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5e Racial Handbook - Over 40 New Races and Subraces

5e Racial Handbook - Over 40 New Races and Subraces


5e Racial Handbook In the world of the Forgotten Realms, there are a great number of races, of all shapes, sizes, and walks of life. Presented in the official Player's Handbook are but a few of the possibilities of race which a character might have. This supplement exists to help increase the number of options for player character creation, for stories and games involving...   [click here for more]
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A Dark Veil Falls

A Dark Veil Falls


A Dark Veil Falls is a classic, low level adventure designed for a group of 3 to 4 3rd level players. It should take about 3 to 6 hours to play through. This is the fourth and final adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter. In addition to the adventure, there are a few of maps of the adventure area as separate jpeg files. There is also a printerfriendly...   [click here for more]
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A Dwarven Love

A Dwarven Love


The adventures must rescue a kidnapped Maiden and return her to her husband. ...   [click here for more]
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A Flail Snail Tale

A Flail Snail Tale


Take your players into the Upperdark; the thin gap between the surface world and the endless depths of the Underdark. A terrifying creature has invaded the farm of a gnome merchant and her pet, a strange and elusive creature called a 'flail snail.' She seeks a group of adventurers to clear her home of the pest, promising a handsome reward for their service. This adventure is designed for three to...   [click here for more]
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A Gem for your Troubles and other tales - Preview of Twilight at Eventide

A Gem for your Troubles and other tales - Preview of Twilight at Eventide


This is a free preview copy of Twilight at Eventide.  Twilight at Eventide is a 32-page collection of three short adventures designed for characters of level 1-3. In the village of Eventide, the walls separating the settlement from the Feywild are weak. And strange creatures stalk the surrounding forests. Dark forms worship their demigod in hidden caves. A darkling elder...   [click here for more]
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A GUIDE FOR WARLOCKS, MYSTERIES OF MAGIC

A GUIDE FOR WARLOCKS, MYSTERIES OF MAGIC


A tome of witchcraft and mischief, this book is meant for players and DMs alike. It will help you enrich both your player characters and campaigns. The contents of this book are designed around the common aspects of Warlocks, as the title implies. However, not everything within this book is explicitly meant for or requires the Warlock class.  New Other Worldly Patron: The Life-Giver....   [click here for more]
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A Murder in Redwater

A Murder in Redwater


Welcome to Redwater, a quiet town next ancient river that runs red. But all is not well in this idyllic hamlet, for a mysterious murder has rocked the town to its core. As a group of adventurers, it's up to you to unravel the secrets of Redwater, investigate the suspects and clues, and bring the killer to justice. "Murder in Redwater" is a 3-act Dungeons & Dragons 5e campaign that is perfect for...   [click here for more]
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A Unique Hag, Auntie Ethel

A Unique Hag, Auntie Ethel


Auntie Ethel - A Unique Hag This is a free unique hag for use in any campaign Her challenge rating is 6 (7 if used with The Complete Hag) ***POTENTIAL SPOILER*** This hag was adapted from the video game, Baldur’s Gate III and converted for use by Dungeons and Dragons 5E and to line up with the author’s previous hag work.  Can be used with or without The Complete Hag, also by Laws of Chaos...   [click here for more]
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Aarakocra - Monster Manual Encounters #1

Aarakocra - Monster Manual Encounters #1


The original entry in the ongoing Monster Manual Encounters series, the Aarakocra marks the first "monster" in 5E's Monster Manual. This encounter features a group of aarakocra in need of the party's assistance to drive off an elemental threat, rather than an encounter featuring the aarakocra as the party's opposition. The encounter is designed for characters between 5th & 8th level,...   [click here for more]
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Above the Mines of Mirabar

Above the Mines of Mirabar


Welcome, Dungeon Master, to your first foray into the Tales of the Halfling Bard Brotherhood! We've traveled Faerun and searched every crevice, listened to every townsfolk with a tale, and independently verified all accounts to deliver to you the forgotten stories of the Forgotten Realms. In these pages you'll hear a harrowing tale of a cursed family in need of respite, and the blueprint to adapt their...   [click here for more]
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Accessible Adventure of the Week: Fey & Fortune

