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Incarnate: Last of the Lacers - Fantasy Grounds module

Incarnate: Last of the Lacers - Fantasy Grounds module


All proceeds go to charity! Read further for more details! Welcome to the world of Incarnate, a land of elemental warriors, strange and fantastic beasts, and spirits from other dimensions. The heart of the world is the Incarnate themself, the only person who can lace all four of the classical elements: fire, air, water, and earth. A full version of the Incarnate setting, including...   [click here for more]
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Incarnate: The Last of the Lacers

Incarnate: The Last of the Lacers


Now with a custom character sheet specifically for this book, created by Guilherme Pantoja! ANNIVERSARY UPDATE! So, this book was released a little over 2 years ago. In the interim, I have gathered as much criticism and playtests as I could manage, and poured over everything that had been submitted. I then took a focused approach to this book to incorporate as much of the feedback as possible,...   [click here for more]
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City and Wild

City and Wild


What is City and Wild? This supplement was created to give more options for roleplaying regarding what characters can do in the city and expanding what happens when they're exploring the wilderness and other dangerous places. This supplement also includes new rules for collecting materials (and crafting things with them), and some modular rules for guilds and structures. ---------------------------------------------------------...   [click here for more]
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Nerzugal's Dungeon Master Toolkit

Nerzugal's Dungeon Master Toolkit


Physical Copies Now Available in Softcover and Hardcover (Click Here!) This Toolkit contains a collection of generic set pieces I have created in my time as a dungeon master. It includes an assortment of dungeon maps, puzzles, fully detailed dungeons, random encounters, entire one-shot adventures, and tables to create hundreds of fun magic items. Most of these are able to be...   [click here for more]
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How To Train Your Companion (5e)

How To Train Your Companion (5e)


How to Train Your Companion How To Train Your Companion is a guide for training your Dragons, Elementals, Familiars, Beasts, Monstrosities and Plants. If you are an adventurer who finds themself a dragons egg, or lone bear cub and are looking to raise it as your companion then look inside this tome for a guide and added abilites to help you train these creatures. Inside this text includes *...   [click here for more]
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The Art of Warfare

The Art of Warfare


Prepare to war! This essential supplement is dedicated to the tacticians and heroes of Dungeons & Dragons! It contains exciting new options for mass combat, and will help you make your battles the very best they can be: fast, exciting and tactically meaningful. Make battles as big or as little as you want, with different scales of conflict! Whether you are planing a future mass...   [click here for more]
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5e Old School and Oriental Adventures

5e Old School and Oriental Adventures


Do you long for the 70s and 80s style of Dungeons and Dragons. Does nostalgia cover your bookshelf with the books of old. Do you want to experience that feeling again, but with the streamlined and simpler rules of 5e! Then this is your book. Made for nostalgia only, it attempts to bring the crazy imbalance and yet perpetually outrageous fun of old school play into the 5e realm of classes and archetypes....   [click here for more]
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A Clash of Swords

A Clash of Swords


When the armies march, all the earth trembles. D&D has a long history on troops and massive combat and warfare adventures, but 5th edition is the first one to achieve that armies keep being relevant even when heroes achieve high levels. The beauty of this edition is that numbers matter: high quantities of low level mooks can stand a chance to overpower a group of adventurers, and smart PCs will...   [click here for more]
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Advanced Crafting and Enchanting Guide

Advanced Crafting and Enchanting Guide


This document contains a detailed guide to crafting that was developed for my homebrew campaign. Within you will find: - A list of exotic materials and their innate effects when used to create gear - Detailed instructions for how to go about creating mundane weapons and armor - Detailed instructions for enchanting gear with various effects This guide has been developed over the course of...   [click here for more]
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Adventuring Region: The Stryhor Woods

Adventuring Region: The Stryhor Woods


While most forests harbor some kind of danger, the Stryhor Woods are an especially dangerous region filled with old trees, thick brushes and steep cliffs. Most of the woodland is covered by the foliage and just one old road leads through the forest. The Stryhor Woods are a D&D 5e region featuring the hamlet of Lestead, seven interconnected adventuring locations like the Griffon...   [click here for more]
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Fulvano's Guide to the Wilds

Fulvano's Guide to the Wilds


Beyond the walls and roads of civilization, the old places of the world still reign. Vast, untamed wilderness stretches in all directions, promising untold adventure and danger for those willing to traverse it. Fulvano's Guide to the Wilds contains expanded rules and content for wilderness survival and exploration. It builds on the foundations found in the Player's Handbook and...   [click here for more]
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Jungles of Chult Factbook

Jungles of Chult Factbook


The Tomb of Annihilation takes place in the uncharted peninsula of Chult. Little is known of this land but after scouring the ancient texts of 2e,3e and 4e some details of the dangers ahead have been uncovered. This book is intended for DM's wanting to run adventures within Chult. It is the result of quite a bit of research on official WotC supplements so should align pretty closely with...   [click here for more]
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Thaqualm's Book of Humanoids

