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The Sacking of Millbrook

The Sacking of Millbrook


The Sacking of Millbrook As the party approaches Millbrook, looking forward to catching up with Gandrick over a drink at the Laughing Hound tavern and regaling him with their most recent adventure, they notice smoke ahead. As they travel closer the scale of the smoke confirms the worst; to raise that much smoke the whole town must be ablaze… A Single-Session Adventure for parties...   [click here for more]
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The Village Forgotten By Time - A Level 4 Adventure

The Village Forgotten By Time - A Level 4 Adventure


Deep in an ancient forest that few where few dare to travel lies the village of Kamourat. Two thousand years ago, cultists of Bhaal, the god of murder, were driven away from civilization and started their own society away from everyone else. Their culture is centered around worship involving ritual sacrifice and cannibalism. Of course, your players won't know...   [click here for more]
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Throne of Ice

Throne of Ice


Venture into the brutal cold north and discover the secrets that lie on the floating island of Norgasheim! Welcome to Throne of Ice a 7-10 hour adventure designed for players from levels 4-7. Fight legendary enemies, mingle with secretive villagers, delve into forgotten libraries, and discover a treasure that has been lost for centuries. Here's what is included in this adventure: An amazing adventure...   [click here for more]
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Waterdeep: Expanded Faction Missions

Waterdeep: Expanded Faction Missions


Waterdeep: Expanded Faction Missions A complete rewrite of all the Faction Missions listed in Chapter 2 of Waterdeep: Dragon Heist! Brand new content that follows the spirit of those missions if not the letter, with each mission providing new, deeper looks at the city of splendors. You'll find lots of little threads that connect to other parts of the city, other...   [click here for more]
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Il Pugile

Il Pugile


Con nient'altro se non astuzia, determinazione e i loro pugni, i pugili piazzano ogni loro colpo come se fosse l'ultimo. Non sono estranei alle avversità e possono darle, incassarle e tuttavia non cedere. Lo spirito indistruttibile e il talento per il pugilato non provengono da un rigoroso allenamento o da grandi filosofie, ma sono il risultato della determinazione e del non tirarsi mai indietro...   [click here for more]
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Anti-Paladin Class

Anti-Paladin Class


Anti-Paladins are black-hearted, evil, sadistic, and villainous champions of chaos and destruction. They often stand at the vanguards of armies leading the forces of evil on campaigns of tyranny against all that is good in the world. The anti-paladin class was inspired by the original class designed by George Laking and Tim Mesford published in The Best of Dragon Magazine – Volume II...   [click here for more]
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College of Deceit

College of Deceit


Bards of the College of Deceit specialize in the subtle use of enchantment magic to infiltrate or control governments and organizations. Many find themselves leading cults, Ponzi schemes, or thieves guilds. Not all are evil, but their less than ethical practices often attract those of less righteous conscience. Regardless of their morality, they are powerful puppetmasters, controlling minds through...   [click here for more]
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Hearts and Arrows: Rules options for love & romance

Hearts and Arrows: Rules options for love & romance


Is your game full of awkward flirting, wild crushes, and weird tiefling make-outs? If it isn't... what are you waiting for? Hearts and Arrows provides dozens of ways to put love and romance into your game. Simple but powerful rules for flirting, crushes, and heartbreak! A toolkit to create and run memorable dates! A whole bunch of magic items! And more! Learn about spark,...   [click here for more]
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It Got Under His Skin - Waterdeep Faction Adventure

It Got Under His Skin - Waterdeep Faction Adventure


A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a 4-6 hour adventure! The first Emerald Enclave mission on page 35 of Waterdeep: Dragon Heist sends the adventurers to camp in a field with a ten percent chance of encountering a scarecrow. It Got Under His Skin transforms the mission into a haunting mystery to be solved. In addition to defeating the scarecrows, will the...   [click here for more]
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King to an Empty City

King to an Empty City


What good is a king without a city to rule over? What happens when everyone in a city disappears, gone without a trace? This is the state in which an adventuring party, your characters, finds Sheol in; a city devoid of all life forms, claimed by Hegemon, a Wraith that used to be its king. Explore the empty city! Be mindful of the thieves' guilds! Find your way to the portal...   [click here for more]
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L'accademia di magia

