's Resource Regular price: $3.99 Bundle price: $2.07 Format: PDF Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party venturing into a lizardfolk lair to learn why the scaly humanoids are preparing...   [click here for more]
Dungeon Masters Guild  $28.88 $14.95

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The Corruption of Skyhorn Lighthouse

The Corruption of Skyhorn Lighthouse


   The tritons have arrested the keeper of Skyhorn Lighthouse for unleashing vile, bug-like abominations into the sea. When a lone triton comes to the characters and asks their help in exonerating the keeper, will the heroes rise to the challenge and confront the dangers lurking in the deep?   The Corruption of Skyhorn Lighthouse is a 5-7 hour adventure...   [click here for more]
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Octopods

Octopods


DM Dango gave it a 5/5 Stars! See the review below. The Octopods is part of the Uncharted Waters Bundle, along with other products from awesome DM's Guild creators! If you came looking for a different kind of aquatic race, then you came to the right place! The Octopods are aquatic, small, intelligent humanoids with more appendages...   [click here for more]
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CCC-RPSG-02 Ooze Next?

CCC-RPSG-02 Ooze Next?


A sunken ruin deep beneath the bay of Mulmaster holds the key to unraveling the Cult of Glaugrax’s nefarious plans. Dare you brave danger and duplicity to plumb its depths? Part 2 of The Neverdusk Trilogy. A Two-to-Four Hour Adventure for Tier 2 Characters. Optimized for APL 8. The Sequel to Ooze There?, an ENnie Awards 2019 nominee in the Best Organized Play category!...   [click here for more]
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Havens of Miyeritar

Havens of Miyeritar


After the Descent of the Drow, all dark elves were transformed into drow. But what about the dark elves of Miyeritar who were not guilty of the crimes of the dark elves of Ilythiir or the gold elves of Aryvandaar? Delve into the mysteries of the Illefarni havens where the dark elves of Miyeritar took refuge. Learn the secrets of Ascarle, Jhachalkhyn, and the Moondark Mountains and the fates of their...   [click here for more]
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Ribbitans:  Friendly Frogs of the Feywild

Ribbitans: Friendly Frogs of the Feywild


Finally, I can play a frog! This full guide is a look into a personal creation called Ribbitans.  Helpful frog people of the Feywild that can provide much needed rest and information for adventurers. Included in this book is: Player Options - Create a Ribbitan for your next game DM Options - Information on how to roleplay a Ribbitan and setup...   [click here for more]
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Codex Siberys: Mourning & Madness

Codex Siberys: Mourning & Madness


The Dragon Above presents… Codex Siberys: Mourning and Madness This compendium of enemies and allies contains statistics and illustrations for 30 original monsters built specifically for your Eberron campaign. By embracing the unique potential of social tabletop gameplay, these monsters offer outlandish, encounter-defining abilities which are sure to lead to dynamic combat...   [click here for more]
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An Empty Cage

An Empty Cage


When a storm-ravaged merchant vessel is grounded violently on a rocky shore, the death of its crew and the sad state of its strange cargo tell of a bad plan gone badly awry. Explore the wreck of this ill-fated vessel and discover the hidden dangers and secrets it holds. Players will encounter riddles, traps, monsters and mysteries in this 3-5 hour module designed for a party of 3-6 level 1...   [click here for more]
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Eoth Khalstan's Revised Encyclopaedia of Great Animals & Draconic Beings

Eoth Khalstan's Revised Encyclopaedia of Great Animals & Draconic Beings


Collected here are over 50 original and updated stat blocks for animals and dragons ready to drop right into your game! Including art, lore, and in some cases educational material drawn from life, Eoth Khlastan’s Revised Encyclopedia of Great Animals and Draconic Beings brings to you inspiration to spice up encounters on the material plane and beyond.  If your...   [click here for more]
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The Malady Codex III: Diseases of the Sea

The Malady Codex III: Diseases of the Sea


This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people....   [click here for more]
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Sea of Moving Ice, Gods of Fury - expanded maps and content for Rime of the Frostmaiden

Sea of Moving Ice, Gods of Fury - expanded maps and content for Rime of the Frostmaiden


