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Hellscouts - Tiefling Summer Camp

Hellscouts - Tiefling Summer Camp


With so many tiefling children who end up acting so similarly, it's as if they had to have learned how to be their best bad selves somewhere, right? Hellscouts is this place! Based in the first layer of the Nine Hells, Hellscouts is a summer camp for all tiefling children (whose parents can pay, of course). Hellscouts provides a plethora of summer camp courses, and focuses on a scavenger hunt that...   [click here for more]
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Memories of the Penitent

Memories of the Penitent


Memories of the Penitent is an epic, 40 Page autonomous adventure (6-8 hours) for 5-6th level characters which can be integrated into any campaign. This module takes place within the pocket reality of a mysterious artifact known as The Genesis Tesseract. It hails from another world, one that was consumed by some great catastrophe. Rumors claim it contains the memories of a powerful but deceased...   [click here for more]
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Player Stats for Greek Monsters

Player Stats for Greek Monsters


Contains the stats for 5 new Races themed around a Gothic Setting, 3 of which have 2 subraces. Aven, Centaurs, Cyclopses, Minotaurs, and Satyrs. ...   [click here for more]
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Running of the Stench Kows

Running of the Stench Kows


This brief supplement details a rare and thrilling event in the Bronze Citadel, Avernus. Stench cows, with their distinct orange hides, are a common yet crucial part of life here. They roam the blasted plains surrounding the citadel, providing meat and leather for the fiendish residents. The city's eastern districts, with their abattoirs and tanneries, bustle with lemure devils toiling under the watchful...   [click here for more]
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See it through

See it through


See it through This One-Shot Adventure Module Contains: The story for a single adventure A map of a large villa on top of a cliff A build for a friendly NPC Cleric Stat block for a new deadly enemy Ideas for a home-alone style battle encounter The Story Perched on a cliff outside the fishing village of Dorma stands an old villa. It was once inhabited...   [click here for more]
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The Fiendish Felon

The Fiendish Felon


This adventure is designed so that the only book you should need to run it is the players handbook. It should make this a great introduction for new groups, who maybe arent too sure they want to buy all the core rulebooks before they've tried the game first. Otherwise it may be interesting to more veteran groups to see what can be done with just the one book. This adventure should take 1-2...   [click here for more]
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The Flood of Fiends

The Flood of Fiends


This Adventure was designed so the only required resources are the players handbook and the D&D 5e system reference document (which you can find for free online). This is also a continuation of a previous adventure (link below). However it is not neccesary to play that first. This adventure should take about 1 hour to complete, and can be done with a group of 2nd level characters ranging...   [click here for more]
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The Modron Maze

The Modron Maze


In a distant dimension of existence, a collective of Modrons run experimental tests to find the answer to one question: What draws adventurers to places known as "Dungeons"? Hijacking the travel of adventuring parties, these Modrons subject them to a series of tests in their artificially created dungeon. Deadly combat, logic puzzles, "moral" challenges, and a plot about a kidnapped "Maiden"...   [click here for more]
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Thelanis: The Moonlit Garden

Thelanis: The Moonlit Garden


The trees bend, twist and rearrange themselves as the sun fades, replaced by a single massive moon hanging high in the sky. You find yourself somewhere altogether different with bigger more gnarled trees, everything more vibrant with color in the bright moonlight. The bold browns, purples and blues around you don't feel real, more like something from a beautiful painting. Yet here you stand......   [click here for more]
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All Hallows Eve: ReEnactment - A Halloween Adventure

All Hallows Eve: ReEnactment - A Halloween Adventure


Once a year when the planes of the mortal realms of existence begin to overlap with the eternal realms, a holiday is held wherein the masses indulge themselves in frivolous events and entertainment. But for those ancient scholars and sages knowledgeable in the old ways, it is a far more fearsome night wrought with frightening terrors lurking and watching from the shadows. As the barriers...   [click here for more]
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Customer "Service"

Customer "Service"