Thaqualm's Book of Humanoids


Thaqualms Book of Humanoids is a new supplement for your D&D game, providing advice on how to establish traditionally “monstrous” humanoids as cultures and possible allies in your campaign. This guide also takes a fresh look at the “standard” humanoids of the Player’s Handbook, examining and expanding upon their core narratives. Thqualm’s...   [click here for more]
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The Abyssal Factbook

The Abyssal Factbook


The Bloodwar rages and demonic hordes bleed into Faerun. Netherese wizards draw forth fiends to do their bidding while demon lords await their chance to consume the cities of mortals. Are your players willing to fight them on their own turf? If so, this supplement will give you the information you need to run adventures within the Abyss. Included within are: History of the Abyss including its...   [click here for more]
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Tutorial Adventure - The Dike is Breaking

Tutorial Adventure - The Dike is Breaking


It’s simple. Before you’re willing to drop hard cash for the Starter Set or Player’s Handbook, you need to know if you and your friends will enjoy playing D&D. That’s what The Dike is Breaking is made for. It’s a 2-hour romp of an adventure that walks players through Mad Mel's private town and tomb, teaching them just enough...   [click here for more]
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High Forest Factbook

High Forest Factbook


A massive forest stands in the middle of Faerun. Easily accessible from the Swordcoast and yet.. where is the official sourcebooks for what lays within? This book is intended for DM's wanting to run adventures within High Forest. It is the result of quite a bit of research on official WotC supplements so should align pretty closely with other products released for the 5th edition setting....   [click here for more]
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Planar Passages

Planar Passages


Have you ever felt that the way the D&D cosmology is presented, with all the different layers of each Outer Plane and having several different – but not really all that different – upper and lower planes, seems kind of hard to manage or even to get a good grasp on? Perhaps, you’re looking for a way to let lower level characters go on plane-hopping adventures? Do...   [click here for more]
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Fractured Empires: Equipment Booklet

Fractured Empires: Equipment Booklet


If you've ever wanted to take your Dungeons & Dragons 5e campaign into the era of the Great War, then the Fractured Empires series lets you do just that. The Equipment Booklet looks into the weapons, armor, adventuring gear, and vehicles of the period, offering detailed lists and descriptions for all of these. It also introduces four new golems to supplement the four existing ones in the Monster...   [click here for more]
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Inspired Inspiration

Inspired Inspiration


A story told by a single person is a line of light, collimated and monochrome. It does not deviate from it’s prescribed path. A story told by a group changes. Each person bends the story, refracting it’s light in new directions and revealing hidden hues. These rules provide a framework to reward players for bending the story. They are built on Inspiration but, they go much farther....   [click here for more]
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Expedition to Chult - Dungeon Master's Guide (College of Lore)

Expedition to Chult - Dungeon Master's Guide (College of Lore)


In Expedition to Chult, the adventurers have been called upon by the city of Baldur’s Gate to rebuild Fort Beluarian, a small outpost originally settled by members of the Flaming Fist over a century ago. The DM's Guide contains a list of the rules and subsystems that will be used in the Expedition to Chult adventure path, as well as a detailed description of the history, people, and landmarks...   [click here for more]
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Random Events for Countryside Travel

Random Events for Countryside Travel


Random Events for Countryside Travel continues the bestselling Random Events series. This bookmarked PDF holds 160 Random Events for players in any Dungeons & Dragons Fifth Edition campaign. As characters explore the countryside beyond cities and towns, random events bring life to the world. These events are largely non-combat and give players a chance to make...   [click here for more]
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Expanded Sailing

Expanded Sailing


Expanded Sailing Ship Options & Upgrades Developing on the list of ships in the Dungeon Master's Handbook and drawing inspirition from other editions, this supplement provides simple rules for the inclusion of well-known sailing ship styles from the age of sail in your campaign. Want to give your pirate players a brig with a realistic crew and armament size? Sorted. Want your party to face off...   [click here for more]
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Dungeon Master Excel Toolkit

Dungeon Master Excel Toolkit


INN AND TAVERN GENERATOR 1.0 HAS BEEN RELEASED! As with any 1.0 version I don't know of any bugs, but that doesn't mean there aren't any. Please contact me if you discover any! Also... I made a minor update to the NPC generator mostly focused on user experience and bug fixes. Note: It looks like DMs guild is having difficulty properly assigning names to files. The listed...   [click here for more]
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Monstrous Guide to Monster Roles

Monstrous Guide to Monster Roles


Let's be honest, Fourth Edition's legacy is lukewarm at best. There are many things this edition did wrong, but on the other hand it did many things right. One of the things it got right was that it clearly defined the roles or niches that players and monsters filled. This guide is a way to apply various templates to existing creatures so you can easily create custom variants to fill specific...   [click here for more]
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100 Non-Combat Random Encounters (Urban)

