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The Channeler: An Intelligence Spellcaster with Martial Capabilities and Six Subclasses

The Channeler: An Intelligence Spellcaster with Martial Capabilities and Six Subclasses


The channeler class has a mix of magical and martial features. They learn their spells and use a point-based resource system to cast them. This point system is refered to as "mana" and functions similarly to the spell point variant rule found near the back of the Dungeon Master's Guide. The document also contains homebrew spells that are exclusive to channelers. There is an errata at the end for...   [click here for more]
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The Estate of Master Bard Taneryn Golden Mantle

The Estate of Master Bard Taneryn Golden Mantle


Brownrigg & Underlaw, Master Auctioneers, present the estate & chattels of Master Bard Taneryn Golden Mantle, including her weaponry, jewels, clothing, and spells. Contains adventure ideas, new magical items, and 11 new bard spells! ...   [click here for more]
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The Necromancer

The Necromancer


Description This booklet contains a new 20-level class with 4 archetypes, 8 new spells, 10 new magic items and 4 new artifacts. Play as the Necromancer, an a-typical version of a standard fantasy staple. Wield the powers of life and death to protect the living. This is a full 20-level class utilizing a new class mechanic and controling a versatile minion. Essence allows...   [click here for more]
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The Power of Flames

The Power of Flames


This player supplement provides several new sub-classes and spells, all centered around the elemental power of fire. Sub-classes include... College of the Fire-Dancer (Bard) Fire Domain (Cleric) Circle of the Sun (Druid) Arsonist (Rogue) Pyromancer (Wizard) ...   [click here for more]
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Time Warden: A New Class

Time Warden: A New Class


Some quirk of fate has gifted Time Wardens with the power to manipulate the flow of events. Using just a touch of their innate magic they can speed-up a bubble of time, slow it down, stop it for a moment and occasionally even reverse it. As they advance they will be able to summon tame dinosaurs or go in to combat armed with futuristic gadgets (light sabre any one?). Time Wardens are a new and versatile...   [click here for more]
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Zellix's Guide to Adventure

Zellix's Guide to Adventure


"Greetings reader! I have traveled the planes and between material worlds, dodging Githyanki and Githzerai at every turn to record all manner of lore in partnership with Winslow of Krangath! Behold the secrets I have put to pen and become enlightened!"  -Zellix, Renegade Illithid Zellix's Guide to Adventure is a 100+page compendium filled with new character options and spells for...   [click here for more]
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Psion Class Option

Psion Class Option


“Psion Class Option” is a class instalment that seeks to explore psionics, from both a narrative and mechanical standpoint. Though the Mystic class option from Unearthed Arcana did this, the class was mechanically bloated and lacked a concise thematic identity. The Psi Warrior martial archetype, Soulknife roguish archetype, and Aberrant Mind sorcerous origin, from Tasha’s Cauldron of Everything,...   [click here for more]
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Orzhov Bank Flores Subsidiary

Orzhov Bank Flores Subsidiary


The orzhov bank branch flowers: it is my most personal supplement that I have created, based on my work and created by Basara Black Market. My editor has done things to improve it so today we go with this supplement The sales of this supplement are divided into: 28% for BBM, 36% for the translator and the same for the graphic designer What does this supplement contain: • The story of an Orzhov...   [click here for more]
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Bardic Songbook (5e Bard Spells)

Bardic Songbook (5e Bard Spells)


"Bardic Songbook" is a collection of 20 new bard-exclusive spells for your campaigns! Despair your enemies with the horrifying Doomsong! Give your friends a second chance with Encore! Control the battlefield with the ultimate bard spell, Grand Symphony! ...   [click here for more]
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Elements Unsealed: An Expanded Spellbook

Elements Unsealed: An Expanded Spellbook


Elements Unsealed: An Expanded Spellbook contains an additional 30 spells for use in 5th edition Dungeons and Dragons. These new spells are grouped into three categories: Blood magic, Shadow magic, and Spirit magic. Each new branch of magic recieves one spell of every level, cantrip through 9th level spell, and uniquely expands on core 5e content. Recommended spell lists are included for...   [click here for more]
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Hellish Spells (5e)

Hellish Spells (5e)