When a party of adventurer's run into a teleportation circle mishap it means facing the ultimate evil... the customer service hotline for teleportation magic! This dangerous and comedy-heavy adventure is meant for four to six PCs from levels 4-7. Can your PCs make it to their destination? Or will they forever be adrift through the planes as they attempt deal with the ineptitude that we've all experienced...   [click here for more]
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Infernal Bounty – an infernal encounter for Baldur's Gate: Descent into Avernus

Infernal Bounty – an infernal encounter for Baldur's Gate: Descent into Avernus


Infernal Bounty — A Baldur's Gate: Descent into Avernus Encounter Infernal Bounty is a short encounter suitable for a party of 7th- to 10th-Level adventurers that can be used in any Baldur's Gate: Descent into Avernus campaign. While traveling the plains of Avernus the adventurers are stopped by a pair of bounty hunters who'll bargain, battle, and beg to get away with...   [click here for more]
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Mizzerene, the Black Rose

Mizzerene, the Black Rose


Cross the veil of the Feywild, pray you do not stumble into anything dreadful. Beware of the seemingly humble and beautiful rose garden, for it conceals a great and powerful creature. A creature of renowned beauty and grace, but full of spite and malice. Pray you do not cross the fey of the Black Rose!    A powerful fey! Mizzerene, the Black Rose is a powerful...   [click here for more]
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The Seven Year Tithe

The Seven Year Tithe


Every seven years the village of Somerset sends a tithe to the Shadowfell. A mind flayer, a grotesque telepathic creature, has levied this tax under threat of taking it three-fold by force. You all have been chosen by lot, and must be delivered to the Shadowfell. This is intended to be an introduction to D&D for beginners/first level adventurers....   [click here for more]
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The Twilight Pool

The Twilight Pool


Prevent the tranquil glade from being despoiled! The sacred pool of an undine is under attack by an incursion of slaad, who find its natural magic provides a convenient place to locate a portal into this realm. Can the heroes drive off the onslaught before the undine is slain and the pool overrun? A combat encounter for level 5-7 characters If you enjoy this encounter, the...   [click here for more]
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Trick or Treat in Gloomwrought

Trick or Treat in Gloomwrought


In a rare occurrence, the City of Midnight has added to itself an entire new neighborhood, risen up from this dark city's nether reaches.  Its rooms have more than mere shadows. While furnished with the refuse from older buildings long since reclaimed, hidden treasures have surfaced as well.  Some have considerable value.  Others are better never seen again.  Characters exploring buildings have...   [click here for more]
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Los Villanos Awakening

Los Villanos Awakening


This is the first part in an intended three-part adventure module produced by Roll for Role in collaboration with Aussie Rock Band, Space Flamingo. This adventure is set on the skull of a dead god now known as Los Villanos! Based on Space Flamingos song of the same name, with locations featured in Roll for Roles latest series 'Hexcraft: Light of Luxora' complete challenges with members of Space Flamingo...   [click here for more]
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Sea Traveling, Episode 2 - Danger Zone

Sea Traveling, Episode 2 - Danger Zone


In a region outside normal trade routes, a dangerous being condemns the party to be executed for trespassing. There’s a region of the ocean of roughly 10,000 square miles that has not been greatly explored. When occasionally a ship ventures in, they will either say that their progress was halted for strange reasons, or they are never heard from again. There has been little reason to venture in this...   [click here for more]
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5e Conversion of Keep on the Shadowfell

5e Conversion of Keep on the Shadowfell


Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ...   [click here for more]
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A Magical Journey into the Feywild - Level 2 Mini Adventure

A Magical Journey into the Feywild - Level 2 Mini Adventure


A Magical Journey into the Feywild is a Dungeons & Dragons 5th edition mini-adventure by Midnight Tower. It is designed for a group of three to five 2nd-level characters, but the DM can easily replace encounters to suit characters of any level. The adventure can be played as a one-shot episode or as a side quest to the Hunter’s Full Moon trilogy. It can also be used in any campaign...   [click here for more]
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Legacy of the Sword Heralds

