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This is a free preview copy of Twilight at Eventide.
Twilight at Eventide is a 32-page collection of three short adventures designed for characters of level 1-3. In the village of Eventide, the walls separating the settlement from the Feywild are weak. And strange creatures stalk the surrounding forests. Dark forms worship their demigod in hidden caves. A darkling elder... [click here for more] |
Dungeon Masters Guild |
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Brave The Frozen Path!
The party is hired as bodyguards to guard a caravan from The Spine of The World to Easthaven.
This is a four hour, Dungeoncraft Adventure for Plague of Ancients (Adventurers League Season 10). This is an adventure for characters level 5 - 10 (Tier 2) and is set at APL 8. The adventure is structured with wilderness encounters and takes the adventurers across The Ten Towns areas... [click here for more] |
Dungeon Masters Guild |
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The Cold Eyes of Terror
An encounter with an insane kobold leads the adventurers into a deep mystery concealed within dark caverns. Can the adventurers unravel the clues to understand what horrors await them?
This is a four hour, Dungeoncraft Adventure for Plague of Ancients (Adventurers League Season 10). The adventure is for characters level 1 - 4 (Tier 1) and is set at APL 3. The adventure... [click here for more] |
Dungeon Masters Guild |
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The Last Refuge of Spring
A message is circulating within Easthaven requesting brave adventurers to mount a rescue expedition to the Spine of the World. The message reads:
Adventurers needed for a rescue mission. A team led by Rog Drannian has been lost near the Reghed Glacier. Drannyth Anteos is seeking adventurers who are daring enough to mount an expedition to locate... [click here for more] |
Dungeon Masters Guild |
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Zardak’s Ziggurat Presents:
DC-POA-Z-T2S2 Iggy’s Folly
Chardalyn Shenanigans
Find the intrepid adventurer Iggy Snoozenews and unravel the mystery surrounding the increase in chardalyn formations throughout Icewind Dale
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7.
This adventure uses the ‘My, What Big Feet You Have’ DungeonCraft Story... [click here for more] |
Dungeon Masters Guild |
FREE
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Welcome
Hello travellers! You've stumbled upon a product which allows you, the DM, to design completely custom digital DM Screens for yourself using Numbers for Mac OS and iOS. First, start by finding a cool background that you would want to use for your screen. Second, take a look at the Widget sheets and begin copy and pasting tables and data that you would find helpful while DMing... [click here for more] |
Dungeon Masters Guild |
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This special bundle product contains the following titles. DC-POA-ROG-1 The Frozen Path To Easthaven Regular price: $0.00 Bundle price: $0.00 Format: Multiple File Formats Brave The Frozen Path!
The party is hired as bodyguards to guard a caravan from The Spine of The World to Easthaven.
This is a four hour, Dungeoncraft Adventure for Plague of Ancients (Adventurers... [click here for more] |
Dungeon Masters Guild |
FREE
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Zardak’s Ziggurat presents:
WBW-DC-ZEP-T1S1 Dragon-bard's Christmas Carol
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
The famous College of Bards in the Feywild realm of Zep is putting on a play and they need you!
This is a short, light-hearted adventure in which a successful Persuasion check can resolve most situations. Heavy roleplay and improv... [click here for more] |
Dungeon Masters Guild |
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Bister is a small and wiry goblin with dark green skin and sharp, observant eyes. They wear a tattered brown cloak adorned with various map-making tools—compasses, quills, and inkwells—that clink and jingle as they move. Bister's hands are constantly stained with ink, evidence of their tireless dedication to their craft.
Included in this PDF:
Background and roleplay notes for Bister the Cartographer.
Unique... [click here for more] |
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Bobblegob is a wiry and eccentric goblin farmer with wild, unkempt hair and a perpetual gleam of excitement in his eyes. He wears patched and faded clothes, stained with mud and pig slop. His most distinguishing feature is the perpetually stained and muddy piglet cradled in his arms.
Included in this PDF:
Background and roleplay notes for Bobblegob and his companion Truffles.
Unique Stat Block for... [click here for more] |
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Grimsnag is a weathered goblin jammer with a wiry build and a rough demeanor. His skin is a sickly green hue, and his eyes gleam with a mischievous spark. He sports a collection of tattoos on his arms, each representing a different port or creature encountered during his astral seafaring adventures. Grimsnag is often seen wearing tattered sailor's garb and a well-worn tricorn hat.
