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The Great Dragonmark of Detection - Sorcerous Origin

The Great Dragonmark of Detection - Sorcerous Origin


One Sorcerer class from the Great Dragonmarks pack, based off of Eberron Dragonmarks. “Even Now, I can see twelve things in this room that will kill you, your friend Virgil included” - Liliane Holazana, Bodyguard As a bearer of the Great Mark of Detection, you notice everything. Danger is clear to you, be it malicious intent, a weak bridge, or an imminent extraplanar attack. Many bearers...   [click here for more]
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The Great Dragonmark of Finding - Sorcerous Origin

The Great Dragonmark of Finding - Sorcerous Origin


“Miss Roulette? I’m here to ask you a few questions. How did I find you? Well, that’s my little secret” -Oakley 'Luck' Lawrence, Bounty Hunter Those who hold the Great Mark of Finding pursue their targets endlessly. To try and hide from one of them is a futile attempt to cheat fate. Almost everyone blessed with this power is drawn to lives of hunting, although their prey can range...   [click here for more]
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The Great Dragonmark of Handling - Sorcerous Origin

The Great Dragonmark of Handling - Sorcerous Origin


Hold on, is that fellow petting the Owlbear? It just looked up at me.. Oh No.” - Julius Neculai, immediately before his death. Bearing the Great Mark of Handling grants mastery over the bestial kingdom. The influence you are gifted with lets you find mounts and battle aid from the natural world, as well as avoid an encounter with a hostile beast. Bearers of this mark often become hunters,...   [click here for more]
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The Great Dragonmark of Healing - Sorcerous Origin

The Great Dragonmark of Healing - Sorcerous Origin


“You may take my associates to the brink of death a thousand times, but I’ll be there to pull them back, then return the favour” - Besso Jorasco, Adventurer, to their rival, Fane Borges Bearers of the Great Mark of Healing don’t rely on any higher power for their ability to save people; it comes purely from within themselves. You are granted a power to change people’s fate, one...   [click here for more]
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The Great Dragonmark of Hospitality - Sorcerous Origin

The Great Dragonmark of Hospitality - Sorcerous Origin


“There is nothing more valuable to adventurers than a place of security, where they can take a breath and recuperate. And I am that place of security” - Nevah Aline, Bartender and Adventurer Bearers of The Great Mark of Hospitality carry with them the most subtle and vital component in any adventure: Rest. Your specialties allow your party to stay at full capacity during even the most...   [click here for more]
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The Great Dragonmark of Making - Sorcerous Origin

The Great Dragonmark of Making - Sorcerous Origin


“What I don’t think you realize, is that I see a potential creation in everything. That clock over there? Could become a clockwork drone, with a little input from myself” - Elias d’Cannith, Inventor While Artificers require tools to invent machinery, Bearers of the Great Mark of Making can use pure willpower to form objects from their surroundings, or simply out of thin air. Your...   [click here for more]
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The Great Dragonmark of Passage - Sorcerous Origin

The Great Dragonmark of Passage - Sorcerous Origin


“Distance! Such a crude concept. To me, ‘here’ and ‘there’ are one and the same.” Wanda Swift, Privateer As a bearer of the Great Mark of Passage, you have an unparalleled mastery over motion. Space bends to your will, allowing you to move you and others instantly, with only a thought. Your abilities are advantageous on a battlefield, since you have the capability to completely...   [click here for more]
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The Great Dragonmark of Scribing - Sorcerous Origin

The Great Dragonmark of Scribing - Sorcerous Origin


“Words are the most precious entities in all creation. The ability to infuse vibrations with our thoughts and feelings is the greatest gift granted to intelligent races” - Codex, Archivist The Great Mark of Scribing can give form to words, be they spoken or silent. As a bearer of this mark, you can translate in a much higher sense - Thoughts into sounds, glyphs into magic, and simple...   [click here for more]
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The Great Dragonmark of Sentinel - Sorcerous Origin

The Great Dragonmark of Sentinel - Sorcerous Origin


“I can stand before you for longer than I care to comprehend. I am not a shield, I am a wall that you will never raze” Aldrock, The North Watcher Bearers of the Great Mark of Sentinel stand as guardians in a dangerous world. With this mark, you can summon protection in various forms, negating entire volleys of arrows or spells by sheer force of will. Defence is imperative in an adventuring...   [click here for more]
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The Great Dragonmark of Shadow - Sorcerous Origin

