7 FREE (tips appreciated) pages of content made to add more flavor and dwarf-ness to your game! Includes 3 weapons, 10 spells, 5 feats, and 5 magic items all brand new! Guaranteed to grow your beard 2 feet overnight! From veteran dungeon master, TJ Brooks.
Disclaimer: Claims of beard growth may be greatly exaggerated! ... [click here for more]
This is still playtest material, so it will be free until I balance it right.
This is a class option created to make the Way of Four Elements Monk more unique as a subclass and attempting to make it as strong as other "Spellcasting" subclasses (as Eldritch Knight and Arcane Trickster), as well as other Monk Traditions. It is also meant to convey the idea that the Monk is "evolving"... [click here for more]
These 3 backgrounds fit perfectly characters making their way in an urban environment of intrigues, plots and schemes. Their abilities revolve around Persuasion, Deception, Sleight of hand and Stealth.
They were published at D&D Beyond in the first place.
Happy reading! ... [click here for more]
32 Pregenerated Characters
Two character sheets of each combination of basic race and class.
A new way to create characters for one offs and convention games!
Choose a race, choose a class, pick one of two characters, write in a name and concept, and start playing!
What's a concept?
Instead of using skills these sheets use the idea of a character... [click here for more]
In my last upload, I had stated that I may make a supplement for materials that you can craft weapons from. This is that. It includes 45 different materials and what effects weapons and armors made from them have. ... [click here for more]
Invarian, a small sized race inspired by ant species. This race is fairly diverse, sporting three subtypes/variants; each one offering small adjustments to how you utilize the racial ability.
This race ability does provide play with additional action economy. Characters sacrificing Hit die durring long rests to grow a brood which they can arm and command.
This race is ready for play testing and feedback... [click here for more]
v2 is here!We realized we've been using an updated version of these rules that we didn't get to upload here on the DM's Guild, so we're fixing that right now!
Here on Secrets of Alancia we aren't exactly fond of the current incarnation of Wild Shape. We never liked abilities that gave you a creature character sheet, and in fact we still have nightmares with previous editions... [click here for more]
Is the Favored Soul balanced? Did you play it, or do you allow it? Those are answers that we can't give, each player and DM might have their own opinion. However many agree that it seems stronger than the other Sorcerer options. Here on Secrets of Alancia we believe that the only "balance" a DM should care is that all options are equal, that there is no "trap" or "default" option. With that in mind... [click here for more]
This contains 3 Martial Archetypes for Fighters; The Arboreal Vanguard, who can command the four elements, the Dragon Raider, a warrior that mimics the skills and power of a great wyrm, and the Plaguebearer, who can cripple enemies with magical infections and disease.
This file is version 1.0. If you have any feedback or balancing issues with any of the archrtypes featured here, please contact me... [click here for more]
Monks who follow the way of the Mindful Soul focus on expanding their mind to touch the minds of others.
Level 3 the Monk gains some spell like abilities
Level 6 some added psycic damage for flurry of blows
Level 11 the monk is able to extend his peace of mind to others.
Level 17 the fully realized monk's mind is opened to all the possibilities of the world.
... [click here for more]
This is intended to make tracking spells easier and faster for new players to Dungeons and Dragons 5th edition. I've made this for personal use for my own group, which are all new to TTRPG's, and especially to D&D.
There are separate spaces for cantrips, and all spell levels. Each spell has room for a name, simple description, and damage, as well easy to mark and see slots available and slots... [click here for more]
Ever wanted to throw lightning like Zeus? Or hurl hammers like Thor? Then this is the oath for you! Full of flavour and meticulously balanced, this oath makes a great addition to the game and offers something the other paladin oaths don't. It even includes a new martial weapon, and is 100% free! ... [click here for more]
This contains 4 Primal Paths for Barbarians; The Chaosbrandt, whose rage can unleash cataclysmic magic, the Deathless Wanderer, who draws more power from the Otherworldy when close to death, the Hordemaster, who can turn his allies in a furious pack of warriors, and the Titan's Might, who can far surpass the feats of mortal strength, but at great risk to themselves.