Legacy of the Sword Heralds


Faerun has seen its share of powerful mages both past and present. But what do you do when the creations of one of these great wizards begins to go awry? Lydia Crownsilver, noble of Cormyr, needs to find out and the answer may not even be of this world! ...   [click here for more]
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Saint Patrick's Bell

Saint Patrick's Bell


As the 31st of October nears and the veil between this world and that of the fey thins, the monks at the Monastery of Glenawen (Irish: Gleann abhainn) have sent out a cry for help. The wicked Queen Maeve (Irish: Méibh) of the faries has allied with Asmodeus and the forces of The Nine Hells to wreak havoc on the monks and Ireland at large. Now, only a group of elite adventurers stands in her way. They...   [click here for more]
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SJ-DC-FAT-01 Flight of the Chungus

SJ-DC-FAT-01 Flight of the Chungus


A THEMBERCHAUD FAN CLUB ADVENTURE! Three plasmoids. One huge cargo shipment. The fate of thousands literally hanging in the balance … and you’re the only one who can get the fat dragon to help save them. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. CONTENT WARNING: Fantasy racism, slavery, genocide, obesity This adventure is for anyone who loves Feywild/Feydark...   [click here for more]
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The Fires Beneath Bronzehill Crag (A level 6-8 adventure featuring Azers)

The Fires Beneath Bronzehill Crag (A level 6-8 adventure featuring Azers)


Bronzehill Crag has been a profitable bronze mine for years. A recent shaft discovered volcanic activity deep below the mine & the miners have reported lights & movement down below. A few days ago, 3 miners disappeared while on duty & the party was called to help by the owners. Now, an elemental creature has come to declare that the miners are prisoners of the Azers who use the mountain...   [click here for more]
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Thessalchimera: A CR 30 Monster

Thessalchimera: A CR 30 Monster


Scare your players withis this CR 30 monstrosity. The thessalchimera combines a hydra with a beholder with a mindflayer. ...   [click here for more]
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Worlds of Wildspace - Crakateg

Worlds of Wildspace - Crakateg


The Listing—Do You Feel It? Mired in ennui, travelers to Crakateg face not death but spiritual decay. Their missions forgotten, hope abandoned, they become part of the machine of the forlorn city, spinning their gears for no discernable purpose. A few know the truth—that the wreckage of this artificer city houses the spirit of an eldritch being. But soon enough, all who come to Crakateg...   [click here for more]
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ANA3 Journey Into Rainbow

ANA3 Journey Into Rainbow


Journey Into Rainbow is an adventure balanced for four 10th-11th Level characters.  It takes place on Toril in the Pasocada Basin and eventually moves into a little known demiplane known as the Limitless Light. From Foreign Land to Foreign Plane To the north and west of Faerûn there lies the distant continent of Anchôromé. It is a land of ancient secrets and remarkable cultures....   [click here for more]
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Coronation of Darkness, Chapter 1

Coronation of Darkness, Chapter 1


Welcome to Deephurst, a backwoods village at the base of the Orsraun Mountains where this deep delve into darkness begins. This story explores a necromancer's attempt to obtain immortality by sacrificing the souls of thousands of underdark residents. This chapter is for characters of 9th-11th level while the full adventure will continue to 20th level. This chapter explores four locations on...   [click here for more]
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Crown of Freemine

Crown of Freemine


Crown of Freemine is a two part adventure designed for 4-6 characters of level 2, finishing with the characters being close to level 4 by the end. Crown of Freemine contains  A 21 page adventure for level 2 characters filled with high seas adventure, murder mystery, and a reality shifting dungeon delve. A full gazateer for the small town of Port Freemine. 10 brand new monsters, such as the creepy...   [click here for more]
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Death Needs a Holiday

Death Needs a Holiday


Death has been working hard, is over tired and starting to make mistakes.  He needs a break and he has chosen you to take his place! Death Needs a Holiday is designed as a stand-alone or side mission for any level.  It is great for those GMs and players who use a lot of imagination in game play.  This quest has basic directions with plenty of down time to explore and get into trouble. ...   [click here for more]
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Fire in the Frostblood Mine

