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Marksman Class

Marksman Class


Herein is the Marksman Class for Fifth Edition Dungeons and Dragons. A supplemental class for use in any system that includes Firearms, the Marksman can round out any adventuring party in need of support or added fire power. The Marksman class includes four subclasses: The Agitator - a citizen soldier with the tools of stealth and subversion. The Armorer - a craftsman with the means to augment and...   [click here for more]
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Mind Flayer - Paper Miniature

Mind Flayer - Paper Miniature


Print & Play ready paper miniature of Mind Flayer. Include: An interactive PDF file with 4 variations of the miniature with back views. A Studio Cutfile for use with Silhouette Studio cutting machines. VTT tokens. We recommend to open PDF file with Adobe Reader (if you can not switch variation) , and to print it on a Letter size thick Glossy Photopaper. This paper miniature was made possible...   [click here for more]
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Mind Goblins - Turning a joke into an Encounter

Mind Goblins - Turning a joke into an Encounter


Tired of your players making "Mind Goblin" Jokes, need a low level mindflayer encounter but think Intelect Devourers are too overpowered for their CR? Just wanna be a goober? This is the homebrew for you! Warlocks of Yule is still on it's way. ...   [click here for more]
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Monk: Way of the Temporal Fist - The Subclassery, Part 1

Monk: Way of the Temporal Fist - The Subclassery, Part 1


-- NB: Because this is a PWYW title, I know most of you will probably go for it for free. That's fine, because the intention of this trilogy is to provide a teaser for some of the projects we have in store, but we'd appreciate a review or at least a rating. Thanks! Consider following our releases using the text highlighted via the link below: https://www.dmsguild.com/product/396987/Monk-Way-of-the-Temporal-Fist--The-Subclassery-Part-1?src=newest_in_dmg&filters=45469#:~:text=Dungeon%20Masters%20Guild-,Check%20this%20to%20follow,of%20Monk%3A%20Way%20of%20the%20Temporal%20Fist%20%2D%20The%20Subclassery%2C%20Part%201,-Check%20this%20to...   [click here for more]
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Monstruos: Ankheg Terrible

Monstruos: Ankheg Terrible


¡Un terrible monstruo para tu campaña! Un monstruo enfocado a la acción (action-oriented monster), con habilidades memorables, contenido probado en playtest, y con varios ganchos de aventura.  Monstruo enfocado en la acción.  Quijada ha sido creado sugiendo la filosofía de diseño de autores como Matt Colville, que crearon el concepto de monstruos que -sin...   [click here for more]
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More Fellow Prisoners

More Fellow Prisoners


Additional options for NPCs to be found in the "Out of the Abyss" adventure at Velkynvelve. See how your adventure changes with these NPCs along for your journey! I've always enjoyed the Out of the Abyss adventure, and I felt that the NPCs that survive and make it out into the Underdark with the PCs really shapes the beginning and even later parts of the adventure. With these new options, you can...   [click here for more]
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New Races

New Races


New Races! Tired of playing the typical races, but you don't want to play a monster race? Then this set of new races is for you. It includes 3 races (Primordials, Shapeshifters, and Usagi) all intended for use in 5th edition DnD. ...   [click here for more]
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Night Raiders v2

Night Raiders v2


A one-shot adventure that has the party starting out at a small seaside town. Ideal for 3rd-4th level characters. Includes hand-drawn maps for DM and Players, with a jpeg format file to upload to your favourite virtual tabletop game. This is a revised version of Night Raider previously posted ...   [click here for more]
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Nothics - A Player Race

Nothics - A Player Race


Nothics are the result of a cursed placed on those seeking immortality. Those who carry the curse forget who, and what they were, and their bodies are warped into unrecognizable monstrosities. But even curses have their upsides. Nothics are granted several magic abilities that improve their combat capabilities. This and the bonus to their intelligence stat makes them natural wizards. ...   [click here for more]
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One by One, They Vanish

