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Adventure Idea #1 - Blood Temple

Adventure Idea #1 - Blood Temple


Elven Tower presents Adventure Ideas #1 This is not a full fledged adventure or even an encounter or group of them. It is my belief we already have a great deal of them; and far better writers than I am, to create them. I am an illustrator of fantastic locations. My intention is to create evocative images that unravel adventures just by looking at them. They make...   [click here for more]
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Coronation of Darkness, Chapter 1

Coronation of Darkness, Chapter 1


Welcome to Deephurst, a backwoods village at the base of the Orsraun Mountains where this deep delve into darkness begins. This story explores a necromancer's attempt to obtain immortality by sacrificing the souls of thousands of underdark residents. This chapter is for characters of 9th-11th level while the full adventure will continue to 20th level. This chapter explores four locations on...   [click here for more]
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Damnable Duergar

Damnable Duergar


A Duergar Lair filled with traps, tricks and creative scenarios to challenge your party. There is a very brief adventure hook (you know the score - bad guys causing trouble and someone needs to stop them) and then the party will plunge into the lair. This is an old-school type of adventure containing an overall lair map, detailed sections for each area/chamber, a description of how the various NPCs...   [click here for more]
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Dark Mother's Retribution

Dark Mother's Retribution


While traveling through a shortcut in the Underdark to an isolated moon elf city, the party encounters a dying elven soldier who begs them to save his comrades. Little do they know that this simple hero's quest will drag them into the newly minted lair of horrific creatures: the results of terrible arcane experiments and the Dark Mother's creative touch... This five hour one-shot horror-mystery adventure...   [click here for more]
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Dark Redemption

Dark Redemption


An unexpected encounter leads the PCs to make a choice between less than reputable adversaries, and a possible short sojourn through the Underdark. This side trek is written with Out of the Abyss in mind but can be dropped into any campaign. A 2-hour side trek for 5th-6th level characters. Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep! My silver best selling adventure The...   [click here for more]
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EBERRON: Once upon a time in Q'Barra

EBERRON: Once upon a time in Q'Barra


Khundar’aashta, the evil triumvir of House Tharashk, decided to seize the control of a silver mine from the good people inhabiting the Q’Barran town of Wyrmwatch! The miners discovered several Eberron dragonshards while searching for ores, and the cruel half-orc used an eldritch Metaphysical Bomb to open a Dolurrh...   [click here for more]
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Hags of Red Rocks

Hags of Red Rocks


Hags of the Red Rocks is a encounter and mini-dungeon meant to be dropped into the Storm Kings Thunder, but can easily be an evenings play for any group travelling along a treacherous coastline.  Feel free to check out my other work on the Dungeon Masters Guild. For DM's: Mythic Demon Princes Additional Random Encounters for Curse...   [click here for more]
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Kobold Cave Conumdrum

Kobold Cave Conumdrum


Kobolds, caves, and a unique dragon boss! Have your players crawl around in the tiny tunnels of kobolds or the great chambers of their dragon pateron in this prison break style adventure module. Meant for 8th level players, the characters started imprisoned by a kobold clan, only to realize soon enough that there are bigger lizards to fry in these caves.  Designed to be highly adaptable, this module...   [click here for more]
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Monstrous Uprising: A Sidequest

Monstrous Uprising: A Sidequest


Welcome to the Monstrous Uprising! A Lizardfolk King, a Trollsblood Lizard, and a Red Half-Dragon await you on the cliffs of the Sword Coast. This adventure expands upon a plot hook given in the “Additional Encounters" section of The Rise of Tiamat, but can also be easily adapted for play in a campaign set outside of the Tyranny of Dragons questline. Within, the heroes face off against...   [click here for more]
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Myrr: A Journey to the Unknown

Myrr: A Journey to the Unknown


 A dark vortex turns above the small island west of the Moonshay Isles. The island known only as Myrr, is engulfed in darkness. The islands history is that of one shrouded in mystery, and many believe that it is completely abandoned. Hired by Kalipos Manrick, an eccentric high elf benefactor, to investigate and exploit the unknown resources of this land. This adventure was created with a party of...   [click here for more]
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Quick Dungeons 3: Cavern of Lost Souls

Quick Dungeons 3: Cavern of Lost Souls


Don’t let the name fool you!  Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players a...   [click here for more]
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RAVNICA: The Stone in the Graveyard

