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5th Edition Homebrew Ruleset

5th Edition Homebrew Ruleset


First Published Homebrew set of 5e rule changes including: Changes to some of the alternate actions Buffs to less popular ability scores Buffs to weaker classes and capstone abilities New Fighting Style Rules Reworked & New Feats Extra Equipment Options ...   [click here for more]
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67 Feats! - Expanded List

67 Feats! - Expanded List


I was not satisfied with the vanilla feat list. Some feats were "auto-select at first opportunity". Others were never even glanced at. I have buffed and reworked many of the original feats, as well as adding in lots of new ones to create a document of 67 feats. Some of these may seem powerful, but in my campaigns they are all balanced enough (compared to each other) that none of them break...   [click here for more]
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7 Archetype Subclasses for 5e

7 Archetype Subclasses for 5e


Subclasses and Archetypes gives players the chance to not only create a character whos rules better fit with their mental image, but also allows their character to function differently from other characters of the same class, particularly those in the same party. I hope you enjoy these 7 Archetypes - Daggermaster (Rogue) - Dreadnought (Fighter) - Path of the Raider (Barbarian) - Templar (Fighter)...   [click here for more]
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A Contract Most Devilish

A Contract Most Devilish


As a fan of all things devilish, I've always romanticised the whole "Deal with the Devil" aspect of their lore. A good lawyer would always recommend putting your verbal agreement into a physical form. This contract is GUARENTEED to make players think the following: 1. This is as fun as reading a EULA. 2. Maybe I shouldn't do business with a devil! 3. I'm negotiating from a disadvantaged position....   [click here for more]
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A Mini Dungeon of Traps

A Mini Dungeon of Traps


This is simply a classic mini dungeon full of traps! This one shot adventure has 7 key traps listed and described along with a beautifully detailed map. There is everything here for a DM to simply sit down, maybe add a few stats and then get right into the game. Toby Lancaster at Dark Realm Maps ...   [click here for more]
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A Playable Race: The Dragon Wyrmling

A Playable Race: The Dragon Wyrmling


Composed of 10 subracial variants, the Dragon Wyrmling bring their own teeth, claws, and breath weapons in exchange for armor, weapons, and tools. A potent ally in combat, their lack of skills for industriousness are balanced by their natural abilities. This races options are also compatible with The Lost Tome of Ancient Archetypes. ...   [click here for more]
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A Trio of Cleric Domains

A Trio of Cleric Domains


These Domains are meant to provide extra options for the clerics in their eagerness to serve their deity. The Communtiy Domain puts first the needs of others with the ability to aid their alllies with counsel and spells that can jump to others in need. Freedom clerics seek to end oppression and slavery with swift action and an unyielding passion. Clerics of the Might domain physically manifest...   [click here for more]
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Additional Aasimar Subraces

Additional Aasimar Subraces


Blessed with divine light, each aasimar comes into the world with a unique purpose. They receive celestial guides to shepherd them along the path of light and goodness. But, as agents of good, aasimar make tempting prey for powerful devils and other forces who seek to undermine them. Presented here are two aasimar subraces options: the harbinger, an aasimar of omens and prophecy, and the corrupted,...   [click here for more]
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Additional Elemental Disciplines

Additional Elemental Disciplines


Become even more in sync with the world itself with these new elemental disciplines! In this small expansion, 24 new elemental disciplines have been added into the list of techniques that your Monk has access to, with many of them being taken from the spell lists of both the Player's Handbook and Xanathar's Guide to Everything. You can now expand your understanding of these elements and bring forth...   [click here for more]
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Additional Feats

Additional Feats


New Feats are always fun! What do you get: * 7 New Feat Options for your character * The ability to introduce "Masterworked" and "Flawless" weapons and armor into your game ...   [click here for more]
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Advanced Classes: Multiclassing Streamlined