100 Non-Combat Random Encounters (Urban)


Are your travel sequences lackluster? Do your players have a tendency to ask about every little detail? Perhaps you didn't plan for the direction that the plot was going to go and need to give your players something to do while you hastily create the next encounter. Enter a rollable table packed full of urban encounters, none of which require getting out the battle map and minis (unless you decide...   [click here for more]
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An Exercise in Worldbuilding

An Exercise in Worldbuilding


I love worldbuilding. I love it so much that my brother and I made a creative exercise to stretch the imagination and help others come up with things to add to their worlds. This text contains a step-by-step explanation of how to do the exercise, as well as a few examples to help illustrate the concept. The exercise can be applied to an existing D&D verse or your own world, but really it's meant...   [click here for more]
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Creatures of Tiamat

Creatures of Tiamat


A collection of 21 creatures, inspired by the 3.5 D&D book 'Monster Manual IV', for use in your campaign and adventures Creature list available above (picture) These creatures were created with the Tyranny of Dragons storyline and its adventure books, 'Hoard of the Dragon Queen' and 'Rise of Tiamat' in mind, or as common creature encounters in the aftermath of Tiamat's (potential) victory....   [click here for more]
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Hexgrids and Overland Travel

Hexgrids and Overland Travel


Hexgrids and Overworld Travel When your campaign has lots of overworld travel, the base rules in the player's handbook can be very lacking. It is best to consider using a hexgrid when dealing with campaigns that have large overworld travel sequences that need to be spiced up with exciting and effective mechanics. Your players can learn to interact with these mechanics, making overworld travel more...   [click here for more]
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Inanimis' A Hundred Curses

Inanimis' A Hundred Curses


A Hundred Curses to mess with your players! From curses that will change your character's gender, to curses that will make you miss on a Natural 20 and hit on a Natural 1, to curses that will kill you in a week's time. That's life. I also added 25 item ideas in case you wanted an item to inflict the curse to a player. That's a bonus. This is part 3 of my A Hundred...   [click here for more]
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Round About The Cauldron Go

Round About The Cauldron Go


For DMs and players who require a ruleset for alchemy and potionmaking, Round About the Cauldron Go provides ample materials for harvesting ingredients and creating all the potions listed in the Dungeon Master’s Guide. Additional information is included for examples to develop original alchemical creations. ...   [click here for more]
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Targeted Point Build & Back-story

Targeted Point Build & Back-story


This Character Creation method generates a characters stats based on a player's choice of class and background with a random element thrown in. It also gives players a number of background events linked to an increase in a stat that they can flesh out into a history. Basic outline: All stats start at 8. Class gives 3 pts for a recommended highest stat, 2 pts...   [click here for more]
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The Way of the Sword: Gritty, realistic Medieval combat for Dungeons & Dragons

The Way of the Sword: Gritty, realistic Medieval combat for Dungeons & Dragons


I knock his thrust aside with an upwards arc of my blade, then step forward, using the momentum of my parry to snap the blade around and slice his ear. Withdrawing the sword and moving a hand to the blade, I twist back in the other direction, pressing the pomel into his neck. The blow rings hollow off his armor, so I plant my foot behind his and keep pressure on, driving him off balance and knocking...   [click here for more]
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Trollskull Tavern Management (ENG/ITA)

Trollskull Tavern Management (ENG/ITA)


Before running chapter 2 in Waterdeep Dragon Heist my interest was about the Trollskull tavern management and so i created this supplement that provides: Tavern renown system; 10 upgrades; Renown based events; Renown milestone events; Carousing table events. Evening Events (new) Business Rival:Emmek Frewn in details Rats Infestation Consequences Inn Patrons...   [click here for more]
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5e Crafting & Salvaging guide

5e Crafting & Salvaging guide


Tired of the lackluster crafting for 5e D&D? So were we! This guide overhauls the rarity system, and provides an easy to use customizable system for not only making your own items, but getting the materials to do so as well! Tested by veterans and beginners alike, it's just a few pages of understanding before you, too can have your custom Weapons and armor. ...   [click here for more]
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Christopher Grey's Crafting

Christopher Grey's Crafting


The existing rules for crafting are easily a side-note for characters to create things during downtime. Though many players are accustomed to robust crafting systems from computer RPGs and MMOs and having a wider rule-set can bring more texture to a campaign. In addition, the 5E mechanics have a limited economy, especially with regards to magic, and so campaigns in a high magic setting don’t...   [click here for more]
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Contacts and Connections

Contacts and Connections


Contacts and connections provides both DMs and Players with a new variant rule to make useful NPCs that will give players special perks by the name of "favors," which will be available for them to use in different ways, letting them out of sticky situation or helping them with specific adventures. Contacts and connections comes with 13 different types of contacts, each with several examples as well...   [click here for more]
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Dragon's Den: Multiclassing

