Title |
Publisher |
Price ▲ |
This is still playtest material, so it will be free until I balance it right.
This is a class option created to make the Way of Four Elements Monk more unique as a subclass and attempting to make it as strong as other "Spellcasting" subclasses (as Eldritch Knight and Arcane Trickster), as well as other Monk Traditions. It is also meant to convey the idea that the Monk is "evolving"... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is my first delve into homebrew. Eleven new blood curses, making the class more versatile. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
v2 is here!
We realized we've been using an updated version of these rules that we didn't get to upload here on the DM's Guild, so we're fixing that right now!
Here on Secrets of Alancia we aren't exactly fond of the current incarnation of Wild Shape. We never liked abilities that gave you a creature character sheet, and in fact we still have nightmares with previous editions... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Is the Favored Soul balanced? Did you play it, or do you allow it? Those are answers that we can't give, each player and DM might have their own opinion. However many agree that it seems stronger than the other Sorcerer options. Here on Secrets of Alancia we believe that the only "balance" a DM should care is that all options are equal, that there is no "trap" or "default" option. With that in mind... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This contains 3 Martial Archetypes for Fighters; The Arboreal Vanguard, who can command the four elements, the Dragon Raider, a warrior that mimics the skills and power of a great wyrm, and the Plaguebearer, who can cripple enemies with magical infections and disease.
This file is version 1.0. If you have any feedback or balancing issues with any of the archrtypes featured here, please contact me... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Monks who follow the way of the Mindful Soul focus on expanding their mind to touch the minds of others.
Level 3 the Monk gains some spell like abilities
Level 6 some added psycic damage for flurry of blows
Level 11 the monk is able to extend his peace of mind to others.
Level 17 the fully realized monk's mind is opened to all the possibilities of the world.
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ever wanted to throw lightning like Zeus? Or hurl hammers like Thor? Then this is the oath for you! Full of flavour and meticulously balanced, this oath makes a great addition to the game and offers something the other paladin oaths don't. It even includes a new martial weapon, and is 100% free! ... [click here for more] |
Dungeon Masters Guild |
FREE
|
In the never-ending quest to obtain true power, most mages seek to control this world's magic...the Spellsurge seeks to set it free.
*The Spellsurge archetype has gotten some updates! After a whole lot of seriously wonderful playtest feedback over the past couple months, I've added some balance adjustments to some of the Class Features, and tweaked some of the items on the Surge... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Your innate magic comes from a concentration of elemental water. Call upon the powers of the vast oceans to defend yourself or bring the flow of battle into your favor. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A Martial Archetype for those interested in unarmed fighting without the bells and whistles of the Ki system or the vague cultural trappings intrinsic to the Monk class. Developed for a few players of mine with a gentle bend in the Bruce Lee direction. Damage doesn't start off high and the class necessitates a sort of in-chaacter mania to justify the subclass path, but it's great fun. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Note: This product was for the playtest version of the artificer. An updated version can be found here.
5 Minute Workday Presents: Artificer Specialists
Four new subclasses for the Artificier Class
This product expands on the Unearthed Arcana playtest versions of the artificer class, released on the Dungeon Master's Guild. It offers several new subclass... [click here for more] |
Dungeon Masters Guild |
FREE
|
Feeling like your classes have too few options for heroic or otherwise good deeds? This Player's Companion provides one additional class Specialisation for every single class in the PHB. All of these specialisations are made to provide another "Good" option for players and DMs alike. However, all specialisations are meant to be used as villians and foes aswell. For example, the "Oath of Justice" paladin... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
|
Dungeon Masters Guild |
Pay What You Want
|
These are some additional class archetypes for your game. Still learning Adobe editing so feel free to pay what you want, I plan on adding additional archetypes as time goes on. Inside are additional archetypes for Bard, Fighter, Rogue, and Sorcerer.
College of the Gambler. Instead of using instruments a bard of the College of the Gambler uses a deck of cards consisting of their spells... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Dungeons and Dragons is a wonderful game full of adventure, made for anyone to play, and capable of taking you past your own imagination! As a long time player and as a DM, I wanted to share with others even more ways to play D&D in my Adventurers' Appendices. I am starting with new character options, and I hope to continue adding upon it. Adventurers' Appendices 1.1 comes with... [click here for more] |
Dungeon Masters Guild |
FREE
|
An unofficial D&D supplement featuring new subclasses with class!
Harness your inventive mind to take to the skies as an Aeronaut Artificer.
Unleash your rage and rise up against the bourgeoisie as a Path of the Luddite Barbarian.
Forego armor and arms and get in a no-holds-barred, bare-knuckle brawl as the Pugilist Fighter.
Become an exemplar of elegance and sophistication as a Way of Gentility... [click here for more] |
Dungeon Masters Guild |
FREE
|
Several years ago, I set out to create a campaign setting based on my favorite MUD. That project twisted and turned and now doesn't even resemble it! These subclasses, similarly, aren't quite the renditions I expected them to be. However, I think they are novel and delightful, and I hope that perhaps you will too.
