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Is it late Saturday afternoon? Do you have a game tonight but haven't PREPPED A THING?? Let us do the prep!
B&D Adventure Resources presents: No Prep Encounters
A drop-in, multifacted, and entertaining encounter. Are your players tired of "dagger, dagger, dagger" combat? Try our encounters that attempt to add different layers to combat. The scenerio adds other options that players can pick from... [click here for more] |
Dungeon Masters Guild |
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You need time off. Whether you narrowly escaped with your life from a group of cultists summoning a demon, a pirate attack, or anything else dangerous, you have ended up on the resort island of Rela. Here, sunny beaches and warm weather greet you. Hopefully, you can forget about the danger, but as you prepare to relax, you hear news of the guests going missing. While you could maybe disregard this... [click here for more] |
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What do I get?
Playable Mimic Rules
Mimic Feats in a structured feat selection tree.
1 Equestrian Mimic NPC statblock
Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from the Monster Manual”, then that’s just not practical. Or is it?
We have a suggested price of $0.50 on this title, but we're completely fine with you... [click here for more] |
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As reported by Rudolph Van Richten in his Guide to Ravenloft, one of the means of saving the Domain of Darkon from destruction is collecting the pieces of Azalin’s shattered crown! One of them was retrieved by Ebbasheyth, Azalin’s black shadow dragon advisor. The monster wants the other pieces for itself in order to become the new Darklord, and therefore it hid the one already in its possession... [click here for more] |
Dungeon Masters Guild |
$0.50
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As reported by Rudolph Van Richten in his Guide to Ravenloft, starvation threatens the citizens of Paridon every day! For such reason some days ago a group of brave and young people tried to enter a mysterious mansion just released by the Mists, a villa rich of fruitful orchards and larders filled with grain and meat… but no one of them ever returned! It is now your turn to help Paridoners,... [click here for more] |
Dungeon Masters Guild |
$0.50
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As reported by Rudolph Van Richten in his Guide to Ravenloft, the rare ralvanji spice can be found in the Cerulean Citadel gardens only! For that reason, Estavan the merchant oni hired the heroes to retrieve it in order to take advantage of its astounding healing properties! But the plant is well protected, and the seeds are even more difficult to obtain...
Issue 3, Kalakeri is... [click here for more] |
Dungeon Masters Guild |
$0.50
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As reported by Rudolph Van Richten in his Guide to Ravenloft, the Domain of Borca hosts an ancient tome of power, the dreadful The Revelations of the Prince of Twilight! Kept inside the Ivliskova Finishing School’s library, it seems an easy prey for a party of heroes hired by one of the other Borcan noble families... but as always in the Lands of the Mists, secret horrors try to... [click here for more] |
Dungeon Masters Guild |
$0.50
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As reported by Rudolph Van Richten in his Guide to Ravenloft, Azalin Rex was finally able (?) to depart from the Demiplane of Dread via an incredibly complex ritual known as the Hour of Ascension. What Dr. Van Richten did not write in his Guide is the fact that one of the steps of the infamous lich’s magical process was the utter corruption of one of the glamorous Domains of Delight!... [click here for more] |
Dungeon Masters Guild |
$0.50
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“...Yet behind the facade of creativity and freethinking, business owners and aging celebrities prey on youth and creativity…” In Kartakass, some of them literally prey on young people! Coraline the Werefox, former lover of Harkon Lukas and aging singer, kidnapped Gennifer Weathermay-Foxgrove during her stay in Skald, and wants to sacrifice her using the infamous Stone of Death... [click here for more] |
Dungeon Masters Guild |
$0.50
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As reported by Rudolph Van Richten in his Guide to Ravenloft, agents of Baron von Aubrecker attacked Schloss Mordenheim and wreaked considerable damage! Dr. Mordenheim managed to instill a chemical dependency on you, and the only way to obtain the antidote is storming Schloss Aubrecker in retaliation, serving the mad scientist as mercenary avengers!
Issue 7, Lamordia is a dungeon... [click here for more] |
Dungeon Masters Guild |
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Long ago there was a queen of a long lost empire who vanished without a trace, her name was Anahi Saxona. Tales and legends speak of her going mad before she disappeared writting odd puzzels, coming up with insane contraptions and scribblings on sheets of paper that made no sense. One day when her care takers went to check up on their queen she was not in her chambers but everything laid untouched.... [click here for more] |
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This short adventure is designed to be played without any additional material. All stat blocks, character information, maps, and other such things are already included in the document. No need for any books or character sheets!
