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Wanted! Gunslinger Paper Minis, Firearms Rules, & Gun Feats

Wanted! Gunslinger Paper Minis, Firearms Rules, & Gun Feats


This 10-page PDF has rules & feats for using Firearms in a high-fantasy setting. The rules & feats contained therein are compatible with D&D 5e, as well as most popular Gunslinger subclasses. It also comes with 6 full color Paper Minis depicting the fronts and backs of various gunslingers in a fantasy-western setting. ...   [click here for more]
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Eberron Warforged, Revised (Fantasy Grounds)

Eberron Warforged, Revised (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Presented here is a revised version of the Wayfarer's Guide to Eberron, Warforged Race. The Integrated Protection presented in the WGtE version is simply busted. It is balanced around the assumption that +x plate armor will exist, and that is completely contrary to D&D 5th Edition's design. Presented...   [click here for more]
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Fallen Immortal Character Background (Fantasy Grounds)

Fallen Immortal Character Background (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. You were timeless. To wield vast, unknowable power and walk the hallways of the gods was your birthright. You know what it is to have mortals beg for your favor and then to grant it—or not—according to your whim. But all that was taken from you; your godhead lost or stripped away by your divine peers....   [click here for more]
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Feycrossed Character Background (Fantasy Grounds)

Feycrossed Character Background (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Play Feytouched Characters Displaced in time! You have seen the Twilight Realm. Born in the mortal world, you crossed over, by accident or choice. You lived among the Fey, a subject of the Seelie or Unseelie. Beneath the ever-setting sun, you made a life. You danced with pixies in glittering groves,...   [click here for more]
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Lutrinian Race - An otter kind of race (Fantasy Grounds)

Lutrinian Race - An otter kind of race (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Presented here is the Lutrinian race! A race of playful tricksters, based on one the cutest of animals: the otters! With their 3 subraces and 2 exclusives feats, the river, sea, and giant lutrinians will be right at home in your Saltmarsh adventures! “Let...   [click here for more]
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Redeemed Vampire Character Background (Fantasy Grounds)

Redeemed Vampire Character Background (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Redeemed from Darkness You know the taste of blood. You understand what it is to hunger for it with no hope of ever being sated. Long ago, you despaired of ever seeing the Sun again. Yet, somehow, you stand again in the warmth of its light. At some point in your life, you were chosen—taken by a powerful...   [click here for more]
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All about that Sling! (Fantasy Grounds)

All about that Sling! (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. " You see, I know that they are laughing at me. I never had proper training and my sling and my shield are the only weapons I've ever known. My simple weapons seem childish compared to their shining armor and their elegant longbows, which makes them feel joy. But, I assure you when their arrows are blocked...   [click here for more]
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Warriors of Kara-tur Vol.1 (Fantasy Grounds)

Warriors of Kara-tur Vol.1 (Fantasy Grounds)


Bring the Eastern Realms to your table with these two new Martial Archetypes. In this new supplement for Kara-tur the eastern realms, you are introduced to fighters skill in hand to hand combat. In Warriors of Kara-tur Vol. 1, you meet fighters trained since youth in martial arts and prefer to fight their enemies with their fists. Now monks aren’t the only ones who use martial arts....   [click here for more]
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5e Combat Actions and Environmental Effects Coding

5e Combat Actions and Environmental Effects Coding


5E Combat Actions and Environmental Effects Coding This is a module for use with Fantasy Grounds VTT. This module package contains coding effects for combat actions such as Dodge, Help, Hide, and Ready. It also has coding for environmental effects like Half Cover, Three-quarters Cover, Darkness, and Dim Light. All of which are drag and drop ready straight onto the Actions tab of...   [click here for more]
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Inferno Magic (Fantasy Grounds)

Inferno Magic (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. In this document, you will find new character options focused around the manipulation of fire, heat, and other fire-based magic. This document includes: Inferno Sorcery, a subclass for the sorcerer class Three new playable races, The Fire Elemental, the Fire Devil, and the Azer...   [click here for more]
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5e Druid Wild Shapes - Quick Reference Guide (Fantasy Grounds)

5e Druid Wild Shapes - Quick Reference Guide (Fantasy Grounds)


