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An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ... [click here for more] |
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Not all dragons are true dragons, and not all Dragonborn are descended from true dragons.
This race package focuses on the Dragonborn variants that are often forgotten. Get the package to play any of these awesome races:
Dragon Tortle - Dragonborn with a dragon turtle ancestor.
Drakeborn - Dragonborn that inherited some less common features.
Hydraborn - Multiheaded humanoids, the cause of a failed... [click here for more] |
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A list of 100 things to find on the beaches of Saltmarsh. It can also be applied to other coastal locations. All cursed items are canon entries from the core books. The additional treasures and trash are common beach finds.
3 NPCs have been included as additional merchants. ... [click here for more] |
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Splice the main brace! It's time to set sail!
Here's the scuttlebut, ya dregs. Merchants out of Lantan are carrying a secret and dangerous new inventions: firearms. We've got a plan to take 'em and become the most notorious pirates to ply the Trackless Sea.
Inside this tome you'll find new character options for the Fighter, Rogue, Gunslinger, and Warlock that are suitable... [click here for more] |
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Whether your ancestors were blessed by an ancient aquatic creature, seafarers who fell to their knees in reverence of the Sea’s awesome power, or an unfortunate soul who encountered an eldritch deep dweller that tainted their very essence, your power draws from the seemingly bottomless abyss of the Sea. Should you control this breathtaking power, it will swell but you will stay afloat. If you... [click here for more] |
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My first submission on DMsGuild, a rogue subclass based on request by @kythulu on Twitter.
Inspired by Cthulhu-esque horror alongside D&D lore.
Please feel free to comment and critique on anything. Layout, design, everything but art, I'd love to know any hits or misses. I may redo the layout if the landscape design is an issue for too many people, but I was playing around with the editing... [click here for more] |
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Play as an amphibious Bullywug in your D&D adventures! Included in the product:
The Bullywug Player Race
5 Sub-Races (Tree, Horned, Poisondart, Toad, and Cave)
... [click here for more] |
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"Bards of the College of Shanties are practical folk. While other bards have lofty ideas of immortalizing themselves through tales of glory, these bards believe in hard work and cooperation. A captain might be the leader of a ship’s crew, but an experienced shanty-leader is its beating heart."
The College of Shanties is a subclass for bards who want to inspire and support hardy frontline fighters... [click here for more] |
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The ocean; progenitor of life, and that which everything inevitably returns to. Land dwellers hold a reserved reverence for the power and unfathomable mystery of the ocean, but the same cannot be said for that creatures that dwell deep within it. These creatures view the surface world as a mystery they'd rather leave untouched, but every so often one of great power touches the mind of a surface dweller... [click here for more] |
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Live out your kaiju dreams with this Druid subclass for 5th Edition Dungeons & Dragons! The Circle of the Behemoth allows you to transform into titanic beasts, and wreak havoc on the battlefield in defense of the natural world.
Transform into colossal creatures, and let the world shake beneath your feet! ... [click here for more] |
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Do you want to burn your enemies with fire?
Do you want to crush your enemies under rocks and earth?
Do you desire to swim the oceans and control the tides?
Do you want to fly through the air and drop your foes from the skies?
This archetype is for a druid who wants to specialize in a specific element, not by applying restrictions, but rather by making your preferred element stronger!
Part of... [click here for more] |
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Druids are a powerful spell casting class, however their cantrip list is very limited, containing only cantrips with a direct association with nature. This short booklet almost doubles the available number of druid cantrips, including new and original cantrips which all center around the theme of a druid’s role within nature. These additional spells give druids more choice and versatility than... [click here for more] |
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Eyesight as sharp as an eagle, the strength of a bear and or speed of a cheetah; beast forms give druids an incredible array of skills and abilities to draw upon. But the choice of forms available can be very confusing and often results in a druid player sitting at the gaming table trying desperately to find a form that is legal and has the abilities that he needs. This book makes that search... [click here for more] |
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For players who want more choice when it comes to their warlock characters. This document comes with two separate warlock patrons, each with a fair variety.
Genie Pact Warlocks are the more martial of the two subclasses. Players must choose from the four main varieties of genies which sets them down a path of development. Genies grant their warlocks abilities that aid them in close quarters combat... [click here for more] |
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This is my revamped version of the Way of the Four Elements Monk. It has been scaled down significantly from the Elemental Traditions Monk class I developed but maintains a lot of the flavor and capabilities.
I haven't had a chance to play-test this product yet so let me know your opinion ... [click here for more] |
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This document offers a new class developed using the monk and elemental manipulation as inspiration. It offers 5 separate classes, each with one associated element, for players to choose from.
