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Plain White Shirt [Legendary item]

Plain White Shirt [Legendary item]


Introducing the legendary item, Plain White Shirt, the must-have accessory for any creative genius looking to make a statement. This simple, unassuming shirt embodies the spirit of artistic innovation and is the perfect tool for anyone looking to captivate an audience. Do you want to harness your inner genius and become the talk of the town? Do you want to turn heads and leave a lasting impression...   [click here for more]
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Nerzugal's Dungeon Master Toolkit Compendium

Nerzugal's Dungeon Master Toolkit Compendium


The Ultimate Dungeon Master Collection Over 1000 pages of contents for Dungeon Masters of all experience levels. The Content This collection makes it nice and easy to have quick access to all of the Nerzugal Roleplaying products published on the DM's Guild over the past 7 years! With over 100,000 downloads and multiple Best-Seller awards on the...   [click here for more]
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Nim's Guide to Magic Items

Nim's Guide to Magic Items


I've been searching for some crafting rules that suit my needs, and found a lot of good stuff out there. Most of it is a bit too complex for my liking, especially with how streamlined 5e's rules are. With that in mind, I gathered a few of the crafting systems I liked and incorporated them together to suit my needs. This is my first attempt at a more professional layout. With that I wanted to take...   [click here for more]
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Psychic and Spiritual Handbook

Psychic and Spiritual Handbook


The Psychic and Spiritual Handbook is a full-featured tome for exploring the psychic realm. It includes new races, classes, feats, and spells, as well as introducing psionic powers. DMs will find a host of rules for supernatural phenomena, the Plane of Dreams, and a number of new monsters and NPCs to explore adventures including psychic powers and otherworldly facets. These rules can be...   [click here for more]
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The Gunslingers Arsenal

The Gunslingers Arsenal


"The Gunslinger's Arsenal" is an action-packed guide that delves into the world of firearms and gun modifications in the realm of Dungeons & Dragons. This comprehensive compendium introduces players to a wide array of specialized weaponry, empowering them to customize their firearms for increased power, accuracy, and versatility. Within these pages, adventurers will discover an assortment of unique...   [click here for more]
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City and Wild

City and Wild


What is City and Wild? This guide was created to give more options for roleplaying in the cities, new rules for surviving in the wild and a whole section for collecting materials and crafting items with them. What's inside? This 129-page document is divided in 3 parts. Part 1 - The City You will find new equipment and magic items, stores, taverns, and guilds, plus a...   [click here for more]
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The Lost Professor

The Lost Professor


Whoops! Lord Donado’s esteemed teleportation professor has accidentally teleported himself to the far-away Dordogne. And to make matters worse, Dordogne is about to erupt into a battle between two warring lords! Each of these lords are seeking the key to controlling the impregnable Castle la Roque - a secret passageway guarded by a mysterious threat. Which faction will the characters join? How...   [click here for more]
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Manual for Exo-Chassis and Automatons

Manual for Exo-Chassis and Automatons


Looking to add some mechs and mayhem to your campaign? Look no further than the Manual for Exo-Chassis and Automatons!  A necessary addition to any high fantasy, high magic D&D 5e Campaign setting. Magical Mechanical Exo-Chassis (MMECs) are large controllable robotic suits that can fit seamlessly into any campaign setting with the optional story background found at the very beginning of this expansion. Included...   [click here for more]
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Runic Power

Runic Power


Runes, glyphs, and sigils are one of the most common forms of magic. Often associated with dwarves or giants, northlanders and other races that live in stark surroundings, runes are sometimes said to be passed down from the gods. Depending on the world, the lore might claim that magic runes are old magic, new magic, or recently rediscovered. Regardless of how runes fit into your setting, this expansion...   [click here for more]
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Sorcerous Power

Sorcerous Power


In a world with fantastic elements, magic can come in many forms. Some magic users hone their skills through long practice and rote, earning their mastery through dedication. Others gain their magic from a deity, learning to align their goals with their divine benefactors to such great extent that they can perform miracles. Still others might pull at the very strings of reality or bargain with strange...   [click here for more]
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The Interactive Tome of Strahd