Fire in the Frostblood Mine


For centuries, the volcano now called Mount Zulgar was the battlefield of a conflict between red dragons and frost giants. The final battle saw the extinction of the dragons and only a handful of living giants. The dwarves of the Frostblood clan used this opportunity to drive out the giants and take the mountain as their own for its rich deposits of gold. 100 years have passed,...   [click here for more]
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Laid Down Roots: An Encounter Cheat Sheet

Laid Down Roots: An Encounter Cheat Sheet


Your Body Will Become Fertilizer A grove of transplanted fey creatures has sprung up deep in a wild forest. A potent feyjaunt portal rests at the center and is guarded by several fey creatures. Why do the adventurers need to use this portal? What lies on the other side? What will come next? What is an Encounter Cheat Sheet? These one page battles are perfect for groups that are looking to shake things...   [click here for more]
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Playas Gotta Play, Brain Suckas Gotta Suck Brain

Playas Gotta Play, Brain Suckas Gotta Suck Brain


The PC's discover that a canvas tent has appeared in a previously unoccupied area. The Casino Tentacular travels the planes, flipping between locations every couple minutes. The players can win great fortunes, or just enjoy the open bar. The only downside is that they can never leave, and that the Casino's Host is bound by a terrible curse to extract their brains if they lose in the games. ...   [click here for more]
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PSC2 Wormscape

PSC2 Wormscape


Deep in the Ethereal plane there is a grayish brown curtain of color with very little indication to what lies on the far side. After stepping through, it is likely that your players would rather they had entered the deepest pits of the Abyss. When they realize the bubble of air that surrounds them is collapsing and the wall of trillions of worms comes crashing down upon them, they'll...   [click here for more]
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Session Zero: Phantoms of Dusk Island

Session Zero: Phantoms of Dusk Island


COPPER BEST SELLER! Session Zero: Phantoms of Dusk Island is a 5th Edition (5e) Dungeons & Dragons (D&D) session zero adventure module for a group or solitary character of APL level 1. The Basic Rules or Core Rulebooks (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) are required to run this adventure....   [click here for more]
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Something Happens! - Tier III

Something Happens! - Tier III


Rampaging demons. Insidious slaadi. An apprentice wizard who's in over his head. Looking for situations with which to confront your 11th-to-16th-level adventuring party? This document includes a random generation table with links to 20 different encounters - some brief & simple, some longer & more involved, all capable of being connected with wider-ranging stories. Spend an afternoon or a whole...   [click here for more]
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Sunwarped Peaks: An Elemental 5e Adventure

Sunwarped Peaks: An Elemental 5e Adventure


Try to Find Some Shade Sunwarped Peaks places a group of adventures in the path of a dangerous warlock who does the bidding of a deadly Patron known as the Prime Star. Duergan, the warlock in question, has begun a complex ritual in the mountains bordering the small village of Jartan's Shade. Massive mirrors and lenses twist light into unnatural portals that have created a gateway...   [click here for more]
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Tav Happy Time All Time

Tav Happy Time All Time


Tav is a city of daily celebration. Parties happen at the drop of a hat with singing and dnacing in the streets.Cream pies grow on the bushes, and there is always music and confetti in the air. But if you're not having fun, the city's police come to take you away. Passed off as lighthearted antics, the city hides a terrible secret. This is one more city from ben boyarko's weird-ass homebrew world,...   [click here for more]
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Terror Aboard the Tailwind

Terror Aboard the Tailwind


A fake luxury liner, floating derelict in far-flung Wildspace. A sinister experiment upon some unsuspecting employees, and a corrupt company offering too much money to investigate it. An eldritch horror from the depths of your worst nightmares. A flame snake in need of a pep talk. All these and more in the latest title from Games for Gods, authors of Into the Depths and co-authors of Gobble Gobble...   [click here for more]
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The Apocryphon of Voivode