RAVNICA: The Stone in the Graveyard


The Graveyard of Col Fen is an abandoned cemetery located in a deserted precinct of Ravnica's Undercity, a gloomy and terrifying place distorted by necromantic energies... But it is also the place in which the Magewright's Stone, lost artifact of forgotten eras, can be found! And your Guild craves it above all... The Stone in the Graveyard is a fast, combat-oriented adventure for four...   [click here for more]
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Sea of Flames

Sea of Flames


Deep in the northern forests, a sacked castle lays in ruins. Abandoned for centuries, lost and forgotten. Children’s tales and old stories tell of a proud king who fell into a curse. A chance encounter led an opportunistic thief with a key to the secret of the castle. What riches lay hidden under the frozen ground, and what became of the cursed king? An 8-hour adventure for 5 characters of...   [click here for more]
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The Webbed Tunnels

The Webbed Tunnels


The Webbed Tunnels is a 7th level dungeon adventure that can be run in a single session and inserted anywhere, and could even fit into a tier 2 Session 0. The dungeon takes roughly an hour to an hour and a half to run through, with a few little nooks to explore, and culminates in a daring escape from the collapsing tunnels as the party must fight through the deadly spiders who made it their home. It...   [click here for more]
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Tunnel Tussle: An Encounter Cheat Sheet

Tunnel Tussle: An Encounter Cheat Sheet


Death From Above... and Below The cavern the adventurer's are passing through is home to a deadly ecology. Advanced gargoyles have struck a cohabitative deal with deadly ropers that allow both sides to eat their fill of whatever enters the cave. Will the adventurer's ever see the surface again? What is an Encounter Cheat Sheet? These one page battles are perfect for groups that are looking to shake...   [click here for more]
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Traps, Tricks and Puzzles 4

Traps, Tricks and Puzzles 4


Traps, Tricks and Puzzles is back with it’s 4th tome of goodies. This publication focuses on challenges that a party of adventurers may come across in a dark, dank, wet tomb. This time around there are a series of challenges which have been placed into a watery tomb. You can either use TTP4 as a standalone adventure or (as with the earlier TTP volumes) you can just choose the trap, trick or puzzle...   [click here for more]
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A Dark Dank Cavern Complex

A Dark Dank Cavern Complex


PlatinumPiece Presents: A Dark Dank Cavern Complex Seldshar Teken'afan, a Drow Priestess of Lolth, is preparing this site as her base of operations to stage surface raids on the unsuspecting residents above. Rumors have erupted in the area of some feeling the earth tremor, others speaking of seeing Orc, Goblin, and Kobolds moving around at night in the area of a little explored mountainous...   [click here for more]
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Of Slavers and Sahuagin

Of Slavers and Sahuagin


Of Slavers and Sahuagin is a standalone adventure set in a hidden pirate city that can easily be slipped into existing settings. It involves the search for a missing person who is suspected of being kidnapped by the slavers that haunt the streets of the city. The truth, however, is far more sinister and far fishy. A 12 hour adventure designed to be run over three to four sessions taking the characters...   [click here for more]
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The Jade Abyss

The Jade Abyss


The Jade Abyss An Adventure by Elven Tower This is a tier 2 (level 5-6) adventure about an underground tomb/prison from an earlier civilization. The place crawls with undead reanimated inmates that just recently found a way out of their resting place. A group of unfortunate city watch soldiers lost their lives when they stumbled upon the escaped armored undead. They come from a place where...   [click here for more]
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Ambushers of the Splitrock pass

Ambushers of the Splitrock pass


Welcome to the first installment in the "Detailed Encounters" series! Each "Detailed Encounter" -  features new monsters with unique stat blocks, new magic items, a custom battle map, and detailed NPCs. It also has story hooks and advice enough, to quickly turn it into a separate adventure! About "Ambushers of the Splitrock pass":...   [click here for more]
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Freeing Sparklegem Delve (A level 4-6 adventure featuring the Behir)

Freeing Sparklegem Delve (A level 4-6 adventure featuring the Behir)


A vole comes up to the party carrying a note and a map. It is a message from a group of gnomish miners trapped in the Sparklegem Delve mine by a Behir. They beg the party's help in escaping the creature's siege, but first, those trapped in the mine's deepest tunnels must be rescued. Note that this adventure benefits a party with a focus on non-combat skills and problem solving. It will be extremely...   [click here for more]
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The Artist Commune of Skullport - An Undermountain Encounter

