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5e Chronomage (Chronomancy)

5e Chronomage (Chronomancy)


Have you ever wondered how magic could manipulate time? Many have been driven insane in an attempt to manipulate and bend time to their will. Perhaps you will be the one to become the master of time. Heavily based on "Zst0rm" from reddit on earthed arcana. First time trying to balance something like this, feedback is appreciated. ...   [click here for more]
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5e Class - Nightbreaker (Fantasy Grounds)

5e Class - Nightbreaker (Fantasy Grounds)


The same great Nightbreaker class converted for Fantasy Grounds by Shaun Sides! Darkness spans and stretches across immeasurable distances, far beyond the sight of man. It envelops all that lives and dies; it is secret, subtle, and silent. It seeks to destroy and bury that which pierces through it: Light. Creatures and Monsters of every shape and size inhabit the darkness; they hunt the weak,...   [click here for more]
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5e Extras by DiBastet #1 - Wild Shape Redux

5e Extras by DiBastet #1 - Wild Shape Redux


Here on Secrets of Alancia we aren't exactly fond of the current incarnation of Wild Shape. We never liked abilities that gave you a creature character sheet, and in fact we still have nightmares with previous editions Shapechange... We don't think that a creature's CR is a good measure to give Player Character abilities, and giving a single class access to these options breaks the natural progression...   [click here for more]
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5e Extras by DiBastet #2 - Sorcerer Origin Spells and Sorcerer-Warlock Archetypes

5e Extras by DiBastet #2 - Sorcerer Origin Spells and Sorcerer-Warlock Archetypes


Is the Favored Soul balanced? Did you play it, or do you allow it? Those are answers that we can't give, each player and DM might have their own opinion. However many agree that it seems stronger than the other Sorcerer options. Here on Secrets of Alancia we believe that the only "balance" a DM should care is that all options are equal, that there is no "trap" or "default"...   [click here for more]
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5e Monk Tradition: Way of the Mindful Soul

5e Monk Tradition: Way of the Mindful Soul


Monks who follow the way of the Mindful Soul focus on expanding their mind to touch the minds of others. Level 3 the Monk gains some spell like abilities Level 6 some added psycic damage for flurry of blows Level 11 the monk is able to extend his peace of mind to others. Level 17 the fully realized monk's mind is opened to all the possibilities of the world. ...   [click here for more]
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5e Nightbreaker Class

5e Nightbreaker Class


Darkness spans and stretches across immeasurable distances, far beyond the sight of man. It envelops all that lives and dies; it is secret, subtle, and silent. It seeks to destroy and bury that which pierces through it: Light. Creatures and Monsters of every shape and size inhabit the darkness; they hunt the weak, stalk the brave, and overpower the foolhardy. The gnashing of bones, the tearing of...   [click here for more]
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5e Paladin Oath - Oath of the Thunderous

5e Paladin Oath - Oath of the Thunderous


Ever wanted to throw lightning like Zeus? Or hurl hammers like Thor? Then this is the oath for you! Full of flavour and meticulously balanced, this oath makes a great addition to the game and offers something the other paladin oaths don't. It even includes a new martial weapon, and is 100% free! ...   [click here for more]
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5e Sorcerer Archetype: "Spellsurge"

5e Sorcerer Archetype: "Spellsurge"


In the never-ending quest to obtain true power, most mages seek to control this world's magic...the Spellsurge seeks to set it free. *The Spellsurge archetype has gotten some updates! After a whole lot of seriously wonderful playtest feedback over the past couple months, I've added some balance adjustments to some of the Class Features, and tweaked some of the items on the...   [click here for more]
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5e Subclass - Oceanborne Sorcerer Origin

5e Subclass - Oceanborne Sorcerer Origin


Your innate magic comes from a concentration of elemental water. Call upon the powers of the vast oceans to defend yourself or bring the flow of battle into your favor. ...   [click here for more]
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5E Unarmed Fighter Archetype: Martial Artist

