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Midnight in Moonlight Grove

Midnight in Moonlight Grove


Midnight in Moonlight Grove Delve into a village’s dark origin and confront the sins of its founder. Midnight in Moonlight Grove is an 8-10 hour investigation themed adventure designed for four characters of 3rd or 4th level. Asked to investigate a quiet forest village plagued by a growing madness, the adventurers are drawn into its dark past. Will the adventurers break a family curse...   [click here for more]
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The Jewel of the Desert

The Jewel of the Desert


This adventure module sees a group of investigators - disparate adventurers who coalesce into a group through strife while assisting the government of Orision in tracking down and eliminating their political and legal rivals. Along the way, the party will encounter the corruption that lurks around every corner of this beautiful desert city, and learn that not all problems are so black and white. It...   [click here for more]
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Organized Chaos

Organized Chaos


A terrifying vortex of magical energy has opened in the Abyss above the secretive Abyssal Sorting Services Inc.! Demons, angels, and devils alike scour the planes for help investigating the source of this disturbance, a balor quits their day job, and unlucky adventurers may find themselves shunted across the planes into the strange halls of Abyssal Sorting Services Inc., warped and rearranged by the...   [click here for more]
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The Total Alchemist

The Total Alchemist


You'll have three Archetypes: the Anatomist, Fulminator, and Hermetic Soldier. All three have different play styles and further customization options. I have been playing RPG's and designing worlds and classes for almost 30 years. I will be publishing more classes and modules soon, with your support.  I welcome all feedback. Please enjoy! ...   [click here for more]
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Groceries for Beldok

Groceries for Beldok


In Groceries for Beldok, your players will travel to a nearby village in order to purchase groceries and medicine at the request of Beldok, an elderly goblin woman who lives in a cozy cottage in the nearby forest. Along the way, they face a variety of social and interaciton-based challenges, from navigating the forest, facing down a brown bear, and contending with...   [click here for more]
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Assorted Jungle Encounter Maps

Assorted Jungle Encounter Maps


This map pack features 10 unique maps specifically made to fit into jungle themed campaigns, as well as variants for many of the maps. Includes both 300 dpi versions and Roll20 ready versions. This pack includes the following maps: Tribal Village Underground Lake Cave Bandit Hideout Cave (+ natural cave variant) Large Jungle River (+ bioluminescent night-time variant) Jungle Path Flooded Ruins (+...   [click here for more]
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Disease in the Dreadwood

Disease in the Dreadwood


Rumors arrive from travelers that Ramses the Green Dragon and penultimate power of the Dreadwood has been flying across the forest infecting anyone and anything with a horrible disease. Shrieks and madness haunt the trees as the infection spreads. Help stop the disease before it is too late! Disease in the Dreadwood is a one-shot designed for Tier Two play, and tailored...   [click here for more]
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Vampires & Lycanthropes, rules for 5e

Vampires & Lycanthropes, rules for 5e


Vampires & Lycanthropes, is set of fully developed rules for PC Vampires and Lycanthropes in 5e games. The players handbook has some rudimentry rules but nothing in depth, this ruleset is for Players who want to have detailed progression for these curses. If you enjoyed this content be sure to check my other stuff here, bare bones now but regular, quality content will soon arrive. Also, dont...   [click here for more]
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Class: The Summoner

Class: The Summoner


Tired of the limited options being a druid or ranger? Summon a variety of deadly and dangerous creatures as a powerful summoner. Choose a plane of influence and summon monsters of greater good, or dark and evil intent. This class is a spellcaster class with a focus on support spells; summon monsters and then command them and make them stronger as you gain new levels and new summons. And if you like...   [click here for more]
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Exertion System (5e)

Exertion System (5e)


This document outlines an optional ruleset for the introduction of Exertion into your game. This adds the ability for players to trade Hit Dice and Hit Points in exchange for an extra boost to some of their dice rolls in specific situations to allow them to accomplish something meaningful and, hopefully, heroic or epic! ...   [click here for more]
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Human Variant (5e)

Human Variant (5e)


Human Variant race options to make Humans cool again without killing your game. Any feedback is appreciated. ...   [click here for more]
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Human Variant 2

