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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 21.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 21.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 24 combat encounters that might occur when your party exploring Level 21Terminus Level. You will find useful advices on how to use creatures in combat....   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 22.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 22.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 22 combat encounters that might occur when your party exploring Level 22Shadowdusk Hold. You will find useful advices on how to use creatures in combat....   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 23.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 23.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 12 combat encounters that might occur when your party exploring Level 23Mad Wizard’s Lair. You will find useful advices on how to use creatures in combat....   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 4.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 4.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 9.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 9.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to make your combats faster and better, this guide is for you! Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 9: Dweomercore. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most...   [click here for more]
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Not Yet Ready For Death

Not Yet Ready For Death


Two new undead creatures for use in any campaign or homebrew setting. The Restless Spirit is an incorporeal soul trapped in the location of its death; unable to move on until their cause of death is resolved, or their mortal remains interred. The Thain is raised when the actions of a...   [click here for more]
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Perseus's Guide to Substances

Perseus's Guide to Substances


NB: Previous versions of this .pdf were cut off after page 2.  Please download substances_v2.pdf, now the only option for download, for the full experience--it is identical but with all 6 pages. 13 Substances, all with unique effects and drawbacks. 3 Levels of Addiction + Overflow for severe addicts--substances are not to be trifled with nor treated like regular potions. Simple,...   [click here for more]
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The Squidling Species, 5 subspecies & 3 NPCs

The Squidling Species, 5 subspecies & 3 NPCs


The Squidling Species Includes 5 subspecies: - gnome - grung - kobold - quickling - redcap Plus 3 Squidling NPC stat blocks: - Squidling Pest Extermintor - Squidling Projectiled Insertionist - Squidling Trap Disposal Specialist ...   [click here for more]
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Treasure Trove 3 - Challenge 3 Treasures

Treasure Trove 3 - Challenge 3 Treasures


Better treasures, faster, with less time needed to create them. This book is specifically devoted to fixing and addressing one of the clunkier and slower aspects of Fifth Edition. Players want their characters to grow more powerful, and to be rewarded for quality play. Rewards come through experience points and magic items, and those rewards come from treasure hoards...   [click here for more]
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Troll Freaks

Troll Freaks


The Monster Manual entry for trolls indicates that a troll which lives an unusual life may become an unusual troll. This document includes nine templates that can be added to any troll (or, really, any living creature that regenerates) to make them unusual. ...   [click here for more]
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Trueforged

Trueforged


Every last dwarf died in the fighting, along with many of the villagers. The defenders exacted a heavy toll upon the king’s soldiers, and once the fighting was done, no quarter was given. The soldiers executed every man, woman, and child in the stronghold, burying them in a mass grave just outside the doors.  The soldiers searched for the armory they were convinced must be hidden somewhere in...   [click here for more]
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Unlikely Heroes - Out of the Abyss

Unlikely Heroes - Out of the Abyss


When I decided to run Out of the Abyss, I wanted to really put the accent on the survival elements and on the idea that the party is an ill-fitting group of strangers.  What better way than to randomly generate the characters? In this document, you will find a step-by-step process for generating new level 1 characters that start as prisoners in Velkynvelve. It includes new backgrounds...   [click here for more]
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"Unstuck" Encounters

"Unstuck" Encounters


---I'm thrilled to report that this publication received a very positive review from Jeff Grenier of the Tome Show, a seminal podcast for all things D&D.  Check out episode 286 (August 28, 2017), beginning at 43:20.  Here's the link: http://www.thetomeshow.com/e/more-pdf-minis-reviews-tome-286/-- Short scenarios for when your PCs just can't figure it out. Every Dungeon...   [click here for more]
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100 Goblin Tribes

100 Goblin Tribes


Goblins are a race of small and numerous goblinoids, often living in underground caverns near the surface known as lairs. This list contains one hundred different tribes and communities that these interesting creatures might be a part of. ...   [click here for more]
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100 Goblinoid Trinkets and Treasures

100 Goblinoid Trinkets and Treasures


You know that moment when your players have slain the bad guy and his minions? The moment where the normally upright and righteous characters become total fiends and loot the still cooling dead bodies ... well, this is for those moments. And let's face it those moments come along a lot! This list contains 100 trinkets and treasure curiosities that will make the pilfering...   [click here for more]
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20 Quick Goblin NPCs

20 Quick Goblin NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty...   [click here for more]
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20 Quick Tiefling NPCs

20 Quick Tiefling NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help!...   [click here for more]
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A Dozen Deranged Derro