One by One, They Vanish


One by One, They Vanish is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of 1st level adventurers. This adventure can be treated as a one-shot event, or added as a quest in a larger campaign.  Grey Sands Village is a small settlement overlooking the ocean. It is a quaint, quiet spot for a few farming families eeking out a living. Whilst...   [click here for more]
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Order of the Infernal

Order of the Infernal


A feared and often unmentioned order of blood hunters, the Order of the Infernal uses the power of devils to perform their hunts. In order to do this, members of this order willingly seek out a contract with a being from the Nine Hells, trading their immortal souls so that they may overcome greater evils. With the powers these pacts grant them, they dedicate themselves to saving as many people as...   [click here for more]
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Out of the Abyss  Map (DM and Player ver.)

Out of the Abyss Map (DM and Player ver.)


A great little “hand drawn” High Res. Map of the Northwestern Underdark of Faerun. Suitable for online table tops or printing DM and Player version. ...   [click here for more]
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Paladin: Oath of the Lightbringer

Paladin: Oath of the Lightbringer


The Oath of the Lightbringer is a subclass option for paladins. Originally published as part of "5 Class Archetypes for Dwarves", the Oath of the Lightbringer is part of an ancient dwarven tradition. Lightbringer Paladins frequently venture deep into the Underdark to do battle with the demons and abberations who call it home.  Though built with dwarven traditions in mind, this Oath can be taken by...   [click here for more]
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Path of the Bulwark: A Primal Path for Barbarians

Path of the Bulwark: A Primal Path for Barbarians


Path of the Bulwark A Primal Path for Barbarians July's Subclasses #27/31 Get the Path of the Bulwark, a barbarian who channels their rage into an indomitable defensive posture, and the twenty-seventh of thirty-one subclasses being released in July! Also available as part of the July's Subclasses Bundle ...   [click here for more]
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Race Based Class Archetypes

Race Based Class Archetypes


Introduction: Optional class archetypes based on what might be thematically available to a particular character race or subrace. Options are based on 5th edition rules and Forgotten Realms setting. These may be expanded to other races or settings at the DM’s discretion.   Not only have the original options been revised and updated, but this document has been expanded to include all of the...   [click here for more]
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Rajasi

Rajasi


To the outside world very little is known of the Rajasi, if anything at all. Devotion to the pursuit of science and mathematics has allowed them to thrive in a harsh tundra were little else does. ...   [click here for more]
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Random Encounter Activities

Random Encounter Activities


This is a PDF of Random Encounter Activities. If you are looking for the Fantasy Grounds VTT module – click here. Random Encounter Activities DM’s random encounter: “You see a displacer beast.” Players: “We kill it!” DM: “Roll initiative”. DM’s random encounter: “You see a displacer beast up in a tree, resting, the remnants of a recent kill at the trunk.” Players:...   [click here for more]
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Random Paths: A Setting of Mimics

Random Paths: A Setting of Mimics


Random Paths: One page encounters to help spice up travel from points a to b. These are written as a kind of warm up as I work on other products and are set up to challenge myself to come up with a creative encounter while limited to only one page. A Setting of MimicsMimics are often solatiry creatures which makes one wonder what a family of them...   [click here for more]
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Random Paths: Camp of the Chainmaker

Random Paths: Camp of the Chainmaker


Random Paths: One page encounters to help spice up travel from points a to b. Use these to spice up travel and make it more involed than just 2d4 wolves. These are written as a kind of warm up as I work on other products and are set up to challenge myself to come up with a creative encounter while limited to only one page. Camp of the Chainmaker: A Drow slaver and his crew...   [click here for more]
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Ranger Conclave: Landwarden

Ranger Conclave: Landwarden


Enter: the Landwarden!: A conclave of rangers that dedicated their lives to traveling the world and protecting its natural wonders. They do so by using special stances that blend druidic magics with martial prowess to emulate the hazards and safeguards nature has. ...   [click here for more]
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Relics of Shulsharthilarkar

