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Queen of The Drowned Ones: Scaly Wings Above Stormy waves

Queen of The Drowned Ones: Scaly Wings Above Stormy waves


QUEEN OF THE DROWNED ONES: Scaly Wings Above Stormy Waves Introduction: A new peril hangs over the northern seaways. Formations sent by a figure known as The Broken King plunder one sailing ship after another, eliciting the ire of every Waterdhavian merchant in the process. From whence these audacious winged kobolds, scourge of fishermen and traders’ vessels...   [click here for more]
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Rabban

Rabban


The Rabbani are a race of chameleon-esk humanoids. They make an excellent addition to any game, but excell in adventures on the high seas! ...   [click here for more]
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Racial Option: Wet Warriors

Racial Option: Wet Warriors


Three new playable races: Bullywugs, Kuo-toa, and Sahuagin. Each has lore entries, stats, and the Kuo-toa and Sahuagin each feature two subraces! Created by reddit user /u/ItsADnDMonsterNow. See more of my work at http://www.reddit.com/r/ItsADnDMonsterNow. ...   [click here for more]
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Ranger Conclave: Final Ward

Ranger Conclave: Final Ward


Welcome Blunderers The Final Ward gives new life in what it means to be a protector against all that unholy. This new subclass allows you to release radiant bursts and chase down those who wish to spread chaos and corruption. ...   [click here for more]
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Red Gold

Red Gold


On the world’s first offshore rig Captain Seaslick and his crew are drilling for dragon essence - a rare and valuable substance often called Red Gold. They’re about to be filthy rich, but not everyone’s happy for them. Dragon cultists have infiltrated the rig and are trying to steal a stash of the precious essence for their rites. In their eagerness they’ve magically sped...   [click here for more]
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Revised Grung Race

Revised Grung Race


This document contains a revised grung race. It features four subclasses based on the grung's caste system: Grung Workers (Green and Blue grungs), Grung Supervisors (Purple grungs), Grung Wildlings (Red grungs) and Elite Grungs (Orange and Gold grungs). The race is meant to be versatile while manteining a solid frog flavor.  I hope you enjoy it! ...   [click here for more]
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Revisions & Variations Preview: Racial Variants

Revisions & Variations Preview: Racial Variants


Experience adventure and become heroes familiar and new in this preview for Revisions & Variations. In this preview you will receive three Racial Variants consisting of the Aarakocra, Aasimar, Dragonborn and two original races, the Orog and the Ravnican Merfolk (both of which can serve as Racial Variants to the Orc and the Triton, respectively). ...   [click here for more]
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Ribbitans:  Friendly Frogs of the Feywild

Ribbitans: Friendly Frogs of the Feywild


Finally, I can play a frog! This full guide is a look into a personal creation called Ribbitans.  Helpful frog people of the Feywild that can provide much needed rest and information for adventurers. Included in this book is: Player Options - Create a Ribbitan for your next game DM Options - Information on how to roleplay a Ribbitan and setup...   [click here for more]
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Rival Parties: The Starless Seal

Rival Parties: The Starless Seal


The Starless Seal is a group of four evil adventurers that Dungeon Masters can use in their games as enemies, friendly rivals, or unlikely allies for their players. A group of enemy adventurers are very useful tools for us Dungeon Masters. Once your players learn that there is another party going after the treasure / plot coupon that they want, they will be very motivated to get to it first. Each...   [click here for more]
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Roll Forward: Magical Items of Saltmarsh

Roll Forward: Magical Items of Saltmarsh


Don't Be Salty! Look at some sweet nautical choices to make your enemies sweat! These items are sure to make foes scrub the deck. Eight magical items of power renown are yours for the taking to enhance any sea-based or underwater campaign. Featured   Eight magical items "rolled forward" from previous editions A taste for more cowbell Bonus...   [click here for more]
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Saltmarsh Ship Stats Sheet