A Dozen Deranged Derro


This is a PDF of A Dozen Deranged Derro. If you are looking for the Fantasy Grounds VTT module – click here. Out of the Abyss gives you two derro stat blocks. That’s nice, but you know they can be deadly, unpredictably insane and follow different paths within their clan. What’s inside “A Dozen Deranged Derro”? Twelve new derro stat blocks, not just swapping out equipment...   [click here for more]
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Additional Dungeon Hazards

Additional Dungeon Hazards


Additional slimes and molds with which to populate your dungeons and harrass your PCs! Included within are: Bliss Mold, which cause intense euphoria when inhaled Elfin Mold, which increases both spell power and resistance to spells The Living Wall, formed of trapped essences damned to an eternity of maddening inaction and fueled by intense hatred...   [click here for more]
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Additional Encounters for Out of the Abyss

Additional Encounters for Out of the Abyss


Out of the Abyss will take your players all across the Northdark of Faerun over the course of several months of ingame travel. As such, you may find that you require a few more random encounters to flesh out your travels. Presented within this PDF you will find 20 new Terrain Encounters and 20 new Creature Encounters, all in he style of the original random encounters found in the Out of the Abyss campaign....   [click here for more]
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Beholder, Beholderkin & Fungi Supplement (5e)

Beholder, Beholderkin & Fungi Supplement (5e)


Beholder, Beholderkin & Fungi Supplement (5e) The Waterdhavian Enquirer proudly presents the latest in xenozoological fieldwork on the subject of social beholders. Brought to you by a team of Faerûn's most intrepid explorers, keen-eyed journalists and fearsome editors, this feature article is targeted at the educated layperson, and will be suitable for use by adventuring professionals,...   [click here for more]
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Beholderkin

Beholderkin


The only thing more dangerous than a beholder...is an entire hive of them. It's time to question everything you thought you knew about beholders. They work alone? They hate each other? They emerge from dreams? Not these beholders. In the presence of a Hive Mother, beholders come together in great cities to build world-crossing ships, and now you will know their secrets!...   [click here for more]
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Creatures: Arachnolith

Creatures: Arachnolith


Caverns and caves filled with webs the likes of which would take  tousand spiders a thousand years. These are the homes of the Arachnoliths. Colossal, nightmarish hybrids. These monstrous arachnid giants possess the head and might of stone giants but bear eight grotesque spider legs and a chitinous exoskeleton. Their multifaceted eyes grant them incredible vision, including darkvision, tremorsense,...   [click here for more]
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Creatures: Carrion Triskelion

Creatures: Carrion Triskelion


The Triskelion is a nightmarish aberration born of the twisted experiments of Dyrrn the Corruptor, fusing the forms of three Carrion crawlers into a single grotesque entity. Towering above most creatures, a Triskelion exhibits a trio of tentacle-ridden maws, each capable of paralyzing its prey. They navigate their dark, subterranean realms with spectral distortion, passing through solid objects with...   [click here for more]
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Creatures: Gibberingmimic

Creatures: Gibberingmimic


The Gibberingmimic is a bizarre aberration species known for its uncanny ability to mimic objects and its eerie gibbering whispers. These creatures typically begin as small and unassuming spawnlings, which can perfectly imitate objects of their size. As they mature, they grow in size and power, gaining the ability to emit a mesmerizing gibbering whisper that confuses nearby creatures. Here you will...   [click here for more]
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Creatures: Gorgonwolves

Creatures: Gorgonwolves


The Gorgonwolves are formidable creatures, the offspring of twisted experiments by Dyrrn the Corruptor, blending elements of wolves and metallic Gorgons. They possess metallic hides that grant them immunity to petrification, and their predatory nature is accentuated by their powerful bites and petrifying breath. Here you will find seven variants from the CR 1/4 Gorgonwolf Pup to the CR 10 Feral Gorgonwolf Your...   [click here for more]
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Creatures: Twinstrider

Creatures: Twinstrider


So your players think they know kobolds? The Twinstriders, a formidable species of kobolds, are known for their unique and unsettling fusion of two individuals into a single being, resulting in a more powerful and versatile warrior. Standing at around four feet tall, these creatures possess reptilian features, with scaly skin ranging from shades of green to brown. Their unusual physique includes two...   [click here for more]
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Crucible of Magic

Crucible of Magic


Welcome to the Crucible of Magic.  Inside this document you find 48 magic items of a variety of types.  I've put the items in a format that can easily be cut up and given to your players.   ...   [click here for more]
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DM's Guide to Flails & Chain Weapons