In half an hour, the human security force of United Brawnson Mines (the party) has to escape the mines, overrun by spooky zombies. And time is short on their hands: only 10... [click here for more] |
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Common magic items and herbs that provide a small minor effect, suitable for giving to low-level characters for flavor. Conceptually, these are artifacts whose origins have been forgotten, but have been scattered by a previous civilization or taken out of ruins by adventurers. Designed to be:
Balanced for low levels: either very low-powered or have a high risk/reward trade-off
Simple: Does not require... [click here for more] |
Dungeon Masters Guild |
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In the tattered trading village of Badhollow, there’s only one way to make a quick coin: strike a bargain with the peculiar Archmage Vorrow to help add more monsters to his collection. The only problem? Few people make it out of the bargain unscathed.
Serving as a continuation from Welcome to Badhollow, a free one-shot scenario introducing Vorrow and the town, this collection provides... [click here for more] |
Dungeon Masters Guild |
$0.50
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映画「ダンジョンズ&ドラゴンズ/アウトローたちの誇り」に、もしパンフレットがあったなら、こんなシナリオが載っているといいなと思って作りました。配信・動画で遊んでもらっても大丈夫。むしろ大歓迎です。 ... [click here for more] |
Dungeon Masters Guild |
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The Black Forest Tomb
The Black Forest Tomb is a Fifth Edition adventure for a party of 3-6 level 3 characters. The tomb has long since been disused, but became a recent target of bandits who decided it would make a good hideout. Little did they know, protective magics were still active within the old decaying structure.
This adventure is set just outside the town of Hailings Cove but this could be... [click here for more] |
Dungeon Masters Guild |
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Il Re sotto la Montagna
Sono ormai sette giorni che i minatori non fanno ritorno dalla Miniera di Greyrock. Il sindaco di Greyrock, Malark, ha offerto una ricompensa a chi abbia il coraggio di addentrarsi nella miniera per scoprire quale sia la causa di queste sparizioni e mettere al sicuro la città.
Dungeons & Dragons 5a ed.
3 ore
3 giocatori di secondo livello
Include 3 personaggi pregenerati... [click here for more] |
Dungeon Masters Guild |
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A variation on the DMG shield. Modified basic shield in the Round Shield. Expanded shield options for all the party with Light, Buckler, Kite, Heater, Tower Shields, and Pavise. ... [click here for more] |
Dungeon Masters Guild |
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Wanting more from combat with a martial class? This supplement adds nine new weapons to Dungeons and Dragons. Each one is inspired by actual historical weaponry and comes with its own special set of rules, making combat a more dynamic experience for martial fighters (or particularly zealous spellcasters). ... [click here for more] |
Dungeon Masters Guild |
$0.59 $0.57
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Collective Cranium Rats Version 4!
December 2020 reballance and redesign.
Statistics for 8, 12, 16, 20, 24, or 28 cranium rats working as a collective evil intelligence.
Previous errors have been destroyed!
This ecology scraps the swarm mechanics from Dungeons and Dragons 5th Edition, and replaces it with scalable mechanics and a new psionic power called psionic damage sink. This damage sink... [click here for more] |
Dungeon Masters Guild |
$0.60
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A sailing vessele has revealled a new land to the west of the Forgotten Realms. Past a dangerous storm an island is uncovered. an adavansed empire dwells here in a world cut off from the folk of the swod coast. This campaign guide is a great introduction to the mystirious world of Alchana, a magical realm of deep dungeons and dangerous foes. The dark history of the empire's birth returns as draconic... [click here for more] |
Dungeon Masters Guild |
$0.62
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シナリオ名:「そこにマジックアイテムがあるじゃろう?」 推奨レベル:1 シナリオ傾向:ダンジョン 推奨PC人数:4人 想定プレイ時間:4時間(オンライン・テキストセッション)
本シナリオは日本語シナリオとなります。
This adventure is all Japanese.
ダンジョンズ&ドラゴンズ第5版の単発セッション用シナリオです。... [click here for more] |
Dungeon Masters Guild |
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Want to add variety to your Ravnica adventures? Here are 14 additional Boros Guild creatures/ranks, with a range of challenge ratings, adapted from Magic the Gathering: Ravnica cards. ... [click here for more] |
Dungeon Masters Guild |
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A clockwork lab has been built into an abandoned temple. An accident left the lab evacuated. The power core deep inside had began to overload, and now the lab is locked tight. The researchers now wait for brave adventures to brave the core and shut it down.
An one page adventure for level 2 characters.
