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Lochfell's Secret (3.5)

Lochfell's Secret (3.5)


Hollyvyre saw her husband eaten right before her eyes by a giant sea monster that walked on water. That same day, a young man found his mother's grave dug up -- and his mother's body missing. Are the two events connected? What would a sea monster want with corpses? Drop this adventure for D&D v3.5 by Eric Haddock into your campaign world wherever there is a small port town. Suitable for four...   [click here for more]
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Matters of Vengeance (3.0)

Matters of Vengeance (3.0)


It is said that the loss of love can drive men mad, but in this new adventure by Darrin Drader, it results in a search for vengeance that spans more than 200 years. Can the PCs stop the man whose hate has turned him into a death knight before he takes his final revenge? Drop this adventure for D&D v3.5 by Darrin Drader into any area that features a small village in close proximity to a manor...   [click here for more]
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One-Shot: Sullied Waters

One-Shot: Sullied Waters


A town of sea elves has been ruled over by a democratic council for centuries. It has been a place of peace — but now someone has killed a member of the council. To complicate matters, the murdered is undoubtedly someone else on the council. It’s up to the adventurers to figure out who the killer is and stop whatever nefarious plans they’re brewing. A One-Shot Adventure Sullied...   [click here for more]
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PvP Fighting Arena Adventure: Syndicates & Ichor Pits

PvP Fighting Arena Adventure: Syndicates & Ichor Pits


An illegal, underground fighting pit has orchestrated nonlethal fights in an undisclosed location in a big city. Over the years, it has grown from minor nuisance to a secretive, political cabal that controls and terrifies almost everyone in the know. However, its nonlethal fights seem to have become more dangerous. A woman rumored to be one of the combatants has disappeared, prompting a world faction...   [click here for more]
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Road to Oblivion (3.5)

Road to Oblivion (3.5)


Oblivion is a town like no other. Situated in a hidden valley within a high mountain range and accessible only via air or a secret tunnel through the mountains, it has remained unknown to all except its inhabitants for uncounted centuries. What happens when a natural disaster exposes the town to the world and lets loose an ancient danger at the same time? Will the PCs aid those in need? Road to Oblivion...   [click here for more]
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Self-Fulfilling Prophecy? (3.0)

Self-Fulfilling Prophecy? (3.0)


Designer Gwendolyn F.M. Kestrel brings you into the Underdark in search of a powerful rod mentioned in a prophecy. Will the rod bring benefit or bane? Find out when you drop this free online adventure into your campaign -- and send your PCs into the middle of a power struggle among drow, driders, and other NPCs. Long ago, a sinister drider imbued a magical rod with his essence and intelligence --...   [click here for more]
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Serral's Side Treks Volume 2

Serral's Side Treks Volume 2


Included in this additional volume are six encounters to use within your existing campaign or else to link and form the basis of a campaign. Level agnostic, you can use with almost any adventure to add depth and flavor to your world. Transport a deadly cargo, guard a vault from a devious attack, race another adventuring party for a dubious treasure, discover what is troubling the town of Bristhome,...   [click here for more]
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Sheep's Clothing (3.5)

Sheep's Clothing (3.5)


Strange things have been happening at the king's court, and one of the courtiers is worried. Some of the king's other advisors have been making unusual recommendations of late, and the king has been taking their advice. Courtiers disappear without a trace or die under mysterious circumstances, those in power change their minds without apparent reason, and courtiers with unpopular opinions encounter...   [click here for more]
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Shrine of the Feathered Serpent (3.5)

Shrine of the Feathered Serpent (3.5)


The couatl Tlanextic saved the village of Pearlglen from a terrible plague many years ago, and now he has returned. But why is he hiding in an abandoned temple in the woods instead of working in town, the way he once did? And what exactly is the threat to the village this time? Does the mysterious death of the town's chief warden at the bony hands of skeletons have anything to do with it? Download...   [click here for more]
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Stone Dead (3.0)

Stone Dead (3.0)