Saltmarsh Ship Stats Sheet


In the adventure, Ghosts of Saltmarsh, new mechanics for ships have been introduced. This sheet makes it easy for your players to keep track of all their ships stats. Designed on a piece of driftwood, this immersive sheet is just the thing your players need to maintain their crew and ship. Designed to be used with the mechanics in Ghosts of Saltmarsh. Please follow my facebook page to stay updated...   [click here for more]
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Sea of Blood

Sea of Blood


Dante Coldharbour, undead scourge of the sword coast, has taken to the sea in his ship "The Maiden's Neck" once again. Awakened from his long slumber by an accidental run in with Zhentarim slave traders who most graciously offered their blood, Captain Coldharbour has mercilessly slaughtered any foe who has come against him. Every crew he murders adds to his undead fleet and brings him one step closer...   [click here for more]
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Sea Traveling, Episode 1 - Where No Adventurer Has Gone Before

Sea Traveling, Episode 1 - Where No Adventurer Has Gone Before


The Sea Traveling series is a collection of adventures, each of which touches on a larger, looming threat. Episode 1: Where No Adventurer Has Gone Before At the edge of the sea, something lurks, something watches, something waits. It yearns to enter our reality, and its purpose is beyond our comprehension. The adventurers encounter a strange phenomenon at the horizon, where...   [click here for more]
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Seafarer's Solutions

Seafarer's Solutions


The Seafarer's Solutions is here to help up and coming adventurers get their sea legs for any and all buisness, quests or piracy that they may end up partaking upon in their campaign. Below are small boatfull of subcraces that can be used in any campaign to enhance a player's experience in themed water based campaigns. Contains subraces for the following races. - Aasamir - Dragonborn - Goblin -...   [click here for more]
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Selkie Race

Selkie Race


A Race and a creature based on the Selkie of Celtic folklore.  "Oh children of the cold seas. Oh hunters of the frozen waters. Hear me now. I banish thee from these shores. No more shall ye steal from us our animals. No more shall ye seduce our folk away." The village elder shouted out to the stormy skies above a dark northern sea. The Selkie and seals on the stoney shores below watched and listened...   [click here for more]
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Shadow over Purple Rocks

Shadow over Purple Rocks


Trisk & Utheral are the two islands that form Purple Rocks, both are surrounded by a thick fog. The indifference of neighboring kingdoms, has led to an abandonment of the region, its infamy has grow to the point that even the pirates of Luskan avoid the islands. Can a group of intrepid adventurers discover what is happening in Purple Rocks?, or the islands are doomed to be devoured by the shadow...   [click here for more]
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Side Quests: Mightyhammer Hold and Thunderforge

Side Quests: Mightyhammer Hold and Thunderforge


This product includes two short, high-level adventures that are perfect for side quests. In Mightyhammer Hold (Level 13-14) characters assault the mountaintop stronghold of a Dwarven vampire.  This adventure also includes three encounters (geared for level 4-5, 7-8, and 11-12) that can be integrated into the game to make the vampire an ongoing nemesis. In Thunderforge...   [click here for more]
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SJ-DC-NMB1-01 An Enemy

SJ-DC-NMB1-01 An Enemy


An Enemy, a two-hour module for Tier 2, is the first of a series of adventures that will follow right after Spelljammer Academy (Part 4). As an alternative to Light of Xaryxis, each module will be balanced to take characters from levels 5 to 10. With recurring places and NPC's, it makes this a perfect starting point for recent graduates and fresh characters alike....   [click here for more]
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SJ-DC-NMB1-03 Conclusion in Karpri

SJ-DC-NMB1-03 Conclusion in Karpri


Conclusion in Karpri, a two-hour module for Tier 2, is the third in a series of adventures that was designed to follow right after Spelljammer Academy (Part 4). The Space Anemone Ship stats are included. A small, aquatic vessel that fits in any Spelljammer campaign awaits! Exploring hidden mysteries underneath the waves with a small crew is the focus, as...   [click here for more]
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Sleeper of the Sunken City