The Interactive Tome of Strahd


Welcome to Barovia - now a Mithral Best Seller!  Explore the centuries-old history of the land of Barovia side by side with the Dread Lord Strahd von Zarovich himself!  Along the way, characters can meet long-dead heroes and villains of the land, learn more of the history of Barovia, hold tightly to a powerful magic item, and hopefully retain their souls along the way. The Interactive Tome of Strahd...   [click here for more]
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Spelljammer - Der Wildspace Travelguide

Spelljammer - Der Wildspace Travelguide


Spelljammer - Der Wildspace Travelguide Das Spelljammer-Setting für Dungeons and Dragons bietet fantastische Welten, ungewöhnliche Wesen und das Potenzial für unbegrenzte Abenteuer. Der Wildspace Travelguide soll euch die Werkzeuge dafür in die Hand geben, um als Dungeon Master selbst solche fantastischen Welten zu bauen und das Spiel gut zu leiten, sowie Spielern Regeln an die Hand zu geben, an...   [click here for more]
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The Compendium of Remarkably Unremarkable Trinkets

The Compendium of Remarkably Unremarkable Trinkets


Welcome to the Compendium of Barely Remarkable Items for 5e D&D, authored by Benjamin Vale. Within these pages, you'll find a collection of magical items that are far from being the powerful artifacts that adventurers typically seek out. These items are the ones that might be found gathering dust on a shelf in a second-hand magic shop, or tossed aside by a careless wizard who was hoping for...   [click here for more]
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Alluvior's Tome of Mystical Items

Alluvior's Tome of Mystical Items


Magic items have been collected by brave adventurers for many years. Some extremely powerful, some less so, but all are magic! In this tome you will see a large quantity of magic items. Get ready, for we are going to dive right in! If this product gets on to the bestseller list, I will add not one, but two new artifacts to it every time it moves up, as a free expansion! ...   [click here for more]
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Lobediggol and the Lich Queen

Lobediggol and the Lich Queen


Esteemed DMs and players, This product is a Realms' Lore Sourcebook & Campaign Introduction. I appreciate that not everyone finds dense lore books captivating. The journey to bring Baldur's Gate III to life started in 2014 when Larian Studios expressed interest to WOTC. Their opportunity finally arrived after the success of Divinity 2 . I...   [click here for more]
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Poro's Assembly of Artificers

Poro's Assembly of Artificers


Oh, hello there, adventurers! I'm Poro (on the cover!), and I'm here to show something quite extradordinary. Have you ever asked yourself, "Self, why are there so few artificer specialists? Why don't artificers have their own unique spells? Why is their list of infusions so...*small?*" Well, firstly, you are asking the right questions, but why would you start off by addressing yourself as 'self?'...   [click here for more]
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The Alchemical Compendium

The Alchemical Compendium


This book is made by snakeMax Hyphen.  The book comes with 17 pages of content including a class, several monsters, magic items, chemical properties, and lots of subclasses. All images in this book were generated using Artificial Intelligence, and have been modified by the author. ...   [click here for more]
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The Book of Lost Magicka: A Homebrew For Equality Charity Project

The Book of Lost Magicka: A Homebrew For Equality Charity Project


In the wake of events of May 2020, this project was launched in support of the Black lives matter cause. Written and illustrated by over 90 volunteers from around the globe, The Book of Lost Magicka is a suppliment book for Dungeons & Dragons (5th edition) containing a vast variety of homebrew content to integrate into your games. This volume includes: 10 New Races 6 New Classes Apothecary Dragonblessed Reaver Soul...   [click here for more]
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The Order of the Cube

The Order of the Cube


A fifth-edition Dungeons & Dragons campaign setting and structure that crosses all of time and space. Synopsis: The party joins the mysterious Order of the Cube, an organization that travels through time and space correcting the flow of history. The party travels via a magical, bigger-on-the-inside Cube to a past filled with legendary monsters and a future where...   [click here for more]
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The Wolf in the Sky - Episode 9 - Beyond the finale

