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Hallowing Night

Hallowing Night


This is a one-shot adventure for levels 3 to 5 designed specifically to allow the DM to end the story at any time. A quite night on the trail turns into an ordeal of survival as the party finds itself pulled to the lands of evil. The adventurers will be pulled to a demiplane of undead evil and forced to track down and destroy the forces that summoned them. ...   [click here for more]
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Kill a prince. Start a war.

Kill a prince. Start a war.


This cloak-and-dagger oneshot adventure takes our players on a top-secret mission deep under Mount Muedini to the drow city of Ragno. Designed for 6th-8th level characters, the players are all members of a clandestine assassin's guild known as the Sacred Satsujin. Will the assassins be able to fulfill their duty successfully? Will they use stealth, deception, disguise, or a combination of all three?...   [click here for more]
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Laboratory of the Mad Abbot

Laboratory of the Mad Abbot


Descend into the secret laboratory beneath the Abbey of St. Markovia, and discover the horrors hidden within! In this addition for Curse of Strahd, you'll find all you need to draw your players into a dungeon of profane experiments, bizzare creatures, and a mad scientist in priest's clothes bent on creating an army of flesh golems. Contains 7 full pages of dungeon-delving horror, including...   [click here for more]
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Last Stand at Mishka’s Warren (DDV08)

Last Stand at Mishka’s Warren (DDV08)


An adventure for four to seven 5th-level characters After a green hag arranges the kidnapping of a pregnant woman from Secomber, the town’s alchemist assembles a fabled charm to help the characters find her. First, the characters must hunt down the items required to build the charm, then they must trudge across the High Moor to Mishka's Warren, lair of the savage Urshani hobgoblin tribe...   [click here for more]
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Sewer Snakes - A one-shot dungeon crawl

Sewer Snakes - A one-shot dungeon crawl


"Sewer Snakes" is a D&D 5th Edition dungeon crawl played in a sewer. The adventure contains 9 pages of content through 3 main scenes, 1 dungeon map and 7 custom enemies with tokens for virtual table-tops. It is expected to provide about 4-6 hours of play time for a party of 4 adventurers (Level 6-8). The Story A lady is in distress - and nobody seems to answer. Who...   [click here for more]
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Tales of the Dark Lanterns Level 6: Dragon Me to Hell

Tales of the Dark Lanterns Level 6: Dragon Me to Hell


The players must rid the Mror Holds of a dragon infestation ...   [click here for more]
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The Arkmond Intrigue

The Arkmond Intrigue


The ruler of Arkmond has been acting strange for several weeks now, he has gone from behaving a little unusual, all the way to locking down the whole city without clear reason. A group of adventurers is tasked to investigate the situation and smuggle in no other than the ruler’s son himself. The root of the problem, however, lies way in the past… This file contains the self-contained 10th level...   [click here for more]
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The Crypt of Ro

The Crypt of Ro


"It's been three days." Aaron Ro, a skinny boy no older than thirteen, punctuates the beginning of his tale with tears streaming down his cheeks. "Dad talked about the crypt for weeks, but it's a long ride. He finally left three days ago. The others are scared to check it out, and momma says I'm too little, but I’ve been trained to handle a sword.” He glares at the family mansion....   [click here for more]
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The Elven Guild

The Elven Guild


The Elven Guild A short adventure that can be used as part of a larger campaign or run as a one shot for 3-4 Tier I or II characters.   An all elven guild has taken on a large job for an unknown character. They are doing everything they can to fulfil the contract regardless of who gets hurt in the process. On this short adventure the characters will run into and a foul of...   [click here for more]
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The Fasting Worm at the Spider Feast

The Fasting Worm at the Spider Feast


Eons ago, the demon lord Shomarrah defamed Lolth the Spider Queen, condemning herself into the cursed life of a massive purple worm. Now Shomarrah's desecrated body serves as a drow fortress, guarded by a mad sorcerer and his team of driders. What deeper evils lie within? "The Fasting Worm at the Spider Feast" is a Dungeons and Dragons 5th Editionmodule for a party of 3-5...   [click here for more]
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The Goblins Below