When I started this project, I intended to simply develp a better version of the Way of the Four Elements Monk but it took on a life of its own as it went on. I later condensed this whole document down into... [click here for more] |
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Everyone knows that a wizard becomes a legend when he battles wits with an insane demonic god and wins, or builds a flying castle, or traps a princess in a mirror, or any of a hundred hundred other great and powerful feats of magic. But every wizard worth his salt knows that the real power of magic is in the little things; keeping your tent dry in the middle of a storm, being able to light a cooking... [click here for more] |
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Welcome Blunderers
This pdf includes 2 new fey insectoid races; the Scarastin and Scola.
The Scarastin are large beetle fey who live for the rush of improvement and competition.
The Scola are centipede elvish creatures that live in a vast network of labyrithian caverns and a love for hunting those who find themselves there. ... [click here for more] |
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Guardians are a tiny, plush. flying race who can transform into fearsome beasts. They are created by powerful magic wielders to protect sentimental artifacts, but they're also complext enough to reject those tasks. If you've ever wanted to play a character akin to a JRPG mascot character or a sapient magical girl familiar, guardians fit that role nicely. Guardians have four subspecies based on the... [click here for more] |
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Hybrids are one of the most amazing races. They can fly, jump, draw out claws and even grapple! Join JestJames as he talks about the four new character options, Woodpecker, Caterpillar, Lion, and Frog!
Also in this supplement, tips and advice on how to integrate these races into your campaign setting!
This supplement includes four Character Options to include in your game! The flying and stealthy... [click here for more] |
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Wait, I can play a platypus now!?
This full guide is a look into a personal creation called Kljunari. Reclusive platypus-based humanoids with strong clan connections and adorable features (plus venomous quills). Included in this book is:
Player Options - Create a Kljunari for your next game
DM Options - Information on how to roleplay a Kljunari... [click here for more] |
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Welcome Blunderers
This all-new race includes some new lore and 3 different subraces that allow you to become a Spawn of a powerful leviathan. ... [click here for more] |
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Liutprand's Guide to Sand
An Analysis to Coasts and Deserts
Julius Luitprand is a brilliant explorer of many wondrous lands who doesn't at all take the liberty to write his own introduction if he get's the chance. Within this heavily researched guide lies records of sand-dwelling monsters, new races, and threats, both environmental and biological. Created over a... [click here for more] |
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A new option for the Cleric class, the Maelstrom Domain! Take on the powers of the ocean with this subclass dedicated to the powers of the ocean. Gain abilities to survive in the water much easier, cast a ritual to heal and cleanse you and your allies, and eventually become a living conduit of the ocean's wrath! ... [click here for more] |
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The Misty Voyager is a caravel-class sailing ship customized for a group of intrepid adventurers. Whether they were awarded this vessel for an epic achievement, won it in a dirty card game, or obtained it some other way; this vehicle provides a worthy base of operations for almost any adventuring group with plenty of room for further customization.
Along with the description of the ship, this package... [click here for more] |
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This file includes the Aez race for which this Monastic Tradition was developed! Due to the popularity of the Aez, I've created a racial archetype for the Monk class that explores their existence as formless chemical masses.
The Juiblexian monk can use Ki to stir its metabolism more than once a day. Rather than becoming caustic it can instead become toxic in this state. It develops a technique... [click here for more] |
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Become a Blood Hunter that channels the darkest depths of the ocean in order to destroy their foes!
The Order of the Black Spot is a new Blood Hunter archetype, perfect for a Ghosts of Saltmarsh game or any aquatic/seaborne setting. Wield the legendary black spot curse and give no quarter to the aberrations that plague the sea!
Contains the full archetype with brand-new... [click here for more] |
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A Blood Hunter Order from the depths of the oceans.
Learn to control the battlefield like the eb and flow of the tides as you become one with the oceans. Perfect for land and seafaring adventures alike, this archetype shows that the ocean is relentless – and now so are you. ... [click here for more] |
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Coming from a swampy homeworld (or plane) where soft tin is one of the only commonly available metals, udarogs did not have an easy time integrating into interstellar culture and economics. Being from a cosmic backwater (literally and figuratively), udarogs have worked hard to overcome their disadvantages and join the other galactic and interplanar civilizations.
Udarogs first appeared in Monsters... [click here for more] |
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This was created by combining the 3.5e Scarlet Corsair and the 4e Sword Coast Corsair.
“The seas run red this night, and terror has a face. You are looking upon that face. Pretty, isn’t it?”
–Adia Ironheart of the Red Wake, a scarlet corsair
Many pirates sail the seas, but few reach the infamy of the scarlet corsair, so called from the trail of blood left in her wake.... [click here for more] |
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The Rabbani are a race of chameleon-esk humanoids. They make an excellent addition to any game, but excell in adventures on the high seas! ... [click here for more] |
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Three new playable races: Bullywugs, Kuo-toa, and Sahuagin. Each has lore entries, stats, and the Kuo-toa and Sahuagin each feature two subraces!
Created by reddit user /u/ItsADnDMonsterNow. See more of my work at http://www.reddit.com/r/ItsADnDMonsterNow. ... [click here for more] |
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Welcome Blunderers
The Final Ward gives new life in what it means to be a protector against all that unholy.
