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Incarnate: Last of the Lacers - Fantasy Grounds module

Incarnate: Last of the Lacers - Fantasy Grounds module


All proceeds go to charity! Read further for more details! Welcome to the world of Incarnate, a land of elemental warriors, strange and fantastic beasts, and spirits from other dimensions. The heart of the world is the Incarnate themself, the only person who can lace all four of the classical elements: fire, air, water, and earth. A full version of the Incarnate setting, including...   [click here for more]
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Incarnate: The Last of the Lacers

Incarnate: The Last of the Lacers


Now with a custom character sheet specifically for this book, created by Guilherme Pantoja! ANNIVERSARY UPDATE! So, this book was released a little over 2 years ago. In the interim, I have gathered as much criticism and playtests as I could manage, and poured over everything that had been submitted. I then took a focused approach to this book to incorporate as much of the feedback as possible,...   [click here for more]
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Nerzugal's Dungeon Master Toolkit 2

Nerzugal's Dungeon Master Toolkit 2


Physical Copies Now Available in Hardcover and Softcover (Click Here!) After launching my first Toolkit about two years ago I have been blown away by the feedback I have received from the community. My first Toolkit has now reached 40,000 downloads and is still consistently a best-seller. I was completely blown away by its success and had no choice but to...   [click here for more]
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Alder's Anthology of the Abstruse

Alder's Anthology of the Abstruse


A massive compendium of all of my homebrew content, I give you Alder's Anthology of the Abstruse! An ongoing living document, Alder's Anthology is a massive compilation of all of my homebrew 5e creations! This material contains: 18 New Races 2 Race Revisios (Genasi and Tabaxi) Merchant and Witch Classes 27 New Subclasses Hundreds of new items, mechanics,...   [click here for more]
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City and Wild

City and Wild


This is an updated, reworked and expanded version of my old Wilderness Survival Guide. This 50-pages document includes everything from the old WSG supplement PLUS new content from others brews I've been creating until today! What's included? This supplement is divided in three parts: Part 1: Character Options. Races: Alternate humans (environmental based...   [click here for more]
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Simplified 5e Spellbook Bundle

Simplified 5e Spellbook Bundle


When D&D 5e came out I was pretty pleased with it, except for the spell section. I liked how in 3.5 there was a simplified spell list for each class that you could look at for a quick reference. This was helpful for making characters as a player and helpful for a DM when you don't have time to flip through a massive index of spells just to get a general idea of what your player is doing. So...   [click here for more]
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Nerzugal's Dungeon Master Toolkit

Nerzugal's Dungeon Master Toolkit


Physical Copies Now Available in Softcover and Hardcover (Click Here!) This Toolkit contains a collection of generic set pieces I have created in my time as a dungeon master. It includes an assortment of dungeon maps, puzzles, fully detailed dungeons, random encounters, entire one-shot adventures, and tables to create hundreds of fun magic items. Most of these are able to be...   [click here for more]
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The Korranberg Chronicle: Threat Dispatch

The Korranberg Chronicle: Threat Dispatch


Welcome to The Korranberg Chronicle! The Korranberg Chronicle will be a series of supplements for use in 5th edition Dungeons & Dragons Eberron campaigns. Threat Dispatch, the first of the Korranberg Chronicle supplements, is an 86-page bestiary chock-full of Eberron villains, monsters, and creatures for use by DMs and Players alike in a wide variety of Eberron campaigns!...   [click here for more]
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Lords of the Nexus

Lords of the Nexus


Lords of the Nexus Lords of the Nexus is a campaign framework designed for 5th edition Dungeons & Dragons. It is not a fully fledged adventure/campaign but contains the building blocks for both. You Can Use Lords of the Nexus For... ... Crawling through hexes Lords of the Nexus provides a system for running Hexcrawl-type campaigns with 5th edition Dungeons & Dragons. The system relies...   [click here for more]
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Mordenkainen's Codex of Allies (30+ Subclasses)

Mordenkainen's Codex of Allies (30+ Subclasses)