Relics of Shulsharthilarkar


A short delve into the dungeon/temple of a long forgotten aboleth, PCs of 3rd-4th level face off against dangerous foes. Enjoy this high risk, high reward side trek meant to be used with the Out of the Abyss adventure. I will eventually merge the map file into the PDF but cannot do so at this time, so for now there are two files for this. Version History: 2-16-2017...   [click here for more]
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Rogue Archetype: Ace of Knives

Rogue Archetype: Ace of Knives


Join an archetype that specializes in the smallest weapons in the game, knives (defined as weapons with the Finesse and Thrown properties, such as daggers and darts). The Ace of Knives has a combat style revolving around constantly throwing knives so a true master must be mindful of their weapon stock and how quickly they can re-arm themselves. The reward, however, is a dynamic combat experience...   [click here for more]
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Roll Forward: Dwarven Defender

Roll Forward: Dwarven Defender


D-FENCE! D-FENCE! D-FENCE! Defend as a dwarf! Dwarf as a defender! You can do all of this and more with one of the most tankiest, arrow-spongiest classes to date. Take a licking and keep on kicking provided you like impersonating a wall. Featured   A new prestige class designed for those amongst us who wish to channel their inner tank.   About Roll...   [click here for more]
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So an Elf and a Dwarf Walk into a Bar

So an Elf and a Dwarf Walk into a Bar


A Classic adventure that begins in a tavern and ends with the players saving the town.  This classic D&D one shot includes investigation, exploration, and combat. This is a one page adventure (double sided) designed as part of my RP-Go project based on D&D 5e rules. These are all designed to be self contained with no monster manual or player's handbook needed. As this is an entire...   [click here for more]
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Sorcerer-Ooze Born

Sorcerer-Ooze Born


Decended from Juiblex and his slimy ilck, Ooze Born Sorcerers draw upon the slime and acidic ooze of their heritage they can cover the world in their namesake. Some of these sorcerers become willing soliders for Juiblex's cause while others try their best to prevent these machinations. Mechanically you gain a spelllist, the ability to slime your way out of danger and create slimy tendrils to bash...   [click here for more]
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Spider Brood

Spider Brood


Bored of the spider options in the Monster Manual? These three new spider stat blocks have been designed to present interesting tactical options and work well when fighting together to challenge your party.   The three stat blocks are: a spider that spawns more spiders by hatching a parasitic spider inside a PC, a weak spider being spawned, and a spider whose webs aim to lock down the party from...   [click here for more]
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Spider's Cave

Spider's Cave


A gridless and grided version of a spider cave dungeon JPEG 1750x2450 pixels ...   [click here for more]
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Stalkers in Darkness

Stalkers in Darkness


Introducing the Gaunt, a NEW creature race. In addition to a FULLY detailed cutural background, you'll also find creature stat blocks for the GAUNT RAIDER and the GAUNT MATRIARCH, a sample LAIR ENCOUNTER, and rules for using the Gaunt as a PLAYER CHARACTER RACE. Inside you'll also find author's notes about designing fantasy cultures and races, derived from 40 years of experience designing homebrew...   [click here for more]
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Stock Map: Beneath Blackthorn Keep

Stock Map: Beneath Blackthorn Keep


Stock Map: Beneath Blackthorn Keep is a map that DM's Guild creators can use in their products. It depicts a dungeon level with 16 rooms with a circular stairwell going into the dungeon and a set of stairs going to another level. The dungeon is designed with four wings and a central hub, giving players plenty of choices on how they wish to explore the area. About the author:...   [click here for more]
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Stock Map: Beneath Blackthorn Keep Fifth Level

Stock Map: Beneath Blackthorn Keep Fifth Level


Stock Map: Beneath Blackthorn Keep, Fifth Level  is a map that DM's Guild creators can use in their products. It depicts an undergroun cavern with 12 numbered locations including a plateau, stagmites and a pool fed by a waterfall. It has a natural cavern entrance and exit. About the author:  Troy E. Taylor has been writing and editing for roleplaying games since...   [click here for more]
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Stock Map: Beneath Blackthorn Keep Fourth Level