Included in this... [click here for more] |
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The Cragmaw Goblin tribe, a menacing collection of Goblins, Hobgoblins, and formidable Bugbears, finds its dark home in the shadowy depths of the Neverwinter Wood. They derive their ominous name from the jagged, almost unnatural teeth that protrude from their mouths, resembling eerie white or yellow crags amidst the darkness of the forest. These ruthless marauders are notorious for their brazen assaults... [click here for more] |
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The exterior is adorned with an eclectic array of mismatched signage, with colorful, hand-painted boards that display a blend of Common, Draconic, and various other languages. The entrance, framed by a rustic, dragon-shaped arch, opens into a cozy, dimly lit space. Inside, the ceiling is festooned with countless hanging lanterns and knick-knacks collected from across the multiverse. The walls are covered... [click here for more] |
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The Curseblood Goblins, despite their goblin-like appearance, are not actually Goblins. They are the result of a man-made disease called Goblin Pox, created by the necromancer Karlt Corvell. Goblin Pox was specifically designed to infect Goblins and swiftly bring about their demise. And it was highly successful. Karlt wiped out over two hundred Goblins in less than a week, all members of the same tribe.... [click here for more] |
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Get your players into Chult today!
HD Color maps for both print and digital use with Mission One in DDAL 07-01 "A City on the Edge" - the introductory Adventurer's League module for Season 7 - Tomb of Annihilation.
This pack includes:
Digital maps for Mission 1 in JPG formatcreated for use on Roll20, FG et al, and include grids and gridless versions
Print maps for Mission 1... [click here for more] |
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Enhance your DMing with the colorful version of the Bloodmire Manor. All the maps keep the same shapes and dimensions from the original artwork published in the DDEP09-03 Liar's Night epic.
The bundle includes:
Ground floor
Upper floor
Lower and Upper Spires
Basement
... [click here for more] |
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Gobledogs are sickly, deformed creatures with dark grey fur that often seems matted and patchy. Their most peculiar feature is the sheer number of teeth they possess, far more than could comfortably fit in their mouths. As a result, some of these teeth jut out at odd angles, creating a menacing and grotesque visage. Many Gobledogs are tailless, a genetic quirk that causes their tails to fall off, leaving... [click here for more] |
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These weapons have been meticulously designed by goblins, for goblins, to cater to their specific murdering needs. The intricate craftsmanship and balance of these weapons are tailored to fit perfectly in a goblin's grotesque hands.
Included in this PDF:
20 Unique Weapons designed by Goblins, for Goblins, to murder non-Goblins
All wepons use the Owl Preservaltions Societys... [click here for more] |
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Get ready to dive into the Goblins' Grab Bag of Treasures! This table is packed with quirky, often ridiculous, but always entertaining loot straight from the goblin world. Expect everything from shrunken heads to lucky rocks, each with its own peculiar twist. It's loot so unusual that even goblins themselves might raise an eyebrow (if they had any)
Included in this PDF:
50 Unique trinkets treasured... [click here for more] |
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Gourbolds have striking orange skin and tend to be slightly smaller than typical kobolds, standing at about 2 to 2.5 feet tall. Their eyes often feature autumnal hues, ranging from deep amber to earthy brown, and they possess subtle patterns on their skin resembling fallen leaves. They are known for adorning themselves with seasonal trinkets and often wear human clothes preferring that worn by the... [click here for more] |
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Grukka stands out among Kobolds with her muscular, reptilian form covered in mottled crimson scales. She sports tribal tattoos on her arms, each mark representing a victorious battle in the underground fighting pits. Her sharp teeth gleam as she wears a fierce grin, and her claws are always at the ready. Grukka's eyes burn with an unquenchable ferocity.
