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Beyond the Golden Vault

Beyond the Golden Vault


A band of adventurers comes together to execute daring heists in a world of magic and dangers. They must steal valuable treasures, locked away in heavily fortified locations guarded by powerful forces. But to succeed, they must use all their wits and skills, navigate intricate traps and obstacles, and overcome fierce opposition. This is a 5e expansion like no other, where the players take...   [click here for more]
Dungeon Masters Guild  $19.99

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Thay Land Of The Red Wizards

Thay Land Of The Red Wizards


Known to the wider Forgotten Realms® as a sinister land of Red Wizards, slavers, and marching undead armies, Thay is the distant—or uncomfortably close—menace that “may become our doom if Szass Tam turns his attention in our direction.” And Thay is that, but it is also so much more. A truly magical land (thanks to a secret that even the goddess Mystra helps to keep) of rich culture,...   [click here for more]
Dungeon Masters Guild  $17.99

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Complete Scoundrel (3.5)

Complete Scoundrel (3.5)


Fair fights are for suckers.   In a world filled with monsters and villains, a little deception and boldness go a long way. You know how to take advantage of every situation, and you don't mind getting your hands dirty. Take the gloves off? Ha! You never put them on! You infuriate your foes and amaze your allies with your ingenuity, resourcefulness, and style. For you, every new predicament...   [click here for more]
Wizards of the Coast  $14.99

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PHBR2 Complete Thief's Handbook (2e)

PHBR2 Complete Thief's Handbook (2e)


Hide in shadows, move silently, find traps, open locks - if you thought that was all a thief was good for, think again. The masters of skulking and skullduggery are a force to be reckoned with. Is anyone or anything safe from a person who might be anywhere, anytime?   Learn the thief's most closely guarded secrets in this devious accessory for the AD&D game.   Product History   PHBR2:...   [click here for more]
Wizards of the Coast  $9.99

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PHBR7 The Complete Bard's Handbook (2e)

PHBR7 The Complete Bard's Handbook (2e)


Thief, musician, clown, actor, acrobat - just a partial list of the many twists on the bard class to be found in this book!   Seventeen bard kits, multitudes of abilities and powers, new magical items, new proficiencies, rules for gaining patrons and followers, over 100 bardic instruments, and much more await you within. The Complete Bard's Handbook gives you everything you need to create...   [click here for more]
Wizards of the Coast  $9.99

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Song and Silence: A Guidebook to Bards and Rogues (3e)

Song and Silence: A Guidebook to Bards and Rogues (3e)


Finesse and Versatility Make Powerful Allies Bards and rogues rely on a stunning array of skills and abilities to give them an edge over any adversary. Packed with new ways to customize even the most artful characters, this book includdes: - New feats, prestige classes, weapons, spells, magic items, and equipment. - Complete guidelines for trapmaking, including 90 sample traps....   [click here for more]
Wizards of the Coast  $7.99

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The Heist Handbook: A Companion to Keys from the Golden Vault

The Heist Handbook: A Companion to Keys from the Golden Vault


The Heist Handbook “Tread where you should not go, Take what you do not own, Learn what you should not know, Claim what is not your throne. Hurrah, hurrah, a thief’s life for me!” —excerpt from a gnomish bandit song In a multiverse full of wondrous jewels, awe-inspiring artwork, and relics of legendary magical power, there are two kinds of people:...   [click here for more]
Dungeon Masters Guild  $7.95

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Island of Misfit Bards

Island of Misfit Bards


Welcome one and all, DMs and GMs, NPCs and PCs, enbies and elves, kenku and catfolk. Step right up to witness fabulous feats from far and wide. Inside this supplement, usable for all campaigns, you will see acts of astounding agility, stupendous strength, audacious animals, and hilarious hijinks. Of course, you want to do more than witness the world's weirdest and wildest show! You dream of running...   [click here for more]
Dungeon Masters Guild  $4.99

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Red Wizard Handbook

Red Wizard Handbook


A Player's Guide to Thay by R P Davis Curse of Sebs says:  “Szass Tam's mighty arrogance is seemingly justified in this manual unveiling the grand magical items, classes and backgrounds of the Red Wizards of Thay with cunning insights and biting asides. Learning the context and creation of so many wonders is illuminating and entertaining, while the classes and backgrounds introduce...   [click here for more]
Dungeon Masters Guild  $4.95

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Thieves' Guilds

Thieves' Guilds


Print On Demand is finally available, with softcover, a new layout and updated version! This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it. Inside you will discover: - Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants and artisans, and its base...   [click here for more]
Dungeon Masters Guild  $4.95

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Ruthless Rogues - A 5th Edition Rogue Archetype Collection

Ruthless Rogues - A 5th Edition Rogue Archetype Collection


Ruthless Rogues While all Rogues live life on the wrong side of the law, some relish in the pain and suffering they cause. This collection of shady sub classes will provide you with plenty of new options for your dark heroes or dastardly villains.  Abyssal Servant - A killer who with the help of an Abyssal Fiend at their side, stalks their prey and offers the victim's soul to the...   [click here for more]
Dungeon Masters Guild  $2.99