The Goblins Below


The Goblins Below A short adventure that can be used as part of a larger campaign or run as a one shot for 3-4 Tier I or II characters.   Below the streets of Waterdeep a new gang of goblins have moved in and have started stealing anything and everything. It now has become incumbent on the characters to go into their lair and deal with this rogue band of goblins.  The...   [click here for more]
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The Guardian of Goldhammer's Vault

The Guardian of Goldhammer's Vault


The elderly wizard Gilda Goldhammer has passed away, and among her possessions is a page titled "The Vault" with a set of Teleportation Circle sigils and the note "Mind the Guardian". The circle leads to a deadly dungeon full of traps and puzzles, will the party be able to survive it? This adventure is designed for 4 characters of level 5 and up, with various options for scaling difficulties, and...   [click here for more]
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The Nexus Spore

The Nexus Spore


The Nexus spore is an intriguing Underdark adventure that can be sewn into any subterranean setting. This one-shot production was designed with long campaigns in mind, for when you want to break up the narrative to keep things fresh and interesting. This short adventure is ideal for players of level 5-7, although, much like the length of the adventure, it is easy to adjust. The adventure fits well...   [click here for more]
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The Roper Wrangler Monster BFF Series

The Roper Wrangler Monster BFF Series


Roper Wrangler  This encounter can be based in or around the Underdark. It has two components to it. They can be run together or independently of each other. In the first, adventurers square off against the Roper Wrangler in the lightless tunnels beneath the surface. In the other, a trip to the Grey Gauntlet tavern run by three duergar siblings uncovers a perilous competition. Patrons...   [click here for more]
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The Silvershield Brothers - A one-shot adventure of venturing to the underdark

The Silvershield Brothers - A one-shot adventure of venturing to the underdark


"The Silvershield Brothers" is a D&D 5th Edition adventure featuring a full storyline with battles, mystery and investigations. The adventure contains 5 main scenes, 4 battle maps, 3 handouts, 9 tokens and 4 simplified character sheets. It is expected to provide about 4-5 hours of play time with active roleplay for a party of 4 adventurers at level 6. The Story Thurmun Bighammer...   [click here for more]
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The Swarm Queen's Lair

The Swarm Queen's Lair


In The Swarm Queen’s Lair, the players are hired by a small village to investigate a growing infestation of giant ants that have been attacking their crops and livestock. The village is on the edge of a dense forest, and the players will need to navigate through the wilderness to find the ant nest and eliminate the threat. As they explore the village and forest, the players will...   [click here for more]
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The Temple Between The Trees

The Temple Between The Trees


“They say The Temple Between The Trees is found and reviled as often as it is revered and sought.” The Temple Between The Trees is a 4-6 hour adventure designed for a party of four to six 5th-level characters. Within the depths of Limbo is a long-lost forest that flickers into the material plane looking for its former home in space-time. Those who beckon the forest’s call find themselves...   [click here for more]
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Venture into Hastarl (DDV07)

Venture into Hastarl (DDV07)


An adventure for four to seven 5th-level characters A desperate search for a missing Daggerford guildmaster leads characters to the legendary Ruins of Hastarl beneath the town of Secomber. Explore a rare map of Secomber inspired by Wizards and TSR publications dating back to the 1990s. Visit fourteen locations, including the legendary Seven-Stringed Harp, The Singing Sprite, and the tower...   [click here for more]
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Waterdeep: Troglodytes Attack!

Waterdeep: Troglodytes Attack!


You are invited to Castle Waterdeep to attend a party hosted by the Open Lord herself, but during the party a group of troglodytes lead by duergar attack from below!  After the confusion and chaos from the attack abates, you realize that some of the party's guests have been kidnapped! Head under ground, track down the duergar and stop their devious plot! This adventure is written and designed for...   [click here for more]
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WBW-DC-AEG-02 Making Changes

WBW-DC-AEG-02 Making Changes


In a land of constant change, the realm has become stuck. Your job is to get it changing again. Things are a changin’ Part 2 of 2 A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.  This adventure is designed to play with the preconceptions of experienced players. ...   [click here for more]
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A Curse of Ages

A Curse of Ages


A long forgotten curse plagues the idyllic mountain town of Freystall...or is there something more sinister stalking its streets? Set in the small town of Freystall in the northern reaches of the Forgotten Realms, this adventure features dungeons and traps and monsters, oh my! In recent months a number of accidents have lead to the tragic deaths of Freystall's townsfolk, which many people belive...   [click here for more]
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Cultists Lair