Sleeper of the Sunken City


Below the thunders of the upper deep; Far, far beneath in the abysmal sea, His ancient, dreamless, uninvaded sleep The Kraken sleepeth. – Alfred Tennyson Sleeper of the Sunken City is a 20th-level one-shot inspired by H P Lovecraft’s classic short story, ‘The Call of Cthulhu’. In this adventure, the characters encounter strange dreams and horrible rituals...   [click here for more]
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Sombra sobre Rocas Púrpuras

Sombra sobre Rocas Púrpuras


Trisk y Utheral son las dos islas que forman Rocas Púrpuras, ambas se encuentran ocultas por la gruesa neblina que les rodea y por la indiferencia de los reinos vecinos, que solo aconsejan evitar la región, su infamia ha crecido a tal punto que hasta los piratas de Luskan evitan las islas. ¿Podrá un grupo intrépidos aventureros descubrir lo que sucede en Rocas Púrpuras?, ¿o se verán devorados...   [click here for more]
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Spelljammer: Wildspace System Generator

Spelljammer: Wildspace System Generator


This short, table-filled supplement allows any DM or player to create a Wildspace system from scratch for a Spelljammer campaign. It can be used to create planets, moons, and other strange things. It includes rules for black holes and wildspace systems filled with water. ...   [click here for more]
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Squall Shaping Wizard Tradition

Squall Shaping Wizard Tradition


The tradition of Squall Shaping blends principles of conjuration and transmutation, rather than specializing in either of those schools. This combination of changing, creating and moving matter naturally lends itself to seafaring purposes. As such most squall shaping is taught privately on merchant and pirate vessels during long nights at sea. This document provides wizards at your table a flavorful...   [click here for more]
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Stormwracked

Stormwracked


Brave a deadly storm in this one-shot adventure of tempestuous survival! "The storm rages all around you. Everywhere you look there are dark clouds, churning, white-capped waves, and driving rain. The lantern atop the mast sways wildly with the bucking of the raft, casting bizarre shadows over the tense faces of your companions.” Have your adventurers become a...   [click here for more]
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Temple of the Dragon Turtle - Battlemap and One-Page Dungeon

Temple of the Dragon Turtle - Battlemap and One-Page Dungeon


Hey Adventurers! Before they can listen to the prophecies of the Dragon Turtle, the heroes must first prove themselves worthy before the tide comes in and puts everything under water. Will they overcome the numerous traps and solve the riddle of the temple that opens the entrance to the inner sanctum, or will the Sahuagin drag them into the depths of the cold sea?...   [click here for more]
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Temple of the Shark God - Adventure

Temple of the Shark God - Adventure


AN AQUATIC ADVENTURE, ON A SUBMARINE! A giant shark capable of destroying entire ships has been wreaking havoc across The Sword Coast. When the characters set out to hunt down the creature, they may get more then they bargained for! The Shark God is a colossal metal shark controlled by the sahuagin. Will the characters survive the Temple of the Shark God? Temple of the Shark God is a 5th...   [click here for more]
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Terror in the Depths

Terror in the Depths


The town of Portsmouth bears a terrible secret. A powerful cult has set its eye on the party of adventurers that have stumbled upon its mystery. Can the party free Portsmouth of the cult’s oppressive darkness—and will they face the focus of the cult’s sinister adoration? This is a sandbox-style adventure for a 6th to 9th level party. It can be used in any setting or campaign....   [click here for more]
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Tharilea Nailo's Atlas of the Northern Isles of the Trackless Sea

Tharilea Nailo's Atlas of the Northern Isles of the Trackless Sea


A set of maps including Gundarlun, The Purple Rocks, Tuern, Ruathym and The Whale Bones for use with the JVC Parry's Call from the Deep module. ...   [click here for more]
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The Beast Mantle Barbarian Path

The Beast Mantle Barbarian Path


The feral nature of some barbarians can cause them to shun normal society (if they were ever part of one to begin with), choosing instead, to live a more solitary life in the wild. These barbarians eschew traditional weapons and adopt the fighting styles of the animals whose spirits they revere. ...   [click here for more]
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The Book of Cantrips