The Apocryphon of Voivode


NEW REVISED EDITION Includes: Arena Gnomes as a playable race Epic Boons Me, your Voivode, as an NPC MoAr stuff, less typos! The Dungeonsports Coliseum floats through the Astral Plane attracting brave heroes, villainous cutthroats, and other desperate sentients from across the planes of existence with the promise of glory and riches. ...   [click here for more]
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The Athar Citadel

The Athar Citadel


Fight the Angels. Defy the Gods. Lose Your Soul. The widespread planar organization called The Athar is known to reject the worship of the gods, seeing them as unworthy of the divine power that they wield. And yet, as they utter blasphemies and turn devout people faithless, they call upon divine power in their own name, without the help of any god. Now you can learn...   [click here for more]
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The Balance of Evil

The Balance of Evil


This adventure is a ’deadly’ adventure, intended for a party of 4-7 characters of 12th level. It uses the  milestone experience rules and requires the dungeon master to have read the first chapter of Mordenkainen’s Tome of Foes, the Blood War.  Finally, the DM will choose a player to play a key role in the story, being the servant of Bel and betraying the party, see appendix C for special instructions....   [click here for more]
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The Crucible (one shot adventure)

The Crucible (one shot adventure)


The players get more than they bargain for when answering a night-time call for assistance from a mutual friend.  Can they escape the githyanki prison known as the Crucible and find their way home from the Astral Plane? Designed for characters of 5th to 9th level, the Crucible can be played as a standalone one shot adventure, or as the first in a four part series of connected one shots that see the...   [click here for more]
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The Dreaming Rooms: A Puzzle Dungeon (5e)

The Dreaming Rooms: A Puzzle Dungeon (5e)


This adventure comprises a room with a musical puzzle and a second room with a sequence of riddles attached to combat encounters. It can be run as a one shot or the rooms can be used as modular parts of any dungeon in want of puzzles. Run time is likely in the 2-3 hour range. Giving clues, cutting the number of summoned combatants and dropping a riddle or two should allow you to trim the length as...   [click here for more]
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The Shrieking Spire

The Shrieking Spire


Some of the faithful still cling to the old legends—that the Spire is a holy relic from a bygone age, the prison of a saint lost in dislocated time. Most, however, have forsaken such fantasies. As the Spire becomes linked to more and  more disappearances, they now believe it to be a cursed place, rather than a blessed one. But for the resourceful adventurer, such distinctions make little difference,...   [click here for more]
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Warlock Patron (The Craftsman)

Warlock Patron (The Craftsman)


The Craftsman is a patron who prioritizes teaching you the fundamentals of creating magical artifacts that standout in the world. You serve as their apprentice and slowly acquire your magic due to your exposure to the magic of their forge and the pact you have sworn to be your master’s apprentice. Examples of patrons for Craftsman warlocks are Purphorous, Hefaestus, and Kodlak Whitemane. ...   [click here for more]
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Astral Plane Brawl

Astral Plane Brawl


Imagine the following scenario: You've been waiting the whole week for you next Dungeons and Dragons session and you're really excited to fight something, but, out of the blue, one of the players texts you, saying he won't be joining you, because of unexpected issues. Bummer. Right as your Dungeon Master was about to run a session in which all the players had to be there. Maybe the combat was going...   [click here for more]
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The Missing Weaver

The Missing Weaver


This is a short, low-level, adventure (one-shot) that has the party chase a missing weaver to a nearby valley that houses a portal to the Elemental Plane of Air. The adventure should fit in any setting. Enjoy! ...   [click here for more]
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2023: A Wildspace Odyssey

2023: A Wildspace Odyssey


This adventure was created for our first ever live game in front of a studio audience and now you get to play it too! Set sail for the stars with an oddly familiar looking monodrone. It's time to open the podcast doors HAL... ...   [click here for more]
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The Witch Hunters Nightmare

The Witch Hunters Nightmare


This Adventure takes place in a medieval fantasy realm where magic users are predominantly hunted unless sanctioned by the Order of the Knights Guard, A vicious order of Knights that have risen up from the roots of fear and hate for Magic due to recent events that have occurred in the realm. The fear that the villages and towns are in is currently being driven even higher by them as they seek to...   [click here for more]
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