Petrification is one of the worst possible fates in a fantasy game. As a statue, you're not truly dead, but you're certainly not alive. You're held in stasis for as long as it takes for someone to find you and return you to your normal state. This power is certainly what makes otherwise standard monsters such as the basilisk and cockatrice so feared. How much more frightening is it, then, when the...   [click here for more]
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Temple of Healing

Temple of Healing


Each Adventure Scene is a detailed setting that can be dropped into any adventure path. All DM’s want to provide the best play experience for their players, but frequently lack the time. Adventure Scenes provide a highly detailed location, with fully developed NPC’s and new items that provide the level of detail your players deserve! The Temple of Healing is a fully developed location,...   [click here for more]
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The Dead Wedding

The Dead Wedding


The wedding was meant to unite powerful families from Everlund and Silverymoon. "Til death do us part" comes sooner for some couples than others when undead hordes and a feral demilich are uninvited guests. The Dead Wedding is a short, 3 to 5 hour adventure for characters level 14 to 16. The adventure contains maps for Moonshadow Keep and the crypt of the demilichess Regetta...   [click here for more]
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The Islands of Insanity

The Islands of Insanity


Deep in the Trackless Sea a strange mist traps adventurers in the dark waters surrounding an island chain. Each island is a mysterious world onto itself, but can the adventurers unlock their secrets in time to stop the Elder Evil causing this aberration? The Islands of Insanity is a mini-campaign. This adventure is designed to work as a wrap around story. Each Island is a separate...   [click here for more]
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The Kopru Ruins (3.5)

The Kopru Ruins (3.5)


A race of cruel undersea creatures called the kopru once conquered a vast expanse of territory and established a huge, underwater empire. Since the demise of their civilization thousands of years ago, their race has steadily declined, until it became a mere shadow of its former self. While most of the kopru have succumbed to their monstrous natures and degenerated into barbarism, a few kopru matrons...   [click here for more]
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The Lost Tower

The Lost Tower


A nearby door flies open; Russ Tanner holds up a key. “Take it!” he croaks. “You can’t let them get ‘the Key!’ There’s too many; take it and run!” As Russ Tanner slumps over; brutal blows begin to rain against the sturdy wooden door. Enemies are trying to break in. A crack opens revealing a one giant, angry eye: a Cyclops. Russ Tanner drops...   [click here for more]
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The Storm to Come

The Storm to Come


The Storm to Come is an original adventure set in the Forgotten Realms using the rules for the fifth edition of Dungeons & Dragons. The adventure is usable at any level and is designed to bridge the gap between two adventures through your campaign. It is set on a passenger ship called the Cove Cutter and involves a mystery in which someone aboard is trying to sabotage...   [click here for more]
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The Whispered Word

The Whispered Word


The forces of Chaos reign terror on the people of Luskan. Will the adventurers sacrifice the city to protect themselves, will they betray their ally to save the innocents, or will they choose their ideals over the fate of the North? A 3-hour Fifth Edition Dungeons & Dragons adventure for 8th-13th level characters suggested for all alignments (1st draft; The Doom Portals storyline DP-5AB). Suddenly,...   [click here for more]
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Thicker Than Water (3.0)

Thicker Than Water (3.0)


Blood is thicker than water, as they say. But what happens when people use ties of blood to exploit others? You may run into this problem in Monte Cook's new miniadventure, Thicker Than Water. In this module suitable for four 12th-level characters, one PC discovers a distant relative seeking help to complete a prophecy. Of course, things are never that easy -- particularly if the...   [click here for more]
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To Catch A Thief

To Catch A Thief


The Party is hustled into the room still in various forms of undress. The inside is well appointed, tiled in a reddish-brown, with several drains, and with a few chained hooks hanging from the ceiling. In walks a heavily cloaked figure with an extremely large hood. A middle-aged female Tiefling follows the shrouded figure and seats herself on an abruptly materialized chair. One of the scary children,...   [click here for more]
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Tomb of Horrors Revised (3.5)

Tomb of Horrors Revised (3.5)