Deep beneath the Sea of Moving Ice lies an ancient temple inhabited by wicked shark-like people known as sahuagin. When these sahuagin find the professor orb and drag it down to the frozen depths, there is little hope of ever seeing it again. Will heroes have what it takes to brave to bone-chilling waters of the Sea of Moving Ice to recover what was lost? This supplement...   [click here for more]
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Mike's Free Maps Collection #13

Mike's Free Maps Collection #13


Description This royalty-free map collection contains over 30 free color maps including swamp terrain, ships, a dwarven mine, an inn, and more. Each map has a version with a grid and one without. The PDF displays all the maps in the collection and each map is included as an individual JPEG file. Legal Information You may reduce, enlarge, re-label,...   [click here for more]
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The Shanty of Boldbeard's Pride

The Shanty of Boldbeard's Pride


"This is a fantastic product that is easy to run and easy to fall in love with...Intrigue, swashbuckling, and a spritz of horror" -Cameron D, "Comics, Clerics, & Controllers". "What do we want in a pirate adventure? A rowdy crew? A mutiny? Ship battles? Hidden treasure? Lots of fun references to other popular pirate stories? You’ll find all that in The...   [click here for more]
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Isle of the Abbey – a Ghosts of Saltmarsh DM's Resource

Isle of the Abbey – a Ghosts of Saltmarsh DM's Resource


Isle of the Abbey is the fourth adventure of seven in the Ghosts of Saltmarsh campaign book. In this throwback to 2nd edition, brave adventurers are sent to investigate a ruined abbey on an undead-infested isle, pitting them against desperate cultists, devious traps and unliving guardians, as they must delve deep to find the abbey's hidden treasures....   [click here for more]
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Crab Cave: A Coastal Adventure for PCs level 1-2

Crab Cave: A Coastal Adventure for PCs level 1-2


The Crab Cave is a very short adventure for characters level 1-2. It is intended as a short modular piece, a single lego brick, that can be inserted into any campaign taking place near an ocean. It uses terrain and tide to make simple animals into an interesting (and possibly lethal) challenge. It can be easily modified for higher levels by swapping out the monsters and raising some of the difficulty...   [click here for more]
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50 Magic Items - Treasures of Saltmarsh

50 Magic Items - Treasures of Saltmarsh


Treasures of Saltmarsh contains 50 magic items for use in your nautical campaigns Above and below the violent seas off the coast of Saltmarsh adventurers seek to find fame and fortune, whilst the native races live a life of hardships beneath the powerful currents. This supplement contains 50 unique magic items inspired by the area around this sleepy village and the azure seas beyond. From...   [click here for more]
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Handful of Heists

Handful of Heists


This is the PDF version. For all your Fantasy Grounds needs, click here "There are some excellent, imaginative touches in the adventures, and I expect you'll find it worth investigating. Recommended." -Merric Blackman, Merric's Musings. Attention scoundrels! Run riot over Waterdeep with this collection of five low prep/no prep "Pick up and play" heist...   [click here for more]
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Izzy's Guide to Fight and Flight

Izzy's Guide to Fight and Flight


Now only $2.99! Rules and Encounters for Airships and Other Vehicles You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble. "Now what?" You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your campaign?...   [click here for more]
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Daerdan's Tall Tales: 101 Seafaring Encounters

Daerdan's Tall Tales: 101 Seafaring Encounters


Take to the seas and briny depths with this tome of 101 encounters! "It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner" Daerdan's Tall Tales: 101 Seafaring Encounters is the first in a series of encounters with a split amongst the...   [click here for more]
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Quite the Pickle - A Saltmarsh Adventure

Quite the Pickle - A Saltmarsh Adventure


This version is the PDF format. Also see the Fantasy Grounds VTT version, or save $ with the PDF+FG Bundle . ALL proceeds (save 5% the DMs Guild needs for various processing and maintenance fees) are donated directly to Extra Life to benefit the Children's Miracle Network Hospitals. Be Ready with the Snapping Line... Just about every community, big or small, civilized or seedy, has...   [click here for more]
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Children of the Fey