A handy reference guide for shape-changing druids! Any campaign which has druids in it adds extra complexity for the DM to manage. That shouldn't keep you from using them or being scared to manage them. At the very least, you'll need creatures to represent the various animal forms that they can be shifted into. Druid Wild Shapes Quick Reference Guide provides those NPCs for you, as well as other reference...   [click here for more]
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Cold Iron Stalker Rogue Archetype (Fantasy Grounds)

Cold Iron Stalker Rogue Archetype (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Play the ultimate Feywild Assassin! Fey-themed variant of the existing Assassin archetype. There is a legend among the great houses of the Archfey, the Seelie and Unseelie, that is only ever spoken in hushed whispers. There is a secret order that makes its home in the Feywild which owes no allegiance...   [click here for more]
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Fundamental Feats (Fantasy Grounds)

Fundamental Feats (Fantasy Grounds)


VeX & Grim Press Present Fundamental Feats (for Fantasy Grounds) Click Here for the PDF Version A new philosophy and rule for feats in *5th Edition Dungeons and Dragons* as well as a whole heap of new and old feats reworked for the world's greatest roleplaying game! What is it? A new rule for feats that makes them integral to 5th edition player characters...   [click here for more]
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Ken Tate's Fantastic Feats: The Complete Book of Melee Weapon Feats for FANTASY GROUNDS

Ken Tate's Fantastic Feats: The Complete Book of Melee Weapon Feats for FANTASY GROUNDS


KEN TATE'S FANTASTIC FEATS: THE COMPLETE BOOK OF MELEE WEAPON FEATS for FANTASY GROUNDS Dive (or cautiously step) into the astonishing yet slightly less perplexing pages of "Ken Tate's Fantastic Feats: The Complete Book of Melee Weapon Feats" for FANTASY GROUNDS. This smaller, yet no less daring compilation of melee mastery is another brain...   [click here for more]
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Dwarven Factions, Feats, & Archetypes (Fantasy Grounds)

Dwarven Factions, Feats, & Archetypes (Fantasy Grounds)


THIS IS A MODULE FOR FANTASY GROUNDS SOFTWARE   This product contains four dwarven factions Hammers of Moradin   Reavers of the Weave   Shadows of the Mountain   Sherpa of the Summit   Four factional feats Arcane Conservation    Shadow Emissary   Spirit...   [click here for more]
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Heroes of the East 2.0

Heroes of the East 2.0


If you like traditional Asian heroes who can slay swarms of Oni and Hungry Ghosts, then this is the book for you! ...   [click here for more]
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Kardiff's Tattered Notes (Fantasy Grounds)

Kardiff's Tattered Notes (Fantasy Grounds)


Now for Fantasy Grounds! Kardiff's Tattered Notes is a compendium of options for players and DMs that want something a bit outside of the norm. The module has options that span across campaign settings, from the mists of Ravenloft, to the high spires of Eberron, to the endless city of Ravnica, and to the magic-rich Faerun.  15+ New Race Options Subraces...   [click here for more]
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Druid Circle of Dragons - Roll20

Druid Circle of Dragons - Roll20


Haigo Dungeoncrafts bring you a brand new Druid subclass! Fully compatible with the Roll20 Compendium and Charactermancer. Those who study the ways of nature know that humanoids are not the top of the food chain. They know in most places they barely come close. There are druids who acknowledge this and seek to learn from one of the greatest powers across the realms. Dragons. Creatures...   [click here for more]
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Monstrous Races 2 (Fantasy Grounds)

Monstrous Races 2 (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. The sequel to Monstrous Races, Monstrous Races 2 presents player options to play every monster in Volo's Guide to Monsters. Volo's Guide to Monsters includes both new monsters and variations on existing monsters, so Monstrous Races 2 includes new monstrous races and a variety of new options for monstrous races...   [click here for more]
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College of the Faerie Consort (Fantasy Grounds)

College of the Faerie Consort (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Introducing a new bard subclass wielding the power of Fey Spirits! As long as there have been bards, there have been those that are ruled by their passions—and as long as there have been stories, there have been tales of poets who traded their hearts for the gift of song. As for the fey…well, they know...   [click here for more]
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Fey Charmweaver Artificer Specialization (Fantasy Grounds)