Accessible Adventure of the Week: Fey & Fortune


Better to burn out than allay the fey! The forest is thick with fey creatures. Why? And can they stop the influx of fey magic? This side adventure is designed for four to six characters with an average party level of 4, totaling roughly 20 levels. Background & Synopsis An aperture to the Feywild has opened, and magical energy and fey creatures are sneaking through the portal. The party first...   [click here for more]
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Accessible Adventure of the Week: The Dark Watchman

Accessible Adventure of the Week: The Dark Watchman


As the river carves its way through the marsh, the Watchman, a 500 foot tall lighthouse overlooks the passing ships, lighting their way and alerting them to dangers that would lurk in the shadows. But what happens when the shadows extinguish the light, and what purpose do they have? This adventure is designed for a party of characters around the third through fifth level with a combined total of about...   [click here for more]
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Accessible Adventure of the Week: The Dour Dowry

Accessible Adventure of the Week: The Dour Dowry


Wild Horses Couldn't Drag Him Away A centaur must complete an impossible quest to gain his bride, but is he really the dark horse that can succeed? This one-shot sidequest adventure is designed for 3-5 characters, level 2-3, with a total of 8-10 levels. Make Lives Better through Role-Playing Games This adventure is one piece of a movement within the D&D community to invite, encourage, and include...   [click here for more]
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Accessible Adventure of the Week: The Greater of Two Evils

Accessible Adventure of the Week: The Greater of Two Evils


Evil is coming. Or is it already here? The baron hires you to stop an undead creature that’s sure to bring evil to the community, but is the evil already there? This side adventure is designed for four to six characters with an average party level of 4, totaling roughly 20 levels. 4K Combat Maps (Gridless, square, and hex) available at DriveThruRPG  Make Lives Better through Role-Playing Games This...   [click here for more]
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Accessible Adventure of the Week: The Price of Success

Accessible Adventure of the Week: The Price of Success


My Students Are My Treasures A rural school is haunted by two banshees: former teachers who cared more about how their students made them look than the well being of the students themselves. Can you free the countryside from this threat? This side adventure is designed for four to six characters with an average party level of 3, totaling roughly 16 levels. Includes 2 new undead monster stat...   [click here for more]
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Accessible Adventure of the Week: The Weight of Glory

Accessible Adventure of the Week: The Weight of Glory


I’m so sorry. I was just trying to help! Dad was a hero but died without the glory he desired and deserved. Can you help bring reconciliation to his grieving child? This one-shot sidequest adventure is designed for 4-5 characters, level 5-7, with a total of 20-22 levels. Background & Synopsis Maledos, a tiefling sorcerer, is looking for help. Their father died in the battle, and they wish...   [click here for more]
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Adventure - Shadows of Lineage

Adventure - Shadows of Lineage


"Ladies and gentlemen, you're about to behold a sight so strange, so horrifying, so utterly monstrous, that I urge you who are easily frightened or upset to forgo. They did not ask to be brought into the world, but into the world they came..." The traveling side show is always a spot for minor amusement. However, in thise case, it's also the perfect place for murder. Uncover the threat to a centuries...   [click here for more]
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Adventure: The Legacy of the Princess

Adventure: The Legacy of the Princess


"In a crypt of the sun god, farthest from the entrance to the graveyard. A princess is kept six feet under all eyes. only her servant knows, and he is desperate to find heroes fit to free her." The legacy of the princess is an adventure for up to four characters of level 1 to 2.  The philosophy behind the adventure is that it should be an easy-to-run adventure for Dungeon Masters of all experience...   [click here for more]
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Adventurer's Guide to Zakhara (Al-Qadim and Forgotten Realms Player's Guide)

Adventurer's Guide to Zakhara (Al-Qadim and Forgotten Realms Player's Guide)


Everything you wanted to know about creating a Zakharan character in 5e but were afraid to ask! In this short Player's Guide, we walk through making a Fifth Edition character based on the classic Al-Qadim setting - a setting based in equal parts on classic tales from The Arabian Nights and 1950s Hollywood glamor. Following the format of the 5e Player's Handbook, this guide walks...   [click here for more]
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Adventurers' Appendices: New Character Options and More

Adventurers' Appendices: New Character Options and More


Dungeons and Dragons is a wonderful game full of adventure, made for anyone to play, and capable of taking you past your own imagination! As a long time player and as a DM, I wanted to share with others even more ways to play D&D in my Adventurers' Appendices. I am starting with new character options, and I hope to continue adding upon it. Adventurers' Appendices 1.1 comes with...   [click here for more]
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Adventuring Guild / Company Contract - Trollskull Manor Waterdeep

