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On a world made entirey of a grand city, Ten Guilds work together, conduct espionage, compete and even battle with one another. Races native to this wonderous world of Ravnica have adapated in many ways to the various ecosystems, social structures, and even aether research.
Revolutionary Feats for Ravnica Heroes contains 12 feats inspired by D&D lore, mythology, and even the very... [click here for more] |
Dungeon Masters Guild |
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This is a high resolution (300 dpi) PNG file of a river barge, useful for adding as a token on Roll20 or to be printed out for games. This was designed in Dungeondraft.
This download also comes with two versions of a river map (80 by 80 squares), which you can use the river barge on. One version has a grid and one version has no grid. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Enjoy 5 unique battlemaps set upon coastlines and rivers in this Lair of Dragons Battlemap Pack! These maps are perfect for a pirate/naval themed campaign, or for a session set upon a river or coast. Each map comes in both a daytime and nighttime version.
These maps are 2048 x 1536 px and come in jpg form.
Enjoy, and leave a review below! ... [click here for more] |
Dungeon Masters Guild |
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CORSAIR, ROGUE SUBCLASS (5E)
Included:
The Corsair subclass
An excerpt from the Work-in-progress "Tales From the Low Seas", starring a Tabaxi Corsair rogue named Whiskerblade.
The Corsair Rogue is a fearless swashbuckler, adept at engaging enemies with a flourish of blades and acrobatic prowess. They dance across the deck like a whispering wind, striking foes with... [click here for more] |
Dungeon Masters Guild |
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The Oath of the Tidebreaker is a sacred oath that allows paladins to combine their calling to serve the divine with the calling to a life on the seas. They bring virtue to shanty towns, protect ports and merchant ships against pirates, and stand fearlessly against the threats that lurk in the depths of the ocean.
This paladin Subclass is exceptionally well suited for the adventures featured in Ghosts... [click here for more] |
Dungeon Masters Guild |
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Sail the seas with this supplement for 5th edition! Populate ships and ports with the denizens of this 35-page document, which includes everything you need to feature sailors of all kinds in your next D&D adventure. Here is what booty you can find inside:
- 32 brand new creature stat blocks to mix and match to create a myriad of combat and non-combat encounters, from the mighty pirate... [click here for more] |
Dungeon Masters Guild |
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Introducing "Sharkin: Oceanic Warriors," an exhilarating supplement that unveils the awe-inspiring species of the Sharkin. Delve into the depths of the ocean and immerse yourself in their world. Choose from the mighty Coastal Sharkin or the stealthy Deep-Sea Sharkin, each with their unique abilities and strengths. "Sharkin: Oceanic Warriors" is your gateway to a thrilling underwater realm where the... [click here for more] |
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These are the full sized digital maps that go along with the Shipboard Encounters supplement.
Included are:
Map
Format
Size
Prison Barge
png and dd2vtt
6144 x 3328
Dogger Fishing Boat
png
1906 x 1456
Recreation Barge
png
1508 x 2500
Smoldering Fort
png
1866 x 1837
Whale Carcass
png
2000 x 2428
... [click here for more] |
Dungeon Masters Guild |
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Shipwrecked, lost at sea, no hope of escape. Laying on the sun soaked beach listening to the waves might seem like a well-deserved vacation, but after a few days or weeks, even the most experienced party of adventurers can go mad when isolated on a desert island. That’s if the coconut people don’t get them first.
DM Resources for a desert island, plus a one-shot adventure for first tier adventurers... [click here for more] |
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Descend into this detailed sewer map, avoid the traps and hazards to find what awaits in the center. Is it treasure? Is it a powerful monster? Or just more muck and stench?
Includes a 1775x1775 pixel PNG file compatible with most virtual TTRPG platforms and a companion PDF that highlights hazards and points of interest.
... [click here for more] |
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SEA, SORCERER SUBCLASS (5E)
Included:
The Sea Sorcerer subclass
An excerpt from the Work-in-progress "Tales From the Low Seas", starring Seaquill and Gelnogga
Sea Sorcerers are individuals touched by the primordial forces of the ocean. Their magic is an ebb and flow, a dance with the tides that courses through their veins. With each spell, they channel the power... [click here for more] |
Dungeon Masters Guild |
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As you may know, Steamboat Willie, the first cartoon where Mickey Mouse appeared, is now public domain. As such, anyone is free to use its plot, characters, frames and even music from it, under the condition that we don’t try to convince people that this is a product made by Disney.