The Wolf in the Sky - Episode 9 - Beyond the finale


A god is slain... But much yet remains to be done. After centuries of oppression, heroes safely crossed the Autumn Wonderland, and dared to traverse the Path of Ten Thousand Steps to ascend the hated Spire where the Wolf lived and challenge him in a fight to the death… and won. Now, a battered and beleaguered nation lies, desperate for new leadership. The Wolf’s most powerful lieutenants...   [click here for more]
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Theros - The Meletian Calendar

Theros - The Meletian Calendar


This calendar expands on the information provided in Mythic Odysseys of Theros. The introduction gives details about the Athenian basis of the Meletian calendar; this affects the recording of the year and the importance of the moon. The calendar itself is an interactive .pdf so you can record and plan your adventures in Theros. The titles for each month are...   [click here for more]
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[DCM] Psionics and The Mystic Expanded

[DCM] Psionics and The Mystic Expanded


Psionics and The Mystic Expanded Another awesome [DCM] creation, possibly the best, and certainly the most extensive yet! This is a complete expansion of the Mystic class from Unearthed Arcana. I strongly adapted the psionic elements from the 3.5e Expanded Psionics Handbook. As Psionics in the Forgotten Realms has been always somewhat of a tacked-on presence, I continued with this idea, though elements...   [click here for more]
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Arcane Incantations

Arcane Incantations


Version 1.5 • This is a conversion of over 800 4th Edition Arcane Powers into 5th Edition abilities. • The powers were converted from the 4th Edition Artificer, Bard, Sorcerer, Swordmage, Warlock, and Wizard. • These are designed as alternate rewards to magic items and treasure. They are similar to Boons. • They can also be used to add flavor and combat...   [click here for more]
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Boite à outil de Nerzugal

Boite à outil de Nerzugal


Cette boite à outils contient  une multitude d'éléments pouvant améliorer n'importe quelle campagne. Elle inclut un assortiment de cartes, d'énigmes, de donjons bien détaillés, de rencontres aléatoires, d'aventures complètes ainsi qu'une multitude de tables permettant de créer vos propres objets magiques originaux. La majorité de ces outils peuvent êtres ajoutés à votre univers en ayant...   [click here for more]
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Nerzugal's Dungeon Master Toolkit 2

Nerzugal's Dungeon Master Toolkit 2


Physical Copies  Available in Hardcover and Softcover (Click Here!) Why Not Have It All? If you are interested in this product, you might also be interested in Nerzugal's Dungeon Master Toolkit Compendium. It contains this product along with all of the other Toolkits I have published on the DM's Guild. And the best part - it is Pay What you...   [click here for more]
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Primal Rites

Primal Rites


Version 1.0 • This is a conversion of over 770 4th Edition Nature Powers into 5th Edition abilities. • The powers were converted from the 4th Edition Barbarian, Druid, Ranger (Some), Seeker, Shaman, and Warden • These are designed as alternate rewards to magic items and treasure. They are similar to Boons. • They can also be used to add flavor and combat options to Monsters...   [click here for more]
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Psionic Exploits

Psionic Exploits


Version 1.0 • This is a conversion of over 500 4th Edition Psionic Powers into 5th Edition abilities. • The powers were converted from the 4th Edition Ardent, Battlemind, Monk, and Psion. • These are designed as alternate rewards to magic items and treasure. They are similar to Boons. • They can also be used to add flavor and combat options to Monsters and NPCs. • Each Rank is about...   [click here for more]
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War, Take Up Arms

War, Take Up Arms


This system is designed as a toolbox add-on for DMs to run war in D&D 5e smoothly and not as a separate wargame. The goal is to keep the focus on your player characters, and the same flexibility in the rules that DMs are used to. That being said, it is still a tactical system that can be nail-biting and exciting to run and play. It’s made for people with little to no experience at wargames and...   [click here for more]
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Nim's Vehicle Workshop

Nim's Vehicle Workshop


This book is still very much in the playtesting phase, but I wanted to get it out there. In the hopes of getting more feedback. Within this 90 page book you will find: Rules to add vehicles into any D&D 5e game (Taken from Descent into Avernus and Ghosts of Saltmarsh, mixed together, then updated for air, land, and sea vehicles of all sizes). A guide to build vehicles from varying levels of...   [click here for more]
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Sirdatcs, Servants of the Demon lord Nagaa’ya