Get ready for some classic adventuring in the Tomb of Horrors by downloading this v.3.5 revision of the classic Tomb of Horrors adventure by Gary Gygax, and see how well your PCs survive! The legend of the tomb is an old story with many parts, some of which may be lost or obscured. Characters attempting to glean special information by consulting sages or through legend...   [click here for more]
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Tower of Zakelana

Tower of Zakelana


Roughly three hundred years ago the young Zakelana was refused admission to an academy of wizards because “girls are witches and not wizards.” Undaunted, she sought impromptu lessons from adventurers while serving drinks at the local tavern. From this humble start, she became one of the world’s greatest wizards. In addition to being famous for her mastery of extra-dimensional magic,...   [click here for more]
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Vault of the Gods

Vault of the Gods


Raid the Cloud Giant's Treasure Storehouse! The cloud giant Basileus has invited bards from across the Realms to his cloud castle Tryphosa to try their hand at singing along with or playing his magical harp. However, the cloud castle is famous for protecting treasures more valuable and magic items more powerful than the harp. One such item is a weapon that all of giantkind...   [click here for more]
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Artifacts and Legendary Items: Volume #2

Artifacts and Legendary Items: Volume #2


A new collection of even more Artifacts and Legendary items! The second volume in the collection of new artifacts and legendary items, this collection has over 15 new items for your next campaign. Reign supreme with mysterious Nightblade, scour the dark with goddess Leira's Shadowmail, and rule the skies with the Storm King's increadible Moving Fortress. Get all these amazing items, and check out...   [click here for more]
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CCC-LINKS-02 The Secrets We Keep

CCC-LINKS-02 The Secrets We Keep


As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom? A 4-hour...   [click here for more]
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City Encounters

City Encounters


So, your characters are in a city...what now? City Encounters details ten short encounters that you can throw at your party. The encounters provide a mix of combat, skill and social challenges. Most can be easily modified for almost any character levels. Encounters include: The Spectator: A porter trips, unleashing a nasty surprise The Garbage Monster: Oops, a deadly wrong turn… Tomino’s...   [click here for more]
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Cupid's Sparrow: A Sune's Day Adventure

Cupid's Sparrow: A Sune's Day Adventure


Cupid's Sparrow is a Valentine's Day-themed adventure for pairs and parties that allows one or more players and their DM to take part in a Sune's Day celebration filled with fun, flirting, and random tables. Ready to be incorporated into any campaign or setting, Cupid’s Sparrow invites chance and creative role-playing to join hand-in-hand in tribute to the...   [click here for more]
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DDAL00-01 Window to the Past

DDAL00-01 Window to the Past


When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers. I have other DM's Guild offerings, as well: Maps: Two Story Tavern (includes commercial license) Monsternomicon: Kyuss & His Sons...   [click here for more]
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DDAL00-03 Those That Came Before

DDAL00-03 Those That Came Before


All of the scribes in Candlekeep are reporting eerie dreams, dreams in which the flying citadels of Ancient Netheril remain aloft among the clouds, with the modern skylines of Neverwinter and Waterdeep far below. These hazy visions all end the same way: with tremendous calamity as those fortresses smash down upon the defenseless metropolises. What aid can be enlisted when such doom is on the horizon?...   [click here for more]
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Gods of the Giants: Annam

Gods of the Giants: Annam


Annam created the world. He created the giants to inherit it. He created the runes and the Giant language, and infused them with arcane power. And then, he disappeared. This document is a dedicated deep-dive into the legends and lore of the great god of the Giants. In here, you will find: A description of Annam himself, including all the rules necessary to use him in your campaign. A profile...   [click here for more]
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Gods of the Giants: Hiatea

Gods of the Giants: Hiatea


This document is a dedicated deep-dive into the legends and lore of the greatest goddess among the giants. Hiatea is a heroic figure, a protective goddess who protects life with her fire, which both nutures civilization and immolates monsters. In here, you will find: A description of Hiatea, including all the rules necessary to use her in your campaign. A profile of Hiatea's faithful, including...   [click here for more]
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Hey, Mister. Can You Help Me?

Hey, Mister. Can You Help Me?