Side note, just to clarify, this module is not affiliated in any way, shape or form with Disney.
This module is a... [click here for more] |
Dungeon Masters Guild |
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Come join the fun this season under the ice with some great feats for solo-release races based on races from D&D Extra Life products!
Superb Feats for Solo Species Heroes is filled with nine feats inspired by lore, myths, and of course D&D itself. The races included in this supplement are:
Grung
Locathah
Tortle
The first 300 downloads are Pay What You Like!
Be... [click here for more] |
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Deep within the navy-blue depths of the Sea of Fallen Stars, there exists a realm unlike any other: The underwater world of Seros, free from the struggles of the surface. Merfolk, sea elves, sahuagin, and even the demonic ixitxachitl call this place their home, each bound to kingdoms scorned by cousin and neighbor. When those brave enough to combat the threats lurking at the surface seek to delve deeper,... [click here for more] |
Dungeon Masters Guild |
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Overlooking the Easting Reach in the northern part of Thesk lies Nyth. Historically, Nyth has always been under the protection of Telflamm. But with Telflamm continuing to have a collection of fractured and distracted ruling factions, Nyth remains nominally independent. In recent weeks, the regular trade passing near Nyth, on its way to Telflamm, seems to have waned. Ships are not making port, disappearing... [click here for more] |
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An original Dungeons and Dragons adventure designed as a sequel to the official Lost Mines of Phandelver adventure. Players are taken on an epic journey across forest, town and sea as they uncover the Cult of Mormesk!
The adventure is split into five parts, including a classic dungeon exploration, a run-down fishing village and a mysterious ship. Woven in and around these all-new creations are locations... [click here for more] |
Dungeon Masters Guild |
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A malevolent mist grows in the town of Valls. Nature grows restless there. The threat of famine grows. A leader has called upon adventurers.
Part 1 of The Fallen Star series.
A Four Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure is loosely based on the 3rd and 5th edition Forgotten Realms setting. It is meant for new players. ... [click here for more] |
Dungeon Masters Guild |
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Sometimes, the fey curse mortals into the form of a frog. But what if the transformation isn't complete? What if they're part humanoid and part-frog?
The Frog-Cursed lineage is a way to give this curse on your player characters, whether at character creation or later in the game.
Check out my other Feywild products: Puckish Patrons, for your warlock needs, and the Grimalkin, a fey cousin of the Tabaxi.... [click here for more] |
Dungeon Masters Guild |
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The "Hermit" set contains: The Hermit The Extra Stuff Set (shallop & barrels) Maps comes with different options: transparent or water backgrounds, grid or gridless and day or night options. Feel free to use this for your own personal usage. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, the dragon ampersand, and all other Wizards of the Coast product... [click here for more] |
Dungeon Masters Guild |
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Deep in the Trackless Sea a strange mist traps adventurers in the dark waters surrounding an island chain. Each island is a mysterious world onto itself, but can the adventurers unlock their secrets in time to stop the Elder Evil causing this aberration?
The Islands of Insanity is a mini-campaign. This adventure is designed to work as a wrap around story. Each Island is a separate... [click here for more] |
Dungeon Masters Guild |
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A race of cruel undersea creatures called the kopru once conquered a vast expanse of territory and established a huge, underwater empire. Since the demise of their civilization thousands of years ago, their race has steadily declined, until it became a mere shadow of its former self.
While most of the kopru have succumbed to their monstrous natures and degenerated into barbarism, a few kopru matrons... [click here for more] |
Wizards of the Coast |
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Once a year by the cliffside village of Boist-Upon-Sea, the tide recedes deep into the sea and adventurers flock to the village for the chance to raid the merfolk castle that sits beneath the waters. But the castle holds a deep secret and every year fewer and fewer adventurers return to the surface. This year, a youthful group of locals went in search of a lost family heirloom; their friend doesn't... [click here for more] |
Dungeon Masters Guild |
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Can the heroes discover the terrible truth behind the stolen idol of Torm?