Advanced Classes: Multiclassing Streamlined


The following 18 page player and DM companion book; Advanced Classes: Multiclassing Streamlined aims to reflavor existing possible and legal multiclasses for Dungeons and Dragons 5th Edition in order to create fresh and interesting experiences for both new and returning players. New Experiences These multiclasses are reflavored and treated as classes of their own. For instance, rather...   [click here for more]
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Advanced Player Professions DnD 5e

Advanced Player Professions DnD 5e


This is a basic list of professions for players in dnd 5e. This product will mostly be used for rp elements but does have some effect on combat as players who master their professions will be granted special abilites that can be used in and out of combat. The Professions start out as ways for players to make money with their down time but quickly evolve into something more magical and useful. ...   [click here for more]
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Adventurous Archetypes, Vol. 1

Adventurous Archetypes, Vol. 1


Set out on new adventures with Adventurous Archetypes! Inside, you'll find 12 new archetypes, one for every class in the Dungeons & Dragons 5th Edition Player's Handbook! The Path of the Wildfire grants your barbarian the ability to channel their inner fire into unarmed combat! The College of Beasts is for bards who like to surround themselves with trained...   [click here for more]
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Aegis, a Fighter Archetype

Aegis, a Fighter Archetype


Welcome travellers. This new fighter archetype is focused on shield using fighters. Too limited you say? No! This archetype uses a intuitive and tactical system of fighting stances that empower the shield user to be aggressive, defensive or to work with their team mates. ...   [click here for more]
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Air, Earth, Fire, & Water: Four New Monk Archetypes

Air, Earth, Fire, & Water: Four New Monk Archetypes


While an interesting archetype, The Way of the Four Elements Monk has been problematic with regard to mechanical balance. First of all, the abilities were a hodgepodge of existing spells and new abilities. Additionally, it is the only monk archetype that required ki points for each of its abilities, ensuring that it would be more starved for ki than any other archetype. Finally, each element was not...   [click here for more]
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Alchemist - 5e Class w/ 3 subclasses

Alchemist - 5e Class w/ 3 subclasses


A 5e playable class with 3 diciplines (subclasses), the Brewer (focused on potion making), the Pyromaniac (focused on creating elemental alchemists' fires) and the Intoxicater (focused on perfecting poisons). Please feel free to suggest any changes or alterations based on your experience with the class. ...   [click here for more]
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Alien Influence

Alien Influence


Set your phasers to KILL! The Traveler Between the Stars offers the promise of powerful new technology. Will you submit to the heinous experimentation and theft of your own memories in return for these powerful gifts? Inside you'll find a new science fantasy warlock archetype inspired by the likes of Expedition to the Barrier Peaks and Gamma World. There is plenty...   [click here for more]
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Allied Classes: Connected Subclasses

Allied Classes: Connected Subclasses


Allied classes are character subclass options created to be paired with another specific character subclass. You and another PC would create characters together that would work off of each in a number of ways. For example the Barbarian and Bard are the closest of allies. She has great strength and he has boundless charisma. Bard songs and words inspire her, strength and ferocity keep him safe. As a...   [click here for more]
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Anagakok

Anagakok


For those strong enough to steal them, the effluent energies of the spirit world hold immense power. Will you dare try to harness them? As an Anagakok, you study the enigmatic powers of realms inhabited by spirits. What you learn allows you to construct objects fashioned of natural materials that let you bend the energy spilling out from the spirit world to your will. Your spells...   [click here for more]
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Arachnid Domain

Arachnid Domain


Clerics of deities connected to spiders, scorpions, and other arachnids are common throughout the multiverse, from cruel priestesses of Lolth in the Underdark of Faerûn; to self-sufficient devotees of Vulkoor in Xen'drik; to sages who seek insight from Neith, the weaver of fate; to divine warriors who, like the legendary Scorpio, protect nature from bloodthirsty hunters. Inspired in part by...   [click here for more]
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Arcane Brawler