Across the planes of existence and the world of Toril, new allies gather to challenge the multiverse's toughest opponents. To celebrate the release of Mordenkainen's Tome of Foes, which has unleashed hordes of dastardly enemies upon the tables of the world, Mordenkainen has enlisted the Clan Crafter Hralding to create this Codex of Allies, a collection of heroes and villains to call upon when the...   [click here for more]
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How To Train Your Companion (5e)

How To Train Your Companion (5e)


How to Train Your Companion How To Train Your Companion is a guide for training your Dragons, Elementals, Familiars, Beasts, Monstrosities and Plants. If you are an adventurer who finds themself a dragons egg, or lone bear cub and are looking to raise it as your companion then look inside this tome for a guide and added abilites to help you train these creatures. Inside this text includes *...   [click here for more]
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So You Want To Become A Warlock?

So You Want To Become A Warlock?


So You Want to Become a Warlock? Join famed Warlock Zyon Banholme for his inspirational seminar on the path to becoming beholden to a higher power in exchange for power. A 5th level all Warlock quest, no multiclassing, no Wizards, no Rogues, Rangers or Barbarians, just a nice selection of charismatic people who make questionable life choices! Someone or something is hunting Warlocks, find them...   [click here for more]
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So You Want To Become A Warlock?

So You Want To Become A Warlock?


So You Want to Become a Warlock? Join famed Warlock Zyon Banholme for his inspirational seminar on the path to becoming beholden to a higher power in exchange for power. A 5th level all Warlock quest, no multiclassing, no Wizards, no Rogues, Rangers or Barbarians, just a nice selection of charismatic people who make questionable life choices! Someone or something is hunting Warlocks, find them...   [click here for more]
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Squad Based Combat

Squad Based Combat


This document contains useful rules for runing meduim to large scale combat. It allows for better combat management, it noticeably speed up combat as well. It includes suggested rules for mercanary hiring/recruitment as well. --- I have yet to be able to determine an accurate CR for an encounter using a squad. If you wish to calculate this, consider the members of the squad to be sepperate creatures,...   [click here for more]
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The Littlest Heroes

The Littlest Heroes


Play is often talked about as if it were a relief from serious learning. But for children play is serious learning. Play is really the work of childhood.” ― Fred Rogers (Mr. Rogers) The Littlest Heroes Simplified 5th Edition Ruleset for Pre-School Players A guide for character creation and running games for the...   [click here for more]
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Bard Colleges (Bard Subclasses)

Bard Colleges (Bard Subclasses)


This document offers two new Bard subclasses for 5th Edition Dungeons & Dragons: the College of Dance and the College of the Circus. Bards are artists that weave magic in their performances. In most cases, the Bard is presented as a musician that enthralls their listeners with melodies, notes, rhythms, and lyrics. However, performances need not be musical. The first College presented in this...   [click here for more]
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Druid Circle (Druid Subclasses)

Druid Circle (Druid Subclasses)


This document offers two new Druid subclasses for 5th Edition Dungeons & Dragons: the Circle of Bark and Leaves and the Circle of Holism. Druids strive to become one with Nature, to protect it, to nurture it. This effort covers multiple aspects of Nature: the elements that compose it, the spirits that give it life, the beasts that live within it or the plants that grow off it. However, not...   [click here for more]
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Monastic Traditions (Monk Subclasses)

Monastic Traditions (Monk Subclasses)


This document offers three new Monk subclasses for 5th Edition Dungeons & Dragons: the Way of the Animals, the Way of the Fengshui, and the Way of the Ink Artistry. Monks are masters of control. They train and practice endlessly to remain in perfect control of their own bodies and mind. This is apparent from both the flavor of Monks as described in the Player Handbook and the features they...   [click here for more]
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The Art of Warfare

The Art of Warfare


Prepare to war! This essential supplement is dedicated to the tacticians and heroes of Dungeons & Dragons! It contains exciting new options for mass combat, and will help you make your battles the very best they can be: fast, exciting and tactically meaningful. Make battles as big or as little as you want, with different scales of conflict! Whether you are planing a future mass...   [click here for more]
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5e Old School and Oriental Adventures