This file is version 1.0. If you... [click here for more]
contains list of races crib info from DMG= Dungeon Master's Guide. ELM= Elemental Evil Player Companion. PHG= Player's Handbook Guide. SCG= Sword Coast Adventurer's Guide. VGM= Volo's Guide to Monsters. XGtE=Xanathar's Guide to Everything. UA= Unearthed Arcana.27/09/17 updated new races added
it was back when i started playing D&D 5e i found a simplified... [click here for more]
5e Racial Handbook
In the world of the Forgotten Realms, there are a great number of races, of all shapes, sizes, and walks of life. Presented in the official Player's Handbook are but a few of the possibilities of race which a character might have. This supplement exists to help increase the number of options for player character creation, for stories and games involving... [click here for more]
In the never-ending quest to obtain true power, most mages seek to control this world's magic...the Spellsurge seeks to set it free.
*The Spellsurge archetype has gotten some updates! After a whole lot of seriously wonderful playtest feedback over the past couple months, I've added some balance adjustments to some of the Class Features, and tweaked some of the items on the Surge... [click here for more]
These are a few subclasses I've made for D&D 5e, and a few alternate options for existing subclasses. They all require playtesting and (undoubtedly) revision, but I think they all add something new and cool to the game.
Several new Barbarian Totem Animals
The Bardic College of Choir, for religious Bards.
The Druidic Circle of Hickory, a circle... [click here for more]
A Martial Archetype for those interested in unarmed fighting without the bells and whistles of the Ki system or the vague cultural trappings intrinsic to the Monk class. Developed for a few players of mine with a gentle bend in the Bruce Lee direction. Damage doesn't start off high and the class necessitates a sort of in-chaacter mania to justify the subclass path, but it's great fun. ... [click here for more]
Note: This product was for the playtest version of the artificer. An updated version can be found here.
5 Minute Workday Presents: Artificer Specialists
Four new subclasses for the Artificier Class
This product expands on the Unearthed Arcana playtest versions of the artificer class, released on the Dungeon Master's Guild. It offers several new subclass... [click here for more]
The people and places that make up the Halfling-centric area of Lurien. A loving look at the post flood history of the Halflings of this area. This supplement provides the following:Maps of the Halfling area of Lurien and its surrounding towns and features, including the Mortik SwampA detailed description of the NPCs that live, work, and love thereTables that provide... [click here for more]
Feeling like your classes have too few options for heroic or otherwise good deeds? This Player's Companion provides one additional class Specialisation for every single class in the PHB. All of these specialisations are made to provide another "Good" option for players and DMs alike. However, all specialisations are meant to be used as villians and foes aswell. For example, the "Oath of Justice" paladin... [click here for more]
If you’re reading this then you probably have a desire or interest in playing as a non-standard race with an undead or even evil twist about them.
Some may want to be the villains of their campaign (or a member of the villains) and some want to be a tragic character.
Some just like the idea of being part ghost or a vampire, maybe you want to play as a hag but don’t want to play evil or brake... [click here for more]
Chronicles of Lost Tomes presents the first in our Round-Up series for the Dual Origin catalogue. We wanted to present our takes on popular race options but couldn't really fit these options into a themed month. This week's supplement includes the reprinted Elf primary race with the new Sea Elf subrace, along with the brand-new Aearee primary race and Aarakocra subrace to grant you new options to take... [click here for more]
I really dislike the idea of Angellic Guides for aasimar that was introduced in Volo's Guide to Monsters. In my opinion, aasimar should be good guys because they are (not because some angel keeps guiding them), and they should fall because they stop believing in the good fight (and not because some angel decided that they are no longer worthy).
What I do like are the mechanics behind aasimar. I also... [click here for more]
Chronicles of Lost Tomes proudly presents the newest addition to the Dual Origin system: the Aasimar! This supplement includes the Aasimar primary race and the Planetar subrace. For more options, check out our Player's Tome Preview, as well as our other supplemental releases! ... [click here for more]
Chronicles of Lost Tomes proudly presents an expansion to a beloved entry in the Dual Origin system: the Aasimar! This supplement includes the Aasimar primary race reprinted, along with two new subraces - the Solar and the Fallen. For more options, check out our Player's Tome Preview, as well as our other supplemental releases! ... [click here for more]
Not all Tieflings come from the Hells...some come from a place much, much worse.
In this 5th Edition supplement, a NEW RACE OF TIEFLING is released for your home campaigns. This domcument has a new teilfing race, as well as 8 new subraces based around the dreaded demon lords of the Abyss!
Perhaps you are a decendent of Juiblex, with semi-translucent skin and horns that grow down like dripping... [click here for more]
The fire is coming. Will you prevent it in time?
It’s an old forest with majestic trees so thick that the canopy darkens the forest floor, but a looming danger is coming: the Ember Elk! What will happen to the forest when this flaming deer appears? And what about the goblin woman living in the cottage in the woods — can you save her?
