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Rise of the Kenku Thieves

Rise of the Kenku Thieves


5th Edition Adventure The small town of Alterdale has enlisted the services of the Rishclaw guild. Rishclaws provide expendable captives who are forced to work for the guild members, dispatching them to do their task they've been hired for. Unforunately not everyone in Alterdale agrees.  The task they've been hired is to survive a trek to a lake to provide the town fresh spring water,...   [click here for more]
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The Huntsman's Expanded Rogue Roguish Archetypes

The Huntsman's Expanded Rogue Roguish Archetypes


This document includes all of my homebrew Roguish Archetypes. At present this includes the Acrobat, Hacker, Knifeplayer, Street Mage, and Vigilante Archetypes. Acrobats are flexible combatants, literally and figuratively. Though they may have once performed in a circus or other similar environment, they are now expert at moving through any crowded area, be it a marketplace or battlefield, with seemingly...   [click here for more]
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Rogue Subclass: Vagabond

Rogue Subclass: Vagabond


I made this subclass while sitting in a booth at a local Denny's. I'm currently homeless and doing everything I can to get off of the streets. Any donation for this product will be greatly appreciated and sure to go to a good cause. Thank you in advance for your continued support. Rogue Subclass: Vagabond You are a traveler. A wanderer. A nomad. Vagabonds travel from place to place, making...   [click here for more]
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College of the Maestro - Bard College Option

College of the Maestro - Bard College Option


"Music is a powerful thing. It can bolster a burning passion, inspire the meek to bravery, and sooth a cluttered mind. Wandering bards have mastered the art of creating music to shape and manipulate the minds and hearts of the world through song, words, and instrument. However, it is the Maestro who has learned to evoke music from the natural world around them and weave these notes with arcane...   [click here for more]
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Grandma Gertrude's 100 Rules of Being a Rogue

Grandma Gertrude's 100 Rules of Being a Rogue


Grandma Gertrude was a rogue unlike any other and she's put all her years of knowledge down in this journal. Learn these 100 rules to become the greatest rogue of all time and follow in Grandma Gertrude's footsteps!  As seen on the show Fistful of Platinum! Check it out on Twitch or Youtube! ...   [click here for more]
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Oh Boy! It's Time For Crime: DM's Guide for Heist-Centric Play

Oh Boy! It's Time For Crime: DM's Guide for Heist-Centric Play


Whether you want to assassinate kings of old or steal the royal jewels from under their noses, this is the supplement for you! This short guide compiles alternate rulesets, mechanical shortcuts, and generative tables that highlight stealth-centric and rogue-heavy play in D&D 5E, making it easier to throw together the score of the century in a single afternoon. Oh Boy! It’s Time for Crime contains...   [click here for more]
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On Locks and Lockpicking

On Locks and Lockpicking


This product is intended for both players and Dungeon Masters to lay out the rules and additional considerations for lockpicking, as well as to provide additional items such as mundane and magical locks, lockpicking tools, and spell options. The following sections are included: The Rules. This is a summary of the official rules (Rules as Written), unofficial rules (Rules as Intended),...   [click here for more]
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The Rouge: Rogue Class Variant and Subclasses

The Rouge: Rogue Class Variant and Subclasses


The mysterious "rouge" is a class mentioned over and over in online conversations, yet its features have never been described in a D&D product before! In fact, "rouge class abilities" and "what does a rouge do in dnd" are popular Google searches, yet no answers can be found... The author has sought to provide the first full rouge class, based on clues from social media (it seems to be very similar...   [click here for more]
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