The Artist Commune of Skullport - An Undermountain Encounter


Founded on the edges of the shadowy town of Skullport, the Artist’s Commune leads its life under the watchful gaze of Xanathar. Drawn together by various misfortunes and circumstances, these outsider artists have found a place to call home. A strange, but comforting location, where a modron musician, a halfling earth-shaper and an illithid painter can all gather...   [click here for more]
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The Light at the End of the Tunnel

The Light at the End of the Tunnel


An intreaguing story featuring your group of Players! Let your Players embark on a journey through riots, secret meetings, lies, greed, madness, tunnels, crime lords, monsters and epic loot! This six act adventure for lvl 4-6 characters is the sequel to the Spymasters Predicament but can be run as a separate adventure. Features: 6 Acts with 12+ hours of playtime 12 Illustrated...   [click here for more]
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The Taking of Entenest (A level 4-6 adventure featuring Ankhegs)

The Taking of Entenest (A level 4-6 adventure featuring Ankhegs)


The party is called to help Breton, a wealthy farmer in the village of Entenest. His farm has been plagued by ankhegs stealing his crops and attacking his farm hands. As they arrive, the ankhegs are attacking other villagers in strange ways. The truth is that a Night Hag, Granny Birchwood, came and granted 5 wishes to 5 villagers 5 years ago. She said the wishes would last 5 years and now has returned...   [click here for more]
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Lolth's Tear - An Underdark Setting

Lolth's Tear - An Underdark Setting


It’s dark, damp and full of danger! Lolth’s Tear, our newest Underdark offering is an underground lake inhabited by many unusual outcasts. There’s a flamboyant Orc who has set up a trading post in a dead magic zone, an island where a powerful cleric lives out her solitary exile, and a group of bandits who have carved out a hiding spot in a giant stalactite! Oh, and for the lovers of classics,...   [click here for more]
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The Fungus Garden - An Undermountain encounter

The Fungus Garden - An Undermountain encounter


The Undermountain is a dangerous, unforgiving place, with few chances for respite. The Fungus Garden offers one such opportunity– a cavern filled with a field of mushrooms and Myconids, patiently tended by a lone Drow druid. The Fungus Garden is an encounter fashioned for travels in Undermountain or in the Underdark, although with minor changes it can be adapted...   [click here for more]
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The Pocket Of Mushrooms

The Pocket Of Mushrooms


Welcome to the Pocket, a huge cavern, lost for ages and isolated the pocket become home to strange creatures. The Pocket is the only place to find the magical hollowed mushrooms, and you've been hired by the famous Chrome Guild to collect those unique mushrooms. Your short but dangerous journey in the darkness of the pocket is about to take a twist as another force is plotting to take control over...   [click here for more]
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The Villainy Beyond the Vortex

The Villainy Beyond the Vortex


The Villainy Beyond the Vortex Attention all adventurers! Smiling Orc Publishing is thrilled to announce our latest module for Dungeons and Dragons 5th edition, "The Villainy Beyond the Vortex." Are you ready for an adventure that will take you far beyond the safety of your home city? A trusted local temple cleric has called upon your party to investigate a sinister discovery at...   [click here for more]
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Threads of Chaos

Threads of Chaos


A 5e bounty quest for players. Great as an introductory adventure, side quest, filler episode, or one-shot adventure all done in a printer-friendly old school style.  The Golden Widow is a drow priestess who has come to the surface to spread chaos! Can your players find her and put an end to her evil deeds before it is too late? Bounty of the Month includes 1 villain or monster...   [click here for more]
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WBW-DC-TCW-AVG-2 Unbreak the H'earth

WBW-DC-TCW-AVG-2 Unbreak the H'earth


The search for Yeux, the missing kitten continues in the domain of Aevergreen. The residents of a small Fey village have been seeing their dreams (and nightmares) come to life, and they’ve asked you to investigate why. A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8. CONTENT WARNING: Heavy Combat. Discuss the possibility of retired characters before playing. SUGGESTED ORDER...   [click here for more]
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After Lost Mine IV: Into the Dark