Inculded in purchase:
Stylized One Page PDF
Easy to Read PDF
Map of the Adventure in PNG format... [click here for more] |
Dungeon Masters Guild |
$0.75
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This is the 10th edition of my Creature Crucible series in which I have updated and evolved some creatures from older editions. This time I have delved into the scorched earth of Athas and Mystara to bring you 16 stat blocks of creatures to add to your D&D repetoir to either hinder or hurt your players. Included in ths document are the follwoing and more:
Adherer
Alagahi
Bacar
Bargda
Bazrag
Tagstar
Tigone
Gaj
Magedoom
Sollux
... [click here for more] |
Dungeon Masters Guild |
$0.75
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Dawn Breaker is a legendary magic weapon which encourages its user to make "good" life choices on their adventure. This item description comes with the Lore surrounding the weapon that can be adapted to multiple character arcs in your own games.
Dawn breaker can be introduced for characters at any level but may be most suited to those above 5th level for D&D 5e mechanics, or equivalent in other... [click here for more] |
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Shortly after the party steps foot into Termalaine they meet a Kobold who is frantically trying to find some help. They spot the party and ask the party to help his workers who uncovered something in a mine that is affecting the mind of the other kobolds.
Made as a tier 1 adventure with APL 1 for the Adventure League's Dungeon Craft season 10 Plague of Ancients and uses the adventure seed (In... [click here for more] |
Dungeon Masters Guild |
$0.75
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Engage in combat or attempt diplomacy with Dracolich Gollryn! A unique CR 22 green dragon dracolich, master of manipulation and magic. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for Gollryn, information on its territory and lair, and hazards to encounter while in Gollryn's territory. Additionally,... [click here for more] |
Dungeon Masters Guild |
$0.75
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Engage in combat or attempt diplomacy with the Beholdra! A unique CR 18 hybrid monster that takes the most terrifying parts of a hydra and sticks on a beholder. Good Luck with that. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the beholdra, information on the territory and lair of the beholdra,... [click here for more] |
Dungeon Masters Guild |
$0.75
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Engage in combat or attempt diplomacy with the Drow Paleweaver! A unique CR 14 drow spellcaster that specializes in divination and assassination. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the drow paleweaver, information on the territory and lair of the drow paleweaver, and hazards to... [click here for more] |
Dungeon Masters Guild |
$0.75
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Engage in combat or attempt diplomacy with the Introspective Terror! A unique monster that can only be seen through reflections; perfect for mirror themed dungeons. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the introspective terror, information on the territory and lair of the introspective... [click here for more] |
Dungeon Masters Guild |
$0.75
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Engage in combat or attempt diplomacy with the Drow Paleweaver! A unique CR 10 versatile blood magic spellcaster. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the lifeblood magus, information on the territory and lair of the lifeblood magus, and hazards to encounter while in the lifeblood... [click here for more] |
Dungeon Masters Guild |
$0.75
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Engage in combat or attempt diplomacy with the Musclemancer! A unique arcane spellcaster that uses their flexed muscles as a spellcasting focus. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the musclemancer, information on the territory and lair of the musclemancer, and hazards to encounter... [click here for more] |
Dungeon Masters Guild |
$0.75
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Engage in combat or attempt diplomacy with the Non-Phaneron Beast! A unique monster that only kind of exists. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the non-phaneron beast, information on the territory and lair of the non-phaneron beast, and hazards to encounter while in the non-phaneron... [click here for more] |
Dungeon Masters Guild |
$0.75
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Engage in combat or attempt diplomacy with the Soliptic Nightmare! A unique creature made of nightmare fuel that you can't help but stare at. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the soliptic nightmare, information on the territory and lair of the soliptic nightmare, and hazards to... [click here for more] |
Dungeon Masters Guild |
$0.75
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Average Party Level: 3
Eleven Lord Brightlight’s daughter has been taken by acolytes of the dark. Lady Stalcair Brightlight needs rescuing from the cult before it is too late, before the Goddess Shar or one of her minions takes her away.
These Single Session Stories are short and are designed to be run in a single session. They are only two pages long and assume GM knowledge of rules... [click here for more] |
Dungeon Masters Guild |
$0.75
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Average Party Level: 2 to 3
“Come, sit!” Marcus Pathfinder pulls out a chair for you as his long-brimmed hat falls over his eyes. He smiles meekly, pushing it back into place.