"Hellish Spells" is a collection of 19 new spells for your campaigns. Preparing for Descent into Avernus? Teach your devils the "Call Cinderstorm" spell and harness the fireballs of Avernus itself! Summon the Pillar of Skulls and torment your foes with psychic whispers! Shatter your enemies' minds with Visions of Screamstone! ...   [click here for more]
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Magical Talents (5e Feats)

Magical Talents (5e Feats)


Magic is a powerful and unpredictable force, as are the people who use it. When a caster is exposed to new kinds of magic, they might choose to develop a talent--the ability to use magic outside their normal discipline. This can come about in a number of ways: being touched by a colossal source of arcane energy, spending years in a bizarre environment, or undergoing tutelage from an ancient dragon,...   [click here for more]
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Revamped: Death Magic (5e)

Revamped: Death Magic (5e)


"Revamped" is a series of content updated from and inspired by 3.5e, made shiny and new for your 5e games. In this instalment, we tackle "Libris Mortis", bringing 19 death and horror-themed spells back from the grave! ...   [click here for more]
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Ritual Magic (Codex Six of the Enchiridia Mysteria)

Ritual Magic (Codex Six of the Enchiridia Mysteria)


Oh great, the warlock is casting another ritual. While the fighter might get bored and the rogue might wander ahead to do some scouting, the power of rituals cannot be denied.  In this collection of 25 new ritual spells of 1st through 9th level, some fresh new takes on what rituals can accomplish stand alongside of the traditional utility and information-gathering rituals are known...   [click here for more]
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Spellbinder (5e Class)

Spellbinder (5e Class)


Hybrid classes: clerics have their paladins, and druids have their rangers--but what about sorcerers and wizards? Where is the arcane hybrid to match the divine and natural? The Spellbinder is a hybrid class that draws elements from both the wizard and the sorcerer, and acts as the arcane equivalent of rangers and paladins. Use the Spell Snare ability to absorb magical energy, then burn that energy...   [click here for more]
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Spells of Wonder

Spells of Wonder


This fully hyperlinked tantalising tome of knowledge is filled to the brim with 13 new, exiting, and wondrous spells that can be used as an extension to the magic already known in the world of Dungeons & Dragons, as described in the Player's Handbook (and beyond). A true labour of love for the game, design, and game design (Like, I even created my own font). Born directly out of our own campaigns—these...   [click here for more]
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The Blood Mage, A Standalone Class

The Blood Mage, A Standalone Class


Not all mages have a natural aptitude towards the arcane in the normal, socially accepted sense. Some of those who struggle look for other ways to increase their magical prowess, often, turning to darker more forbidden arts in a bid to become the spell caster they wish to be. Of those mages, a rare few find the arcane power that lies inert within the life essence contained in blood. As a Blood Mage,...   [click here for more]
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The Divine Pendants - System, Mechanics and Magical Items

The Divine Pendants - System, Mechanics and Magical Items


A open ended plot point with the mechanics to back it up! Implement this system anywhere and give the divine pendants to your own characters as well as your player's characters.  This system bases itself around the adventuring concept that there is a series of many pendants that gifts their users powers way beyond the normal amoutn of magical capacities. Pendants that gift their users super powers,...   [click here for more]
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Tome of Cantrips (5e)

Tome of Cantrips (5e)


"Tome of Cantrips" is a collection of 18 new cantrips for your campaigns, ranging from the restorative Cleanse Body to the informative Minor Recall to the destructive Dark Tendril. ...   [click here for more]
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Weapon Spells (5e)

Weapon Spells (5e)


"Weapon Spells" is a collection of 15 spells that evoke powerful magical weapons, in a similar vein to the shadow blade and flame blade spells. Wield mystical forces like the prismatic blade, the thunder hammer, and otiluke's mystic shield! ...   [click here for more]
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80 Wicked Cool Spells and Feats

80 Wicked Cool Spells and Feats


80 Wicked Cool Spells and Feats Blast through enemies with powerful and unique spells that bend the rules of fifth edition without breaking them. Experiment with time, space, and eating human flesh! Just like a real scientist! Now with 100% more gnome eating! Use spells to pull off miraculous feats such as: Actually making your Ranger combat effective with Ambush! Using Bone Shield...   [click here for more]
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Elemental Combatant - Fighter Subclass