Stock Map: Beneath Blackthorn Keep Fourth Level


Stock Map: Beneath Blackthorn Keep, Fourth Level  is a map that DM's Guild creators can use in their products. It depicts a cavern level 11 encounter areas with a natural hallway entrance and exit with a stone bridge spanning an underground stream. About the author:  Troy E. Taylor has been writing and editing for roleplaying games since 2005. His publishing credits...   [click here for more]
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Stock Map: Beneath Blackthorn Keep Second Level

Stock Map: Beneath Blackthorn Keep Second Level


Stock Map: Beneath Blackthorn Keep, Second Level  is a map that DM's Guild creators can use in their products. It depicts a dungeon level with 17 rooms with a descending staircase going into the dungeon and a set of circular stairs going to another level. The dungeon is designed with two wings with rooms connected by corridors. About the author: Troy E. Taylor...   [click here for more]
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Stock Map: Beneath Blackthorn Keep Seventh Level

Stock Map: Beneath Blackthorn Keep Seventh Level


Stock Map: Beneath Blackthorn Keep, Seventh Level  is a map that DM's Guild creators can use in their products. It depicts the deepest level of the dungeon with an assortment of rooms designed around a T intersection. One wing has dungeon cells, a pit and an antechamber.  An ornate hall with a large pool serves as the adventurers' final destination.  It has 23 numbered locations....   [click here for more]
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Stock Map: Beneath Blackthorn Keep Sixth Level

Stock Map: Beneath Blackthorn Keep Sixth Level


Stock Map: Beneath Blackthorn Keep, Sixth Level  is a map that DM's Guild creators can use in their products. It depicts three undergroun caverns leading from other levels within the dungeon into a section with masonry walls. It has 18 numbered locations with floors of polished marble and a stairwell leading down. About the author:  Troy E. Taylor has been writing...   [click here for more]
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Stock Map: Beneath Blackthorn Keep Third Level

Stock Map: Beneath Blackthorn Keep Third Level


Stock Map: Beneath Blackthorn Keep, Third Level is a map that DM's Guild creators can use in their products. It depicts a dungeon level with 20 encounter areas with a descending circular staircase entrance from the previous level. After exploring hallways that branch off the main hall and hub, the paths converge on a wide staircase that leads to a temple, antechambers and three natural...   [click here for more]
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Stock Map: Beneath Blackthorn Keep, Surface Ruins Level

Stock Map: Beneath Blackthorn Keep, Surface Ruins Level


Stock Map: Beneath Blackthorn Keep, Surface Ruins Level is a map that DM's Guild creators can use in their products. It depicts the surface ruin of Blackthorn Keep, including stairs leading down to the first level. It has 24 numbered locations. About the author: Troy E. Taylor has been writing and editing for roleplaying games since 2005. His publishing credits...   [click here for more]
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Stonechild Player Race

Stonechild Player Race


Stonechildren are creatures born from the union of an earth elemental creature and a mortal. They are exceedingly tough and can excel in campaigns set in the Underdark or within the elemental plane of Earth. This PDF contains everything you need to play a stonechild as a player race in the 5th edition of the Dungeons & Dragons.  Choose to play a Stonechild if you want… To...   [click here for more]
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Stress and trauma as an alternative to Madness

Stress and trauma as an alternative to Madness


As I'm planning to run a module heavily reliant on the use of Madness tables for a group soon, and some of my players have expressed discomfort with the canon Madness tables and features but still wanted a similarly 'punishing' experience, I made some alternative tables—Minor Trauma, Major Trauma, and Persistent Trauma—to replace the canon ones. Since the traumatic experiences of some modules...   [click here for more]
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Subclasses by the Dozen

Subclasses by the Dozen


I had a lot of fun comming up with the ideas and mechanics of these classes and hope others will be able to use them in their games. If you do, please share any feedback you have with me so I could develop them further. Happy gaming! ...   [click here for more]
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Taken by the Horde