The Book of Cantrips


When a wizard is first learning his art his teacher will spend a great deal of time training him in the ways of Cantrips. These, the least powerful of spells, are the building blocks of more potent sorcery. These are the spells that a mage must cast so often during his training that they become second nature. In this tome you will discover the secret cantrips used to teach students of the eight major...   [click here for more]
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The Cave of the Moonsea Hags

The Cave of the Moonsea Hags


Travel to the Moonsea and defeat a Coven of Hags that are using their Cavern Whirlpool Cauldron and the bodies of sailors to summon a many-tentacled sea monstrosity.  The Cave of the Moonsea Hags is a short adventure with a few path choices leading to varying encounters, culminating in one nasty boss fight.  Set in the Moonsea region of Faerûn, but generic enough to be placed in any sea.  ...   [click here for more]
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The Choral Legion

The Choral Legion


The Choral are a race of marine humanoids sailing from the deepest crevices of the ocean floor. These bioluminescent creatures grow an outer rocky shell in the shape of a humanoid, which they employ to move and fight. Conquerors at heart, the Choral enter a battle trance whenever a hostile creature is spotted and stop at nothing to attack her....   [click here for more]
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The Dragon's Nest

The Dragon's Nest


The Adventurers have been told of a trove of treasure left behind by a long dead pirate queen. They have gone to the Lanky Lass Tavern and Inn to find her final living crew member who is supposed to have a map to her treasure. The adventurers have no idea what this man looks like, except for a telltale tattoo on his wrist. Finding the right man is the easy part however, as they must then adventure...   [click here for more]
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The Drydock

The Drydock


Populate the ocean with custom ships. This document provides guidelines to be able do design ships for D&D 5e. ...   [click here for more]
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The Fortunate

The Fortunate


Whether you're looking to take your players on a journey across an ocean or just from port to port The Fortunate can get them there. What you can expect in this supplement: <> Detailed maps and diagrams meant to be a visual aid for GMs or players. <> Informational NPCs with suggested statblocks, descriptions, equipment, languages, traits, backstory, relationships, and their typical day...   [click here for more]
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The Grovewright

The Grovewright


The Grovewright is an alternative to the Druid, creating small spheres of influence and inflicting conditions on enemies within them, and healing allies with them. ...   [click here for more]
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The Idol

The Idol


The Kuo-Toa have a unique ability to manifest holy entities with their belief. These beings, brought to life by belief, need new believers to survive, and can offer a portion of their power in exchange for preserving faith in them. With this subclass, make a pact to a Kuo-Toa god, create a randomised idol from mundane objects, and bring to life manifestations of your beliefs ...   [click here for more]
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The Lost Island

The Lost Island


Lost at sea, a mysterious Island appears promising supplies and water. What else could be hiding here? The Lost Island is a Survival challenge at the heart of which is a mysterios item. This module can be used in any D&D 5e and is designed to help the DM develop their own story surrounding the Island. Included within is a HQ Battle Map for VTT/TV and printable, along with a PDF giving the background...   [click here for more]
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The Monsters Within

The Monsters Within


THE MONSTERS WITHIN is the sequel of The Nightmare. This adventure starts right at the end of the previous one, where the characters escaped the dream-caged where they were imprisoned. With no memory of any recent event, the players have to take back control of their ship and escape from the monsters that boarded it overnight. Along the way the characters might make...   [click here for more]
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The Pirates of Shadow Ichorous

The Pirates of Shadow Ichorous


Introduction: The following adventure is inspired and pulls from a “western” animated cartoon. Adventure on the ever changing seas of a world being taken over by a darkness. Evade pirates on the 20-Seas as you search for 13 Treasures that will stop this darkness from spreading. The alien world of Meros is being devoured by Shadow Ichorous. By finding the lost 13 Treasures...   [click here for more]
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The Port Regan Lighthouse