Sirdatcs, Servants of the Demon lord Nagaa’ya


Sirdatcs, Servants of the Demon lord Nagaa’ya (for 5e D&D)   A collection of six uniquely challenging demons and their associated demon lord. Suitable for high-level campaigns.   ‘Sirdatcs, Servants of the Demon lord Nagaa’ya’ is a 40 page guide that contains six unique demons, as well as their creator, a long-forgotten demon lord of the Abyss. Alongside...   [click here for more]
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Visions of the Vestiges

Visions of the Vestiges


"The Vestiges long bound stir in their sarcophagi, they call from the Ethereal to their champions, and their dark designs will soon be revealed" Version 2.0 released This includes the new chapter Wraths of the Vestiges, which includes 17 pages on how to punish characters for their insolence. Each Vestige has an event-like wrath to help them push back against third tier champions trying...   [click here for more]
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Playable Race - Selkie

Playable Race - Selkie


(You'll be able to get this PDF for free if you type "0" on the price before downloading it.) Selkies are aquatic creatures, half human and half seal, who are believed to be related to the merfolk. Using their sealskin, they are able to change back and forth between their human and their seal form at will. While the merfolk are more adapted to warm tropical waters, the selch are built...   [click here for more]
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Profane and Profound

Profane and Profound


1001 gods, 1001 quests, tables for generating prophecies, and over two-hundred magical items to go with them. Gods, demi-gods, and their servants are the inspiration for the powers and themes of these many magical items, including armors, weapons, wondrous items, and consumables. Whether your players are fighting for or against the gods of your campaign world, Profane and Profound has what you need...   [click here for more]
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Larloch's Grimoire of Dark Secrets

Larloch's Grimoire of Dark Secrets


This grimoire contains new content such as Larloch's minor drainanimal companion a new race, new spells for rangers and druids to enhance their beast friends, alchemical rituals, soul magic and a new type of magic items, spelltomes. In addition, the grimoire contains 7 new archetypes, such as a warlock empowered by the primordial titans, a universalist wizard, and a...   [click here for more]
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Rary's Compendium of Madness

Rary's Compendium of Madness


Journey into the far reaches of the Underdark, and see how far the power of your mind can take you as you delve into Psionics! Rary's Compendium of Madness is the 5.5e team's second foray into significant homebrew within Dungeons & Dragons 5th edition. Our previous work, Tenser's Terrific Tome of Talents, was a compendium of expanded character options for every single class as well as many variant...   [click here for more]
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Elaydren’s Magewright Primer

Elaydren’s Magewright Primer


House Cannith is proud to present Elaydren’s Magewright Primer, a comprehensive guide to the magic used in daily life throughout Khorvaire and around the world of Eberron. In this primer you’ll find: Additions to tool kits, new tool kits, and arcane foci Optional material components, converted for 5th Edition A host of common magic items that ease daily life New warforged components...   [click here for more]
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Fighter's Armory: New Options for Fighters

Fighter's Armory: New Options for Fighters


...   [click here for more]
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Vault of Time - A Time-Bending Adventure

Vault of Time - A Time-Bending Adventure


This is a journey into the temple of Labelas Enorath, the elven god of time. Journey to a temple overrun with goblinoids and a mysterious blue pulsing light that scatters across the forest. A nearby village is afraid and tasks our grand adventurers to thwart this threat, for coin of course. Upon getting to the source of this threat, the heroes will find there is more beneath the surface. Their actions...   [click here for more]
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The Book of Delightfully Confusing Loot

The Book of Delightfully Confusing Loot


Have you ever wanted to wield the power of a Beholder? To shoot people with dogs? Punch people with someone elses fist? Or just press a button? With this book, you can do all this and more, with 50 new magic items of questionable practicality and morality ranging from the new Simple rarity, up to legendary! If you need some minor items to scatter in a shop,...   [click here for more]
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Nat20 - Pyres Night

Nat20 - Pyres Night


Pyres Night is our fantasy equivalent of Halloween and this is a Halloween-Themed One-Shot filled with Tricks, Treats and Deadly Surprises. This Halloween-themed One-Shot is designed to be flexible and can be adapted to fit most players, play-styles and character levels. In addition to the adventure you will also get the following: A magic item – The Witch’s Travel Cauldron, A Random...   [click here for more]
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Pandemic: Timescape Part II