After Lost Mine IV: Into the Dark


The Ghost Tribe of Orcs were driven from their home under Wyvern Tor by some terrible evil. They marched to Phandalin and attacked only to be defeated. Then, the heroes journeyed to the orc’s former settlement beneath Wyvern Tor and found the source of the orc’s sardonyx and the umber hulk that drove the orcs out. Now, the party has to go deeper to deal with the terror from the Underdark that...   [click here for more]
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A Long and Bloody Road

A Long and Bloody Road


Caravans have begun to go missing  Myrefall Way is generally well known for its safety. However, over the past few weeks, caravans have begun to go missing, never with any survivors. The players are hired to guard a caravan, and get to the bottom of this strange happenings Contents This download contains: A short adventure for 6th level characters...   [click here for more]
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Arakthorn's Ambition

Arakthorn's Ambition


Beneath the surface world's oblivious calm, the insatiable ambition of a once-revered warlock turned Drider Lich, Arakthorn, stirs the abyssal depths of the Underdark. In the shadows of this subterranean world, an audacious plot of ascension unfolds, promising an era of tumultuous change. Arakthorn's Ambition pulls you into a sprawling narrative centred around a mining town, Windhollow, standing unwittingly...   [click here for more]
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Cave of the Spiders Revisited

Cave of the Spiders Revisited


This conversion guide contains information on running the D&D 3.5 mini-adventure Cave of the Spiders using the 5th Edition rules. In addition to the provided notes and tools for running the adventure, Cave of the Spiders Revisited contains two new creatures: the Aranea and the Aranea Spellslinger. For another spider-filled 5e...   [click here for more]
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Classic Modules Today: I7 Baltron's Beacon (5e)

Classic Modules Today: I7 Baltron's Beacon (5e)


In 1985, TSR published the module named “Baltron's Beacon” with the module code “I7”. It was written by Phillip Meyers, and illustrated by Larry Elmore and James Roslof.  It consisted of one 32 page booklet and a tri-fold cover with dungeon maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. To use this conversion...   [click here for more]
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Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)

Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)


In 1982, TSR published the module named “The Lost Caverns of Tsojcanth” with the module code “S4”. It was written by Gary Gygax, and illustrated by Jim Holloway, Erol Otus, Jeff Easley, and Stephen D. Sullivan. It consisted of two 32 page booklets. The first dealt with the wilderness trek to find the caverns, as well as the caverns themselves. The second detailed new monsters and magical items...   [click here for more]
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Classic Modules Today: The Gates of Firestorm Peak (5e)

Classic Modules Today: The Gates of Firestorm Peak (5e)


In 1996, TSR published the adventure named “The Gates of Firestorm Peak” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jeff Easley and Arnie Swekel. It consisted of a 96 page book and cover folder that held 2 double-sided poster maps; one map of the complex and 3 tactical maps. It also came with punch-out counters for use with the tactical...   [click here for more]
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Classic Modules Today: UK6 All That Glitters...(5e)

Classic Modules Today: UK6 All That Glitters...(5e)


In 1984, TSR published the module named “All That Glitters...” with the module code “UK6”. It was written by Jim Bambra, and illustrated by Brian Williams and Tim Sell. It consisted of a 32 page booklet and folding cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is intended for 5-6 characters...   [click here for more]
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Classic Modules Today: WG4 The Forgotten Temple of Tharizdun (5e)

Classic Modules Today: WG4 The Forgotten Temple of Tharizdun (5e)


In 1982, TSR published the module named “The Forgotten Temple of Tharizdun” with the module code “WG4”. It was written by Gary Gygax, and illustrated by Karen Nelson. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. In 2004, for the 30th anniversary of the Dungeons & Dragons game, Dungeon magazine ranked this module the 23rd greatest adventure...   [click here for more]
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Classic Modules Today: X4 Master of the Desert Nomads (5e)

Classic Modules Today: X4 Master of the Desert Nomads (5e)


In 1983, TSR published the module named “Master of the Desert Nomads” with the module code “X4”. It was written by David Cook and illustrated by Jeff Easley and Keith Parkinson, and was the first in a two module series concluding with X5: Temple of Death. It consisted of one 32 page booklet and cover folder with maps. After the introduction of wilderness adventures in X1: The Isle of Dread,...   [click here for more]
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Earth Hum Caverns