He pulls out a crumpled piece of paper and smooths it out, resembling an ill-prepared student. He huffs. “This is Fueryon Temple. Temple of the Beast.” He points to the paper, a map that appears as though it was drawn... [click here for more] |
Dungeon Masters Guild |
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Average Party Level: 6
You are renowned in the area as adventurers who can get things done, even if it takes some violence. When a group was needed to clear out a small dungeon and retrieve the "Package," it was an obvious choice for Flint the Dwarf. He has found you in the tavern and explains that the elementals protect the consignment in a dungeon.
Are you up to the task, or are you out of your... [click here for more] |
Dungeon Masters Guild |
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The paths that we must all follow are painted in the night sky; the stars the lights that guide the way. Old soothe sayers and stargazers have sung of these paths for generations. They claim destiny waits for all those willing to look up and take in the signs hidden in the skies. To some these are old wives tales meant only to entertain, but for others there are truths in these tales.
The Oath of... [click here for more] |
Dungeon Masters Guild |
$0.75
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Included for FREE in the 18w Trap Pack bundle
Your party of adventurers have stumbled across the entrance to a long lost temple. After stepping into the dust covered entrance they will work their way down into the bowels of the temple. But to get there they will have to traverse a dangerous pit with hungry inhabitants, avoid some angry ghosts, work out a puzzle and meet the high priest. After all... [click here for more] |
Dungeon Masters Guild |
$1.50 $0.75
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La caccia ad un cultista demoniaco conduce alle rovine di un tempio del Sole. Riusciranno gli eroi a sconfiggere le forze del male prima che l’edificio sacro venga corrotto? Un dungeon crawl old school per 4 personaggi di lv3 ambientato in un tempio abbandonato. Vincitrice del concorso "La Tomba degli Onori". ... [click here for more] |
Dungeon Masters Guild |
$0.77
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A brand new Barbarian subclass. The best offense is a strong defense. The Path of the Shield Bearer Barbarians are those that have chosen the shield as there weapon, protecting themselves as well as their allies from harms way.
This is my first homebrew! Constructive criticism is always appreciated! ... [click here for more] |
Dungeon Masters Guild |
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Strike your enemies from afar and take on multiple foes with ease. The Paragon of the Polearm Fighters are those who have mastered their skills with polearms. Those that walk this path can strike from afar, battle multiple foes at once, defend oneself from magic, and continue fighting even when struck down. ... [click here for more] |
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This 50 page adventure is for new Dungeon Masters, else new players. Dungeon Master only needs to create the monster for encounters when the story doesn't explicitly state. Game runtime between 2 to 3 hours.
Synopsis: Crops have failed, conscription has begun, armies are preparing to march: confronting Skullack Rackskull the dragon is underway. You and your companions, with the possible help... [click here for more] |
Dungeon Masters Guild |
$0.88
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This is a one on one adventure. It is designed to be played by one player and a DM. However, it can easily be scaled to play with multiply characters. This module is a continuation of the module "Rescue at Grey Oak", but with some adjustments can be played independently. In this adventure the character goes in search of a ring of wishes to turn a vampire spawn back into a mortal. In the process they... [click here for more] |
Dungeon Masters Guild |
$0.89
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This is a one on one adventure. It has been designed to be played by one player and a DM. It can easily be scaled for multiple players. You have been tasked with recovering an object for an unusual client. To accomplish the task you must go into a faery hill and battle mythical monsters. This is designed for level 8 thru 10 characters. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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For levels 10 to 18. The DM can scale it either way to make it challenging. This is the Fourth and final module that includes: The Demon Slayer, Song of Eyrindor, and The Hammer of Shuldek. It is a very challenging module, but also has some cool puzzles. It was a great series!!! Now comes the final confrontation with Damaceus. This module is best suited for a tier 4 character level 17+. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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This is a one on one adventure. It is designed for one player and a DM. It can be scaled to be played with multiple characters. You must find a cure for a deadly disease, and must go to the bottom of a mere to find it. This adventure is most appropriate for a tier 4 character level 17+. ... [click here for more] |
Dungeon Masters Guild |
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This is a one on one adventure. It is designed to be played by one player and a DM. It can easily be scaled for more than one player. In this adventure, the character is called in to investigate a desecrated dwarf monastery. This adventure is best suited for a tier 2 character level 8-10. ... [click here for more] |
Dungeon Masters Guild |
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This is a one on one adventure. It was designed for one player and a DM. It can easily be scaled for multiple players. This adventure takes up where Disappearing Act left off. The party is going to the tower Desolate to disrupt and assassinate the rebels leadership. This adventure is best suited for tier 2 characters level 8-10. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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