Pandemic: Timescape Part II


Welcome to the end of the world! The year is 1986 and a virus that was specifically targeted at humans has swpet through Earth and the Forgotten Realms, destroying all of society.  Humans were blamed for this and have been driven almost to extinction as a result over the next two decades. Enter a world of intrigue that will unravel as you play and keep you coming...   [click here for more]
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Elemental Combat Pack

Elemental Combat Pack


Elemental weapons. So versatile, yet shockingly underrepresented! They freeze, shock, and burn, but the only things close to them are flame tongues and frost brands. This document aims to provide you with a wider selection of elemental weapons and ammunition. This document also contains a new artifact, the elemental essence! Use it wisely... ...   [click here for more]
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How To Train Your Companion (5e)

How To Train Your Companion (5e)


How to Train Your Companion How To Train Your Companion is a guide for training your Dragons, Elementals, Familiars, Beasts, Monstrosities and Plants.  If you are an adventurer who finds themself a dragons egg, or lone bear cub and are looking to raise it as your companion then look inside this tome for a guide and added abilites to help you train these creatures.  Inside this text includes *...   [click here for more]
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Languages of Eberron

Languages of Eberron


The 13th Age core book contains the lovely sentence, "if you really want [an epic tier linguist feat], you know what you want for it better than we do." This is my wholly self-indulgent attempt to bring some linguistic nerdery into the world of Eberron, here to give Eberron all the hushed conversations in foreign languages and the frantic attempts to translate ancient inscriptions of the genres on...   [click here for more]
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Nim's Character Options - The Artificer

Nim's Character Options - The Artificer


Here's the next installment in my book series, Nim's Character Options: The Artificer. This 64 page book includes the following: - 10 Artificer Subclasses - Grafting - Magical Tattoos - 11 Vehicles (1-4 Medium creatures)  ...   [click here for more]
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Engines & Enigmas

Engines & Enigmas


A Steampunk-Themed 5e Supplement.  Contents: 8 character classes - Alchemist, Apothecarist, Goon, Gunslinger, Inventor, Medium, Pugilist, Splicer 2 character subclasses - Druid of the Sun, Rogue Saboteur 10 unique backgrounds Steampunk-themed armor and weapons, including a firearms system Gaming sets and rules for...   [click here for more]
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Frankie Tanglewisp's Guide to Mystical Morphology

Frankie Tanglewisp's Guide to Mystical Morphology


Frankie Tanglewisp's Guide to Mystical Morphology is a supplement for the 5E casting system. Discover new and unusual way to use your spells, maximise party synergy and bond with your friends over your new found abilities. Whether you're a DM or a player. within this journal you will find ways to combine spells to give you the tactical advantage on the battlefield. Melt your opponents armor or freeze...   [click here for more]
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GLYPH - Abjuration

GLYPH - Abjuration


Level up your abjuration spells with 109 magical glyphs!   GLYPH: Abjuration introduces glyphs to your gaming table; customize your spell to suit your playstyle and adapt to any encounter or situation! Turn familiar spells on their head to overcome unsuspecting foes. Give new life to overlooked incantations and bring them to the forefront of your repertoire. Find the perfect combination of glyphs...   [click here for more]
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Olkenander's Cabinet of Consumables

Olkenander's Cabinet of Consumables


A collection of one hundred consumable magic items, each one divided by category and illustrated with watercolors, to enrich every game! From the Amphibious Gland to the Zealot's Seal, you will certainly find something interesting inside this cabinet! ...   [click here for more]
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Rev'nant: Ghosts of the Old Frontier, a 6th level module

Rev'nant: Ghosts of the Old Frontier, a 6th level module


Tumbleweeds and Tarrasques In this land, bald-headed vulture-griffons circle ox-flameskulls on the desert below. This far out on the frontier, fantasy gives way to the Spaghetti Western, through the rules of the world stay the same. Here, elven archers bear a sidearm and dwarven miners furiously pan gold. This module includes: Variant rules for firearms and lassos A...   [click here for more]
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