Adventuring Guild / Company Contract - Trollskull Manor Waterdeep


A free to use and modify contract for forming an adventuring company! In one of my games of Waterdeep: Dragon Heist, the adventurers started in the Yawning Portal marveling over the adventurers being lowered down into Undermountain. They asked about joining an adventuring company... and the Volo in this game thinks that's a way better idea than just handing over a large piece of property as a reward!...   [click here for more]
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Alchemist Rogue - Subclass

Alchemist Rogue - Subclass


Ever wanted to slink about, ambush guards and when cornered you unleash an alchemical explosion? Well now you can as The Alchemist Rogue! New 'spell slot system' Vials! Modified Potions/Recreating different spells! Surprise the BBEG when they try to counterspell your attack only for it to fail! ...   [click here for more]
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Aldornar Blackfall - "Longscar"

Aldornar Blackfall - "Longscar"


Aldornar Blackfall is a native of Mintarn. All but one year of his adult life has been spent keeping the peace in Neverwinter. For a decade the role of peacekeeper has sharpened Aldornar’s wits and swordplay skills; unruly adventurers, members of the Sons of Alagondar and surely Neverwintans spoiling for a fight know to avoid the dark-haired Mintaran with a scar riding the side of his face....   [click here for more]
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Alisttair's Lords of Waterdeep Automa for Solo Play

Alisttair's Lords of Waterdeep Automa for Solo Play


This set of rules for the Lords of Waterdeep board game allows for quick and simple solo play. It was inspired by the Automa systems for the board games "Viticulture" and "Wingspan". Note that the Scoundrels of Skullport expansion is required to fully make use of these rules (implementing both modules within the expansion). A 20 sided die is also necessary (or a random numbe generator from 1-20)....   [click here for more]
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All Aboard the Golden Mast

All Aboard the Golden Mast


A mysterious message in a bottle leads to a high seas adventure full of danger and intrigue in this D&D one-shot for players level 1-3. ...   [click here for more]
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An Alphabetical Menagerie, Vol. I (Sample)

An Alphabetical Menagerie, Vol. I (Sample)


The first, early edition of a monster manual I'm currently working on. I elected to post this here, now, to gauge interest and improve the product. Contained within this version are 13 monsters new to 5th edition, from the alien aatheriexa to the lonely attic whisperer. Feel free to pick up this title for free, but all donations will go into commissioning artwork for the final product. Also be sure...   [click here for more]
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An Urgent Rescue

An Urgent Rescue


An Urgent Rescue is a classic, low level adventure designed for a group of 3 to 4 2nd level players. It should take about 2 to 3 hours to play through. This is the third adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter. The final adventure in the miniseries is A Dark Veil Falls. In addition to the adventure, there are a few of maps of the adventure area...   [click here for more]
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ANM1 The Bee Tribe of Anchôromé

ANM1 The Bee Tribe of Anchôromé


Welcome to Anchôromé! In 1992, TSR was at the height of a truly exploratory phase, particularly in the Forgotten Realms.  As if the Aztec/Maya based Maztica was not enough, we also began to head north, beyond the great desert of the Sands of Itzcala and into the virtually unknown continent of Anchôromé.  John Nephew and Jonathan Tweet gave us the wonderful...   [click here for more]
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ANM2 Kci Athussos, the Great Snail Dragon

ANM2 Kci Athussos, the Great Snail Dragon


This book contains the lore and statistics behind a new, powerful creature that is pulled from the legends of Algonquin tribes.  Though it is designed to be used in an Anchôromé Campaign, it can be transplanted and used in almost any campaign.  Behold the great snail dragon! The True World Campaign: The True World Campaigns encompasses the books which are linked...   [click here for more]
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ANM3 The Orca Folk

ANM3 The Orca Folk


Once hunted to near extinction, the orca folk, who refer to themselves as the darfellan, are making a comeback.  Their traditional enemies are undoubtedly the sahuagin, but now that they have come into closer contact with the human societies of their new homes, a civil war could be brewing within the remaining clans. Does Yeathan, the Dweller in the Dark Depths get to control the fate of the darfellan? ...   [click here for more]
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ANM4 The Ecology of the Odopi