This new subclass allows you to release radiant bursts and chase down those who wish to spread chaos and corruption.
... [click here for more] |
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This document contains a revised grung race. It features four subclasses based on the grung's caste system: Grung Workers (Green and Blue grungs), Grung Supervisors (Purple grungs), Grung Wildlings (Red grungs) and Elite Grungs (Orange and Gold grungs).
The race is meant to be versatile while manteining a solid frog flavor.
I hope you enjoy it! ... [click here for more] |
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Experience adventure and become heroes familiar and new in this preview for Revisions & Variations.
In this preview you will receive three Racial Variants consisting of the Aarakocra, Aasimar, Dragonborn and two original races, the Orog and the Ravnican Merfolk (both of which can serve as Racial Variants to the Orc and the Triton, respectively).
... [click here for more] |
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Finally, I can play a frog!
This full guide is a look into a personal creation called Ribbitans. Helpful frog people of the Feywild that can provide much needed rest and information for adventurers. Included in this book is:
Player Options - Create a Ribbitan for your next game
DM Options - Information on how to roleplay a Ribbitan and setup... [click here for more] |
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The Seafarer's Solutions is here to help up and coming adventurers get their sea legs for any and all buisness, quests or piracy that they may end up partaking upon in their campaign. Below are small boatfull of subcraces that can be used in any campaign to enhance a player's experience in themed water based campaigns.
Contains subraces for the following races.
- Aasamir
- Dragonborn
- Goblin
-... [click here for more] |
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A Race and a creature based on the Selkie of Celtic folklore.
"Oh children of the cold seas. Oh hunters of the frozen waters. Hear me now. I banish thee from these shores. No more shall ye steal from us our animals. No more shall ye seduce our folk away." The village elder shouted out to the stormy skies above a dark northern sea. The Selkie and seals on the stoney shores below watched and listened... [click here for more] |
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The feral nature of some barbarians can cause them to shun normal society (if they were ever part of one to begin with), choosing instead, to live a more solitary life in the wild. These barbarians eschew traditional weapons and adopt the fighting styles of the animals whose spirits they revere. ... [click here for more] |
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When a wizard is first learning his art his teacher will spend a great deal of time training him in the ways of Cantrips. These, the least powerful of spells, are the building blocks of more potent sorcery. These are the spells that a mage must cast so often during his training that they become second nature.
In this tome you will discover the secret cantrips used to teach students of the eight major... [click here for more] |
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The Choral are a race of marine humanoids sailing from the deepest crevices of the ocean floor. These bioluminescent creatures grow an outer rocky shell in the shape of a humanoid, which they employ to move and fight. Conquerors at heart, the Choral enter a battle trance whenever a hostile creature is spotted and stop at nothing to attack her.... [click here for more] |
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The Grovewright is an alternative to the Druid, creating small spheres of influence and inflicting conditions on enemies within them, and healing allies with them. ... [click here for more] |
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The Kuo-Toa have a unique ability to manifest holy entities with their belief. These beings, brought to life by belief, need new believers to survive, and can offer a portion of their power in exchange for preserving faith in them. With this subclass, make a pact to a Kuo-Toa god, create a randomised idol from mundane objects, and bring to life manifestations of your beliefs ... [click here for more] |
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A simple race based on newts and salamanders. This is very much a work in progress and I hope to update this in the future, however until then I hope this keeps people interested. I also would like to hear any ideas or critisisms you may have. ... [click here for more] |
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The Sarlow, a new aquatic race for Dungeons & Dragons 5e!
Originally from the elemental plane of water, these amphibious creatures dwell in coral cities. Social and curious, the Sarlow exhibit axolotl-like faces to their friends, and horrifying angler fish-like faces to their enemies.
Find within all of the rules you need to play one of these unique characters. ... [click here for more] |
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Velya (acquatic vampires) were first introduced in the module X7 War Rafts of Kron (1984) – a module for D&D Expert. It also appeared in the Creature Catalogue for Basic D&D (1986) – as well as the 1993 update of the Catalogue. The Legacy of Blood module introduced the Swamp Velya in 1987. Now updated for 5e and featured in my upcoming DMs Guild... [click here for more] |
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A pact forged in breathlessness and desperation, the Ebony Deep takes its drowned and drained vessels and sends them out into the world, awaiting their offerings of blood and smoke. ... [click here for more] |
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Waverunners make their home far from the shores of the mainland: out to sea, between the banks of large river deltas, or amid vast swamps, and wherever water predominates the landscape that is the domain of Waverunners.
Only the hardiest of folk dwell in such places long.
Waverunners however not only live in these watery places they thrive and do their best to contain... [click here for more] |
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A Monk subclass for D&D 5e. For when being able to run on top of water isn't enough. Become a deadly aquatic martial artist, gliding through the water like a shark or toppling your enemies like a rushing tidal wave. ... [click here for more] |
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