5E Unarmed Fighter Archetype: Martial Artist


A Martial Archetype for those interested in unarmed fighting without the bells and whistles of the Ki system or the vague cultural trappings intrinsic to the Monk class. Developed for a few players of mine with a gentle bend in the Bruce Lee direction. Damage doesn't start off high and the class necessitates a sort of in-chaacter mania to justify the subclass path, but it's great fun. ...   [click here for more]
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A Hero's guide to Spirits and Justice

A Hero's guide to Spirits and Justice


Feeling like your classes have too few options for heroic or otherwise good deeds? This Player's Companion provides one additional class Specialisation for every single class in the PHB. All of these specialisations are made to provide another "Good" option for players and DMs alike. However, all specialisations are meant to be used as villians and foes aswell. For example, the "Oath...   [click here for more]
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Abyss Walker

Abyss Walker

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Al-Qadim: Classes and Backgrounds (5e)

Al-Qadim: Classes and Backgrounds (5e)


Al-Qadim: Classes and Backgrounds (5e) Forgotten Realms: Abeir-Toril\Faerun\Zakhara Introduction: Al-Qadim campaign setting is themed after the Arabian Nights stories. Zakhara, also known as the Land of Fate, was a giant peninsula of the same super-continent that hosted Faerûn and Kara-Tur on the planet Abeir-Toril. (Forgotten Realms Campaign Setting 3rd edition, 2001) The majority of...   [click here for more]
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Alchemist Full Class

Alchemist Full Class


This Alchemist is a mad scientist but still fits into most fantasy settings. The design intention is to create a “half caster” which plays more like a wizard or sorcerer. An Alchemist can focus on blasting AOE and battlefield control, high damage and debilitating effects to a single target, or powerful (and monstrous!) self-buffs to become a melee powerhouse. ...   [click here for more]
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Alternate Death Domain for 5e Clerics

Alternate Death Domain for 5e Clerics


UPDATE 5/24/17 - now a Silver best seller on DMs Guild! UPDATE 2/5/17 - now a Copper best seller on DMs Guild! This is an alternate version of the original 5e Death domain for clerics. It is intended for use with neutral deities who personify the natural aspects of death as it comes to all mortals rather than the scheming, evil corruptor type as presented in the DMG. These deities, such...   [click here for more]
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Alternate Lycanthropy Rules

Alternate Lycanthropy Rules


This is an alternate set of rules for players who contract lycanthropy. It's loosely based on the Monstrous Class rules from older editions of D&D, and provides a table for aquiring levels as a lycanthrope from 0 (when you get bitten) to 5. This is how I prefer to run lycanthropy in my games, it provides more player choice than simply losing a saving throw, and if a player really wants all the...   [click here for more]
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Alternate Sorcerer Class 2 new Origins

Alternate Sorcerer Class 2 new Origins


The reason for altering the class is dissatisfaction with the way the features are played out and the frustration in playing the class. These are the reasons why we made certain changes. The reasons for the changes are as follows: As per the PHB, "...it’s unusual to find a sorcerer who is not involved in the adventuring life in some way.” “Sorcerers often have …....   [click here for more]
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Apprentice to the God's Bane. Class

Apprentice to the God's Bane. Class


A side project i made both to get my mind off the curent adventure i was working on and that my sister wanted to make a student of the God's Bane. The Legend of the God's bane inspire many to be like them. To gain power for personal or a noble cause. The teaching of 2 of the newly assended God's bane has Started to become popular. Which will you choose to be strong like the Man-Dragon Elf? or Would...   [click here for more]
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Arcane Archer (Fighter Archetype)

Arcane Archer (Fighter Archetype)


Upon reading the Unearthed Arcana variant of the Arcane Archer I've looked around for feedback and review from a number of people that have tried it and have given their view on it.I also felt like the archetype was only able of being more than just an archer for a very short time inbetween rests. This is my own take on the Arcane Archer and as such is subject to playtesting and balancing issues....   [click here for more]
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Arcane Exterminator - Archetype for Rogues