Earth Hum Caverns


Whether for glory, greed, or fate our heroes have entered the Earth Hum Caverns, the underground home of various subterranean beasties. There’s more to these tunnels than it first appears though, and the forces of elemental earth are marshaling throughout. Can they conquer the Caverns, or will elemental earth erode them away? This is a simple dungeon crawl that can easily be dropped into any campaign...   [click here for more]
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Rebirth

Rebirth


Ah, the joys of Spring. Rising pollen counts ruining your day; Dead Gods rising from their cave-like tombs; Zombies. In this one-shot adventure, an earthquake ruins an adventuring party’s rest and noxious spores drive villagers and monsters alike into a mindless, flesh-eating frenzy. The contagion will surely spread, unless...   [click here for more]
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The Draigesgyrn Caves

The Draigesgyrn Caves


The gnome village of Clefton spans the sides of a deep gorge, their homes built safely into the gorge walls. But for the past two nights Clefton has suffered the attacks of sightless creatures that crawl down the walls and steal away the gnomes’ loved ones. It’s up to the PCs to follow the creatures’ trail back to The Draigesgyrn Caves and put an end to their threat. As the PCs...   [click here for more]
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You are trapped by the Illithid-Lich!

You are trapped by the Illithid-Lich!


Has it been a long time since the last game? Amaze your players. Without explaining anything, start the game by handing out to your players tablets of playable characters of small children (zero level). Now they are 9-13 year old orphans living and working in an orphanage isolated from the rest of the world. But what is it - why are they playing as a kids? In fact, the heroes fell...   [click here for more]
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Curse of the Fire God and the Tome of Magma's Embrace

Curse of the Fire God and the Tome of Magma's Embrace


A dark pact with an old god resulted in the creation of a powerful artifact: The Tome of Magma’s Embrace! The wizard Malbrant now guards it in a fortress in the depths of a dormant volcano. Formidable monsters and devious traps stand between the tome and any adventurers foolish enough to seek it. An 8-hour adventure for a group of 4 PCs levels 4 to 6. ...   [click here for more]
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99 Cent Adventures - Premier Adventure - The Abandoned Village (Part 1 of 2)

99 Cent Adventures - Premier Adventure - The Abandoned Village (Part 1 of 2)


The party has traveled all day and now comes upon a small village partially encircled by a pallisade of sharpened logs. Yet there are no guards, the gate hangs open, and the fields lie fallow and untended. The streets are empty, occupied only by wind-blown dust devils. The houses and storefronts sit eerily silent, giving off the unmistakable air of vacancy. What has happened here? ...   [click here for more]
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99 Cent Adventures - Premier Adventure - The Ancient Tunnels (Part 2 of 2)

99 Cent Adventures - Premier Adventure - The Ancient Tunnels (Part 2 of 2)


An abandoned town has led the group to a terrible discovery – an infestation of yuan-ti. The ancient race of snake men, believed to live far from these lands, have managed to hatch from magically preserved eggs and re-inhabit long-forgotten tunnels under the town of Linnswork. Can the party end the threat before it is too late? ...   [click here for more]
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An EBERRON Adventure: The Goose of the Golden Eggs

An EBERRON Adventure: The Goose of the Golden Eggs


The Goose of the Golden Eggs is a single-session 5E scenario set in Eberron, suitable for four 6th-level PCs. The characters explore a small underground complex inhabited by the wicked servants of Rhashaak the cursed dragon in order to retrieve the Goose, an ancient magic item able to regularly produce Eberron dragonshards. In this supplement an Eberron DM can find: - a single...   [click here for more]
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Dungeons

Dungeons


Hello brave adventurer! Stocked up on healing potions? Great! Got your sword and shield ready? Awesome! Still feeling brave? No? Too bad! Dungeons is a PDF chock full of adventuring goodness in the form of crypt-themed dungeons to explore. Each of these dungeons fits on two pages, map and all! So there is no need to flip through multiple pages to keep track of what is going on. These are...   [click here for more]
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Grumbar's Tooth - Underdark Locale

Grumbar's Tooth - Underdark Locale


Grumbar’s Tooth is an Underdark settlement, located three days journey into the Underdark from Beldabar’s Rest, in Yartar. It is presented as both a location for player characters to visit, with some hooks for adventurers. There are numerous opportunities for combat with different creatures noted in the locale, as well as the opportunity to play a game of Soul Dice, a dangerous game that could...   [click here for more]
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