Cultists Lair


This Adventure is a short Dungeon delve with full colour hand illustrated map and art. The premise is your party investigating a cultist's hideout near a small village or in the wilderness, facing traps, demons, cultists and whole lot of fire. I see the Adventure working for around a 4th-6th level party of 4, it should play easier for 7th-10th and could be deadly for anything below 4th. The Adventure...   [click here for more]
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Descent Into the Feydark

Descent Into the Feydark


The Great Druid of Gwynneth has vanished leaving her moonwell unattended. The party is asked to solve the mystery of her disappearance and rescue her if necessary. Doing so will take them into the depths of the Feydark where a Fomorian sorcerer is preparing a dark ritual. A ritual that will destroy the eladrin city of Karador — unless a team of experienced adventurers can stop him.  Designed for...   [click here for more]
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Dungeon Module TH1: In the Eye of the Goddess

Dungeon Module TH1: In the Eye of the Goddess


The village of Asmire has hired you to find the trident of Blibdoolpoolp, the Blibdoolblop. With this trident, the people of Asmire believe it will have the power to stop the raids from the Pirates of Far North. However, the danger is present when Blibdoolpoolp is involved. In the Eye of the Goddess in an exciting one to two-night module for a party of 4-5 players on 10thto 13thlevel.  Dungeon Module...   [click here for more]
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Dungeon Module TH3: The Temple of Purification

Dungeon Module TH3: The Temple of Purification


Disclaimer: This is one of the three offshoot routes from Dungeon Module TH1. However, you can play it as a stand-alone module. This module contains two quests. However, both these quests take place in the same dungeon and you'll be doing the same things but just for different reasons.  Stand Alone Route: You have been hired to retrieve a genie from the forgotten underwater lair...   [click here for more]
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Indiana's Staricase

Indiana's Staricase


As you make your way down the darkened tunnel, you find that it opens into a larger cavern. Your cautious footsteps disturb a pebble that skitters across the stone floor and and over the edge of a crumbling spiral staircasae. The sound of the tumbling pebble echoes through the expanse, fading away into the blackness far below. It seems the only way forward is down, so you steady your nerves, grasp...   [click here for more]
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Lair of the Last Sister

Lair of the Last Sister


Granny Prue, a ruthless and paranoid Hag, has fortified herself in an abandoned cave system on the outskirts of town. Recently she has developed a taste for terrorizing the nearby community, and its flavorful children. In her most recent attack, Prue has taken four children, including the local Squire’s daughter. However, in the midst of this tragedy, Granny Prue may have unknowingly taken something...   [click here for more]
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Paradise Lost

Paradise Lost


Centuries ago, a powerful wizard locked himself in his inner sanctum to dedicate his life to the pursuit of knowledge. His discoveries and magic remain sealed inside to this very day. Solve his riddle and unravel the fate of the wizard Maalzinabar and the sinister evil lurking in the depths. A 2-3 hour adventure for 5th-12th level characters...   [click here for more]
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Roots of Gulthias

Roots of Gulthias


This story explores the corruption of the Gulthias tree spreading out from the underdark of Barovia. The players will follow the corruption underground, and find the roots of the Gulthias tree and what lurks there... This is a 2-3 hour adventure for two level 5 characters playing Curse of Strahd. I've written it as a one shot adventure for a character who missed 2 sessions while in Vallaki. This adventure...   [click here for more]
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Something Wicker This Way Comes

Something Wicker This Way Comes


The druids of the Feyindir Forest and the villagers of Spiralle have always maintained a peaceful, if uneasy, relationship. But now trouble is brewing. Villagers are going missing in the forest, and druids are being murdered in response. The terms of peace between the two parties has been shattered, and now the druids are threatening to unleash one of the most fearsome manifestations of druidic vengeance...   [click here for more]
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Southcrypt: The Upper Halls

Southcrypt: The Upper Halls


Southcrypt: The Upper Halls is a 26 page adventure set in the Sword Mountains region of the Forgotten Realms.  It is the 3rd Southcrypt module that continues the Dungeons & Dragons starter module; Lost Mines of Phandelver.  Neither the started module nor the other Southcrypt modules are needed to play this adventure as it can be set in any location.   The module...   [click here for more]
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The Behir Ink Farm