Taken by the Horde


While sitting at the bar you overhear a sad old man tell the tale of a kidnapped daughter. Upon further investigation, you discover that the whole region has been at the mercy of a horde of goblins for quite some time. The old man offers you 500 gold, his life savings, to find and save his daughter. The choice is now yours either slay the goblins and save the girl, and the region or make an alliance...   [click here for more]
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Talismans of Shendu

Talismans of Shendu


The Talismans of Shendu are a collection of twelve powerful magical artifacts named after the twelve animals of the Chinese zodiac. Each talisman contains an aspect of Shendu's power (stolen from the original Noble Animals) in the form of a unique power. Now the Talismans of Shendu are yours to find and use for your own purposes. All 12 talismans have been adapted to DnD 5e. ...   [click here for more]
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Temple of Oblivion

Temple of Oblivion


A Quick dungeon that can be used to fill in an hour of campaign if your players run through faster than you were expecting. Click here to see Kobold Chaos, a classic style adventure for first level characters. Click here to see The Goblins and the Liars, a classic style adventure for first to second level characters. Click here to see Umbero's Compendium of Ancient Archetypes. Click here...   [click here for more]
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The Black Pits of Baeloth

The Black Pits of Baeloth


JOIN THE BATTLES OF THE BLACK PITS OF BAELOTH AND REMEMBER THIS CLASSIC ARENA OF BALDUR'S GATE: THE BLACK PITS™! This arena has over ONE-HUNDRED fights, each table of fights evolving for each level from 5 to 14, with NPCs that can become your allies and bring this memorable game into a new and fresh adventure for up to 1 to 4 players! This supplement includes rules for...   [click here for more]
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The Cannibal Shaman - A Barbarian Primal Path

The Cannibal Shaman - A Barbarian Primal Path


A Primal Path for Barbarians that eats the dead to honor their memory, strengthen their minds and bodies, and guide their tribe made for D&D 5th Edition by Amelia Fey Parsons ...   [click here for more]
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The Crystal Cavern - an Undermountain encounter

The Crystal Cavern - an Undermountain encounter


A crack in the wall reveals a beautiful cavern full wonderous crystals, but danger lurks amongst those shiny seams. Will the adventurers be overcome by the hungry oozes, the flesh devouring bacteria or the trapped, insane mage?  A new, encounter for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs. - dungeon...   [click here for more]
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The Crystal Mine

The Crystal Mine


 A first level adventure into a troubled mine. The church of Moradin has lost contact with one of it’s newer, smaller mining outposts. The mine is located on top of a mesa and sits upon rich crystal deposits. The church is willing to pay 10gp each to anyone who can make contact with the outpost and figure out what has happened. ...   [click here for more]
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The Death Knell

The Death Knell


The Death Knell is a construct monster that can be used in any 5e D&D game. It is a giant metal bell infused with magics by wizards seeking unlimited power. Suitable as a great boss battle or at higher levels a tricky defender of artifacts or dungeon areas. ...   [click here for more]
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The Disappearance of Lord Turm

The Disappearance of Lord Turm


This is a very quick adventure for players from levels 3 to 5. What it contains is a small amount of backstory, a dungeon map, and dungeon location description. I believe that someone could easily pick this up, quickly read through it, and be ready to DM it in less than 30 minutes.  This is the first campaign that I'm submitting here so please, feel free to leave constructive criticism. ...   [click here for more]
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The Dwelling of Dortho

The Dwelling of Dortho


A stirge themed dungeon for characters from level 3 to 5. Easily add it to any underdark adventure. ...   [click here for more]
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The Ember Oracle

The Ember Oracle


"Don't be ridiculous, Roya. That oracle is a myth. A fairy tale. A child's story." "Well, what do you suggest we do?" "Move on." If you had the chance to know the unknown, to delve into the forbidden, to learn the fate of someone lost, would you? After her son mysteriously vanished, Roya Oaktail remembered a myth from her childhood: an ancient and omniscient seer named the Ember Oracle. With nothing...   [click here for more]
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