Arcane Brawler


Arcane brawlers are fierce foes that employ the use of magic and raw strength. Some brawlers rush into battle to overwhelm their opponent with a flurry of fists. Others may focus on using their magics to cause massive damage. ...   [click here for more]
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Arcane Combatant

Arcane Combatant


The Arcane Combatant class is a fighter subclass that focuses on the idea of harnessing magic inside your body. You use it to heighten your physical capibilites and senses instead of casting spells. Most, if not all, of the abilites are ment to give your fighter an edge on the battlefield by surpasing the mortal limits. ...   [click here for more]
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Arcane Knight (Class)

Arcane Knight (Class)


Lore: "These Knights are Blessed by The Gods of The Arcane. Their warriors to protect magics across the Multiverse. They are identified by the tattoos that they have, usually reflecting their personality. Using their powers to summon two weapons they choose that they can never lose. Using Arcane Knighthood Abilities to aid allies, slay foes, and being able to use their powers of Arcane Warp to close...   [click here for more]
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Arcane Possession - Sorcerous Origin

Arcane Possession - Sorcerous Origin


Whereas other Sorcerers come to their powers by a mere stroke of luck from their birthright, yours was thrust upon you. The spirit of a powerful wizard was joined with yours. This is my first shot at making 5e content outside of my home game. Please let me know what you think. All feedback and commentary is appreciated. ...   [click here for more]
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Arcane School: Arachnomancy

Arcane School: Arachnomancy


The wizard school of arachnomancy is considered by most a rather vile school of magic practiced only by dark elves and other depraved individuals. But to those who choose to practice it, learn powerful magic and abilities that can give them the edge over those other mages who thought them vile enough to learn it. This Arcane School has not yet been playtested. ...   [click here for more]
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Arcane School: Fae Magic

Arcane School: Fae Magic


The fae folk have been known for their magic and faerie glamour. This school of magic allows a mortal to obtain a touch of that magic. Based on illusions and enchantments, this school makes such magic a bit more potent. But be warned, woe to the caster that learns and uses this magic without being fae or having fae ancestry. Fae do not like to share such knowledge, and nothing is more horrifying...   [click here for more]
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Arcane School: Geomancy

Arcane School: Geomancy


Not to be confused with the elemental geomancy that utilizes the element of earth, this geomancy utilizes the fundamental shapes of the universe: triangle glyph, circle glyph, and square glyph. These and their variations help mages empower their spells with various effects as the geometric shapes warp and reshape the reality of their spells. ...   [click here for more]
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Arcane Slayer Class

Arcane Slayer Class


New Playable Player Class for D&D 5th Edition, the Arcane Slayer The tall human charges into the middle of a orc horde with his flaming sword ablaze and strikes a foe down. Next he unleashes a wave of arcane energy from his sword into the oncoming enemies. A half-elf female calmly gestures with her hand and a swirling magical energy circles around her foe from a distance, with...   [click here for more]
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Arcane Tradition: Arcane Archer

Arcane Tradition: Arcane Archer


Arcane archers... longbows and lightning bolts! Masters of bow and spells, the arcane archer tradition for wizards gives those willing to put in the time on the archery ranger a far deadlier way to deliver their spells to their foes. Contains class features and an expanded spell list that can make your wizard the envy of any archer in your party. ...   [click here for more]
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Arcane Tradition: Magi of the Staff

Arcane Tradition: Magi of the Staff


Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff. It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype could be found that would let you feel good about using a staff for combat, or in any capacity. Look no...   [click here for more]
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Arcane Tradition: Primal Magic

Arcane Tradition: Primal Magic


Many wizards call themselves 'Masters' of their schools of magic and believe that this is all that needs to be learned. You on the other hand scoff at their primitive understandings and are more than willing to teach them a lesson. The powers of Primal Magic combines the raw forces of magic and psionics into an art form of destruction. Not many have the will to control these powers and the responsibility...   [click here for more]
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Archaeologist Roguish Archetype