Elemental Combatant - Fighter Subclass


Elemental Combatants are fighters that have chosen the road of the arcane arts, much like that of the Eldritch Knight. However, these warriors have chosen to limit their spellcasting further, focusing on a single element of nature, in order to imbue themselves and their weapons with incredible power. - 3 new Fighter subclasses. - Includes over 10 new spells. ...   [click here for more]
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Multiclass Pick 'n' Mix

Multiclass Pick 'n' Mix


Pick and Choose from these Sweet Options Options for making multiclassing feel sweet in your games. The default rules and options for multiclassing don't always get you quite as far as you want to. Leading you to decide between your Druid/Warlock character concept and a fully functional D&D character that can hold it's own with the more traditional builds. Multiclass Pick...   [click here for more]
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The Hive: An Otherworldly Patron

The Hive: An Otherworldly Patron


CW: bugs, body horror "I sing the song of the egg-chambers, of glistening cells and amber birthing pools. I sing of thrashing larvae and the gibbering queens, blind and mad within endless spiraling tunnels. Mortal songs are sung for mortal needs; they are sung out of joy, or sorrow, or a thousand other feelings. I sing the hive-song only for release, for it is always with me, resonating in my blood,...   [click here for more]
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The Weird & The Wonderful: Character Options for Fifth Edition

The Weird & The Wonderful: Character Options for Fifth Edition


THE WEIRD & THE WONDERFUL A slew of new character options, spells, and magic items to put into your game! With new subclasses focused on the horrid, the weird, the fabulous and the wonderful, this supplement comes to liven up your game with new character possibilities! 16 new subclass options! The Path of Abomination! The Spirit Walker! The Oath of Suffering! The Trap Smith! The Graft...   [click here for more]
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Wrath of the Iron Dragon: Oriental Expansion

Wrath of the Iron Dragon: Oriental Expansion


Wrath of the Iron Dragon is a captivating expansion for Dungeons and Dragons 5th edition. You are invited into the incredible oriental world of Kara-Tur, an exotic continent in the forgotten realms that houses many inspiring items, factions, backgrounds, classes, archetypes and more. There is much to explore in this peculiar collection of content. This expansion was inspired by the many incredible...   [click here for more]
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Kazerabet's Art of Necromancy Volume I: Spells

Kazerabet's Art of Necromancy Volume I: Spells


After the Time of Troubles and before the return of Netheril the art of necromancy flourished, and Kazerabet, Philosopher-Queen of Ysawis, wrote the definitive guide to necromancy. These pages contain 68 classic spells updated from earlier editions for use in your 5th Edition campaign, whether it is set in the Forgotten Realms or Ravenloft or beyond. You'll find benign or white necromancy spells like...   [click here for more]
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THE GRIM: Spells of Necromancy (5e)

THE GRIM: Spells of Necromancy (5e)


More than a hundred new spells from the school of necromancy for your 5th edition Dungeons & Dragons campaign! This product contains the following: ✦ A table of contents, including page numbers for all of the spells. ✦ A foreword from the author. ✦ 1-sentence summaries for the spells in the book. ✦ Class spell lists for the spells in the book. ✦ A poem for necromancers....   [click here for more]
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THE PRESTIGE: Spells of Illusion (5e)

THE PRESTIGE: Spells of Illusion (5e)


More than a hundred new spells from the school of illusion for your 5th edition Dungeons & Dragons campaign! This product contains the following: ✦ A table of contents, including page numbers for all of the spells. ✦ A foreword from the author. ✦ 1-sentence summaries for the spells in the book. ✦ Class spell lists for the spells in the book. ✦ A poem for illusionists. ✦...   [click here for more]
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Snilloc's book about everything Cold and Cool

Snilloc's book about everything Cold and Cool


Control the power of ice and cold with everything you find in Snilloc's book. 3 new subclasses focused on the cold power: - Bard: College of Ice and Cold. - Fighter: Frost Master. - Wizard: Cold Evocator. 5 new spells for classes like Wizard, Sorcerer, Ranger or Artificer, which will help you to dominate your enemies. 3 new feats to give more detail to your characters. ...   [click here for more]
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Bloodlines: A Compilation of 6 Extraordinary Playable Races, 3 Backgrounds, and 25 Titanic Feats