The Behir Ink Farm


Upon the winds, whispers doth carry of a dark and treacherous band, hailing themselves as the Claw. Venturing into the depths of the Underdark, these opportunists are said to reap the spoils of the mighty behir. The fearsome beast, with hide as strong as steel, horns that glisten like diamonds, and talons sharp as the finest blades, holds great value. The beast's parts can be fashioned into...   [click here for more]
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The Forge of Fury CRD

The Forge of Fury CRD


This reference document was created for DMs planning to run The Forge of Fury from Tales from the Yawning Portal. The material contained herein has three purposes: (1) to speed combat by eliminating the need to flip back and forth between pages within the same book, (2) to organize the information about the conditional movements of creatures within Khundrukar, and (3) to apply monster...   [click here for more]
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The Spawning Pools

The Spawning Pools


The Spawning Pools is a dungeon and mini-adventure set within a network of underground tunnels that have been taken over as the spawning pools for a hive of slaadi. The characters are drawn into the Spawning Pools after being captured by the slaadi for some sort of reason (DM's discretion) and implanted with a slaad tadpole which will gestate and hatch within 2d12 hours and if that happens they die...   [click here for more]
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Tower of the Slime Wizard

Tower of the Slime Wizard


The party hears tales of a steady stream of disappearances in the countryside around the home of a wizard who has become obsessed with slimes and oozes. Not long ago, he and his apprentices delved into fissures in the basin of a crumbling sinkhole and made a pair of discoveries: an unexpectedly large number of oozes, and ancient, almost reverent, carvings depicting them. Intrigued by these discoveries,...   [click here for more]
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The Harpy Mountains

The Harpy Mountains


The party is traveling through mountains. It’s a harsh hike. The temperature is low and ice is treacherous. As the party follows the path, they hear shrieks up above. As the party looks up, they see flying creatures – humanoid torso, talons on their legs and wings on their arms. Suddenly, it becomes apparent what is happening. These creatures have caused an avalanche, maybe even on purpose....   [click here for more]
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CCC-COS-01 The Only Way To Be Sure

CCC-COS-01 The Only Way To Be Sure


A small mining village near the edge of Thar goes silent. You are sent to investigate...and discover that the truth is much worse than expected. A two- to four-hour Adventurers League-legal adventure for Tier 2 characters. It primarily takes place near the border of Thar, but the opening is in Phlan. Optimized for APL 8.  Purchase includes: Full-color PDF of adventure Printer friendly PDF version...   [click here for more]
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Dark Deeds in Darker Places

Dark Deeds in Darker Places


Norlin Eltan, a Patriar from Baldur’s Gate slew a member of the Xanathar in a duel in Waterdeep. The Guild responded by placing a bounty on his head, and the players have the opportunity to hunt him down and bring him to Skullport for some dark justice. The adventure traverses locals from Baldur’s Gate, Beregost, The Wood of Sharp Teeth, Gullykin, Waterdeep and finally Skullport. This...   [click here for more]
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Cult of the Horned King

Cult of the Horned King


Cult of the Horned King A 4 player, 3rd to 5th level one/two-shot adventure for D&D 5e Introduction This adventure is written for the Dungeon Master. It contains a one shot adventure for players running D&D 5e, as well as references to monsters and items from the Player's Handbook (PHB), Monster Manual (MM), Dungeon Master's Guide (DMG), Volos Guide to Monsters (VGM), Mordenkainen’s...   [click here for more]
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Curse of the Gnoll: Drop-In Side Quest for Any Level

Curse of the Gnoll: Drop-In Side Quest for Any Level


The party finds a secret chamber in a cavern, which was used as a gnoll hideout years ago before being cleared out by other adventurers. The secret chamber features a shrine to the demon lord Yeenoghu. If a PC puts their blood in the bowl of the shrine, they will slowly begin to transform into a gnoll. This quick side quest can be dropped in any adventure, and can be used at any level. The first...   [click here for more]
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The Copper Drain: An Oblex One-shot