5e Old School and Oriental Adventures


Do you long for the 70s and 80s style of Dungeons and Dragons. Does nostalgia cover your bookshelf with the books of old. Do you want to experience that feeling again, but with the streamlined and simpler rules of 5e! Then this is your book. Made for nostalgia only, it attempts to bring the crazy imbalance and yet perpetually outrageous fun of old school play into the 5e realm of classes and archetypes....   [click here for more]
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A Clash of Swords

A Clash of Swords


When the armies march, all the earth trembles. D&D has a long history on troops and massive combat and warfare adventures, but 5th edition is the first one to achieve that armies keep being relevant even when heroes achieve high levels. The beauty of this edition is that numbers matter: high quantities of low level mooks can stand a chance to overpower a group of adventurers, and smart PCs will...   [click here for more]
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Advanced Crafting and Enchanting Guide

Advanced Crafting and Enchanting Guide


This document contains a detailed guide to crafting that was developed for my homebrew campaign. Within you will find: - A list of exotic materials and their innate effects when used to create gear - Detailed instructions for how to go about creating mundane weapons and armor - Detailed instructions for enchanting gear with various effects This guide has been developed over the course of...   [click here for more]
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Adventuring Region: The Stryhor Woods

Adventuring Region: The Stryhor Woods


While most forests harbor some kind of danger, the Stryhor Woods are an especially dangerous region filled with old trees, thick brushes and steep cliffs. Most of the woodland is covered by the foliage and just one old road leads through the forest. The Stryhor Woods are a D&D 5e region featuring the hamlet of Lestead, seven interconnected adventuring locations like the Griffon...   [click here for more]
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Amnesia: Forgotten & Forsworn

Amnesia: Forgotten & Forsworn


This module is designed as a single session playthrough for 5 play- ers of second level- more importantly, five “new” characters, ones of whom your players have no knowledge; however, with a bit of work it could easily be modified to work with other player counts/levels. The “theme” of this one-shot is simply stated: your players will have amnesia. The level to which this...   [click here for more]
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Armor, Sleep, and Healing

Armor, Sleep, and Healing


Ever wondered how the heck the PCs managed to heal themselves up in armor without using magic? What does "rolling hit dice" really mean? How do PCs sleep in armor? Included are several rule variations to address the issues. ...   [click here for more]
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Cataclysmic Dragons and their Spawn

Cataclysmic Dragons and their Spawn


Stat blocks for elemental/cataclysmic dragons for use with Dungeons and Dragons 5e. This has statistics for Wyrmlings through Adults of the most fearsome, nature powered dragons and the elementals they create. ...   [click here for more]
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Durnan's Guide to Miscreants

Durnan's Guide to Miscreants


This source offers a new subclass for each class from the Player's Handbook. These subclasses were designed to fill a niche of "urban" that was not already filled by fifth edition of D&D. When one thinks of a great adventure, they think of rangers shooting arrows at goblins harassing coastal village, barbarians warding off monstrosities from the poor nest of gryphons, or a wizard traveling...   [click here for more]
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Everlasting Order

Everlasting Order


Whispers from the shadows start to grow louder about undead who are starting to band together. Something is gathering them, something is leading them, and they are working with a purpose. Fear rises along with an army of undead marching under a single banner. A battlecry, a name, a new order...an Everlasting Order. Everlasting Order is an organization of undead to be used in your D&D...   [click here for more]
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Fulvano's Guide to the Wilds

Fulvano's Guide to the Wilds


Beyond the walls and roads of civilization, the old places of the world still reign. Vast, untamed wilderness stretches in all directions, promising untold adventure and danger for those willing to traverse it. Fulvano's Guide to the Wilds contains expanded rules and content for wilderness survival and exploration. It builds on the foundations found in the Player's Handbook and...   [click here for more]
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Halftime Madness

Halftime Madness


The local polo championships are in full swing, and you're invited! Explore the game grounds, play fair games, wrangle exotic mounts, place bets, get your fortune told, and experience an enthralling halftime show by the bard troupe The Dandy Highwaymen! But don't get too wrapped-up in the show... you might miss out on something. Halftime Madness is a lighthearted adventure designed for...   [click here for more]
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How To Train Your Companion Volume 2 (5e)