Included in this PDF:
Background and roleplay... [click here for more] |
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King Grol is a formidable and cunning goblin leader who plays a significant role in the "Lost Mines of Phandelver" adventure. As the chieftain of the Cragmaw goblin tribe, he is responsible for capturing Gundren Rockseeker, a pivotal character in the storyline. King Grol is ruthless and opportunistic, and he seeks to use Gundren's knowledge to his advantage. He resides in the foreboding Cragmaw Castle,... [click here for more] |
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Klarg is a hulking and menacing Bugbear, known for his brutal leadership and cunning tactics. With a towering frame and a perpetually scowling expression, he strikes fear into those who cross his path. His matted fur and crude armor give him a savage appearance, and his sharp eyes miss little in his domain. Klarg is a formidable figure in the world of goblins, commanding respect and fear from his underlings.... [click here for more] |
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The Domain of Mischief cleric embodies the playful and whimsical nature of unpredictability and mischief, drawing divine power from chaos and unconventional wisdom. These clerics are often devoted to deities associated with unorthodox thinking, pranks, or clever strategies. They possess unique abilities that allow them to confound enemies, protect allies with unpredictable illusions, and even momentarily... [click here for more] |
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In stark contrast to the other primordial goblins, the Cloud Goblins were not created by Maglubiyet's use of Annam's blood. Instead, they are the result of interbreeding among primordial goblins, one of their parents being a Storm Goblin. However, these unions are not born of love but rather an act of dominance. Storm Goblins, who believe themselves superior to their primordial kin, forcibly impregnate... [click here for more] |
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The Primordial Fire Goblins share a similar origin to their kin among the Primordial Goblins. They were among Maglubiyet's attempts to create a formidable force by utilizing a vial of Annam the All-Father's blood. During Maglubiyet's skirmish against Annam's giants, the Primordial Fire Goblins proved to be a formidable force. They cut through many of Annam's giants, especially the frost giants. However,... [click here for more] |
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The Primordial Frost Goblins share their origins with the Hill and Stone Goblins, all of whom can trace their lineage back to a distant time when Maglubiyet, the Goblin god, sought to create an army of primordial goblins using the stolen blood of Annam, the giant deity. The Hill Goblins were the first, born from this audacious experiment, but they soon parted ways with Maglubiyet's grand goblinoid... [click here for more] |
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The lesser-seen Hill Goblin actually originates from an ancient lineage dating back to the time of the primordials—long before the first goblins stepped across from the Feywild. It is believed that Maglubiyet stole a vial of blood from Annam and utilized it to create his army of oversized goblinoids, meant to rival the giants. The reason behind this endeavor remains unknown. However, Maglubiyet's... [click here for more] |
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The roots of the Primordial Stone Goblins extend deep into antiquity, preceding even the earliest goblin migrations from the Feywild. Originating during the age of primordials, their lineage is shrouded in enigma. According to ancient lore, Maglubiyet seized a vial containing Annam's blood, a pivotal act that gave rise to these oversized goblinoids. Fashioned as rivals to the giants, their true purpose... [click here for more] |
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The Primordial Storm Goblin stands as a colossal figure, towering at a staggering 18 feet in height. Their emerald-green skin, a hallmark of goblin heritage, is adorned with swirling runic symbols, crackling with faint traces of lightning. They possess long flowing blue hair that crackles with static energy, adding to their imposing presence. Born of an audacious experiment by the goblin god Maglubiyet,... [click here for more] |
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Rem is a diminutive Kobold with shimmering azure scales and a vibrant shock of cobalt blue hair. They are adorned in a patchwork cloak made from various colourful fabrics, adorned with small, tinkling bells that chime melodiously as they move. Rem's clawed fingers are always in motion, strumming an invisible instrument in the air, and their bright yellow eyes sparkle with mischief and creativity..... [click here for more] |
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Scrappers are a unique subclass of fighters designed exclusively for Goblin characters. These diminutive warriors embrace their small size and harness it as an advantage in combat. Agile, cunning, and fearless, Scrappers excel at chaos and unpredictability, leveraging their nimbleness and affinity for mischief to confound their enemies.