The Great Dragonmark of Shadow - Sorcerous Origin


“Darkness is simply the obscurity of your perception. I can fill that obscurity with lies, or wrap it around myself” Bailey Sharp, Thief The Great Mark of Shadow gives it’s bearer influence over the unseen. You can cloak yourself in darkness, or mold it to your advantage. Your abilities are subtle, but allow you to work from the shadows, literally, keeping you and those you choose out...   [click here for more]
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The Great Dragonmark of Storm - Sorcerous Origin

The Great Dragonmark of Storm - Sorcerous Origin


“I’m not sure if you understand, my friend. On this ship, I am the wind in the sails” Captain Ova Rave, Sailor Bearers of the Great Mark of Storm can create weather, to put it simply. Your manifestations are created with power of resolve, rather than some link to the natural order. The sky is, to you, a weapon to be commanded and sculpt into a weapon. A New Sorcerer Subclass, based...   [click here for more]
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The Great Dragonmark of Warding - Sorcerous Origin

The Great Dragonmark of Warding - Sorcerous Origin


“Good luck getting to us. I’ve put up a tarrasque hide’s worth of shielding across this room. It won’t fall until I do, and vice versa.” - Alvaro Kundarak, Adventurer Preservation is the forte of those who bear the Great Mark of Warding. Your abilities ensure defense for a while, rather than simply during a single battle. Those around you know security at all times, always somewhat...   [click here for more]
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Way of the Soul Storm - Monk Subclass

Way of the Soul Storm - Monk Subclass


The Way of the Soul Storm – Monk Subclass The Way of the Soul Storm – Monk Subclass introduces the idea of a monk that is far less in control of their ki energy as other monks. A Soul Storm Monk will be able to run into large groups of enemies and wreak havoc like no other melee character can. The Way of the Soul Storm – Monk Subclass gives players and DMs a new type of monk archetype,...   [click here for more]
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Artificer Specialization: The Worldmind

Artificer Specialization: The Worldmind


Harness the power of the Warforged collective in order to brutally and efficiently dispatch your foes! A Worldmind Artificer inherits the raw calculative power of the previous Warforged Artificers and uses it to deploy tactical strikes and construct complicated mathematical scenarios in order to combat enemies in close combat.  ...   [click here for more]
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Cyre Heroic Chronicle

Cyre Heroic Chronicle


The third installment of my Eberron Heroic Chronicle series, the Cyre Heroic Chronicle allows you to fill out your character’s backstory from the nation of Cyre by adapting the Heroic Chronicle system seen in Explorer’s Guide to Wildemount. Cyre is a ruined nation with a history of the arts, entertainment, and culture. Now, everything has been lost and each Cyran has to make their own way in the...   [click here for more]
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Eldritch Metamorphosis - Sorcerous Origin

Eldritch Metamorphosis - Sorcerous Origin


The potential to command sorcery is not always given by Fate... Sorcerers carry the ability to cast spells internally. Raw sorcery flows through their veins. Most of the time, this ability is rare and who is granted the ability is decided by chance. In a world where the very fabric of the universe can be manipulated, there are those who seek to control this chance. ...but sometimes taken by those...   [click here for more]
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Karrnath Heroic Chronicle

Karrnath Heroic Chronicle


The fourth in a series of articles adding the Heroic Chronicle system seen in Explorer's Guide to Wildemount to the nations of Eberron. This instalment of the Eberron Heroic Chronicle series focuses on the dark, foreboding nation of Karrnath. Where most other nations of Khorvaire have easily seen benefits, the grim Karrnathi are used to strict laws, bitter weather, and necromancy. Undead wander the...   [click here for more]
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Master Builder: An Artificer Subclass for Creatives

Master Builder: An Artificer Subclass for Creatives


From designer Imogen Gingell comes the Master Builder, a hands-on artificer subclass following the unique design philosophy of the Platinum-bestselling School of Geometry.  The Master Builder gives players the experience of building their own strange and unstable magical device… using no more than an assortment of their own favorite construction toys. Connect your bricks in the optimal configuration,...   [click here for more]
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Mortificer - Artificer Specialization

Mortificer - Artificer Specialization


Not all artificers pursue the perfection of magic items and machinery but wish to gain mastery over life and death. These artificers attempt to incorporate necromancy into their magic and infusions, and raise a terrible undead as their servant and entourage. Morbid Fascination The Mortificer is a new specialization for the Artificer class presented in Eberron: Rising From the Last War that gives them...   [click here for more]
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Pilot - Artificer Specialization