Arcane Exterminator - Archetype for Rogues


The majority of rogues prefer a dark and shady city life. A life full of petty crime or paid assasinations, always looking to make a quick silver at the expense of someone elses misfortune. There is however, a class of rogues in a league all their own. A group of rogues who take a very specific misfortune and use it to turn a quick profit whenever possible. Whether a farmer with a field swarmed...   [click here for more]
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Arcane Scholar - Wizard Variant

Arcane Scholar - Wizard Variant


Hi, I'm looking for some feedback and balance testers for my first homebrew. I've created it for my wifes first D&D character, in theme with her favourite fantasy world. It's a wizard variant. The class is a unique reworked Wizard with three subclasses, the Animage (reworked single wildshape), the Magibiologist (reworked revised beast conclave) and Potion Master. I realise it toes over the...   [click here for more]
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Arcane Thrower - Ranger Archetype 5E

Arcane Thrower - Ranger Archetype 5E


The thrown weapons in 5e seem underutilized so I've decided to have a go at creating a custom archetype that addresses that lack of verity. Looking for feedback if you decide to let your players test this ...   [click here for more]
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Archer - A Fighter Martial Archetype (With Arcane Archer, Assassin, Bowyer, Quick Shot, and Sniper Styles)

Archer - A Fighter Martial Archetype (With Arcane Archer, Assassin, Bowyer, Quick Shot, and Sniper Styles)


This is my Homebrewed Archer Archetype for the D&D 5e Fighter class. This Archetype is a combination of five different prestige classes from D&D 3.0 & 3.5, and some abilities I created. I organized these archery related abilites into five different styles: • The Arcane Archer: Master of melding Archery and Magic with amazing consequences. • The Assassin: Master...   [click here for more]
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Archetypes of the Bearded One

Archetypes of the Bearded One


This supplement includes two archetypes for your drunken war-crazed dwarves! Hanseath, The Bearded One, is that raucous dwarven god of the Mordinsamman who promotes free-will and revelry. If you’re interested in playing a dwarf or run with a group of dwarven heroes who love to drink, revel, and engage foes in melee, then you may like these archetypes. -Scott ...   [click here for more]
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Artificer

Artificer


Magic has always fascinated you, how it works, how it can change the world. However whilst some are lucky enough to be blessed with such a gift. You are not one of these people, no matter how hard you tried you could not cast even the most basic of spells. So you dedicated your time to the sciences and on to blacksmithing. Soon you became a seasoned smith however you discovered that whilst you could...   [click here for more]
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Artificer - Electrobinder

Artificer - Electrobinder


Electrobinder, an Artificer subclass Electrobinders study the power of electricity, they are capable of channeling their magic through their weapons and unleashing the terror of the thunder. These artificers are excellent explorers and transmuters The concept focuses on electrical energy and electromagnetic waves and is strongly inspired by Nikola Tesla. Created by me and my cousin...   [click here for more]
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Artificer Class

Artificer Class


The Unearthed Arcana Artificer Class is a vast improvement on the previous 5e presentation in the Unearthed Arcana Ebberon article as a wizard tradition. Everyone has their opinions on what can be improved. Previously, I put out Master Makers: Artificer Specialists and Options. With the request for community feedback, this is a draft of the class integrating the options presented there, along with...   [click here for more]
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Artificer: Golemcrafter (5e UA)

Artificer: Golemcrafter (5e UA)


A golemcrafter path for the 5e UA Artificer. Its main focus is on empowering the Mechanical Servant into a customizable companion that scales with level. This is done by using the Revised UA Ranger's Beast Conclave Companion's Bond ability as a baseline. The Golemcrafter gets his ability later and with slightly reduced benefits, but his Mechanical Servant uses a stronger creature as a base, so its...   [click here for more]
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Artificer: Gunsmith Rework

Artificer: Gunsmith Rework


With the recent release of the Artificer class it came with two archetypes the Alchemist and the Gunsmith. Whilst the class overall was interesting and unique, i personally felt that the Gunsmith archetype was a little lacking in player options. So i decided to create this rework. Feel free to let me know what you think. Change Log: version 9 this update brings some minor changes to the specialisations...   [click here for more]
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Artificial Intelligence characters