HEY, MISTER. CAN YOU HELP ME? A series of short encounters and story hooks that may cause your party to never trust a child again… Designed for characters of all levels by ALAN TUCKER __________________________________ Follow me on Twitter: @TuckerAuthor For Fantasy and Science Fiction Novels—some for FREE!— check out: www.AlanTucker.net...   [click here for more]
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Inanimis' A Hundred Plot Hooks

Inanimis' A Hundred Plot Hooks


A Hundred Plot Hooks to start your Campaign! Or your one-shot! Or your mini-Campaign! Or just... I don't know use it as side quests? Whatever you want to do with them here are 100 plot hook suggestions with minor tips and explanations for each. Hope you enjoy, feedback is always welcome! Check more of my stuff by clicking here. Also,...   [click here for more]
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Man, This Place Has Really Gone to Hell

Man, This Place Has Really Gone to Hell


Blood War? You can't handle the Blood War! This supplement provides a number of adventure and campaign starter ideas to introduce your party to the dangers and intrigue of the eternal Blood War. by ALAN TUCKER __________________________________ Follow me on Twitter: @TuckerAuthor For Fantasy and Science Fiction Novels—some for...   [click here for more]
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New Gods war Saga 12-14

New Gods war Saga 12-14


Includes the New God war Saga. Follow the Path of the Old God's Bane as they Fight against one of their most dangerous Foes Mono the new Lich Goddess. Join in as you help Nim-Aer, Primrose, And Theors as they fight against Mono and her plans. Includes /product/203920/Temple-of-One-GW012 /product/204399/Theft-in-the-Halls--GW013?sorttest=true /product/206196/Pet-of-the-Lich-GW014?sorttest=true...   [click here for more]
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The Silence of Mothvale

The Silence of Mothvale


A macabre mystery adventure from reddit user /u/itsADnDMonsterNow. The party is tasked with investigating the sudden lack of communication from a small mountain village. Before they're done they'll investigate a ghost town, fight off hordes of undead, and put a stop to an evil ritual that threatens the entire region! If you want to keep your cleric busy, and your barbarian happy, run The Silence...   [click here for more]
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Tomb of Nim-Aer GB001

Tomb of Nim-Aer GB001


A Member of the God's bane named Nim-Aer has become sick. and requests the party's help. He feels he needs to get rid of this illness so that he might once again fight. He doesn't know what is happening but in the distant future he wants to be prepared. He doesn't offer nothing in return he does offer riches But only if the party is willing to enter his tomb. (Note Goblins aren't as dumb as you might...   [click here for more]
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Veils & Vengeance

Veils & Vengeance


**Updated as of 4/1/18. Adventure is now FOUR pages. Adventure Structure: This is a combat-light roleplaying adventure designed for 4+ players. Your players can either roll new characters or they can use their existing characters. Please note: this adventure is primarily designed for DMs who enjoy improv and do not need a clear path for the adventure. PDF includes...   [click here for more]
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It came from realm 63 MTP25

It came from realm 63 MTP25


Madness is the plan 025 A female version of the god Nim-Aer has been introduced into the lands. While this itself isn't bad it's the fact that the party is now involved with it is. Adventure for level 12-15 adventures ...   [click here for more]
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Jungle Politics: A Bullywug Winter Miracle

Jungle Politics: A Bullywug Winter Miracle


Dungrunglung lies in ruins! While in the jungles of Chult, the party finds themselves caught between the fleeing grungs and bullywugs of Dungrunglung and pursuing frost giant forces! Why did the giants destroy the amphibian village? Was there a horrible misunderstanding? What's this 'Ring' the giants keep going on about? A Tomb of Annihilation-oriented adventure, with locations...   [click here for more]
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Three adventures Volume 2

Three adventures Volume 2


This second volume offers three new adventures for characters level 8 to level 18. It includes: Yerk's revenge, Ruins at Ganthorpe, and the Temple of the spider queen. Three titles for one low price! ...   [click here for more]
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A Wish for Adam