Children of the Fey


Children of the Fey is a supplement for both Players and Dungeon Masters of 5th edition Dungeons and Dragons. For players there are three new races, with three subraces each, as well as a full description of their societies, physical features, general personality traits, naming conventions, and a guide to building an adventurer for each, including what classes and roles they would be best at, and...   [click here for more]
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The Dawn Chasers - Adventure

The Dawn Chasers - Adventure


"Wow! Nicely done!" "A great change of pace from traditional wilderness and dungeon crawls" "awesome... another winner" Ahoy, mateys! Join Captain Moonlight and her crew aboard the Dawn Chaser for swashbuckling adventures on the high seas. You'll fight pirates, tangle with storms, explore a ship wreck and confront an ancient power on a lost island! This easy-to-run adventure is designed...   [click here for more]
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Australian Bestiary (5e)

Australian Bestiary (5e)


In 1967, the Right Honourable Harold Holt surveyed his dread domain. It was a land rich in mineral wealth, but overrun by deadly beasts. Holt knew if his people were to thrive, he would need to banish many of these horrors to another plane. Holt laboured in his hidden coastal laboratory to construct an unstable portal. When his blood rites reached fruition, Holt opened a gate to Toril, drew the beasts...   [click here for more]
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Against the Kraken

Against the Kraken


This fast-paced action adventure for fifth edition is intended to be played by 4-6 level 1 characters, and it could be completed in a single session. The characters will begin chained to the oars of a pirate ship and as they free themselves and advance through the ship, they will be able to acquire equipment and ally or become enemies with different factions, to finally face the captain, and the Kraken....   [click here for more]
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Grandmother Crookbesom's Book of Hags

Grandmother Crookbesom's Book of Hags


Hags. Is there any more perfect monster in the D&D canon? They’re clever, they’re wicked, and above all they’re social creatures - for all their love of isolation. They’re ageless and malicious, schemers who pull the strings of creatures around them for their own cruel whims. They’re also larger-than-life personalities who make brilliantly memorable NPCs: the kind of antagonists your...   [click here for more]
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Seized Fire for the Ceasefire

Seized Fire for the Ceasefire


Fleur Sleetshaper was a rare gem of a dwarf: born from a northern clan, she dedicated her life to the study of fire and ice magic. After building an icy tower on a glacier, she helped found the crabbing village of Firnboro, but in the last thirty years, she and the people of Firnboro have disappeared. Did Fleur's arcane studies have a hand in Firnboro's disappearance?" "Seized Fire...   [click here for more]
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Menacing Cave

Menacing Cave


Your players enter a Menacing Cave in search of adventure!   Approximately 8 minutes of tension building ambience and atonal music.  Hear the dampness of the cave through water drop effects, and hear it haunting depth from the deep filling rumbles! Perfect for suspense and a touch of terror! No need to overthink or mix this one, just set it on loop and get back to the adventure! *Update* I've...   [click here for more]
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Zebediah's Fishing Techniques and Equipment

Zebediah's Fishing Techniques and Equipment


Welcome to the Wonderful World of Fishing! Expand your D&D game with this wonderful fishing supplement, which includes fun and exciting ways to make a mundane task for your adventures more than just a Wisdom (Survival) check! This supplement includes: 11 unique fishing skill check rules, including ones such as Noodling and Bowfishing! Over 20 new forms of fishing...   [click here for more]
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Tammeraut's Fate – a Ghosts of Saltmarsh DM's Resource

Tammeraut's Fate – a Ghosts of Saltmarsh DM's Resource


Tammeraut's Fate is the sixth adventure of seven in the Ghosts of Saltmarsh campaign book. In this terrifying adventure the party must travel to a mysterious island, as they investigate mysteries, fight to survive an epic horrific zombie survival battle, and dive to the bottom of the ocean to fight evil at its source! In this document, we seek to make running Tammeraut's Fate easier for the DM to...   [click here for more]
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The Styes – a Ghosts of Saltmarsh DM's Resource

The Styes – a Ghosts of Saltmarsh DM's Resource


Maps, Advice, Cheatsheets – Everything you need to run The Styes The Styes is the final adventure of seven in Ghosts of Saltmarsh campaign book. It has the party traveling to the Styes, a decaying port fallen on hard times. The adventure contains a political intrigue, mysterious murders, a wicked cult, and legendary monsters. In this document, we seek to make running The Styes fun...   [click here for more]
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Encounters in Saltmarsh