The Copper Drain: An Oblex One-shot


Built on the edge of town over a natural thermal vent, the Copper Drain bar and inn is a marvel of modern engineering with a delightful staff, but hides a dangerous secret. A one-shot adventure for four-to-five level 5 characters. Introduce your players to the enigmatic barkeeper, her hidden past, and the dark tunnels beneath her impressive inn. A 2-4 hour one-shot. ...   [click here for more]
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The Price of Life

The Price of Life


Fear, Death, Life. It all has a Price. He was willing to pay. Are you? One year after the gruesome murders in the Price family mansion, the ciy is just starting to move on. The tears wept for their loss have faded away in time as the threads of the investigation grew colder and colder. That is... until several reckless theives went missing in the Price family mausoleum. Something dark...   [click here for more]
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Crypts, Tombs and Haunted Houses Vol. 2

Crypts, Tombs and Haunted Houses Vol. 2


Welcome to volume 2 of Crypts, Tombs and Haunted Houses. In volume 2 there are 4 playable areas each with multiple levels all suitable for tier 2 play. A haunted cemetery complete with crypts, a haunted mansion filled with undead, the mere thought gives you chills. Or how about a encounter in the woods with a werewolf and his rat like girlfriend? Of course, just as likely to run into a covenant...   [click here for more]
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As the Snow Burns - A Monster Hunting Guild One-Shot

As the Snow Burns - A Monster Hunting Guild One-Shot


A new guildhouse has opened: The Hunter's Mark! Joining the guild, this is the first of many quests the hunting guild has to offer. Tasked with hunting and harvesting a White Dragon, the party must brave the strange roads and blizzard-wrecked villages along the way, followed by caverns full of ice-themed traps and other hazards! But as the party draws nearer to the dragon's lair,...   [click here for more]
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Blacktide Cove

Blacktide Cove


BLACKTIDE COVE THE CULT OF THE FISH-MEN From the Ship's Log of the Sprite: "...I can hear them fish-men. All the time with their chanting and hissing and whatnot. There's some kind of religion going on here, down below. We can't understand what they say, but it's something God-like, sure as spray on the foc'sle." A century ago, during the Spellplague, pirates hid a treasure...   [click here for more]
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Corrupting Whispers

Corrupting Whispers


Deep into the Underdark an ancient shard from the Far Realm has found a new host... Will your party have the resolve to navigate the depths below the abandoned mine, endure the corrupting whispers, and uncover the source? A Dungeons & Dragons adventure for 5th level characters. This 3 - 5 hours adventure features: • 14 pages full with dungeon crawling, corruption,...   [click here for more]
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D1-2 Descent into the Depths of the Earth - 5e Conversion Guide with Maps

D1-2 Descent into the Depths of the Earth - 5e Conversion Guide with Maps


5e D&D conversion of the various monsters, magic items, and creature encounters for D1-2 Descent into the Depths of the Earth.  The conversion guide is 44 pages.   In addition to the PDF conversion guide, the same information is included in an alternate excel format, which the author used in his own campaigns.  Finally, 11 maps at 70 DPI are included, ready for online use. Grid and no-grid...   [click here for more]
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DMM: Skullport Encounters

DMM: Skullport Encounters


Waterdeep: Dungeon of the Mad Mage provides the bare bones of the town of Skullport but doesn’t flesh out any interesting combat encounters. Your players will likely feel the combat “itch” as they explore this subterranean venue. Here are three varied, challenging encounters so they can scratch it. Xanathar Brawl – a medium encounter at the Black Tankard...   [click here for more]
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Encounters in the Caverns Deep

Encounters in the Caverns Deep


Abandon all hope, ye who enter here! Welcome to the Underdark!  A collection of sprawling underground caverns and catacombs that span the entirety of the realm.  This 5E supplement includes 10 extensive encounters with an interesting combination of combat, roleplay and exploration through expansive world building that sits nicely within any campaign setting and partners well with the Out of...   [click here for more]
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Journey Through the Center of the Underdark

Journey Through the Center of the Underdark


"What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really wish more adventures I read were as good as this one." - Merric B https://merricb.com/2016/03/30/5e-adventure-review-journey-through-the-center-of-the-underdark/ Are your player's moving out of Velkenvelve?  Enjoying a stroll along...   [click here for more]
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