DM's Guide to Flails & Chain Weapons


Welcome to the DM's reference guide to Flails and other Chain Weapons for your 5e table.  This guide will contain the full combat tables for 23 weapons, as well as introduce a new combat style called Chain Master and martial archetype called Life in Chains. The defining tactical advantages of choosing a chain weapon is its ability to strike behind shields, ability to wrap around limbs, and its ability...   [click here for more]
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Enchiridion of Soranath Artifice

Enchiridion of Soranath Artifice


The Enchiridion of Soranath Artifice contains instructions and diagrams detailing the fabrication of various items of dwarven design.  The book itself serves as a player aid, and features a new magic item, 4 new feats, 22 new adventuring gear, a new armor, 5 new weapons, rules for advanced weapon training for the weapons included in this book, and rules for alcohol poisoning. ...   [click here for more]
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Eye of the All-Father - Box Text Companion - Storm King's Thunder

Eye of the All-Father - Box Text Companion - Storm King's Thunder


Greetings~ I am Søren Kraak Wollenberg,  and I have a confession to make: "I like Box Text" Yes, I know that is a controversial statement, but I must speak my heart! What is found within this document is a list of area-descriptions attributed  different locations and encounters, designed for the purpose of streamlining  the conveying of information relating to the given areas. Additionally,...   [click here for more]
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Fell Blots

Fell Blots


"They floated before me like a half-remembered thing, an unreal dream of impossible tentacles, a fell blot on the landscape." -- Halvar Marth, Topaz Guardian Fell blots are the living, hungry smoke that issues from the fire of the Far Realm. If a breach has occured somewhere in your world, fell blots are emerging from it, weakening the barriers between worlds, foretelling of greater madness and wickedness...   [click here for more]
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Flitwing - Bestiary Single

Flitwing - Bestiary Single


Flitwing -- Bestiary Single Add a new monster to your campaign, the Flitwing. Small enough to be a nuisance, a deadly swarm or even a familiar for a player. Enjoy! Also be sure to check out our other RPG downloads. /browse.php?author=Terry%20Maranda https://www.artstation.com/terrymaranda ...   [click here for more]
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Fungi of the Underdark: An illustrated guide

Fungi of the Underdark: An illustrated guide


An illustrated and annotated guide to the fungi of the underdark. From the towering Zurkhwood to the miniscule Nilhogg's Nose, the bland Bluecap to the spicy Firelichen, all are hand-illustrated and annotated with notes and information in this simple handout perfect for GM's and players alike. ...   [click here for more]
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Gaunts : A New Monster

Gaunts : A New Monster


Gaunts: A new breed of Monster. Victims of a terrible curse and disease, Gaunts have been corrupted into something wholey evil. There are many different types of Gaunt but they all come from the same source. This file includes rules for the Gaunt curse and 4 different monster stat blocks with original art. EXPANSION I intend to add extra Gaunt types, art and...   [click here for more]
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Goblin Bandit Camp

Goblin Bandit Camp


A simple entry level mini adventure with the straight forward goal of eliminating a local goblin threat. Only the monster manual page numbers are given for the monster stats to keep the file size small. (for 1st tier party levels) ...   [click here for more]
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Improved Enemies - Week 1 - Quaggoth

Improved Enemies - Week 1 - Quaggoth


Improved Enemies - True Psionics Week 1 Quaggoth I was inspired by a homebrew version of the classic mid-level villain, the mind flayer, which was modified by including the use of psionics based on the UA Mystic playtest material. As cool as this creative interpretation of a classic MM creature was, I don't agree with the execution, and want to try my hand. I intend...   [click here for more]
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Improved Enemies - Week 2 - Intellect Devourer

Improved Enemies - Week 2 - Intellect Devourer


Here is the second of my weekly conversions from MM to true psionics using the UA mystic psionic rules (mostly) The intellect devourer is too low CR for its placement in or near illithid lairs, and its melee only attack profile doesn't make a ton of sense seeing as how its so squishy. I took inspiration from previous editions and gave ranged damage and improved mobility psionic abilites,...   [click here for more]
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Improved Enemies - Week 3 - Urophion

Improved Enemies - Week 3 - Urophion


This weekly monster upgrade is still in the illithid family. The Urophion is what results from a roper that undergoes ceromorphosis. The older edition lore has anything "illithidae" gaining a mind blast and the eat brain ability. I have tried to give the creatures I'm adding psionics to talents and disciplines that are thematically appropriate and that have utility that is appropriate for their play...   [click here for more]
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Improved Enemies - Week 4 - Mind Flayer