Artificial Intelligence characters


Not quite complete (but free!) rules for playing an artificial intelligence, meant mostly for science fantasy or fantasy/science-fiction mesh games. The Embedded System, while it tries to be balanced, may still be best as an NPC class, unless additional subroutines are developed. (Part of the reason this supplement is free - feel free to suggest additions!) Laid out lovelying with the Homebrewery...   [click here for more]
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Avowed Warrior - A Martial Archetype for Fighters (Paladin Variant)

Avowed Warrior - A Martial Archetype for Fighters (Paladin Variant)


A fighter who emulates the Avowed Warrior archetype draws power from swearing a sacred vow. Each fighter's vow is unique to them or their organization, built from tenets based on their firmly held beliefs which can run the gamut from dominating the weak to protecting them. This Martial Archetype also serves as a variant of the Paladin Class, attempting to provide the same feel and...   [click here for more]
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Awesome Appendium of Archetypes

Awesome Appendium of Archetypes


A collection of 13 archetypes for almost all the base classes of D&D 5e. From the Skirmisher Rogue to the Path of the Predator Barbarian, who both use alternate primary stats from their typical kin. The Way of Potential Monk Order that uses game mechanics that don't get seen very often. Including the infamous Pact Breaker Warlock, hated by some, loved by others, this cousin of the oathbreaker...   [click here for more]
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Background Check: Those who hunt demons

Background Check: Those who hunt demons


Come and hunt demons with these three Forgotten Realms backgrounds. Perfect for a Rage of Demons game. ...   [click here for more]
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Baker Class V0.2

Baker Class V0.2


A completly unbalanced class that is intended for stupid and ridiculous D&D games that aren't focussed on serious gameplay. ---------------------------------------------------------------- Bakers gift the world with luscious smells and divine tastes that leave citizens wanting more and more! Their gift for producing edible works of art is matched only by their impressive haggling skills as...   [click here for more]
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Barbarian - Path of the Juggernaut

Barbarian - Path of the Juggernaut


A man can be hustled. A man can be hampered. A man can be wounded and crippled. Some men can be frightened and most can be broken. But never can a man be stopped from moving, from hauling himself through great dangers, toils and snares to achieve the unachievable, to sustain the unsustainable and to be ablaze with glory at last. Only in death does a man's heart cease its beat. - Brandnew primal...   [click here for more]
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Barbarian archetype: Path of Battle God

Barbarian archetype: Path of Battle God


The path of the Battle God is taken by those who believe that life should be lived to the fullest. You spend your time outside of battle enjoying fine wines, telling stories of your exploits and joining adventuring parties. In the battle you are focused, you are determined and single minded, the closer the fight is the more you enjoy it. ...   [click here for more]
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Barbarian archetype: Path of Infernal warrior

Barbarian archetype: Path of Infernal warrior


“Even those fighting alongside him shrink away in fear when he draws near. He is violence incarnate; He is brutality given shape” Commander describing an infernal warrior on the battlefield. Those who follow the path of the infernal warrior, understand that this world is kill or be killed and only the strongest survive. The core power of the infernal warrior is their ability to drain...   [click here for more]
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Barbarian archetype: Path of the Arena Lord

Barbarian archetype: Path of the Arena Lord


The path of the arena lord is not always chosen by willing individuals. Some are forced to become monsters of the area, bought and sold as slaves and forced to fight to the death. Others follow in their family's footsteps and enter the arena to continue their family's name. One thing remains true for all of them, once you step into the arena there is no mercy, only one fighter will leave with their...   [click here for more]
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Barbarian archetype: Path of the Jötunn Lord

Barbarian archetype: Path of the Jötunn Lord


The Jotun are the Giant lords of nature in the Norse pantheon. The barbarians that follow this path, channel the Jotuns powers into a fury that just like nature's wrath, knows no mercy. perfect for a campaign that allows for the Norse pantheon All feedback on this class is welcome ...   [click here for more]
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Barbarian archetype: Path of the primal warrior