Bloodlines: A Compilation of 6 Extraordinary Playable Races, 3 Backgrounds, and 25 Titanic Feats


From Passion Fueled Flames to The Marks of a Titan This guide includes additional racial options, feats, and backgrounds to help you further your imaginative adventures. With this supplement, you can roleplay a hearty being of pure elemental fire or a boastful, feathered humanoid that inhabits the treetops of an Owling eyrie. The guide includes statistics and lore for two races found in the Monster...   [click here for more]
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Book of Vile Darkness (5E)

Book of Vile Darkness (5E)


The world of Dungeons and Dragons is a constant battle between the two forces of the universe: the holy and the profane. Light and dark. Good and evil. We know all about the goodly forces in the world, from the iron-willed paladin to the devout cleric, but what do we know of the evil, immoral, and truly vile? Within the Book of Vile Darkness, players and DMs alike will find a host of material...   [click here for more]
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Five More Classes (5e)

Five More Classes (5e)


A set of class options for those looking for a little more variety. This document includes 5 Classes, each with its own subclasses, as well as 14 new spells. The Arbalist, a master of the crossbow. The Arbalist can go into states of trance-like focus, massively increasing their aim for a single attack. They also have a variety of features that improve crossbow use, including scavenging for more bolts...   [click here for more]
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Specialty Priests of Faerûn

Specialty Priests of Faerûn


Fifth edition cleric domains don’t always deliver the depth or flavor needed to portray a priest of a specific god. With the vast variety of portfolios depicted in the Faerûnian pantheon, it can be difficult to find a domain that fully matches a god’s character. But now, with Specialty Priests of Faerûn, I offer 48 cleric domains, each one personalized and built...   [click here for more]
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Psylock Class

Psylock Class


PSYLOCKS Concept Psylocks having undergone a mental awakening that has unleashed unknown powers.They follow a "pursuit" as a means to control this new power. A "pursuit" will often involve meditation, ritual exercise, or through indepth study of the world around them. The direction of their pursuit dictates the abilities they can grow to harness. Origins Many centuries...   [click here for more]
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Spell Compendium I

Spell Compendium I


Do you miss the expansive spell lists of previous editions while playing your 5th edition D&D game? Look no further! Here are over 50 pages of spells from the past, all converted to 5th edition. The spells have been redesigned to keep the flavor of the latest iteration of the game while offering your casters the wide variety of spell choices players enjoyed in days gone by. More than 150 spells...   [click here for more]
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Spell List with all Info

Spell List with all Info


Spell List with all Info (Now includes Tasha's Cauldron of Everything). Quick help in character creation... All 497 5E spells from the Players Handbook, Elemental Evil, Sword Coast Adventurers Guide, and Xanathar's Guide to Everything, with level, school, casting time, ritual status, components, concentration, and class. Updated with all OFFICIAL WotC spell sources as they come out... This PDF...   [click here for more]
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The Domain of Dawn & Dusk

The Domain of Dawn & Dusk


A CLERICAL ORDER FOR 5TH EDITION D&D When desperate times called for desperate measures: Two divines formed an alliance to push back the darkness of a common enemy. The All-Mother and The Raven Queen establish a underground order of clerics to fight the continuing battle against the evil looking to ensnare the world. Featuring a new domain, five new spells, one NPC, and all the lore...   [click here for more]
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Redshirts Gaming Homebrew Collection

Redshirts Gaming Homebrew Collection


Welcome to the Redshirts Gaming Homebrew Collection. In my recent years as forever DM, and recently, my own Twitch live D&D show, I've always tried to create items, creatures and more to keep my players on their toes. Trying to give them something else than the normal.Recently I've been writing down several of these and started fleshing them out more. And Voilà, the ever expanding collection...   [click here for more]
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The Lost Scrolls of Jötunkin

The Lost Scrolls of Jötunkin


Inspired by MCDM Productions D&D 5e Magazine, Arcadia, I created nine arctic-themed spells for their Order of Hibernation as well as a new, wintery elemental. You do NOT need to have Acradia (2nd Issue) to use this content. None of the included spells or monsters need any special mechanics to use them, they are base game ready. ...   [click here for more]
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{WH} Codex of Technomancy, additional spells that blend science with the arcane!