With their unorthodox fighting style, Scrappers strike fear into... [click here for more] |
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Thousands of years ago, a remarkable event transpired that led to the emergence of a peculiar offshoot of goblins — the Space Goblins. Unlike their earthbound kin, Space Goblins have adapted to the rigors of interstellar travel, forging their identity amidst the stars and celestial bodies. Space Goblins bear a distinctive look that sets them apart from their terrestrial counterparts. Their skin... [click here for more] |
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As the party travels through a dense and eerie forest, they notice a faint flickering light between the trees. Curiosity piqued, they investigate and find themselves stumbling upon a peculiar scene: a makeshift carnival set up in a forest clearing. The carnival is run by a group of goblin bandits who have taken up a surprising set of roles as performers. This is no ordinary carnival, but one filled... [click here for more] |
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This is an old TSR starting adventure. I tried to do a conversion with their licensing to those that already have the product, so it can be used on Fantasy Grounds. NO Map or Descriptions are included. Some dialogue and all encounters along with a general plot has been added. Some NPC's were scaled due to how hard they would be for a group of lvl 1 PC's in 5E and their stats have been modified... [click here for more] |
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Wizzle Quickfingers is a wiry and sprightly goblin with a mischievous glint in his eyes. His emerald green skin is adorned with smudges of dirt and vibrant streaks of paint, suggesting his affinity for pranks. Wizzle's clothing is a patchwork of colorful fabrics, and he wears a peculiar fisherman's vest festooned with pockets of all shapes and sizes, some containing peculiar trinkets. His nimble fingers... [click here for more] |
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Yeemik, a goblin of the Cragmaw tribe, possesses a lean and wiry frame that sets him apart among his kin. His appearance is marked by mottled green skin and a particularly cunning gleam in his eye. Yeemik's personality is characterized by ambition and cunning, traits that drive him to seek leadership within the tribe. He is known for his snickering laugh, which often precedes his treacherous plans.... [click here for more] |
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Ziblin is a scrawny Kobold with dull, brownish scales that seem to blend into the background. They wear a patchwork robe that's several sizes too big for them, and their overlong sleeves often get in the way when they attempt to cast spells. Ziblin's tail constantly twitches with nervous energy, and their beady eyes dart around, always on the lookout for potential magical mishaps.
Included in this... [click here for more] |
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For decades prior to the Spellplague, the land of Amman found itself drowning in the turmoil of war. The yuan-ti, along with their slave army, poured out from their pyramid stronghold, laying waste to the civilizations that shared the land with them. Finally forced from their homelands, the feline grimalkin and their allies, the abnawaa, fled across the land bridge to the northeast.
As fate... [click here for more] |
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Now for Fantasy Grounds!
In the northern reaches of icewind dale lies an infamous prison situated on the frigid coast of the Sea of Moving Ice. One of the prisoners is the sole keeper of a devastating secret, the location of [spoilers for Rime of the Frostmaiden]. In order to end the Everlasting Rime, all options are on the table, including the prison break of a notorious criminal.... [click here for more] |
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New Combat Actions for the Creatures in Dragon of Icespire Peak
Available Now on Roll20!
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its... [click here for more] |
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New Combat Actions for the Creatures in Dragons of Stormwreck Isle
Available Now on Roll20!
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down... [click here for more] |
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New Combat Actions for the Creatures in Lost Mine of Phandelver
Available Now on Roll20!
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its... [click here for more] |
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I want to loot the white dragon!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Dragon of Icespire Peak, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons... [click here for more] |
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I want to loot the white dragon!
Available Now on Roll20!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Dragon of Icespire Peak, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons &... [click here for more] |
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Monster Loot – Dragons of Stormwreck Isle
Now available for Fantasy Grounds Unity!
I want to loot the dragons on the isle!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Dragons of Stormwreck Isle, as well as a basic crafting and harvesting system that works... [click here for more] |
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I want to loot the dragons on the isle!
Available Now on Roll20!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Dragons of Stormwreck Isle, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons... [click here for more] |
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I want to loot the green dragon!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Lost Mine of Phandelver, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons, now... [click here for more] |
Dungeon Masters Guild |
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I want to loot the green dragon!
Available Now on Roll20!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Lost Mine of Phandelver, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons &... [click here for more] |
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The purpose of this supplement is simple: it adds 20 new metals and ores that you can use to enhance and improve both basic non-magical weapons and also their magical variants. Each of the metals listed here can be used as weapon and armour variants in the same way as you would use something like the hellfire weapon variant or the Mithral armour variant. Each metal/ore has one trait associated with... [click here for more] |
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