Pilot - Artificer Specialization


Artificers combine magic and machinery for their miraculous creations. They create automata, weapons, tools, armor, and all manner of wondrous things. But for some artificers, these things do not give them what they crave. They are too… stationary. These artificers have an itch and a mighty need. They have a need… A Need for Speed Pilots specialize in creating mechanical transport that will aid...   [click here for more]
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The Dabbler: Artificer Variant

The Dabbler: Artificer Variant


A Dabbler is the person you go to when you cannot afford the more expensive House Cannith Artificers. In fact they are the only ones that usually run their own shops without House Cannith's involvement. The work they do may not be the prettiest of things but they will work and just about anyone should be able to afford them. ...   [click here for more]
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Thrane Heroic Chronicle

Thrane Heroic Chronicle


The final chronicle of the Five Nations chronicles of Eberron!  This chronicle enables you to create a character in minutes. Create a character from the land of the Silver Flame to strike fear in the hearts of fiends and evildoers!  ...   [click here for more]
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Gurius's Guide to Stormreach

Gurius's Guide to Stormreach


Stormreach! City of intrigue and excitement on the edge of savage wilderness! Don't visit Stormreach without a copy of Gurius's Guide in your pocket!   Designed for use with Wayfinder's Guide to Eberron, Gurius's Guide to Stormreach features descriptions of Stormreach's pubs, inns, and entertainment venues....   [click here for more]
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The Forgotten Airship: A Pulp Adventure Supplement For Eberron

The Forgotten Airship: A Pulp Adventure Supplement For Eberron


Hurtle above Eberron in an uncontrolled descent aboard the mysterious warship The Four Blessings while searching for a cache of valuable items built by artificer Lassius Lin Harlian. Why has the wartime airship finally descended after years above the clouds? What was it doing during the Last War? Where is the crew? This booklet provides a setting for an exciting chase through the skies against...   [click here for more]
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A Call to Action! Robust Rules for Action Points in 5th Edition

A Call to Action! Robust Rules for Action Points in 5th Edition


Do you need more action in your life? Have you ever needed to push your luck so you can score an attack? Have you ever needed to twist your blade to slay your foes? Have you ever needed to push yourself to dash and dive out of the way of a fireball blast? You just might need action points! Action points have been a staple of D&D since 2004 with the first publication of the Eberron...   [click here for more]
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Heirlooms of Eberron - 50 Magic Items From the Last War

Heirlooms of Eberron - 50 Magic Items From the Last War


Heirlooms of Eberron has been updated! New art, a new template, and an ink-friendly version are now available! If you've already purchased Heirlooms of Eberron, simply redownload it to get the new version! Heirlooms of Eberron lists 50 magical items from the steampunk-themed setting. Items focus on the lore, intrigue, pulp action, and technology found in Eberron. Included in these...   [click here for more]
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Ride the lightning - Eberron adventure - 13th moon shared campaign

Ride the lightning - Eberron adventure - 13th moon shared campaign


Welcome to Ride the Lightning, a multi-table adventure set in Eberron, written for the 13th moon shared campaign. This adventure is set in the Day of Mourning, in Cyre, and the characters will try to escape the catastrophic event that will annihilate the nation. This adventure is designed for one table of level 13 characters and some tables of three...   [click here for more]
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Rogue Archetype: Orien Swiftblade

Rogue Archetype: Orien Swiftblade


Expand your campaign in a multitude of directions! Eberron Essentials brings quality additions to your daring adventure setting.  The Dragonmarked Houses, Five Nations, secretive cults, and more all come to life in this line of expansions for your Eberron game! Rogue Archetype: Orien Swiftblade Dare to unlock the secrets of the Mark of Passage.  Gain insight into this secretive branch of elite...   [click here for more]
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Secret Classes of Xen'drik

Secret Classes of Xen'drik


Introducing the Secret Classes of Xen'drik, a must-have supplement for any Dungeon Master seeking to enrich their 5th edition campaign with new and exciting subclasses! Inspired by the prestige classes from the 3.5 edition Secrets of Xen'drik book, this supplement features three new subclasses for players to choose from: the Landforged Walker, the Primal Scholar, and the...   [click here for more]
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Sora Esma's Dread Keepsakes

Sora Esma's Dread Keepsakes


Ghastly commodities and strange momentos ready to be reaped from Sora Esma's Dread Keepsakes Sora Esma, the sagacious hobgoblin crone, has found her course through the mists and gloom to the once proud heart of Cyre- the grim realm now known as Dread Metrol. Sora Esma's Dread Keepsakes bridges...   [click here for more]
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Venture Through the Dreamscape - a Duet Adventure