How To Train Your Companion Volume 2 (5e)


Thank you everyone who downloaded How to Train your Companion. I was originally going to do an update and add some of the following features found in here to the original document, but it quickly turned into its own thing. Thank you James John How to Train your Companion Volume II Inside this volume we will go over how to train Aberrations (Beholders), Undead (Ghosts) and Oozes. Each...   [click here for more]
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Jungles of Chult Factbook

Jungles of Chult Factbook


The Tomb of Annihilation takes place in the uncharted peninsula of Chult. Little is known of this land but after scouring the ancient texts of 2e,3e and 4e some details of the dangers ahead have been uncovered. This book is intended for DM's wanting to run adventures within Chult. It is the result of quite a bit of research on official WotC supplements so should align pretty closely with...   [click here for more]
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Monsters Without Borders

Monsters Without Borders


"A huge thanks to the team behind “Monsters Without Borders” for their creative fundraising effort for MSF. From Yemen to South Sudan, the money raised will go towards delivering essential medical care to those who need it most.” – Merlyn Ooms, MSF-UK WE HAVE RAISED $2,400 so far, that's 38 days in the field for a trained doctor! Twitter: "To put...   [click here for more]
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Races, Subraces, & Culture

Races, Subraces, & Culture


Ever play a dwarf who in his backstory was raised by a family of half-elves and wonder how did he learn to fight with dwarven weapons. Shouldn't he be a bit weaker, however more charismatic. Well if not you should play a character like this. What you get. All PHB Races & Subraces are broken down into Races, Subraces, and Culture. Volo's Races are broken down into (minus the monsterious...   [click here for more]
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Thaqualm's Book of Humanoids

Thaqualm's Book of Humanoids


Thaqualms Book of Humanoids is a new supplement for your D&D game, providing advice on how to establish traditionally “monstrous” humanoids as cultures and possible allies in your campaign. This guide also takes a fresh look at the “standard” humanoids of the Player’s Handbook, examining and expanding upon their core narratives. Thqualm’s...   [click here for more]
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The Abyssal Factbook

The Abyssal Factbook


The Bloodwar rages and demonic hordes bleed into Faerun. Netherese wizards draw forth fiends to do their bidding while demon lords await their chance to consume the cities of mortals. Are your players willing to fight them on their own turf? If so, this supplement will give you the information you need to run adventures within the Abyss. Included within are: History of the Abyss including its...   [click here for more]
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The Complete Red Book of Spell Strategy

The Complete Red Book of Spell Strategy


The Complete Red Book of Spell Strategy is a 156 page collection of new class options, Feats, Backgrounds, Rituals, Spells, Magic Items, Monsters, and race. There is included several fixes to the previous edition, plus an inclusion of at least 16 more spellcaster oriented feats, several new archetypes, etc... Also, in an effort to aid the DM's Guild Community (and myself) in keeping track of the...   [click here for more]
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The Flickering Spark

The Flickering Spark


Your new status as residents of this beautiful city lasts only one week, before you are on the road again. No longer apprentice adventurers, you trust in the strength of your arms and skills to handle any conflict that monsters can bring your way, but you wonder if you can handle what the gods send. You wonder if you are but pawns in the grand scheme of life, or if the gods truly care....   [click here for more]
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The Red Book of Spell Strategy

The Red Book of Spell Strategy


The Red Book of Spell Strategy is a 136 page collection of new class options, Feats, Backgrounds, Rituals, Spells, Magic Items, Monsters, and race. There is a focus in this work on the Eastern Realms (particularly Thay and Rashemen and its surrounding underdark), but the majority of the rules are written for use anywhere in the Forgotten Realms. This work also attempts to fill in holes that are...   [click here for more]
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The Sugarthane's Sanctum