Archaeologist Roguish Archetype


Become a master at unearthing ancient treasures with the trap-dodging, whip-wielding archaeologist! Feedback welcome and always appreciated. Pay what you want. ...   [click here for more]
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Archfey Warlock Patron: Nathair Sgiathach

Archfey Warlock Patron: Nathair Sgiathach


"What? You’ve never heard of the great Nathair Sgiathach, Winged Serpent of the Fey before? … Can’t say I’m surprised. It’s hard enough to spell my name, let alone remember it." —Nathair Sgiathach These are notes about creating a Warlock Pact with Nathair Sgiathach, or roleplaying him in the Feywild. This is all of the information I could gather...   [click here for more]
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Archive of the Divine Volume 2: A Trio of Paladin Oaths

Archive of the Divine Volume 2: A Trio of Paladin Oaths


Raise your blessed weapons, Archive of the Divine Volume 2 contains three new Sacred Oath options for paladins. Oath of Exuberance paladins are mirthful warriors who save people from the terrors of evil and boredom. Oath of the Flagellant paladins whip themselves to honor their cruel gods, they are inoculated to pain and merciless against their foes. Oath of the Ghostbound paladins...   [click here for more]
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Archive of the Divine: A Trio of God-Honoring Subclasses

Archive of the Divine: A Trio of God-Honoring Subclasses


Transcribed from holy scriptures, Archive of the Divine holds within it pages new and exciting ways to honor gods and help the people. The Bardic College of Hymns turns the musical caster class into an exuberant worshipper of gods. They spread the good word through song and deed. The Fortune Domain cleric wields golden weapons in the name of their god. They are a terror to evil...   [click here for more]
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Archive of the Monastery: A Duo of Monk Subclasses

Archive of the Monastery: A Duo of Monk Subclasses


Further train your body and mind with Archive of the Monastery. Within its pages is a pair of Monastic Traditions. Way of the Desert Wind monks are powerful tanks whose martial arts conjure the power of the desert. Way of the Forgotten One monks have developed a way to use their ki to infiltrate and destroy the mind of their foes. ...   [click here for more]
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Archive of the Wilds: A Trio of Wilderness Subclasses

Archive of the Wilds: A Trio of Wilderness Subclasses


Answer the call of mother nature, Archive of the Wilds contains three new subclasses. Two Druid Circles: the elemental caster Circle of Adaptation and the utterly untamable Circle of Frenzy. Ranger Archetype: Become a lord of insects with the Swarm Master Ranger ...   [click here for more]
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Armorist (Artificer Specialist)

Armorist (Artificer Specialist)


Compatible with the new 2019 Artificer, the Armorist is a magical engineer who pilots an Arcane Exoskeleton of their own unique design. Battling foes using their wit and a suit of armor with a variety of abilities and attachments, the Armorist can fulfill a variety of roles in an adventuring party. Included in this archetype, you have a vareity of "upgrades" to select to develop and change your armor...   [click here for more]
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Artist, Farmer, & Heretic Backgrounds

Artist, Farmer, & Heretic Backgrounds


Introducing two new backgrounds for D&D 5e! Artist The artist has an eye for beauty and hails from a world of wealthy patrons, art schools run by masters, crafty dealers, and shady forgers. Farmer For the adventurer who wants to rise from a peasant life to glory, there's the farmer background. Skilled with animals, land vehicles, and cooking, the farmer can fit right in with the common folk,...   [click here for more]
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Assassin-5e Class

Assassin-5e Class


Among the taverns filled to the brim with adventurers, or those seeking aid from them, occasionally one may spy one who stands out from the rest; or more aptly, doesn't stand out from the rest. When not performing their dark work, Assassins can be found amongst parties of adventurers using their training in the art of swift death to eliminate monsters or bandits. While not always on the side of good,...   [click here for more]
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Astral Touched Sorcerous Origin