Venture Through the Dreamscape - a Duet Adventure


Your party member will make their way through a dream mansion fighting goblins and finding magic items in each of the rooms. Eventually they'll have to pick and choose what they can carry. Upon waking, they'll meet a Dreamwalker who can help them bring one item out of their dreamscape. Venture Through the Dreamscape is a 1-2 hour duet one-shot designed to level up a first level character and get them...   [click here for more]
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Witchforger (5e Artificer Subclass)

Witchforger (5e Artificer Subclass)


In times of peace and war alike, well-made weapons are needed to venture into the unknown, defend the helpless, and survive the dangers of the world. Witchforgers are artificers that dedicate themselves wholly to the creation of special magic weapons called “witchblades”. This artificer specialization focuses on creating a specialized magic weapon that burns with elemental energy,...   [click here for more]
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Anvilwright: Artificer Specialist of Theros

Anvilwright: Artificer Specialist of Theros


This supplement presents a new specialization for the artificer class with strong ties to the world presented in Mythic Odysseys of Theros but playable in any campaign setting. Anvilwright artificers carry on the practice of crafting anvilwrought creatures—metal constructs first forged by the Theran god Purphoros. Those who pursue this specialty create and bond with...   [click here for more]
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Artificer Subclasses: Poisoner, Potionist, and Weapon Smith

Artificer Subclasses: Poisoner, Potionist, and Weapon Smith


While publishing a new set of subclasses each week in aplhabetical order, I realized I forgot Artificers. So introducing the Poisoner, Potionist, and Weapon Smith subclasses for artificer. Poisoners make great bounty hunters, in case you decide to take a break from edgy rogues to make an edgy artificer. Potionists are not only good at making classic potions such as Potions of Healing, they can also...   [click here for more]
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Breland Heroic Chronicle

Breland Heroic Chronicle


The second installment of my Eberron Heroic Chronicle series, the Breland Heroic Chronicle allows you to fill out your character’s backstory from the nation of Breland by adapting the Heroic Chronicle system seen in Explorer’s Guide to Wildemount. Breland is a nation of industry and intrigue and is ideal for those who are focusing their characters on artifice, noir, or espionage. Who will you be?...   [click here for more]
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Legal Thrillers in Eberron Bundle [BUNDLE]

Legal Thrillers in Eberron Bundle [BUNDLE]


This special bundle product contains the following titles. Lawyers and Laws of Eberron! Resources for Legal Thrillers in Eberron Regular price: $1.00 Bundle price: $0.50 Format: PDF This text provides elements that may bring flavor or provide some inspiration for playing legal thrillers in Eberron (or elsewhere). Included are suggested backgrounds and role opportunities;...   [click here for more]
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Order of the Spiral Tower, a Wizard Archetype

Order of the Spiral Tower, a Wizard Archetype


ORDER OF THE SPIRAL TOWER A wild magic arcane tradition for wizards Harness the chaotic energy of the multiverse to empower your spellcraft. Inspired by a 4th Edition Paragon Path, The Order of the Spiral Tower focuses on creating a powerful spellcasting focus that is infused with surges of wild magic. At higher levels, the wizard can further customize their implements shaping...   [click here for more]
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Report: Magic in Mourning

Report: Magic in Mourning


Report: Magic in Mourning is the result of several expeditions funded by Prince Oargev ir'Wynarn of New Cyre. The research was extensive, studying magical spells and items, the Mournland's effect on the planes, and the new (and sometimes hostile) inhabitants of the ruins of Cyre. And while the report addresses many questions, there is only one it answers outright. For the displaced Cyrans,...   [click here for more]
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Return of the Dullahan

Return of the Dullahan


Grab the Funyuns and the Mountain Dew for this one! We're going retro We've styled this module to feel like you took a time machine back to your local hobby shop circa 1981 and grabbed this off the shelf in between the Dieties and Demigods book and the Grenadier  boxed set of Dwarves #2003. It features the classic style cover,...   [click here for more]
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Sol's Simple Specialisms

Sol's Simple Specialisms


Sol, the master archivist artificer, has taken to recording the different specialisms of artificer that she has come across in her studies. These five artificer subclasses closely mirror those that are already available in official sources in terms of design ideas and approaches, meaning that even the most conservative Dungeon Master is likely to welcome them into their games. Specialisms included...   [click here for more]
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The Villainy Beyond the Vortex