Fey Charmweaver Artificer Specialization (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Play the Ultimate Fey-Touched Artificer! Introducing an Artificer Specialization bound to the Feywild! A fey charmweaver is a crafter of tokens and trinkets that produce mystical effects for those fortunate enough to bear them. Unlike artificer specialties that focus on arcane science...   [click here for more]
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Seafaring Feats - 20 Feats for Pirates, Mariners, and Other Seadogs (Fantasy Grounds)

Seafaring Feats - 20 Feats for Pirates, Mariners, and Other Seadogs (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. Feeling landlocked?  Shark got your tongue?  Or just thirsty for more character options?  Seafaring Feats contains 20 all-new feats with a nautical theme to add a little extra yo-ho-ho to your seafaring characters. New feats include: Ship's Surgeon: don't be afraid to...   [click here for more]
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Daerdan's Class Feats (Fantasy Grounds)

Daerdan's Class Feats (Fantasy Grounds)


Daerdan's Class Feats introduces 101 class-specific feats that provide new playstyles, shore up defenses, expand existing resources, now for Fantasy Grounds! Average. Each class is represented with at least six feats, with an average of eight per class. Some require a character to be of a specific subclass, whereas others can be taken by any PC...   [click here for more]
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Daerdan's Class Feats | Volume II (Fantasy Grounds)

Daerdan's Class Feats | Volume II (Fantasy Grounds)


One Hundred and Three Feats to Further Distinguish Your PC, now for Fantasy Grounds! Daerdan's Class Feats returns for its second volume, providing another 103 class-specific feats to flesh out your character. Average. Each class is represented with at least five feats, with an average of eight per class. Some require a character to...   [click here for more]
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Disturbed Graves (Fantasy Grounds)

Disturbed Graves (Fantasy Grounds)


Seeking dominance over the undead? Need some minions to do your bidding?  Get ready for the ultimate class to Raise the Dead, now for Fantasy Grounds! Included in Disturbed Graves: The Pale Master, a fully-fledged class for 5th Edition D&D. Unique Intelligence-based 3/4 caster class Interesting summonable undead creatures, each ready to do your bidding (skeletons...   [click here for more]
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Ettinling Package (Fantasy Grounds)

Ettinling Package (Fantasy Grounds)


Once mighty two-headed creatures interested only in living a life of solitude... what have they now become? Introducing the ettinling, a new player race designed to be played by two players, now for Fantasy Grounds! Included in The Ettinling Package: A brand new 5e player race, the ettinling, balanced around being played by two separate players. Each player picks...   [click here for more]
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Feats Don’t Fail Me Now (Fantasy Grounds)

Feats Don’t Fail Me Now (Fantasy Grounds)


Now for Fantasy Grounds! Stay weird, D&D. Does your fighter have a Heart of Fur? Is there more to your warforged than meets the eye? Does your rogue think dual wielding is for chumps? Then this is the D&D supplement for you, my friend.  Feats Don’t Fail Me Now is a collection of the greatest feats ever created for your not-entirely-serious 5e...   [click here for more]
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Hedges & Highways (Fantasy Grounds)

Hedges & Highways (Fantasy Grounds)


Hedges & Highways for Fantasy Grounds is a collection of character options, magic items, and spells for travelers on the open road.  15 new subclasses such as the Travel Domain, the Hedge Knight Martial Archetype, or the School of Chiromancy Arcane Tradition. 4 new backgrounds. 12 new feats such...   [click here for more]
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Advanced Ability Checks (Fantasy Grounds)

Advanced Ability Checks (Fantasy Grounds)


Now for Fantasy Grounds! Advanced Ability Checks is a resource with new ways to use your ability scores, skills, and proficiencies in tools. This book presents a new option called "Skill Tricks" which are earned when a character gains proficiency in a skill. These range from features like jumping up onto a large creature, earning a wage while picking pockets in a town,...   [click here for more]
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Expanded Feats (Fantasy Grounds)

Expanded Feats (Fantasy Grounds)


Now available for Fantasy Grounds Unity! "A collection of over 40 new unique Feats for players and DMs to include in their table!" Inside you will find: -New Feats for every character - Level Restricted Feats, that offer more powerful options  - New Racial Feats (post Monsters of the Multiverse) Note: This...   [click here for more]
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Heroes of the Realms (Fantasy Grounds)