Barbarian archetype: Path of the primal warrior


The rage like abilities of the barbarian stem from a primal side of all creatures that need to hunt and kill. Those who follow the path of the primal warrior embrace this side. The path of the primal warrior originates from a time period where the small folks had to live in a world filled with deadly creatures such as the Megalodon. This completion forced the creatures to become better hunters and...   [click here for more]
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Barbarian Archetype: Path of The Savage

Barbarian Archetype: Path of The Savage


Primal Path: Path of the Savage Some put their faith in steel or paltry totems, but you are different. You were born with all you need already coursing through your veins. Your body is your greatest weapon and while others mimic beasts, you have become one. On the battlefield, you are a whirlwind of blows and thunderous strikes. Your rage and cunning ensure...   [click here for more]
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Barbarian archetype: Path of the Savage

Barbarian archetype: Path of the Savage


The path of the savage is not one taken lightly. Many are forced into this life either by necessity or their love for battle. When engaged in a fight the savage barbarians forgo weapons preferring to tear their enemies apart with their bare hands, they can tear through metal Armor like paper. Whilst many savages cause unspeakable evil in the world, there are a great deal who use their savage gifts...   [click here for more]
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Barbarian Primal Path - Firebrand Marauder

Barbarian Primal Path - Firebrand Marauder


A strong but nimble barbarian, Firebrand Marauders usually specialize in hit and run attacks that burn and pillage. Wielding two weapons or a light weapon and a torch, they back up the shock and awe of fire spreading through a steading or community with martial prowess that evens the odds against gathering defenders. Design Note: The Barbarian class’s most important ability scores...   [click here for more]
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Barbarian Primal Path: Street Fighter

Barbarian Primal Path: Street Fighter


A Primal Path Option for Barbarians, in an urban setting. Speacial shout out to Homebrewery for being a great tool to create homebrew content! Check it out here: http://www.naturalcrit.com/ ...   [click here for more]
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Barbarian, Path of the Primordial

Barbarian, Path of the Primordial


For the Barbarians that walk The Path of the Primordial their rage and the chaos of the elemental planes are intertwined. Using the powers of Earth, Wind, Fire, and Water the Shaman can bring devastation onto their enemies. ...   [click here for more]
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Barbarian. Path of the Bear Warrior

Barbarian. Path of the Bear Warrior


Whilst some barbarians accept the spirit animals of the forest as their protectors and guides. Those who go down the path of the Bear warrior embrace the savagery of their animal side. Allowing them to transform into a fearsome beast who can cleave armies in half. As always feedback is welcomed ...   [click here for more]
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Barbarian: Path of the Berseker Rework

Barbarian: Path of the Berseker Rework


With my first character in D&D being a barbarian i have always enjoyed playing them. However with the Fifth edition Barbarian Path of the berserker option it personally felt that it was subpar when compared to the other options available. My main problems with it was the 3rd and 10th level features. With the penalty for Frenzy being too harsh and Intimidating Presence feeling like an ability...   [click here for more]
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Bard College of Caligraphy

Bard College of Caligraphy


Bard College of Caligraphy This is a subclass option for the 5e Bard, based on Caligraphy and written magic words instead of sounds. ...   [click here for more]
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Bard College of Puppetry

Bard College of Puppetry


Some bards entertain with their voices and others with music, however these are not all there is to those who perform. The College of Puppetry is for those who prefer the center of attention to be away from themselves. Controlling unique puppets from afar with magical strings, the puppeteer takes control not only of their own constructs but also other creatures on the battle field. UPDATES update...   [click here for more]
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Bard College of Thespis

Bard College of Thespis


This is brand new sub-class for bards. I felt that other bards lacked that essential artistic aspect. Although it has similar underpinnings with the entertainer background, these bards are equal-opportunity trained in all the dramatic and artistic customs, allowing them to express such a connection to artistry as a functional means in and out of combat. These bards do not have to be entertainers, as...   [click here for more]
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