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Martial Exploits

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Suggested Price $9.99

Version 2.0

• This is a conversion of almost 900 4th Edition Martial Powers into 5th Edition abilities.

• The powers were converted from the 4th Edition Fighter, Ranger, Rogue, and Warlord.

• These are designed as alternate rewards to magic items and treasure. They are similar to Boons.

• They can also be used to add flavor and combat options to Monsters and NPCs.

• Each Rank is about equal in power to a spell of the same level.

• These are not intended only for martial classes, but as rewards for any character looking to add more martial flavor to their combat options.

It is part of a larger work in progress, converting Arcane Incantations, Divine Prayers, Primal Rites, and Psionic Exploits. As I finish the others, I'll link to each of them.
Follow Me on Ko-fi for Updates: https://ko-fi.com/dm_steel

Also, feel free to leave a comment on how you heard about this conversion. Whether it was word of mouth, a blog, or just stumbled across it.

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Reviews (8)
Discussions (10)
Customer avatar
Deniz Kağan D April 13, 2021 9:46 am UTC
PURCHASER
Hello! Great product so far, but I have a question: Do instances of "bloodied" creatures, like the Deadly Knowledge exploit, refer to the "bleeding" condition as described in the document or something else? IIRC "bloodied" as a condition doesn't actually exists in Fifth Edition.

Would love to hear your clarification.

P.S. Bonus question: why 25 feet and 50 feet ranges as opposed to the Fifth Edition's usual 30 feet and 60 feet ranges? Seems a bit out of place when you see them. Is there a mechanical reason or just tradition?
Reply
Customer avatar
Damian S April 13, 2021 1:25 pm UTC
CREATOR
Re: "Do instances of "bloodied" creatures, like the Deadly Knowledge exploit, refer to the "bleeding" condition as described in the document or something else? IIRC "bloodied" as a condition doesn't actually exists in Fifth Edition."
The page 248 of the 5e DMG does refer to using bloodied as a way of describing a creature who has been reduced to half hit points. It's not an official condition, but is referenced in the newest edition.

Re: "...why 25 feet and 50 feet ranges as opposed to the Fifth Edition's usual 30 feet and 60 feet ranges? Seems a bit out of place when you see them. Is there a mechanical reason or just tradition?"
The ranges in 4e were usually 25, 50, and 100 feet, so I just kept that for flare. I have been considering changing them to the standard 30/60/120 when I do my final revision of the whole series.
Customer avatar
Thomas S March 27, 2020 9:34 am UTC
PURCHASER
When an exploit grants fx an additional attack "with a +X bonus to the attack roll", is this then the total bonus, or in addition to normal attack bonus (prof+stat+magic etc.)? If the latter, why is there an additional bonus?
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Customer avatar
Damian S March 27, 2020 1:26 pm UTC
CREATOR
It's in addition to the normal attack roll, the same way a magic item can add a bonus to an attack roll. They why is based on each exploit. Often it's because the initial attack is setting up the additional one, making it easier to connect with.
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Customer avatar
Thomas S March 28, 2020 5:30 pm UTC
PURCHASER
Ok, thanks. But with many of these, you'd get a magic item bonus as well already. I'm just wondering what the reasoning is. You already get an extra attack, potentially dealing a lot more damage than a regular attack. And *then* you get a bonus to the attack roll. Is it because the Exploit is your action for the round, and have to match the potential damage output of Extra attack?
Reply
Customer avatar
Damian S March 28, 2020 8:30 pm UTC
CREATOR
Getting a bonus to hit with a single attack is not all that powerful. If you hit, yes you do more damage, but if you miss, then it has no value at all. The limited nature of the Exploits further reduces their value.