Heroes of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! Heroes of the Realms: 13 subclasses, plus feats, variant class features, new race options, and more, all drawn from and woven into the lore of the Forgotten Realms! Many new subclasses and other player options fit awkwardly into the default setting of D&D, or seem to be written without concern for balance...   [click here for more]
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Monstrous Adventurers

Monstrous Adventurers


You want to play a Frost Giant? Just because it fits so well into the straight running Storm King's Thunder™ campaign? With this module you have the tool! • 34 playable monsters are presented, including: Banshee, Darkling, Doppelganger, Frost Giant and Rakshaasa. For the monsters in this book, a combination of race and class is used to adjust the power level to that of normal character...   [click here for more]
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The Briarthorn: A Tree-Folk Race for D&D 5e (Fantasy Grounds)

The Briarthorn: A Tree-Folk Race for D&D 5e (Fantasy Grounds)


The Briarthorn are a race of humanoid tree-folk born of the Sword Coast's High Forest, now for Fantasy Grounds! With a unique connection to nature and a spirited attitude towards life, these lovable plant people bring a sense of wonder to any homebrew D&D campaign. Taking on the traits of the Guardian Tree they are planted under by their parents, each Brairthorn looks and behaves depending...   [click here for more]
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Variant Feat System (Fantasy Grounds)

Variant Feat System (Fantasy Grounds)


Now available for Fantasy Grounds Unity! We all love feats. But not all feats are created equal. Sometimes it seems that some of the more niche feats are often pushed to the sidelines in favor of more powerful options. We see a lot of Sharpshooters, Sentinels, and Great Weapon Masters, but not a lot of Actors or Keen Mind users, which is a shame, because they are often really flavorful options...   [click here for more]
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Barok's Miscellany of Dragonblood (Fantasy Grounds)

Barok's Miscellany of Dragonblood (Fantasy Grounds)


Barok's Miscellany of Dragonblood Now available for Fantasy Grounds Unity! Fizban's Treasury of Dragons brought all kinds of new creatures and rules into play for dragons and those with draconic bloodlines - but it also left a lot out. Luckily, Barok Clanghammer, a dwarf living in Waterdeep and guarding it against nefarious dragon activities, is well-versed in those creatures...   [click here for more]
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Keeping It Classy: The Bard (Fantasy Grounds)

Keeping It Classy: The Bard (Fantasy Grounds)


Welcome to Keeping It Classy: The Bard - now for Fantasy Grounds! This module aims to give you a host of new options for the Bard class, to liven up your game. This includes the following: 15 new Bard Colleges 5 new backgrounds (usable by everyone, but thematically appropriate for Bards) 1 new race (the windsingers - a race of winged humanoids that center themselves around song...   [click here for more]
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Monsters Unleashed (Fantasy Grounds)

Monsters Unleashed (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. It's good to be bad. Sometimes in roleplaying games, you want to play a party of heroic adventurers, exploring the world, looting dungeons, slashing monsters and generally defending the world against the armies of darkness (a generic kind, not a zombie one under copyright). Other times, you want...   [click here for more]
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Release the Krakin! (Fantasy Grounds)

Release the Krakin! (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE. Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin...   [click here for more]
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Wondrous Psionics (Fantasy Grounds)

Wondrous Psionics (Fantasy Grounds)


Wondrous Psionics Now available for Fantasy Grounds Unity! Wondrous Psionics A complete psionics system for 5e 2 full psionic classes: The Psion and Knight Psion 11 subclasses 8 psionic disciplines 48 highly customizable psionic powers 8 new feats Psionic equipment including psionic crowns, psionic crystals and psionic tattoos Rules for creating psionic creatures including 8 new creature...   [click here for more]
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Monstrous Races (Fantasy Grounds)

Monstrous Races (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Whether you’re playing an all-monster party or just want to play a monstrous race in an otherwise normal party, this module presents rules for playing every creature in the Monster Manual, new feats and backgrounds for monstrous characters, analysis of officially published races, highly detailed rules for...   [click here for more]
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Players Guide to the Blood War Vol. 1 (Fantasy Grounds)