A Wish for Adam


This is a one on one adventure. It is designed to be played by one player and a DM. However, it can easily be scaled to play with multiply characters. This module is a continuation of the module "Rescue at Grey Oak", but with some adjustments can be played independently. In this adventure the character goes in search of a ring of wishes to turn a vampire spawn back into a mortal. In the process they...   [click here for more]
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Fillable map of Wittebak, Tal'dorei

Fillable map of Wittebak, Tal'dorei


This is a three-tier map of the Gnomish city of Wittebak, based in the Tal'dorei campaign setting. It is intentionaly left empty so that you may fill it with the materials that are fitting of your personal world, depending if the city is pre-disaster, destroyed or repaired. I have imagined the city as within a ravine with several carved out, semi-angular rooms. ...   [click here for more]
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Gloves of the Alchemist, tier 1 and 2

Gloves of the Alchemist, tier 1 and 2


This is the art, stats and description for a pair of magical items called the Gloves of the Alchemist, or the V.E.A.D.S There are two tiers, one uncommon and one rare. These items were made for personal use by the infamous, and slightly evil, artificer/alchemist Veloptima Vivone. She would use them to inject and toss her alchemical creations at her foes, as well as slashing weapons in close range....   [click here for more]
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Silk Meadow Abbey

Silk Meadow Abbey


This is a one on one adventure. It is designed for one player and a DM. However, it can easily be scaled for multiple characters. This module is the third and final installment of a story that began with "Rescue at Grey Oak" and continued with "A Wish for Adam". It is ideal to play them together, but they can be played individually with some DM adjustments. In this adventure, the character has the...   [click here for more]
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Appetite for Destruction: Geek Fight Club's Weekly Encounters 01

Appetite for Destruction: Geek Fight Club's Weekly Encounters 01


Appetite for Destruction! A group of giants has come to the small town of Talasco to get their tribute for “protecting” the small mining town. Will the adventurers allow things to get ugly? Or will they step up and protect the common folk from this band? Deadly for a party of four 5-7th level characters. Hard for for a party of four 8th - 9th level characters. Medium...   [click here for more]
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Coronation of Darkness, Chapter 1

Coronation of Darkness, Chapter 1


Welcome to Deephurst, a backwoods village at the base of the Orsraun Mountains where this deep delve into darkness begins. This story explores a necromancer's attempt to obtain immortality by sacrificing the souls of thousands of underdark residents. This chapter is for characters of 9th-11th level while the full adventure will continue to 20th level. This chapter explores four locations on...   [click here for more]
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Daerdan's Tall Tales: Ten Seafaring Encounters

Daerdan's Tall Tales: Ten Seafaring Encounters


Dip your toes into Daerdan's Tall Tales with these ten encounters! Grab the Complete 101 Encounter Edition Here! "It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner" Daerdan's Tall Tales: Ten Seafaring Encounters...   [click here for more]
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Mansion of Ereden LeMur

Mansion of Ereden LeMur


Explore the spooky house on the hill. Exorcise the dreaful spirits lurking here and remove the dark curse on the house held captive by the vampire Ereden LeMur. A 4-8 hour aventure for a party of 3-5 adventurers of 10th level. ...   [click here for more]
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The Balance of Evil

The Balance of Evil


This adventure is a ’deadly’ adventure, intended for a party of 4-7 characters of 12th level. It uses the milestone experience rules and requires the dungeon master to have read the first chapter of Mordenkainen’s Tome of Foes, the Blood War. Finally, the DM will choose a player to play a key role in the story, being the servant of Bel and betraying the party, see appendix C for...   [click here for more]
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The Dreaming Rooms: A Puzzle Dungeon (5e)

The Dreaming Rooms: A Puzzle Dungeon (5e)


This adventure comprises a room with a musical puzzle and a second room with a sequence of riddles attached to combat encounters. It can be run as a one shot or the rooms can be used as modular parts of any dungeon in want of puzzles. Run time is likely in the 2-3 hour range. Giving clues, cutting the number of summoned combatants and dropping a riddle or two should allow you to trim the length as...   [click here for more]
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