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The Merchant (Rogue Subclass)

The Merchant (Rogue Subclass)


"Merchants thrive in a cycle of finding and trading wares to tap into the might that comes with wealth. In time, you will understand the cost of survival, gain an eye for good product, and even access your reserves of wealth from miles away. You can put a price on anything, except your own ambition." - V. Sir House of Barovia of Barovia This roguish archetype comes...   [click here for more]
Dungeon Masters Guild  $1.99

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War Chanter A College for Bards

War Chanter A College for Bards


War Chanter NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE! A Bard College War Chanters look to the tales and legends of heroes of the past for inspiration. They use those tales to spur their companions in battle. As a war chanter, you embrace those tales and stories as a tool to guide your own life and blade. You lead your companions into battle with rhythmic chants that draw out the virtues of courage,...   [click here for more]
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The Dark Supplicant - Rogue Archetype

The Dark Supplicant - Rogue Archetype


The Dark Supplicant The Night is a cruel mistress and she doesn't grant her blessings to anybody. Only the most devoted, those who have spent a life in the shadows and have become one with them, can hope to get noticed. The Dark Supplicant is a roguish archetype that begs the Darkest Night, a quasi-divine entity,...   [click here for more]
Dungeon Masters Guild  $1.49

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Alanvenic Tome of the Rogue

Alanvenic Tome of the Rogue


At this supplemental rulebook are presented ten new roguish archetypes you can choose instead of the roguish archetypes presented in the Player’s Handbook. The Ghost Face The Invisible Blade The Little Bravo The Mimetic The Mountebank The Shadow Dancer The Soul Stealer The Streetfighter The Tactical Trapsmith The Treasure Hunter ...   [click here for more]
Dungeon Masters Guild  $1.00

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College of the Maestro - Bard College Option

College of the Maestro - Bard College Option


"Music is a powerful thing. It can bolster a burning passion, inspire the meek to bravery, and sooth a cluttered mind. Wandering bards have mastered the art of creating music to shape and manipulate the minds and hearts of the world through song, words, and instrument. However, it is the Maestro who has learned to evoke music from the natural world around them and weave these notes with arcane...   [click here for more]
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On Locks and Lockpicking

On Locks and Lockpicking


This product is intended for both players and Dungeon Masters to lay out the rules and additional considerations for lockpicking, as well as to provide additional items such as mundane and magical locks, lockpicking tools, and spell options. The following sections are included: The Rules. This is a summary of the official rules (Rules as Written), unofficial rules (Rules as Intended),...   [click here for more]
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The Rouge: Rogue Class Variant and Subclasses

The Rouge: Rogue Class Variant and Subclasses


The mysterious "rouge" is a class mentioned over and over in online conversations, yet its features have never been described in a D&D product before! In fact, "rouge class abilities" and "what does a rouge do in dnd" are popular Google searches, yet no answers can be found... The author has sought to provide the first full rouge class, based on clues from social media (it seems to be very similar...   [click here for more]
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Thieves Guilds

Thieves Guilds


Optional rules for the establishment and operation of player run thieves guilds. Guild management occurs between play session and is affected by player downtime activities.  Add more depth and detail to your campaign setting or character by running a thieves guild! If you need rogue templates to for more detailed guild members, check out my Big Book of Rogues! and for a fully developed thieves guild,...   [click here for more]
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Rogue Subclass: Vagabond

Rogue Subclass: Vagabond


I made this subclass while sitting in a booth at a local Denny's. I'm currently homeless and doing everything I can to get off of the streets. Any donation for this product will be greatly appreciated and sure to go to a good cause. Thank you in advance for your continued support. Rogue Subclass: Vagabond You are a traveler. A wanderer. A nomad. Vagabonds travel from place to place, making...   [click here for more]
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Bard Achievements - Role-playing Rewards for Bards

Bard Achievements - Role-playing Rewards for Bards


Hail Thesbian! So you think you can Bard!? Well any true Diva knows that the only way to prove you have what it takes to stand out as a true artist is to win contests, travel the road and Perform! Lucky for you, these entertaining Achievements are the perfect way to show the uninitiated your commanding mastery over Song and Dance. Bard Achievements presents a tool...   [click here for more]
Dungeon Masters Guild  $0.50

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The Huntsman's Expanded Rogue Roguish Archetypes

The Huntsman's Expanded Rogue Roguish Archetypes


This document includes all of my homebrew Roguish Archetypes. At present this includes the Acrobat, Hacker, Knifeplayer, Street Mage, and Vigilante Archetypes. Acrobats are flexible combatants, literally and figuratively. Though they may have once performed in a circus or other similar environment, they are now expert at moving through any crowded area, be it a marketplace or battlefield, with seemingly...   [click here for more]
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Rogue: Silencer

Rogue: Silencer


With great power comes great responsibility. Those who betray that responsibility don't realize... they are already dead. Those who go too far in the use of magic will face consequences in this life or the next. You prefer the former. Perhaps a higher being chose you to keep magic balanced in the world, or maybe a mage killed someone you love. Either way, you’ve studied to gain the skills...   [click here for more]
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