Dragon's Den: Multiclassing


Dragon's Den is a series dedicated to discussing elements on both sides of the table regarding DMs and Players alike. This article is dedicated to discussing multiclassing, and if you wish to see more articles likes this, please contribute to the further development of this series. ...   [click here for more]
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Fell's Fabulous Magical Transformations

Fell's Fabulous Magical Transformations


Fell's Fabulous Magical Transformations is a handbook of suplimental rules that impliment a transformation mechanic that can be applied to a player character or NPC. These transformations can be fantastic boons or horendous trials. Either way, they are bound to make things interesting. This Product Includes... 249 transformations 6 larger set transformations 2 character races...   [click here for more]
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Object crafting Guide (5e)

Object crafting Guide (5e)


This crafting guide is for the purpose of DM's and players that seek to create their own: tinkered objects Spell scrolls Magic Items Magic Armors Along with condesing down the rules into a handy PDF, this title comes with known materials in the D&D realms, along with stats for these materials as well. So, if you are interested in crafting your own Adamantine Plate armor well go ahead...   [click here for more]
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Sphere of Influence: Sword Coast

Sphere of Influence: Sword Coast


Conquer the world, one quest at a time. This supplement provides a broad overview of the lands of the Sword Coast from the perspective of conquering the world by way of overthrowing hostile regimes, securing rare and valuable resources to bring neutral kingdoms into negotiations, and otherwise using dungeon crawling and overland exploration to the ends of world domination. ...   [click here for more]
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Spooky Monster Advancements

Spooky Monster Advancements


Make more creatures from less. A guide to increasing and decreasing the CR of some spooky creatures of the Monster Manual. ...   [click here for more]
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Terra's Combat Overhaul (5e)

Terra's Combat Overhaul (5e)


In this set of revised and variant rules, there are improved rules on the effects of alternative attack actions, such as disarm, shove, and grapple. There are 2 new conditions- Bloodied and Staggered, as well as an adjustment to the Prone condition. Feats that are directly affected by these rules have alternative options available as well as there is a new feat: Disarming Master! Also...   [click here for more]
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The Hag's Apprentice  A Halloween Encounter

The Hag's Apprentice A Halloween Encounter


Do you dare venture into the Wyrd Wood There are many mysterious rumors about the dangers of the Wyrd Wood. From the Moaning Bat to One Eyed Hagatha to The Hunchback on the Hill. Perfect to set the mood for a Halloween Encounter. Includes an adventure plot for an encounter with the Hag's Apprentice. You will also find opportunities to explore the social interaction of the...   [click here for more]
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The Monster's Arsenal

The Monster's Arsenal


Although monsters in the current game edition work beautifully, there are times when the DM needs to change things up and surprise players. Sometimes monsters need new variety. That's where this book comes in... The Monster's Arsenal offers new options for monsters. Herein you'll find powers to level the playing field. This book gives critters a chance to put the hurt on arrogant...   [click here for more]
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Wanted Scores

Wanted Scores


A New Game Mechanic: Wanted Scores Actions should have consequences, especially for the protagonists of a dynamic story. Wanted Scores are a way to track unpopular decisions, acts of infamy, rebellion against the law, things that you swear aren't what they look like, and that incident that is certainly just a big misunderstanding. This supplement contains guidelines for using Wanted Scores in any...   [click here for more]
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Eyes and Experience

Eyes and Experience


Eyes and Experience An Alternative Leveling System for 5th Edition Dungeons & Dragons Eyes and Experience presents a new way to customize your character: Deciding how your character earns experience! One character may earn experience by killing monsters, while another earns experience by gaining treasure, and another earns experience by upholding their faith. All...   [click here for more]
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Mermaid Island

Mermaid Island


Mermaid Island presents A location A monster A little bit of lore Traducciones ...   [click here for more]
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The Cliff and The Keep

The Cliff and The Keep


A location, some lore and a little bit of magic A map Two magic items A spell A story to be told Traducciones ...   [click here for more]
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The Green Screen

The Green Screen


A graphical GM screen of optimised rules for quick reference and page references for further detail. Available in portrait (3 pages) and landscape (4 pages), ready to insert/stick into your favourite screen. Includes 6 new tables: Weather - Roll 2d6 to determine weather god's temperament, roll again on a double to change the weather Random...   [click here for more]
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The Ancient Cemetery

The Ancient Cemetery


• A rich, atmospheric setting, with original hand-drawn illustrations • Separate encounter tables for daytime and night-time events in the cemetery – a historical park of memories and recreation becomes a threatening abode of danger by night. • A new creature – Wraithlord – an undead tyrant that seeks revenge on the living, able to control the minds of the weak....   [click here for more]
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