L'accademia di magia


Pochi selezionati studenti possono camminare per i corridoi di una prestigiosa scuola di magia. Tra una lezione e l'altra, i giovani maghi scopriranno che qualcosa di strano sta accadendo e sarà loro compito risolvere il mistero. "L'accademia di magia" è un avventura per una compagnia di incantatori arcani tra il terzo e il quarto livello. Con una durata di gioco...   [click here for more]
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Mystery at Muldridge Manor

Mystery at Muldridge Manor


The annual celebration of the Muldridge's matriarch has come once again. The adventurers have been hired to complete a string of quests during the party; but is something sinister going on around them? This module is intended to be used as a One-Shot but can easily be dropped into any already existing campaign. ...   [click here for more]
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Paladin Oath: Reverence

Paladin Oath: Reverence


Paladins of this Oath break the mold of the sword-wielding avenger on high; they are mystical and reserved champions of those who have passed, and they possess a number of powerful abilities that allow them to bring the force of those spirits to bear. Paladins of this Oath can step through walls, turn the undead, consult spirits, and protect allies from harm. At higher...   [click here for more]
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Roguish Archetype: Shadow Adept

Roguish Archetype: Shadow Adept


While all rouges work best in the shadows, you have learned to harness their magic and bend them to your will. Rouges of this archetype learn to see through darkness, become invisible in shadow, and call shadowy servants from departed enimies. At higher levels, they are able to sap their opponent's strength, extinuish flames and quench light around them, and swap places with their...   [click here for more]
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Sacred Alliances

Sacred Alliances


If you are looking for the spanish or portuguese version, please click on the language links. Sacred Alliances: a Piety Guide for 5E Forgotten Realms is a polytheistic setting, where most of its inhabitants worship and pray to the gods before doing any­thing else. These manners have been addressed in sever­al supplements of previous editions, as well as in endless novels....   [click here for more]
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Sacred Alliances for Fantasy Grounds

Sacred Alliances for Fantasy Grounds


If you are looking for the spanish or portuguese version, please click on the language links. Sacred Alliances: a Piety Guide for 5E Forgotten Realms is a polytheistic setting, where most of its inhabitants worship and pray to the gods before doing any­thing else. These manners have been addressed in sever­al supplements of previous editions, as well as in endless novels....   [click here for more]
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Sacred Alliances for Fantasy Grounds — Español

Sacred Alliances for Fantasy Grounds — Español


Si buscas la versión en inglés o portugués, clica en los links de los idiomas Sacred Alliances: Manual de Devoción 5E En Forgotten Realms, varios dioses forjaron alianzas sólidas a lo largo de los años debido a los aspectos en común de sus portafolios, aprovechando la restructuración divina que ocurrió durante el cataclismo...   [click here for more]
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Sacred Alliances for Fantasy Grounds — Português

Sacred Alliances for Fantasy Grounds — Português


Caso esteja procurando a versão em inglês ou espanhol, clique nos links dos idiomas. Sacred Alliances: Guia de Devoção 5E Em Forgotten Realms, vários deuses formaram alianças sólidas ao longo dos anos graças aos aspectos em comum dos seus port­fólios, aproveitando a reestruturação divina que ocorreu durante...   [click here for more]
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Sacred Alliances — Español

Sacred Alliances — Español


Si buscas la versión en inglés o portugués, clica en los links de los idiomas Sacred Alliances: Manual de Devoción 5E En Forgotten Realms, varios dioses forjaron alianzas sólidas a lo largo de los años debido a los aspectos en común de sus portafolios, aprovechando la restructuración divina que ocurrió durante el cataclismo...   [click here for more]
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Sacred Alliances — Português

Sacred Alliances — Português


Caso esteja procurando a versão em inglês ou espanhol, clique nos links dos idiomas. Sacred Alliances: Guia de Devoção 5E Em Forgotten Realms, vários deuses formaram alianças sólidas ao longo dos anos graças aos aspectos em comum dos seus port­fólios, aproveitando a reestruturação divina que ocorreu durante...   [click here for more]
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Scrying Into His Handkerchief - Waterdeep Faction Adventure