This side adventure is designed for four to six characters with... [click here for more]
These are some additional class archetypes for your game. Still learning Adobe editing so feel free to pay what you want, I plan on adding additional archetypes as time goes on. Inside are additional archetypes for Bard, Fighter, Rogue, and Sorcerer.
College of the Gambler. Instead of using instruments a bard of the College of the Gambler uses a deck of cards consisting of their spells... [click here for more]
"Some adventurers choose to arm themselves for battle using their brute strength or quickness. However, other individuals choose to derive their power from magical sources, be they arcane or divine. The options contained herein expand the repertoire of every casting class in 5th Edition Dungeons and Dragons, with a particular focus on spells with direct application in combat scenarios. These enchantments... [click here for more]
Everything you wanted to know about creating a Zakharan character in 5e but were afraid to ask! In this short Player's Guide, we walk through making a Fifth Edition character based on the classic Al-Qadim setting - a setting based in equal parts on classic tales from The Arabian Nights and 1950s Hollywood glamor. Following the format of the 5e Player's Handbook, this guide walks... [click here for more]
Dungeons and Dragons is a wonderful game full of adventure, made for anyone to play, and capable of taking you past your own imagination! As a long time player and as a DM, I wanted to share with others even more ways to play D&D in my Adventurers' Appendices. I am starting with new character options, and I hope to continue adding upon it. Adventurers' Appendices 1.1 comes with... [click here for more]
An unofficial D&D supplement featuring new subclasses with class!
Harness your inventive mind to take to the skies as an Aeronaut Artificer.
Unleash your rage and rise up against the bourgeoisie as a Path of the Luddite Barbarian.
Forego armor and arms and get in a no-holds-barred, bare-knuckle brawl as the Pugilist Fighter.
Become an exemplar of elegance and sophistication as a Way of Gentility... [click here for more]
A race of elves who did not side with with Corellon or Lolth and ended up being cut off from the gods. They practice body modification because pain is the only thing they really feel.
Hope people at least take a look. This is my first upload to DM's Guild, but I have something much bigger in the works. ... [click here for more]
Chronicles of Lost Tomes proudly presents the newest addition to the Dual Origin catalog - the Air Genasi! Descended from djinni and the Elemental Plane of Air, the air genasi breeze through life at a competitive pace, drawing their energy from the constant movement of elemental chaos.
This supplement contains the new Air Genasi subrace compatible with the Dual Origin system, along with a new feat... [click here for more]
Several years ago, I set out to create a campaign setting based on my favorite MUD. That project twisted and turned and now doesn't even resemble it! These subclasses, similarly, aren't quite the renditions I expected them to be. However, I think they are novel and delightful, and I hope that perhaps you will too.
The Calligraphist, an Artificer... [click here for more]
Al-Qadim: Classes and Backgrounds (5e) Forgotten Realms: Abeir-Toril\Faerun\Zakhara
Al-Qadim campaign setting is themed after the Arabian Nights stories. Zakhara, also known as the Land of Fate, was a giant peninsula of the same super-continent that hosted Faerûn and Kara-Tur on the planet Abeir-Toril. (Forgotten Realms Campaign Setting 3rd edition, 2001)
The majority of what follows... [click here for more]
Ever wanted to slink about, ambush guards and when cornered you unleash an alchemical explosion? Well now you can as The Alchemist Rogue! New 'spell slot system' Vials! Modified Potions/Recreating different spells! Surprise the BBEG when they try to counterspell your attack only for it to fail! ... [click here for more]
This character sheet draws on the floral and geometric patterns of Alhambra’s arabesque, perfect for nobles, artists, sweet-talkers, and romantics. It uses a unique layout intended to improve the pencil-and-paper D&D experience and encourage notetaking. It includes:
character portrait space on the front page
centred ability scores with relevant skills adjacent
actions, bonus actions, and reaction... [click here for more]
This is a rework of the standard Monk class to add variety and choices, both during regular play and when leveling up. Most class features are recast as "techniques", akin to Warlock invocations. Stunning strike is a bit weaker; that leaves room for adding a bit of power and flexibility in other regards.
This is compatible with existing Monk subclasses ("Ways"), both canon and homebrew.
Also included:... [click here for more]
1.1 Update: I realized that the average damage values presented for several of the attacks on these stat blocks were incorrect, so I have updated them. I also, after checking for clarification that the Dueling Fighting Style affects thrown melee weapons, have updated the damage values of several of the attacks.
Full description on my blog. Since I made this free, please check it out :)... [click here for more]