The Sugarthane's Sanctum


Find the Character Options Companion for your players taking part in the adventure! “Sweet-Tooth”, a reclusive goblin mage also known as the “Sugarthane”, has long held an uncanny favour with the local nobles based on a treaty forged long ago to stem goblinoid raids in the area. After a series of attacks, the protection of the Sugarthane’s boon seems to be failing....   [click here for more]
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Truly Wild Magic

Truly Wild Magic


Make Wild Magic fun without being game breaking by using these optional True Wild Magic rules! Custom rules that replace or tweak the Wild Magic Sorcerer abilities and accompanying Wild Magic Surge table. The purpose of these tweaks is to both give a more stable representation of how and when to activate the Wild Magic rules and balance the Surge results in a more game friendly manner. -50 fun...   [click here for more]
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Tutorial Adventure - The Dike is Breaking

Tutorial Adventure - The Dike is Breaking


It’s simple. Before you’re willing to drop hard cash for the Starter Set or Player’s Handbook, you need to know if you and your friends will enjoy playing D&D. That’s what The Dike is Breaking is made for. It’s a 2-hour romp of an adventure that walks players through Mad Mel's private town and tomb, teaching them just enough...   [click here for more]
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Wilderness Survival Guide

Wilderness Survival Guide


In this supplement you will find some extra rules for harvesting creatures, collecting minerals and a simple alchemy system for brewing potions and bombs, new equipment for surviving in the wilderness, a few magic items and more. For DMs, you will find a section with various guidelines and survival considerations and some environmental hazards! Contents: Harvesting creatures:...   [click here for more]
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{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.

{WH} Traders & Merchants! Inventories for 28 different types of merchant, indexed by quality.


For those unafraid of death, adventure is a profitable profession, paying gold for feats of blood and heroism. What, then, do adventurers spend their money on? Where can they part with their hard-earned coin? And, should they track one down, what goods could a given merchant be expected to have? Initially conceived of as an expansion to the Fortresses, Temples, & Strongholds...   [click here for more]
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Characters with Character - A D&D Character Generation Game & Tool

Characters with Character - A D&D Character Generation Game & Tool


Gather your friends together for a very entertaining evening. Whether you are building a party for a new campaign, or just want to have a competitive game of imagination and humor, work together to create memorable characters through a unique collaborative experience. Played competitively, collaboratively, or as a tool to build unique and memorable characters! ...   [click here for more]
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Courier's Guide to Offspring

Courier's Guide to Offspring


Ever wondered how to make your interracial DnD relationship work? Ever wish you could incorporate breeding mechanics from your old Dragon Warrior Monsters and Pokemon games into your campaign? Ever wish you could play subsequent campaigns as the offspring of your original RPG character? Courier's Guide to Offspring let's you do all of that. Courier's is an...   [click here for more]
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High Forest Factbook

High Forest Factbook


A massive forest stands in the middle of Faerun. Easily accessible from the Swordcoast and yet.. where is the official sourcebooks for what lays within? This book is intended for DM's wanting to run adventures within High Forest. It is the result of quite a bit of research on official WotC supplements so should align pretty closely with other products released for the 5th edition setting....   [click here for more]
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Planar Passages

Planar Passages


Have you ever felt that the way the D&D cosmology is presented, with all the different layers of each Outer Plane and having several different – but not really all that different – upper and lower planes, seems kind of hard to manage or even to get a good grasp on? Perhaps, you’re looking for a way to let lower level characters go on plane-hopping adventures? Do...   [click here for more]
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The Knight Arcanist - Class Option

The Knight Arcanist - Class Option


Content Description The Knight Arcanist is a half-caster martial class, such as the paladin and ranger. However they utilise wards, infused strikes, and arcane magic to support their allies and defeat their foes. This 14 page document contains the base class features, 8 subclasses, a new spell available for both knight arcanists and wizards, and a knight arcanist...   [click here for more]
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Wand Generator

Wand Generator


Use this guide to generate a detailed wand that derives its magic from a dragonblood core, for use as an arcane focus. DMs or wandsmith characters can use the generator to stock a wandshop. The process is unlikely to produce anything resembling the same wand twice, so each has a truly unique feel. When you're done, you should end up with a very detailed product description like this: A...   [click here for more]
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