Players Guide to the Blood War Vol. 1 (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Darkness is rising. Armies of Demons and Devils clash in an unending conflict that threatens to destroy the whole of the material plane. But what side will you choose, will you side with the forces of evil seeking to conqueror everything in existence or will you choose the armies of light and...   [click here for more]
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Epic Level Sourcebook (Fantasy Grounds)

Epic Level Sourcebook (Fantasy Grounds)


Epic Level Sourcebook Now available for Fantasy Grounds Unity! Rules for character levels 21-30 7 all new epic classes Over 60 epic feats to customise your character's power Thematic influence system to reflect your character's status Epic level rituals Powerful templates to make monsters an appropriate challenge This supplement contains rules for playing characters at epic levels from 21 to 30....   [click here for more]
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Feat List with Benefits

Feat List with Benefits


D&D 5E Feat List with Benefits (Always updated with the latest WotC releases.) Quick help in character creation... All 5E official Feats with their prerequisites and benefits! Purchase of this item includes two different PDFs as well as the module to use in the Fantasy Grounds VTT software. Also included is a PDF in the WotC format...   [click here for more]
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Rarities of the Realms (Fantasy Grounds)

Rarities of the Realms (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Rarities of the Realms collects a wide variety of races, classes, backgrounds, and feats previously published across several products by author Travis Legge. Within this module, you will find: 9 playable races over 30 subrace options over two dozen...   [click here for more]
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Volo's Complete Subrace Handbook (Fantasy Grounds)

Volo's Complete Subrace Handbook (Fantasy Grounds)


Announcing Volo's Complete Subrace Handbook, which contains an incredible 50 subraces, 30 racial variants, and 32 racial feats for your 5e D&D adventures, now for Fantasy Grounds! Are you looking for new subraces to compliment your favorite D&D races? You are in luck, as this supplement contains more than enough options to spice up your 5E D&D games, created for use in the Fantasy...   [click here for more]
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Forgotten Gifts (Fantasy Grounds)

Forgotten Gifts (Fantasy Grounds)


Forgotten Gifts Now for Fantasy Grounds! Hello Adventurers, Thieves, Ragtags, and Roleplayers! What knowledge does the past hide and future hold? Zephora spent her life discovering the secrets of the arcane and has delved into the temporal weave to bring forth these forgotten gifts!  Inside the cover is a slew of new options featuring 6 Races, from divine offspring...   [click here for more]
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Weapon Perks (Roll20)

Weapon Perks (Roll20)


WEAPON PERKS INCLUDES COMPLIMENTARY PDF COPY! Comicbook.com: "...a useful new set of mechanics to provide some much-needed variety to melee weapons." Rogue Watson: "WEAPON PERKS ADDS FUN AND MEANINGFUL NEW ABILITIES FOR EACH WEAPON, ENCOURAGING PLAYERS TO BRANCH OUT WITH A MUCH BROADER VARIETY OF CHOICES IN COMBAT." Weapon Perks! for Roll 20! Weapons are more than just objects that adventurers...   [click here for more]
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Magic of the Blood War (Fantasy Grounds)

Magic of the Blood War (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. When Demons and Devil clash in the eternal conflict of the blood war, the magic that they use is unlike any found in the mortal realms. The fiends prefer spells that cause not only destruction but are horrific in their effect. Why cast a magic missile when you can cast feast of maggot and cause your, ancient...   [click here for more]
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The Complete Martialist Handbook (Fantasy Grounds)

The Complete Martialist Handbook (Fantasy Grounds)


This is a module for the FANTASY GROUNDS VTT, if you are looking for the PDF - click here. Here's what reviewers and DM's Guild authors are saying about The Complete Martialist Handbook: "I've been looking for a product like this for a while, and I'm delighted that the talented Ben Huffman has delivered it. Definitely worth checking out." MT Black, Guild Adept "Lots of interesting...   [click here for more]
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Waterdeep: A Tail of Two Fishies (Fantasy Grounds)

Waterdeep: A Tail of Two Fishies (Fantasy Grounds)


This is the Fantasy Grounds version. The PDF version is here. Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar's goldfish Sylgar from right under the beholder's eyes. This is a five-hour adventure for 1st to 4th level characters. When playing this adventure, expect to encounter any of the following: a talking goldfish,...   [click here for more]
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