Scrying Into His Handkerchief - Waterdeep Faction Adventure


A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a 2 hour adventure! The first Bregen D’aerthe mission on page 34 of Waterdeep: Dragon Heist requires that the characters steal a noble’s handkerchief and give it to a tiefling girl down by the wharf. Scrying Into His Handkerchief answers the questions: Which noble? Why him? Where can we find him? What...   [click here for more]
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The Felicity Triskelion

The Felicity Triskelion


Peren, a guildless Devkarin collector of obscure relics has gone missing. The elf of shadow is in deep debt to the Orzhov as well as to the Rakdos performer, Ophyira. To discover Peren’s fate the party must descend into the Undercity of District Four, within the territory of the Golgari Swarm. The Felicity Triskelion is a 2-hour Guildmasters' Guide to Ravnica...   [click here for more]
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The magic Academy

The magic Academy


Only few selected students can access to the building of a prestigious school of magic. Between a class and a lecture, the young wizards will discover that something strange is happening; solving the mystery will be their duty. "The magic Academy" is and adventure for a team of spell-casters between 3rd and 4th level. It can cover up to ten hours of play and it...   [click here for more]
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The Scribe's Subclass Supplement, Vol. 1

The Scribe's Subclass Supplement, Vol. 1


Hungry for a little more variety in your world, in both fun, balanced archetypes and intriguing lore setups? Eager for more opportunities for roleplay in your character options, and tasty hooks for your DM to play with in any campaign? Then you may enjoy the Scribe's Subclass Supplement, a new approach to character options with new emphasis on flavour, roleplay, and background for each of the base...   [click here for more]
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Tomb of Trapped Souls

Tomb of Trapped Souls


Normally adventurers finding maps of a dungeon would be odd, why would a monstrous warlord or evil sorcerer leave detailed maps of their lair out in the world? Wouldn’t these maps spoil what’s around every corner and down every passageway? This adventure is born from the idea that the villain of the story actually wants people to have maps of his tomb, that we can give our players maps...   [click here for more]
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A Fey Feast

A Fey Feast


Into the woods, for whatever reason a group of adventurers have set off, in groups or alone. While in the forest they become turned around and unknowingly whisked away to the Feywild for nefarious reasons. While there the group is confronted by Pixies and asked to perform three tasks for a feast before they can leave. Quickly the tasks become questionable, and it is up to the party to figure out what...   [click here for more]
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Carceres et Dracones: Quis Custodiet Ipsos Custodes?

Carceres et Dracones: Quis Custodiet Ipsos Custodes?


Carceres et Dracones: Quis Custodiet Ipsos Custodes? is an adventure in Ancient Rome for the 5th Edition of Dungeons and Dragons. This adventure, Quis Custodiet Ipsos Custodes?, is intended for between four and six players, and it should ideally take between three and four hours to play. It is a one-shot, and thus it may be played without reference to any larger campaign. The game...   [click here for more]
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CCC - BWM - 003 A Tale of Two Towers

CCC - BWM - 003 A Tale of Two Towers


The annual celebration of the abolishment of the Great Law of Humanity is happening in Hillsfar. As the leader of the factions in the region, Elanil Elassidil must attend the event, however, she has a guest with her. Elanil is looking after a young girl, who the adventurers may have met before, and has summoned adventurers to Elventree to watch over the girl while she is tending to the celebration....   [click here for more]
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Crimson Harvest

Crimson Harvest


An ancient shadow rises from the antiquated depths of the earth to prey on the fervent prayers of the desperate. Civil war has set aflame the mires and fens of the Black Moors, death lingers everywhere and the small folk struggle to eke out a miserable existence. The town of Fovostadt is such a place where the people suffer and struggle under the crippling weight of war and famine. Opulent and imperial,...   [click here for more]
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DM Tools: Create "Real" settlements

DM Tools: Create "Real" settlements


As a dungeon master, creating towns or cities is a valuable tool to have under your belt. Unfortunately, you don't necessarily want it to take tens of hours each time. I have put a lot of time and effort into my own generation mechanics to save myself some time, so I have decided to share them with you. When you use this guide to create settlements, the result will be living, breathing settlements,...   [click here for more]
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One Shot: Autumn Blues - Waterdeep's Shadow Heist No. 3