The exploits are a small spike in power and many were designed to be a mix of a battle master maneuver and a paladin smite spell. Which means they do damage on a hit and then often have a secondary effect. Sometimes it's an additional attack, sometimes it's a status effect or a self buff.
Customer avatar
Jon-Paul A February 10, 2020 11:20 pm UTC
PURCHASER
Hiya. Great work, really impressive. How do you decide which powers are short and which are long rest? Is it tied to encounter/ daily in the source material of did you eyeball them?
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Customer avatar
Damian S February 11, 2020 1:23 am UTC
CREATOR
I kept the recharge times the same as they were in 4e. Generally speaking the main difference is, short rest abilities may provide a larger buff or debuff, but they normally only last one turn and can possibly have no effect on a successful save. Whereas long rest abilities will have weaker buffs/debuffs. But last for 1 minute or more and always do something even if the target succeeds on their save.<br>
<br>
There are abilities that fall outside those parameters, but those are edge cases. Arcane Incantations and Divine Prayers are designed the same way.
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Customer avatar
Jon-Paul A February 11, 2020 8:13 pm UTC
PURCHASER
Gotcha (and thanks for the quick reply). What go me thinking about it was that I was looking at

Deadly Knowledge
Rank 1 Exploit • Utility (Short)
When you attack a bloodied enemy, or score a critical hit against an enemy, your attack deals an extra 1d10 damage.
You twist your weapon or adjust your aim, hurting your foe a little more than usual.

And I compared it with

Bell Ringer
Rank 1 Exploit • Offensive, Weapon (Short)
When you hit a creature with a melee attack using a weapon, your attack deals an extra 1d10 damage, and the target must succeed on a Constitution saving throw or be dazed until the end of your next turn.
If you made the triggering attack using an axe, hammer, or mace, the attack deals an extra 2d10 damage instead of 1d10.
You smash your weapon into your enemy, jarring their vitals.

One seems very much better than the other. Although Deadly Knowledge only requies and attack rather than 'when you...See more
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Customer avatar
Damian S February 11, 2020 8:26 pm UTC
CREATOR
So, Bell Ringer is an "Offensive" exploit, which means it's limited to one of those per turn (or round if you want to be stricker), while Deadly Knowledge does not have that keyword/tag. This means Deadly Knowledge can be stacked on top of another exploit, which is why it doesn't less overall.