Impiltur is a nation besieged by demon cults as well as aquatic raiders from the Sea of Fallen Stars in the service of the Aboleth Souvereignty. Besides the members of the High Council, it is the many priests and clerics of the numerous temples that help to keep the threat at bay. Now, the aberrations of the... [click here for more] |
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A 1-Hour Adventure designed for five 3rd Level Characters.
A high elf has hired you to act as bodyguards for a critical negotiation with a band of river pirates. The fate of the elf’s son depends on the negotiations going well. Can you maintain order and ensure that your patron and her son make it out of the River Lord’s lair alive?
The River Lord is a short scenario... [click here for more] |
Dungeon Masters Guild |
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Conjured snow swirls around a cottage on an isolated island, concealing a deadly tragedy. A lone artificer slumps at the table, wishing for all the world that he could undo what he has done. Is there a chance at redemption? Perhaps. But when unwelcome guests arrive, time is no longer the only enemy.
This encounter is designed for a party of around 3-6 at levels 1-4. It should take 1-2 hours to complete,... [click here for more] |
Dungeon Masters Guild |
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The Edmund Fitzgerald is the largest ship in water, but being large does not make her immune to the Dread Transplanar Pirate Organu Belrock.
Avoid the depths in this riotous adventure where your friends are just as bizarre as your enemies and not everything is what it appears to be. Enjoy sharing a beer with an eccentric bard while gambling away your hard earnings in the mess hall - Just make sure... [click here for more] |
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“You can't stop the wave ...... but you can learn to surf.” - Jon Kabat-Zinn
The Tide Wardens in an archetype for rangers that like to weave in and out of the fray and still be able to fluidly adapt to change circumstances on the battlefield. While the Tide Wardens are perfect for aquatic campaigns, they are equally as capable out of water… in deserts... [click here for more] |
Dungeon Masters Guild |
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Welcome to Tides of danger, a D&D Eberron adventure, part 4 of 4 of the “Shadows of the fiend” story.
The adventure begins with the characters repairing their crashed airship and taking the route to home, filled with gold, new passengers and dangerous entities.
The coasts of Khorvaire are on sight – are they near enough?
A level 2 adventure for 5 characters in Eberron.... [click here for more] |
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From the starry realm of Nyx, the gods of Theros observe mortal champions rising up in the lands in this mythic realm. On their adventures, those champions may obtain great blessings from Oracles, draw power from the realms of the damned, or even discover forbidden rites that strike fear into the hearts of the divine.
Tremendous Feats for Theros Heroes is filled with 20... [click here for more] |
Dungeon Masters Guild |
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Like these trinkets? Find even more tropical character options here! Check out the Reef of Madness adventure.
Named for the sapphire blue squid found in great number just off the coast, Bluesquid Village is an idyllic fishing village a few days hike from the nearest colony of Amn. Far removed from the troubles of rough and tumble outlands such as the Sword Coast, this peaceful village is an attractive... [click here for more] |
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Trouble in Tidewater
An evening's adventure for character levels 4-5
For the past few months, Tidewater’s children have been going missing. One by one they are being snatched, by night and by daylight; six so far. At least one child is known to be dead; his twisted body was found on a rocky beach. The missing children seem to have nothing to connect them. They come from rich and... [click here for more] |
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Ulther's Ship Character Sheet
This is just a small character sheet I made for use in my own campaign.
The rules for using this character sheet are available here:
https://www.dmsguild.com/product/237548/Expanded-Sailing
I do not own any rights to, or have any link to Expanded Sailing, this is merely a character sheet to use alongside those rules. Thanks to the people... [click here for more] |
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Travel to the depth!
Inside this adventure, you will find eight underwater encounters with story and strategy, which heroes may face on way to great artifact of Thassa - Dekella Bident.
Also you will see new mechanic of "disturbance", which you can use in any adventure, where characters investigating some secret place with habitants, who don't like intruders.
It's first adventure from series about... [click here for more] |
Dungeon Masters Guild |
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This is a zip file of maps that go with my recently released adventure, Visions of Death.
https://www.dmsguild.com/product/288251/Visions-of-Death
The module takes you from Saltmarsh to Baldur's Gate in preparation for running the Descent into Avernus material. ... [click here for more] |
Dungeon Masters Guild |
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Unleash the Power of the Deep!