The Villainy Beyond the Vortex


The Villainy Beyond the Vortex Attention all adventurers! Smiling Orc Publishing is thrilled to announce our latest module for Dungeons and Dragons 5th edition, "The Villainy Beyond the Vortex." Are you ready for an adventure that will take you far beyond the safety of your home city? A trusted local temple cleric has called upon your party to investigate a sinister discovery at...   [click here for more]
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The weird case of Zephyr Godefroy

The weird case of Zephyr Godefroy


The weird case of Zephyr Godefroy is a single-session 5E scenario set in Eberron, suitable for four 2nd-level PCs. The characters investigate about professor Zephyr Godefroy, a Morgrave University teacher, who suddenly took a sabbatical period and consequently decided not to leave his apartment anymore. This fast adventure set in Sharn includes a complete map with the related key and makes...   [click here for more]
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{WH} Warforged Components! Magical items to integrate into warforged characters

{WH} Warforged Components! Magical items to integrate into warforged characters


You were built for a purpose. Perhaps that was war, as is your namesake, or you could have been created for more utilitarian or subtle functions. Are you a scout? A spy? A laborer? An artificer? Were you crafted to work magic? Or to perform some other dangerous task, unsuitable for mortal hands? Regardless, you are a warforged, and by the graces of skilled Cannith artificers you can be upgraded to...   [click here for more]
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Khyber’s Harvest: 5e conversion

Khyber’s Harvest: 5e conversion


This is a conversion guide to the Khyber's Harvest, a 4e adventure created by Keith Baker for Free RPG Day 2009. This document allows DMs to run the original module with 5th Edition rules. This document contains: Conversion notes for each of 11 encounters Keith's Baker commentary, clarifying the original design intent and lore implications Statblocks for cultists and more. Statblocks for items...   [click here for more]
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AD&D5E: The Human

AD&D5E: The Human


Redesign of the Human race and its variants. Humans are supposed to be adaptable. Every edition of D&D says so, but nobody has ever laid out exactly what that means, until now. Humans from different environmental regions all have additional features based on their homeland environments. Also included are the human variant redesigns: - Faerûn: Yuan-ti Transformed Human - Eberron: Dragonmarked...   [click here for more]
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The Twelve Presents Medani: Masters of Detection and Deduction

The Twelve Presents Medani: Masters of Detection and Deduction


Medani: Masters of Detection and Deduction is the fifth in a series dedicated to the history and character creation of characters from the Dragonmarked Houses of Eberron. It contains a history of some of the major events of the house; an explanation of the internal factions of the house; a variant to the Knowledge Domain, the Prophesy Domain; and a new Medani NPCs. It also includes tables to randomly...   [click here for more]
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The Twelve Presents Sivis: Masters of Communications and Written Word

The Twelve Presents Sivis: Masters of Communications and Written Word


Sivis: Masters of Communications and Written Word is the sixth in a series dedicated to the history and character creation of characters from the Dragonmarked Houses of Eberron. It contains a history of some of the major events of the house, an explanation of the internal factions of the house, a new subclass: the School of the Unbound Scroll. It also includes tables to randomly generate a player...   [click here for more]
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WARFORGED!: The Jester - A New Subrace for Warforged

WARFORGED!: The Jester - A New Subrace for Warforged


From the Records of Ignys Byr, Leader of the Arbiters: Jesters…no one knows where they came from or why. Some say that they were an effort by several houses to make easy money by having comedic little warforged. Others think they are disguised spies who carry information to and from the courts. Most of us simply find them as nuisances on the street, prattling their wares of song, story,...   [click here for more]
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WARFORGED!: The Primech - A New Warforged Variant

WARFORGED!: The Primech - A New Warforged Variant


From the Records of Ignys Byr, Leader of the Arbiters: We are the Primechs, pillars of all that is good with the warforged. We were selected by the Principle – the first of our ilk – to accept the Core of Shifting, the first of its kind. With this Core, we were able to assume forms of mighty beasts and aid on the front lines. Primechs, shift and scatter! The Primechs...   [click here for more]
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Mark of Warding Dwarven Cleric

Mark of Warding Dwarven Cleric


Do you have an upcoming Eberron game starting soon, and you don't have the time to create a character? Do you want to keep a back-up character in case you (or your players) unexpectedly die? Then this product is for you! Amber was an average member of House Kundarak until one day a member of the Argentum tried to sneak into the vault that Amber was guarding - and to Amber's own surprise, she ended...   [click here for more]
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