Improved Enemies - Week 4 - Mind Flayer


Improved Enemies - True Psionics Week 4 Mind Flayer I was inspired by a homebrew version of the classic mid-level villain, the mind flayer, which was modified by including the use of psionics based on the UA Mystic playtest material. As cool as this creative interpretation of a classic MM creature was, I don't agree with the execution, and want to try my hand. I...   [click here for more]
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Improved Enemies - Week 5 - Mind Flayer (Deux)

Improved Enemies - Week 5 - Mind Flayer (Deux)


Here is the fifth of my weekly conversions from MM to true psionics using the UA mystic psionic rules (mostly) The mind flayers posted week 4 are more akin the upgraded (Volo's) CR 8 versions; this weeks mind flayer is more a base CR 7 model. I took inspiration from previous editions and gave ranged damage and left out the crown or mantle psionic abilites. I also added some fun new...   [click here for more]
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Kobold Trebuchet

Kobold Trebuchet


It's just a device that is used to launch kobolds at high speeds. There are also stats for kobolds who are experts at getting launched at high speeds. ...   [click here for more]
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Lairs: Chitine

Lairs: Chitine


Running a monster and looking for some inspiration? The LAIRS series is the place for you! Each PDF offers an in depth look at an individual monster and acts as a perfect supplement to you what you will find in the official WotC material.  LAIRS: Chitine explores the obscenities surrounding these drow manifestations that have been commandeered by the Lust Mother herself....   [click here for more]
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Masters of the Mind: Brain Golem

Masters of the Mind: Brain Golem


Masters of the Mind: The Book of Illithid is now released!!! Feel free to check it out: Here Deep in the Underdark you hear it. The steady sound of something wet thumping and slapping against the stone floor as it steadily progresses towards you. Just as you see it your mind feels like it's set on fire. We at Black Crown Games are pleased to present you a sample of our product Masters...   [click here for more]
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More Goblin Bandit Camp

More Goblin Bandit Camp


An entry level mini adventure that can be used with the Goblin Bandit Camp mini adventure or by itself. Only the monster manual page numbers are given for their stats to keep the file size to a minimum. (for 1st tier party levels) ...   [click here for more]
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Nonmagical Ranger

Nonmagical Ranger


Being the vanguard between the wilds and civilization doesn’t necessarily grant magical abilities. It’s always been weird to me that rangers are so closely tied to magic in 5th edition. This take on the class emphasizes preparation and martial ability, cutting out the magic of the base class while keeping it consistent with existing subclasses. Switch between different stances in combat to emphasize...   [click here for more]
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O Guia Completo de Armadilhas de Meus Pergaminhos

O Guia Completo de Armadilhas de Meus Pergaminhos


Este pequeno suplemento traz uma série de informações e regras que tratam de armadilhas, além de exemplos de armadilhas. Sua base são as regras presentes no Livro do Mestre de D&D da 5ª Edição, as regras presentes no Guia de Xanathar para Todas as Coisas, além de diversos suplementos sobre o tema de outras edições de D&D e de colunas da página Meus Pergaminhos....   [click here for more]
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Prestige Path: The Darkstrider

Prestige Path: The Darkstrider


This was converted from the 3e Dark Hunter and the 4e Darkstrider. “Long, lightless miles lie before us. Follow me, and you might live to see the sun again.” —Baltha the Implacable, darkstrider of the Lodge Beneath the world of daylight lies a vast realm of eternal night—the caverns, tunnels, and vaults of the Underdark. This wilderness of stone is home to dangerous monsters...   [click here for more]
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Reassembling Skeletons

Reassembling Skeletons


Skeletons traditionally make up the lowest ranks of the reanimated dead, but these reassembling skeletons make formidable opponents for new players and experienced adventurers alike.  Very hard to kill and able to combine into larger and more powerful skeletons, they are sure to confound and delight. Included are descriptions for four skeleton variants, their stat blocks, and optional rules for allowing...   [click here for more]
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Rival Parties: The Starless Seal

Rival Parties: The Starless Seal


The Starless Seal is a group of four evil adventurers that Dungeon Masters can use in their games as enemies, friendly rivals, or unlikely allies for their players. A group of enemy adventurers are very useful tools for us Dungeon Masters. Once your players learn that there is another party going after the treasure / plot coupon that they want, they will be very motivated to get to it first. Each...   [click here for more]
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