One Shot: Autumn Blues - Waterdeep's Shadow Heist No. 3


"You are a true beauty. A pity, really." - Autumn Good morning, Agents! Today, we have a very delicate matter on our hands. A noblewoman lost an heirloom in a struggling artist’s home, and she came to us for help. In exchange for a sizable sum, she acquired our discretion and pledge to retrieve the bauble. Search Autumn’s atelier, pouch the necklace, and keep whatever else...   [click here for more]
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One Shot: The Great Wyrm Theft - Waterdeep's Shadow Heist No. 1

One Shot: The Great Wyrm Theft - Waterdeep's Shadow Heist No. 1


"That sorceress of his, Nahm-Din, is very dangerous. It would be best if you don't talk to her, don't look at her, or better yet, don't linger in the same room as her. " - Vivienne Good morning, agents! Today’s special is larceny. A Waterdhavian merchant who goes by the name of Arnould Gerin plans to sell the Great Wyrm during his son’s birthday celebration. It is your...   [click here for more]
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Shadows and Whispers: The Secrets of House Dimir

Shadows and Whispers: The Secrets of House Dimir


TRUST NO ONE! The secrets of House Dimir are opened wide. This book offers a way to inject cold war espionage drama and paranoia into your new Dungeons and Dragons game. This book includes: Rules for developing and controlling assets. NPCs who can provide your spy with valuable intelligence. Rules for buying assassinations, poisons, and thought crimes in the Bane Alley Black Market. Advice...   [click here for more]
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Up in Silver Flames

Up in Silver Flames


This adventure is the second in a trilogy. Part 1, Dreams of Undeath is pay what you want. "Arson's not that much of a crime, right? The Church of the Silver Flame had it coming." Thaliost in Thrane is ruled by the theocracy of the SILVER FLAME. The undead-revering BLOOD OF VOL has a large following in the city as well. Conflicts between the...   [click here for more]
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Pino's Portentous Pizza

Pino's Portentous Pizza


Pino's Portentous Pizza takes place in the small town of Benecia in the wake of a gruesome murder. The players will be called to investigate and work out what happened: was Pino - the gratest pizzaiolo - killed by Pignazza - his main competitor - or is something else going on? A life hangs in the balance and it's up to the party to save the day. This adventure is divided in three...   [click here for more]
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Magewright, Marked, Cabal, Claw

Magewright, Marked, Cabal, Claw


This is a primer on running espionage and/or special operations games in the Eberron setting. This guide covers the Dragonmarked Houses, the intelligence agencies of the various nations, as well as grand conspiracy groups (which may or may not exist) and terror-plotting anarch cells. Created by one of the co-hosts of the Eberron-focused manifest.zone podcast. ...   [click here for more]
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The Experiments of Dr. Skulldial

The Experiments of Dr. Skulldial


A new 3-4 hour adventure for parties at level 2-4 based in Ravnica featuring one of the best guilds: IZZET LEAGUE! Congratulations! You’ve won an exclusive tour of Dr. Skulldial’s elemental lab as part of an Izzet League PR event. Unfortunately, she's fazed out of reality currently. As you venture forth solving puzzles...   [click here for more]
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The Kobold Caper: A Waterdeep Adventure

The Kobold Caper: A Waterdeep Adventure


There's a stench in the air in Waterdeep. Above the normal scents of an urban hub like the City of Splendors, the city is alive with smells of open sewers and soot as Kobolds, unsatisfied with their place in big people society, have taken to the streets! What do they want? Justice! When do they want it? Now! A confrontation between the police and the kobolds seems inevitable. The only question is...   [click here for more]
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The Penniless Plot: A Waterdeep Adventure

The Penniless Plot: A Waterdeep Adventure


An important figure of Waterdeep life has been murdered! The City Watch is in chaos, the Kobolds are running amok, and the only way you can settle this is to find out who did it, find out why, and bring them to justice! At the center of it all, surely there's a grand treasure to be found! The Penniless Plot is the final part of the Tiny Justice trilogy, but can act as a stand-alone adventure for...   [click here for more]
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Urbil's Fools: An April Fools' One-Shot

Urbil's Fools: An April Fools' One-Shot


Urbil's Fools is a one-shot adventure designed for April Fools' Day, but makes for a great adventure anytime you want to do something whimsical with your party. The adventure features a mischievous nilbog who has flipped luck on its head, and it's up to the player characters to put a stop to him before he recovers a legendary item that can only make things worse for his gullible...   [click here for more]
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The House of Poe