Seeking unrivaled arcane might? Embrace the Leviathan Patron, and become a Warlock of legendary seas. Command the waters with devastating force, summon tempests, and wield aquatic mastery. But the ocean's secrets are not your only ally; as you channel the primordial Leviathan's power, command the very tides of fate itself. Venture forth, both underwater... [click here for more] |
Dungeon Masters Guild |
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PACT OF THE DREAD PIRATE, WARLOCK SUBCLASS (5E)
Included:
The Dread Pirate Pact subclass
An excerpt from the Work-in-progress "Tales From the Low Seas", starring Kroag
In the shadowed coves where the echoes of forgotten tales mingle with the whispers of the restless sea, ambitious seekers find themselves drawn to the enigmatic allure of the Dread Pirate. This... [click here for more] |
Dungeon Masters Guild |
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When the world was created and the seas and winds first met, the First Wave was born. This monk subclass follows The First Wave and gains abilities realetd to the beach, waves, and surf. ... [click here for more] |
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Wild Magic & Woes is back (again)!
Can you believe we're up to the third one of these already? In this edition of Wild Magic & Woes, we're focusing less on positive and negative effects and what scenarios the characters are in to focus on the *theme* of the campaign instead. Do you need a horror-esque wild magic table for your Strahd sorcerer? Do you need something that works... [click here for more] |
Dungeon Masters Guild |
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Get ready for some Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: arctic, swamp, and underwater. Even if your campaign... [click here for more] |
Dungeon Masters Guild |
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THE SALTBLADE, WIZARD SUBCLASS (5E)
Included:
The Saltblade Subclass
An excerpt from the Work-in-progress "Tales From the Low Seas", starring Valamarya
The Saltblade is a maritime mage who weaves the arcane into the rhythm of the open sea. These mystical corsairs are not only adept in the traditional art of blade combat but also hold an intrinsic connection to... [click here for more] |
Dungeon Masters Guild |
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One hundred encounters that take place on a beach or island. Perfect for seafaring adventures. ... [click here for more] |
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One hundred different uncharted islands that your players can discover. ... [click here for more] |
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These are hand drawn pictures made to print, laminate, cut out and use as modular terrain, props and other features on my tabletop battlemat DND game.
Boat set:
1 x front half of a boat (free space filled with chests, crates, jugs and ropecoils)
1 x rear half of a boat
Feel free to use this for your own personal usage.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms,... [click here for more] |
Dungeon Masters Guild |
$1.00
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Within these pages you can find five magic items perfect for an island themeded campaign or advneture. The items range between uncommon to legendary and are built to be scalable and adaptable to your specific game and players. This is my first publish on the site so admittedly it is very raw. Feedback is most welcome so I can improve my craft! Hope you enjoy! ... [click here for more] |
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Wanting to add more a little more flair to your Shifter? I wanted to create something that gave a little more freedom or flavour to your shifter lineage. Maybe a seal shifter? Or a spider?
Introducing five additional Shifter Types: WebWalker, Oceanmaw, Nightflyers, Sharp-skin, and Horned-Scales. Each with own their own unique traits, shifting feature, and descriptions.
Included is the Fantasy Grounds... [click here for more] |
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An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ... [click here for more] |
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This Title is No Longer Available
Diving deep underwater to find sunken cities, soaring over cliffs with strange and fantastic birds; this homebrew compendium contains my campaign notes for the small campaign setting: the Yun la Grala archipelago.
It has several islands and monsters that can be their own adventure or fit nicely into your own campaign setting, as a small stand-alone... [click here for more] |
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Not all dragons are true dragons, and not all Dragonborn are descended from true dragons.
This race package focuses on the Dragonborn variants that are often forgotten. Get the package to play any of these awesome races:
Dragon Tortle - Dragonborn with a dragon turtle ancestor.
Drakeborn - Dragonborn that inherited some less common features.
Hydraborn - Multiheaded humanoids, the cause of a failed... [click here for more] |
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When your players are used to grand adventures spanning cities, nations, and perhaps even whole worlds or planes; how do you go even grander? The answer is you don't. Perhaps it is time indeed to go smaller. Much smaller!
Pond Scum is a regional guide detailing a singular pond which is only truly about 40 feet in radius. However, when your characters are suddenly shrunk to sizes invisible... [click here for more] |
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Check out the new Aquatic Beholder! The water tyrant is the new mastermind of the deep. A terror to coastal towns, sailing ships or anything in or near the water. ... [click here for more] |
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