Monks who follow the Way of the Unseeing Eye have somehow lost their vision, be it willingly, through injury, or some other means. In return for this, however, they gain abilities such as blindsense and truesight to help more than make up for what they have lost. ... [click here for more]
The Lone Wolf specializes in fighting alone and in solidarity, finding others to be an unnecessary and dangerous distraction in the heat of combat. At most, a Lone Wolf can tolerate a single humanoid companion, in addition to an animal companion that they have trained to fight by their side. ... [click here for more]
An origin for sorcerers who find themselves with the ability to exert a degree of control over time as well as magic. Timestruck sorcerers have the ability to slow down, rewind, and even stop their own time. ... [click here for more]
Bards are renowned for their songs, tales, and epic poems regarding knights of valor and courtly romance, and for some the desire to become that protagonist of myth propels them into the College of Errantry. Choose this college if you want to play a bard who...
Specializes in two-handed melee weapons.
Can wear heavy armor.
Has the feel of a classic Arthurian knight.
Is skilled in social etiquette... [click here for more]
Rules to use a new playable race called Ra'Matet, a race of Tabaxi that changed long ago after receiving the boon of a Sphinx god, in a DnD 5e campaign.
They are a heavily egyptian and Sphinx inspired race that can fit in whichever setting you'd like.
I hope you enjoy, and feel free to give feedback! ... [click here for more]
Announcing Volo's Complete Subrace Handbook, which contains an incredible 50 subraces, 30 racial variants, and 32 racial feats for your 5e D&D adventures, now for Fantasy Grounds!
Are you looking for new subraces to compliment your favorite D&D races? You are in luck, as this supplement contains more than enough options to spice up your 5E D&D games, created for use in the Fantasy... [click here for more]