Encounters in Saltmarsh


Written by Jack Duncan, Encounters in Saltmatsh is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Ghosts of Saltmarsh. Some of the encounters are alternate versions of events presented in the official module, accompanying revamped, official maps in color for a better VTT experience....   [click here for more]
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The Swamp Beast

The Swamp Beast


Some weeks ago, a tiny sliver of shadow crept into Yarralanya Swamp. It fed on the worms, then on the fish and snakes, growing larger over time until it threatened the lives of the swamp folk, who took up their weapons and fought back, to no avail. In order to buy time for a second attempt, the swamp folk began to steal livestock from the nearby village to satiate the beast’s hunger. After all, who...   [click here for more]
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The Lamenting Lighthouse

The Lamenting Lighthouse


  "This adventure is a critical hit on almost every single aspect of adventure writing."—Jason B. (Verified Purchaser) "The Lamenting Lighthouse is nothing less than an amazing piece. With concepts and homages to The Princess Bride, H.P. Lovecraft, Stephen...   [click here for more]
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{WH} Codex of Waves, additional water spells for all levels!

{WH} Codex of Waves, additional water spells for all levels!


Are you a seafaring spellcaster with only a mere smattering of aquatic spell options? A swashbuckling sorcerer who desires ever-greater control over the waves themselves? Or are you a warlock who has authored a pact with the forgotten things or fey that dwell sleeping within the depths? The Codex of Waves offers 19 new water based spells for your perusal and spellcasting pleasure....   [click here for more]
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Salvage Operation – a Ghosts of Saltmarsh DM's Resources

Salvage Operation – a Ghosts of Saltmarsh DM's Resources


Salvage Operation is the third adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party seeking out a derelict ship lost at sea to retrieve a vast treasure, pitting them against fearsome arachnids, foul demons, decayed undead, an evil cultist – and finally has them racing for their lives to escape the clutches of a malevolent...   [click here for more]
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Gray Hands - a Waterdeep: Dragon Heist DM's Resource

Gray Hands - a Waterdeep: Dragon Heist DM's Resource


Gray Hands - a Waterdeep: Dragon Heist DM's Resource Suddenly and without warning, an opening appears in the obsidian tower before you. You hesitate, for you've heard many stories of Blackstaff Tower and the powerful wizards who've called it their home across the centuries. A firm, feminine voice calls from within the tower, breaking your trance: "Well, are you coming in or not? I haven't got...   [click here for more]
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CCC-WWC-02 Dark Waters of Hate

CCC-WWC-02 Dark Waters of Hate


THE SECOND ADVENTURE IN THE TENETS OF BANE SERIES A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must sail the Moonsea, journey to its depths, and unravel the protective magic left behind by the archmage who originally hid the disc. A 2-hour adventure for 1st-4th level characters  ...   [click here for more]
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Saltmarsh: People, Places, and Shops

Saltmarsh: People, Places, and Shops


Within these pages you will find many unique shops, shipwrecks, and other places of interest for your adventures along the Azure Sea. 19 unique entries! Shipwrecks, Sea Captains, Shops, Shrines, and even a Halfling village! Fill Saltmarsh and the surrounding area with life! Every entry includes descriptive box text. Never worry about your players asking "so what do we see around us?"...   [click here for more]
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CCC-YLRA01-03 Bound By Duty

CCC-YLRA01-03 Bound By Duty


A 4-hour adventure for 5th-10th level characters (optimized for 8th level characters). Civil disorder threatens to throw the leaderless town of Ylraphon into chaos. You find respite from this political strife when the Chiang Emporium hires you for an escort mission. The task: sail south to accompany a Chiang Emporium envoy on a return voyage to Ylraphon, where her wedding is to take...   [click here for more]
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Call from the Deep: Races & Feats

Call from the Deep: Races & Feats


Races & Feats This supplementary material is taken from the Call from the Deep Campaign. It contains four new aquatic races and 11 new nautical feats for your campaigns. These races and feats work best when used in a seafaring adventure or campaign, and could be difficult to play in a more terrestrial setting. All of the options presented should...   [click here for more]
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