The House of Poe


A creepy horror adventure for Characters of Level 5-6. Deep in the swamp, villagers claim something unnatural is happening at a large manor on the edge of town. A suspicious owner whose wife died years ago is attempting something dark and terrible, and it's up to the party to stop him. The true fun of this adventure lies in the house itself, which is filled with hidden references and homages...   [click here for more]
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The Library of Iktarro

The Library of Iktarro


This adventure is designed to be either a quick combat-based scenario for higher leveled parties, or as a way to unite the world if you would rather do many one-shot adventures. When creating this adventure, I tried to keep with the idea of this being the larger campaign for parties that don’t have the time to consistently stay with one story line. If you do choose to do this adventure as a one-off,...   [click here for more]
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{WH} Codex of Technomancy, additional spells that blend science with the arcane!

{WH} Codex of Technomancy, additional spells that blend science with the arcane!


Eons ago, the birth of magic ushered in a new era for mortals. An era of wonders, of impossible marvels. But still the world must be known, classified, and understood. Where magic holds promise without limits for a select few, the light of science is a beacon of hope to all, a way for the inevitable drumbeat of progress to lift up every mortal that will hear it. What happens, then, when magic and...   [click here for more]
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Crystal Spires Mine

Crystal Spires Mine


Welcome to the Crystal Spires; a mining complex atop a natural rocky plateau that fulfils the local Baron’s material needs. Normally, outsiders are not welcome to just drop into the ‘industrious heart’ of his realm, but it seems there is one particular job that is so dangerous, he does not wish to risk losing any more of his employees. This quest is designed for a DM and a party...   [click here for more]
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Crosstown Couriers

Crosstown Couriers


With the dreaded felicity triskelion in hand, the party is faced with the most important choice of their lives. The consequences of their actions will be felt across Ravnica. Crosstown Couriers is part sixof the Secrets of the Triskelion campaign for use with Guildmasters' Guide to Ravnica and is set in various locations in the Tenth District. While...   [click here for more]
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It's a Zoo in There! An Adventure in Waterdeep or any Urban Setting

It's a Zoo in There! An Adventure in Waterdeep or any Urban Setting


It’s a Zoo in There! is an urban adventure for 2nd-4th level characters offering multiple paths of exploration leading to a chilling ethical dilemma with multiple endings depending on the choices your players make. As a single-session adventure for low level characters, It’s a Zoo in There! is a great fit for chapter 2 of the hardcover adventure Waterdeep:...   [click here for more]
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The Return Of The Crown

The Return Of The Crown


A mysterious package, a forgotten guild, a lost heir, and an undergoing conspiracy. Unfold Neverwinter’s dark past in this urban-intrigue D&D 5th edition adventure. The characters are called to guard a mysterious package that arrives the city at night. A well-planned robbery and the fact that this package was ordered by Lord Dagult Neverember himself alerts them that, this is not going to...   [click here for more]
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Handful of Heists

Handful of Heists


This is the PDF version. For all your Fantasy Grounds needs, click here "There are some excellent, imaginative touches in the adventures, and I expect you'll find it worth investigating. Recommended." -Merric Blackman, Merric's Musings. Attention scoundrels! Run riot over Waterdeep with this collection of five low prep/no prep "Pick up and play" heist...   [click here for more]
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Strange Tales: The Painted Skin

Strange Tales: The Painted Skin


Can you unmask the menace of Yúchéng before it's too late? Somewhere in the residential streets of Yúchéng, a beautiful young woman sits upon the cold and wet cobblestone streets weeping to herself. She hugs a small bundle to her chest containing the scant possessions she has to her name. Her weeping attracts the attention of Yúchéng’s...   [click here for more]
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The Bog of Enoren Titchwillow - The Hag's Hexcrawls

The Bog of Enoren Titchwillow - The Hag's Hexcrawls


The Bog of Enoren Titchwillow is a 3-4 hour adventure for characters of levels 8-10. Enter the undead-infested bog of the night hag Enoren Titchwillow if you wish to unlock the secrets of forbidden lore, or discover the fate of a captured dragon! In these 20-pages of adventure you'll find: An amazing map of a terrifying swamp domain designed by Jennifer...   [click here for more]
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