ANM4 The Ecology of the Odopi


The odopi is a many armed beast that first appeared in the Monster Manual III for edition 3.5 of the Dungeons and Dragons game. Since that time, the odopi has not been updated, nor has it been explored in any greater depth than its original monster entry. This product is intended to breathe life back into the creature using a format that takes much of its inspiration from the "Ecology...   [click here for more]
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ANM5 The Herd of Epona

ANM5 The Herd of Epona


On the distant plains of Anchorome a herd of magical horses appears once every forty-four years in order to find a mate, socialize and please the great spirit Epona. That phenomenon, where equine creatures of all types and from all over the multiverse appear is about to happen once again. It might be a difficult thing to accomplish, but could your characters come home with one of these fabled mounts?...   [click here for more]
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ANM6 The Turquoise Dragon

ANM6 The Turquoise Dragon


A New Gem Dragon! This small article sized supplement is the end result of an idea that came from the mind of an adorable six year old girl who said, "I think a dragon would be really beautiful if it was made out of turquoise." Never one to let a good idea go to waste (and taking advantage of a situation that will make my daughter smile), I thought the turquoise dragon would be a...   [click here for more]
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Arachnid Domain

Arachnid Domain


Clerics of deities connected to spiders, scorpions, and other arachnids are common throughout the multiverse, from cruel priestesses of Lolth in the Underdark of Faerûn; to self-sufficient devotees of Vulkoor in Xen'drik; to sages who seek insight from Neith, the weaver of fate; to divine warriors who, like the legendary Scorpio, protect nature from bloodthirsty hunters. Inspired in part by the 3.5e...   [click here for more]
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Arcane Heists

Arcane Heists


Arcane Heists Plan and Execute Elaborate Prison Breaks Swashbuckle your way through exotic locales as you and your party execute dangerous heists. In this book of ten thrilling heists, explore the cosmic planes as the gods of the Forgotten Realms scheme to keep a dangerous being locked forever in stasis: your true self, Sollus Ipsus the Many. Every heist is a rescue mission for a different version...   [click here for more]
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Archmage's Phylactery

Archmage's Phylactery


"Oh, we have something fresh and new here, although it isn't new itself. Be careful with what you read, and be careful if what you believe it's real." DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast...   [click here for more]
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Azoth-Infused (Sorcerer Archetype)

Azoth-Infused (Sorcerer Archetype)


Some sorcerers are infused with the essence of alchemical transformation, what sages and master alchemists call the azoth. This archetype for sorcerer characters is a free preview of Solve et Coagula: A Practical Guide to Alchemy, now for sale on the DM's Guild! ...   [click here for more]
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Baldur's Gate - Zstąpienie do Avernusa: pomocnik

Baldur's Gate - Zstąpienie do Avernusa: pomocnik


Przygotowujesz się do poprowadzenia Zstąpienia do Avernusa? Mam tu POMOCNIK specjalnie dla Ciebie! Baldur's Gate - Zstapienie do Avernusa: Pomocnik to liczący 72 strony poradnik dla MP, który w przystępny sposób zbiera najważniejsze elementy pierwszego etapu kampanii. Remix ten oryginalnie powstał na blogu The Alexandrian i został bardzo ciepło przyjęty przez fanów gier. Dzięki niemu...   [click here for more]
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Before The Trolltide, sidequest for Waterdeep: Dragon Heist

Before The Trolltide, sidequest for Waterdeep: Dragon Heist


This adventure can be played as a side quest to your Waterdeep: Dragon Heist or used a oneshot session. Based on Trolltide at Waterdeep, you can embrace your player to feel one of waterdeep holiday~ ...   [click here for more]
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Berdusk Till Dawn

Berdusk Till Dawn


From award-winning screenwriter Dale Zawada Berdusk Till Dawn is a 4-6 hour spooky one-shot adventure for four to five 8th-10th level characters. The city of Berdusk is haunted and the party must save the trade city! Ghosts, werewolves, zombies, and vampires make up the meat of this adventure which is perfect for the Halloween season. There is magical loot, jump scares, and more! Adventure...   [click here for more]
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Beware the Moonless Night