The Port Regan Lighthouse


The city of Port Regan maintains a lighthouse on a small island in the Picaroon Sea, approximately twelve miles south of Port Regan.  The lighthouse is essential to preventing trading ships from running aground on treacherous shoals in the bay, but two nights ago, the lighthouse’s light went unexpectly dark.  In two weeks, the prominent merchant Yvonne Voclain will be coming into port with her...   [click here for more]
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The Salamdrid, a race for 5e

The Salamdrid, a race for 5e


A simple race based on newts and salamanders. This is very much a work in progress and I hope to update this in the future, however until then I hope this keeps people interested. I also would like to hear any ideas or critisisms you may have.  ...   [click here for more]
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The Sarlow - A New Aquatic Race For 5e

The Sarlow - A New Aquatic Race For 5e


The Sarlow, a new aquatic race for Dungeons & Dragons 5e! Originally from the elemental plane of water, these amphibious creatures dwell in coral cities. Social and curious, the Sarlow exhibit axolotl-like faces to their friends, and horrifying angler fish-like faces to their enemies.  Find within all of the rules you need to play one of these unique characters. ...   [click here for more]
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The Shimmering Southern Isles

The Shimmering Southern Isles


A Homebrew Island jungle setting for 5e. The 25 page module includes 9 Islands that make up the setting, 10 adventure ideas, 20 unique creatures, alternate weapons, armor and items. The world setting allows for one shot play or entire campaigns. ...   [click here for more]
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The Wellerman's Song

The Wellerman's Song


The tiny port town of Brittenborough has a big problem: not one of the flea-bitten, salt-crusted sailors of the local fishing guilds are willing to risk putting out to sea to deliver a shipment of sugar, tea and rum to re-suppy the most famous ship in its fleet. For the players: the local council have begged you for aid, so you’re going on a supply run to ferry a few barrels to a ship that is probably...   [click here for more]
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The Wrecker

The Wrecker


At the turn of the 16th century in our history, several coastal communities started a horrifying practice to earn money. By lighting large beacons on rocky shores, they would lure passing ships to close to the shore and watch them break on the rocks. The next morning the so-called Wreckers would walk the shoreline, looting the remains that came to shore. Should a crew member wash ashore, they were...   [click here for more]
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Three villages to use in your campaign

Three villages to use in your campaign


This document is intended as a supplement for DM’s to use in their own campaigns or perhaps to use as a one-shot. These villages are nice to use when the party needs an interesting place to rest or perhaps as a random encounter on a hex crawl based campaign. In total there are three fleshed out villages. I have tried to also add some ideas how the villages can be used in your overall world.  This...   [click here for more]
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Tides of Fate - Adventure

Tides of Fate - Adventure


AN AMPHIBIOUS ADVENTURE, WITH A PLANAR TWIST!  After a narrow escape from a sahuagin attack, the characters find themselves stranded on a mysterious unmarked island. Upon closer examination the foliage appears to resemble life on the ocean floor, and small crabs scurry about. Atop the islands single massive peak is a fantastic castle. Little do the characters know, the island itself...   [click here for more]
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Tides of Fate - Turtle Island Map

Tides of Fate - Turtle Island Map


FREE Turtle Island Map This is a map I made for an aquatic adventure series called Tides of Fate.  Now you can use this map of Eorvu, the Giant Sea Turtle, for your own games, or DMsGuild products!  If you do use this map for DMsGuild products, it would be nice if you included a link back to my work, but this is not neccissary. Follow me on Twitter @JamesPatrickDnD for updates and more!...   [click here for more]
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Trinkets of Saltmarsh

Trinkets of Saltmarsh


Trinkets of Saltmarsh This supplement introduces 100 new trinkets that you may find exploring the port town of Saltmarsh The trinkets presented in this supplement are inspirited by the local of Saltmarsh a fishing and trading port in Lower Keoland. The trinkets in this supplement will bring an additional layer of depth to anyone running the Ghosts of Saltmarsh...   [click here for more]
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