{WH} Codex of Technomancy, additional spells that blend science with the arcane!


Eons ago, the birth of magic ushered in a new era for mortals. An era of wonders, of impossible marvels. But still the world must be known, classified, and understood. Where magic holds promise without limits for a select few, the light of science is a beacon of hope to all, a way for the inevitable drumbeat of progress to lift up every mortal that will hear it. What happens, then, when magic and...   [click here for more]
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{WH} Codex of Waves, additional water spells for all levels!

{WH} Codex of Waves, additional water spells for all levels!


Are you a seafaring spellcaster with only a mere smattering of aquatic spell options? A swashbuckling sorcerer who desires ever-greater control over the waves themselves? Or are you a warlock who has authored a pact with the forgotten things or fey that dwell sleeping within the depths? The Codex of Waves offers 19 new water based spells for your perusal and spellcasting pleasure....   [click here for more]
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"RaJ'Elm's Tome of Banished Traditions"

"RaJ'Elm's Tome of Banished Traditions"


The RaJ'Elm's Tome of Banished Traditions supplement for D&D5e contains additional content for players and DMs under the form of 4 forbidden and frowned upon subclasses aswell as 4 new spells to add new mechanics and flavour into your games. Secluded, solitary, tribal, powerful are the adjective defining these magic practitioner. They weave old and forgotten spells and magical abilities centered...   [click here for more]
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"Sarayath's School of Necromancy"

"Sarayath's School of Necromancy"


Sarayath's School of Necromancy In this title you'll find : 11 new original and powerful spells of the Necromancy school for many classes, 3 new feats in line with the life and death thematic, 1 new background directing your hate or interest for undead creatures, 4 new monsters and potential familiars/ally. ...   [click here for more]
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Armor and Weapons: Foehammer's Book of Secrets

Armor and Weapons: Foehammer's Book of Secrets


Fer nearly 300 years I be workin' the hammer and anvil. I've made more weapons 'n suits 'o armor than there are goats on all the mountains. Many a secret 'o the craft I've learned o'er the years and me book has 'em all. I be passin' it along in the hopes that a few more orcs...a few more giants...will meet their fate by me doin'. If ye want to make a name for ye'rself as a mastercrafter, ye'll...   [click here for more]
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College of the Crow's Nest

College of the Crow's Nest


Do you crave the thrill of treasure hunting adventure AND the thrill of returning precious relics where they rightfully belong? Were you planning on multiclassing your next bard into wizard just to gain access to your own find familiar companion? Then the COLLEGE OF THE CROW'S NEST is the bard subclass for you! Search land and sea for Sought Treasures, then seek...   [click here for more]
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Elementalist's Pocketbook

Elementalist's Pocketbook


Unleash elemental chaos upon your foes with a package of 50 new and unique spells for Druids, Rangers, Sorcerers, Warlocks, and Wizards! Bring down sizzling acid rain! Catapult earthen disks into your opponents! Turn enemy magic to your side with redirect lightning! Bury your foes in a  pyroclastic flow! Ascend to new heights with earth...   [click here for more]
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Empowered Cantrips

Empowered Cantrips


Cast more powerful Cantrips using spell slots! All 43 Cantrips from 5e are here, each with their own unique empowered effects. Over 120 new spell effects! As a DM, I consistently have players asking me if they can perform interesting but overpowered acts with their Cantrips. If you hate to say no like I do, then this supplement is for you! Or if you are a player who wishes their Cantrips could be...   [click here for more]
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Forgotten Mythos

Forgotten Mythos


Forgotten Mythos provides FIVE brand new and exciting subclasses for your fifth edition game. Meet the: Horolomechanist - An artificer specialization that allows the player to craft and create clockwork friends. College of Dramaturgy - A bard college that allows the player to summon the two enchanted masks of Thalia and Melpomene to aid their friends...   [click here for more]
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Living Spells

Living Spells


In this work, spells are presented that will not only last until dispelled but are predators as well if uncontrolled. Created by powerful magicians those spells scourge the lands and could be used as plot-hooks as well. Maybe you've heard stories about mystical happenings in the woods or mountains or even an undead carriage offering rides to villagers. Living Spells contains 22 new spells and descriptions...   [click here for more]
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