Beware the Moonless Night


In the last few weeks, seven children have vanished from the ranching village of Hillsend.  Townsfolk are reacting with a mix of anger, fear, and willful denial. The adults in town are rapidly converging on a consensus: A band of orcs has been spotted skirting the fields of Hillsend, and the townsfolk believe they intend to use or sell the children as slaves. But the local children have a darker suspicion....   [click here for more]
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Big Murder in Little Birchwood

Big Murder in Little Birchwood


After a night in a tavern, your party finds itself embroiled in a murder investigation, in a small town where race dictates status and outsiders are distinctly unwelcome. This adventure is aimed as a single session introduction to RP, investigation and minor combat mechanics for new players and GMs. ...   [click here for more]
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Birchbud Adventure

Birchbud Adventure


Once sleepy Birchbud located near Featherdale waits you to stumble in. There you will meet an evil Wizard and his gang pressuring common man. Are you able to save the day by making a hero out of yourself? This module contains a short adventure for two to three 1st level characters. They should reach level two by the end of an adventure. ...   [click here for more]
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Birdman's Roost

Birdman's Roost


“Birdman's Roost” involves an eccentric bandit whose escape plan getting launched by a catapult. This site-based, humanocentric, 5000-word adventure includes a new monster and three new magic items, two of which are feather-themed. High-contrast text and boxed descriptions make this adventure easy to read and play, even on a device. This adventure starts in Phsant (a culturally diverse trading...   [click here for more]
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Blood of the Abyss - Demonic Tiefling Variants

Blood of the Abyss - Demonic Tiefling Variants


The Lords of the Nine aren’t the only beings that can imbue mundane creatures with power. The Demon Princes of the Abyss also enjoy corrupting beings of the material plane, creating bloodlines tainted by their demonic power... Orcus's children often appear undead, Juiblex's can turn to ooze and squeeze through tiny gaps, Zuggtmoy's constantly release spores, Graz'zt's can be an unholy picture of...   [click here for more]
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Blood on the Snow - Supplement

Blood on the Snow - Supplement


Breathe more life into the region and town of Jotnar's Folly with this Pay What You Want supplement! This document is designed for use with the Blood on the Snow adventure module available on the DM's Guild, however, its contents can also be used as a stand-alone for fleshing out your own personal adventures. It's designed with four to five Tier 2 players in mind. What you'll find inside is: 7 new...   [click here for more]
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Bloodsworn of Cormyr

Bloodsworn of Cormyr


The Bloodsworn Tribe of the Thunder Peaks mountains has thrived under the leadership of their undead goblin master, King Tharaktu – a winged vampire spawn! This dungeon lies within the Thunder Peaks mountains of eastern Cormyr, in the Forgotten Realms. It is presented as a location to be explored, rather than a quest to be completed. It is intended for first tier characters (levels 1-4) but threat...   [click here for more]
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Bloodwater: Scourge of the Sharklord PREVIEW (Beta)

Bloodwater: Scourge of the Sharklord PREVIEW (Beta)


ENJOY YOUR FREE (PAY WHAT YOU WANT) VERSION OF BLOODWATER: SCOURGE OF THE SHARKLORD (BETA) Explore the shark-infested, scoundrel’s haven of Bloodwater, Domain of Carnage, Chaos, and Greed, in this adventure for the world’s greatest roleplaying game. By: Noah “Shark” Robertson I have decided to release the BETA version of this setting and adventure. The next phase is playtesting...   [click here for more]
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Book of the Cave Fish (Kuo-Toa Race and Blibdoolpoolp Subclass)

Book of the Cave Fish (Kuo-Toa Race and Blibdoolpoolp Subclass)


This book is acompanied by an animation explaining the lore of the Kuo-Toa! You can find the video here! https://www.youtube.com/watch?v=EpWIAhWmcko The Book of the Cave Fish is a homebrewed Kuo-Toa race and a Cleric subclass based on the lore of the Kuo-Toa in the Forgotten Realms setting and their most popular god, Blipdoolpoolp, the Sea Mother! With this, you can play the maddened fish people...   [click here for more]
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Brath’s notes to survival

Brath’s notes to survival


Brath was a lone adventurer to perish in Acererak’s Tomb of the Nine Gods but was able to write down a few tips and notes on how to survive most of the tomb’s dangers. This one-page Tomb of Annihilation suppliment is an easy-to-print handout for you players to find in the Tomb of the Nine Gods and warn them of danger ahead. ...   [click here for more]
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