Human Variant 2


Another, simpler option for Humans. If Bard is the most versatile class, then Humans are the most versatile Race. This variant allows players to build the exact racial benefits to suit their vision of their character. ...   [click here for more]
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New Counterspell, Dispel Magic and Remove Curse Spell Mechanics

New Counterspell, Dispel Magic and Remove Curse Spell Mechanics


This document outlines an optional replacement for three of the worst spells (IMHO) in all of D&D. The problems are the way the spells work in that a low-level caster can undo the magic of a high-level caster without so much as breaking a sweat. And while the basic part of the spells are fine, it quickly becomes unfair in dealing with high level magic. The nice thing is that the change is fairly...   [click here for more]
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No Feat Level Up System

No Feat Level Up System


This new system is a mechanic that aims to strike a better balance for Dungeon Masters and Players alike. It offers more options to gain proficiencies and/or stripped-down versions of some of the more popular feats. It is grittier, avoids giving too much power and is way more flexible than the current game options. ...   [click here for more]
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Race Options - Warforged Mods (5E)

Race Options - Warforged Mods (5E)


Inspired by recent popular characters in sci-fi TV shows and movies, I have created a MOD system for the Warforged race. ...   [click here for more]
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Resting - Variant (5e)

Resting - Variant (5e)


While the latest edition of Dungeons and Dragons provides a basic framework and mechanic for resting, it is easily abused and misused. In this document, we are going to add greater definition and structure to the existing mechanic in an attempt to strike a better balance for everyone at the table. ...   [click here for more]
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Zulobzulobdop, the Shrine of Kuo-Toa Dungeon (For Stray Animals Charity)

Zulobzulobdop, the Shrine of Kuo-Toa Dungeon (For Stray Animals Charity)


All profits from this title are donated to local stray animal charities.  A 2-3 hour, dungeon designed for a party of four or three 3rd-level adventurers. This dungeon is a part of the upcoming great sandbox Drow city module of Belaernz’hin but can also be run as stand-alone.  In Drow city of Belaernz’hin, there are recent troubling reports on Drow...   [click here for more]
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The Abyssal Snowman

The Abyssal Snowman


Just in time for the holiday season, here are some new creatures - from tiny snowmen that fit in the palm of your hands to massive abyssal dreadnoughts made out of snow and hate - that you can use to terrify your players. This product contains only stat blocks; no lore. We figure you'll do a better job than we would coming up with the appropriate lore for your campaign. It is setting...   [click here for more]
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Revel's End Prison Break - expanded content for Rime of the Frostmaiden

Revel's End Prison Break - expanded content for Rime of the Frostmaiden


In the northern reaches of Icewind Dale lies an infamous prison situated on the frigid coast of the Sea of Moving Ice. One of the prisoners is the sole keeper of a devastating secret, the location of [spoilers for Rime of the Frostmaiden]. In order to end the Everlasting Rime, all options are on the table, including the prison break of a notorious criminal... Prisoner 237. Revel's...   [click here for more]
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Revelry Restrained

Revelry Restrained


What happens when you promise a group of depraved Rakdos Cultists eternal glory through pleasing Rakdos himself? You get exactly what you want. Compliance. When a big-shot club owner goes missing, A Blood Witch offers a group of Rakdos prisoners their freedom in exchange for the safe return of said club owner. What seems like a complicated undertaking will be rather convuluded- yet easy enough to...   [click here for more]
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Ten Q'Barran NPCs For Your Eberron Campaign

Ten Q'Barran NPCs For Your Eberron Campaign


I’ve formatted these NPC’s descriptions so that their traits and abilities can be interpreted by you, the dungeon master, without the restrictions and limitations that rules and stats can potentially impose. What I’ve written has no reason to be set in stone, and I actually encourage that you ratify or reshape any of these characters to your liking, or so that they can fit even smoother into...   [click here for more]
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The Alchemist's Guide

The Alchemist's Guide


The Alchemist's Guide to finding herbs and making potions, there are 13 diffrent potions included in this package.  ...   [click here for more]
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