I also specifically left some of them weaker than others in the same Rank just so that if a GM felt one was too powerful, they might allow the weaker version.
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Customer avatar
Jon-Paul A February 12, 2020 11:20 am UTC
PURCHASER
That makes perfect sense thanks for clearing that up. Good stuff.
Customer avatar
Robert B December 31, 2019 4:13 pm UTC
PURCHASER
Any chance you could adapt this to FG (Fantasy Grounds)?
Reply
Customer avatar
Damian S December 31, 2019 4:51 pm UTC
CREATOR
Sorry, it's not likely since I don't have Fantasy Grounds.
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Customer avatar
Robert B December 31, 2019 5:04 pm UTC
PURCHASER
I know that some people are willing to Convert stuff over to FG if asked. Someone by the name Rob does conversions.
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Customer avatar
Damian S December 31, 2019 5:07 pm UTC
CREATOR
Maybe I can look into it at a later date. Right now I'm proofreading Martial Exploits v2.0, which I'm hoping to post on Friday. Mostly a numbers and wording update to bring it in line with feedback I've gotten over the last year. I also was able to convert most of the powers I skipped the first time due to not knowing how I'd convert them. So there are now just over 900 exploits.
Reply
Customer avatar
Robert B December 31, 2019 5:09 pm UTC
PURCHASER
Thank you for all your hard work and progress! As someone who wants to get into DMing, I've been scouring the website for material to use.
Reply
Customer avatar
Damian S December 31, 2019 5:34 pm UTC
CREATOR
I highly recommend https://theangrygm.com/ for articles and advice on running TTRPGs in general, but also has some great stuff for 5e.
Customer avatar
Narciso A October 15, 2019 3:54 pm UTC
PURCHASER
Hello! Still a big fan of your work and would like to follow it, but your ko-fi link doesn't work, what can I do to follow your progress?
Reply
Customer avatar
Damian S October 15, 2019 4:24 pm UTC
CREATOR
It doesn't appear to let me link outside the site, so I just added the URL for Ko-fi, which is the best way to follow me until this site allows for such things. Divine Prayers is being proofread now and should be going up next Tuesday.
Customer avatar
Narciso A March 15, 2019 8:14 pm UTC
PURCHASER
Hello! I’m a big fan of your work and am hoping Arcane Incantations come out soon. I’m right to assume it will be the next one to be released?
Reply
Customer avatar
Damian S March 15, 2019 8:19 pm UTC
CREATOR
Thanks! Yes, I'm finishing the Bard this weekend I hope. Then I just need to convert the Artificer and Sorcerer. I'll be posting an update on this supplement to announce it, then have a link to it in the description.
Customer avatar
Daniel H February 23, 2019 10:52 pm UTC
PURCHASER
It says this is part of a large collection available on DM guild but i cannot find any of the other books?
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Customer avatar
Damian S February 23, 2019 11:53 pm UTC
CREATOR
The others are in the works. I'm about halfway done with Arcane Incantations. Which will be the same as this, but with Arcane themed options. I apologize for any confusion. I've updated the description.
Customer avatar
Damian S February 16, 2019 1:17 am UTC
CREATOR
Version 1.2
• All instances of speed being halved had been replaced by a
flat speed reduction.
• More Typo and formatting fixes.
• The Term "While whielding a weapon" was been replaced
by the Weapon Tag.
• Added the "Weakened" Condition.
• Changed how "Susceptibility" works.
Customer avatar
Dave P February 06, 2019 9:05 pm UTC
PURCHASER
Both version are not appearing correctly for me: All the non-header text appears as symbols not letters and is completely unreadable. I have seen this before with fan-made content that uses homebrewery or gm binder (not sure which). Not sure what the issue is, but I would love try these out, but right now the PDF is completely useless for me.
Reply
Customer avatar
Damian S February 06, 2019 9:26 pm UTC
CREATOR
I just downloaded them to check, and they look fine for me. My guess is that there was just a connection error when you downloaded them. Maybe try again in a bit to see if the site is more stable. If you still can't, send me an e-mail at mastervelles@gmail.com
I am sorry that it's not working right for you.
Reply
Customer avatar
Dave P February 06, 2019 9:47 pm UTC
PURCHASER
I will give it a shot later, but it seemed to download fine. And as i said, I have seen this issue before with homebrewery/ gm binder. Sometimes there is an issue and sometimes there is not. I'm guessing it has to do with embedding fonts or something. That is why it looks fine to you, but not to me.
PS - thank you for the quick reply.
Reply
Customer avatar
Damian S February 06, 2019 9:51 pm UTC
CREATOR
I understand, but like I said, if it still won't work right for you, we can try and figure it out together.
Customer avatar
Damian S February 01, 2019 5:12 pm UTC
CREATOR
Version 1.1 is uploaded, but only the Ink Friendly version. The main version keeps timing out. I'm assuming it has to do with the site running slow right now.
The normal version will be uploaded as soon as I can.

Update Notes:
Version 1.1
- Fixed various typos and flavor text
- Added a *Fear* tag
- Fixed wording on **Hearten the Beast**
- Renamed **Hunter's Bear Trap** to **Hunter’s Trapping Shot** (Better reflects description)
- Added **Terrain Dominance** (It slipped by)
- Removed **Hunter's Agility** (It's actually a Primal Rite)
- Cleaned up the Table of Contents
- Added a rule for "Attacking Objects"
- Added explanation for "Expending Hit Dice" to the Terms
- Various small formatting changes based on feedback
Reply
Customer avatar
Damian S February 01, 2019 5:44 pm UTC
CREATOR
Both versions are now uploaded. The original "normal" version was over 300mb. I compressed it down to 11mb.
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File Last Updated:
January 02, 2020
This title was added to our catalog on January 25, 2019.