Astral Touched Sorcerous Origin


The Astral Plane: a plane of silver and color pools, of dreams and dead gods. A place where you can get anywhere, or drift to nowhere. A realm where the xenophobic Githyanki make their beds, and the collective unconscious creates mindcrushing psychic winds. Now, the powers of this plane can be tapped by sorcerers with a natural connection to it, the Astral Touched. With a glance, find out...   [click here for more]
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Aurix's Compendium of the Peculiar Sort

Aurix's Compendium of the Peculiar Sort


Dark Patrons, Solemn sacrifice, Corpulent Gifts, and other eldritch motifs are penned here in the eponymous collection of writings by the inscrutable adventurer Aurix. Little is known of this hale adventurer save the assemblage of writings they penned while ostensibly investigating things arcane, sinister, and utterly un-wholesome. One can only imagine how much of their soul was liquidated to bring...   [click here for more]
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Backstories - New and Improved Backgrounds

Backstories - New and Improved Backgrounds


BACKSTORIES – NEW AND IMPROVED BACKGROUNDS My first custom content for the DM’s Guild was, a year and a few months ago, a new background: the Inquisitor. The Plague Doctor followed shortly and, although it didn’t became a silver bestseller like its more inquisitive brother, it was nevertheless much appreciated. Age, however, catches...   [click here for more]
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Bad Spell Spins

Bad Spell Spins


For the fun of it, I broke down a bunch of spells and glued them back together in weird ways. Many of the spells I simply changed the method of delivery, damage type, and how to cast. Some are also just really really stupid. But hey, it was fun! Some of these are actually useful and won't actually break your game, but I think these would make great spells to have in a one-shot. Some of these terrible...   [click here for more]
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Barbarian Archetype: Path of the Burning Heart

Barbarian Archetype: Path of the Burning Heart


Some barbarians are created during hard and exhausting training. That is not the origin of burning heart Barbarians. They are created when they are almost killed, by blades or the environment. They choose to keep on fighting, with dozens of spears sticking out from their backs, their limbs frozen to the bone or with acid dripping from their body. They ignore the calls of death and pain, withstanding...   [click here for more]
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Barbarian Path: The Demonic Rage

Barbarian Path: The Demonic Rage


Welcome to the Demonic Rager, one whose very blood carries a direct tie to their fiendish heritage. These Barbarions carry the powerful rage of others that fuels them, but can tap into their superfnatural heritage t gain even more power from their rage, these Barbarions are built almost soley for one puprose, to fight. If this looks familiar then you have probably seen it in one my previous works,...   [click here for more]
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Barbarian Subclass: Path of the Mongrel

Barbarian Subclass: Path of the Mongrel


People have wanted to play as werewolf PCs in D&D forever, but it's usually got a few issues waiting in the wings when it's brought up. Is it overpowered? Will the player be satisfied when and where it comes out? Will the player or DM control the beast form? Basically, it's a hassle, but the want lives on. The idea for a barbarian werewolf struck me when I was reading the lycanthropic subclass...   [click here for more]
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Barbarian Totem Paths

Barbarian Totem Paths


New Totem paths for your barabarians! ...   [click here for more]
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Barbarian: Path of the Kaiju

Barbarian: Path of the Kaiju


With Godzilla 2 being released, I felt like making subclasses for it. Initially I was going to do one subclass per Kaiju (Godzilla Barbarian, Mothra Cleric, etc.) but then some of them didn't make sense so I combined them all into one subclass since Barbarian seemed most fitting for Kaiju and then designed it like Path of the Totem Warrior with the exception that once you pick a Kaiju, you have to...   [click here for more]
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Barbarians: The Red Dream, Path of the Skinwalker, and Path of the Execrate

Barbarians: The Red Dream, Path of the Skinwalker, and Path of the Execrate


Barbarians are often considered tied to nature and emotion, being both survivors of harsh landscapes and raging warriors. Indeed, mighty Barbarians even emulate bestial totems, receive calls to arms from deities, or even ride their rage to higher powers. Where does this insight come from, however? The Red Dream of Barbarians as they begin to truly understand their power. The Red Dream may even take...   [click here for more]
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