Included are:
The Calligraphist, an Artificer... [click here for more] |
Dungeon Masters Guild |
FREE
|
Al-Qadim: Classes and Backgrounds (5e) Forgotten Realms: Abeir-Toril\Faerun\Zakhara
Introduction:
Al-Qadim campaign setting is themed after the Arabian Nights stories. Zakhara, also known as the Land of Fate, was a giant peninsula of the same super-continent that hosted Faerûn and Kara-Tur on the planet Abeir-Toril. (Forgotten Realms Campaign Setting 3rd edition, 2001)
The majority of what follows... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is a rework of the standard Monk class to add variety and choices, both during regular play and when leveling up. Most class features are recast as "techniques", akin to Warlock invocations. Stunning strike is a bit weaker; that leaves room for adding a bit of power and flexibility in other regards.
This is compatible with existing Monk subclasses ("Ways"), both canon and homebrew.
Also included:... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is an alternate set of rules for players who contract lycanthropy. It's loosely based on the Monstrous Class rules from older editions of D&D, and provides a table for aquiring levels as a lycanthrope from 0 (when you get bitten) to 5.
This is how I prefer to run lycanthropy in my games, it provides more player choice than simply losing a saving throw, and if a player really wants all the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Anti-Paladins are black-hearted, evil, sadistic, and villainous champions of chaos and destruction. They often stand at the vanguards of armies leading the forces of evil on campaigns of tyranny against all that is good in the world. The anti-paladin class was inspired by the original class designed by George Laking and Tim Mesford published in The Best of Dragon Magazine – Volume II (pp.... [click here for more] |
Dungeon Masters Guild |
FREE
|
A side project i made both to get my mind off the curent adventure i was working on and that my sister wanted to make a student of the God's Bane.
The Legend of the God's bane inspire many to be like them. To gain power for personal or a noble cause. The teaching of 2 of the newly assended God's bane has Started to become popular. Which will you choose to be strong like the Man-Dragon Elf? or Would... [click here for more] |
Dungeon Masters Guild |
FREE
|
Clerics of deities connected to spiders, scorpions, and other arachnids are common throughout the multiverse, from cruel priestesses of Lolth in the Underdark of Faerûn; to self-sufficient devotees of Vulkoor in Xen'drik; to sages who seek insight from Neith, the weaver of fate; to divine warriors who, like the legendary Scorpio, protect nature from bloodthirsty hunters.
Inspired in part by the 3.5e... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Upon reading the Unearthed Arcana variant of the Arcane Archer I've looked around for feedback and review from a number of people that have tried it and have given their view on it.I also felt like the archetype was only able of being more than just an archer for a very short time inbetween rests.
This is my own take on the Arcane Archer and as such is subject to playtesting and balancing issues.... [click here for more] |
Dungeon Masters Guild |
FREE
|
|
Dungeon Masters Guild |
Pay What You Want
|
The majority of rogues prefer a dark and shady city life. A life full of petty crime or paid assasinations, always looking to make a quick silver at the expense of someone elses misfortune.
There is however, a class of rogues in a league all their own. A group of rogues who take a very specific misfortune and use it to turn a quick profit whenever possible. Whether a farmer with a field swarmed... [click here for more] |
Dungeon Masters Guild |
FREE
|
Homebrew subclass for sorcerers that deal with luck and probability of both dice and cards. Enhances cards based combat through an assortment of tricks and powers. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Hi, I'm looking for some feedback and balance testers for my first homebrew. I've created it for my wifes first D&D character, in theme with her favourite fantasy world.
It's a wizard variant. The class is a unique reworked Wizard with three subclasses, the Animage (reworked single wildshape), the Magibiologist (reworked revised beast conclave) and Potion Master.
I realise it toes over the line... [click here for more] |
Dungeon Masters Guild |
FREE
|
The thrown weapons in 5e seem underutilized so I've decided to have a go at creating a custom archetype that addresses that lack of verity.
Looking for feedback if you decide to let your players test this ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The D&D 5e Arcane Traditions can often lack flexibility and the bonuses offered can greatly influence which arcane schools players choose, in a way that can offset the school they would have chosen had they followed their concept or role-play more closely.
For example, Necromancy literally means divination with the dead and a player might want to play a Necromancer that refuses... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is a set of niche rules that will help a Wizard Player to play out the fantasy of being a magical scholar: complete with studying, making calculations, and creating and customizing spells. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is my Homebrewed Archer Archetype for the D&D 5e Fighter class.
This Archetype is a combination of five different prestige classes from D&D 3.0 & 3.5, and some abilities I created. I organized these archery related abilites into five different styles:
• The Arcane Archer: Master of melding Archery and Magic with amazing consequences. • The Assassin: Master... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This supplement includes two archetypes for your rowdy fun-loving dwarves! Hanseath, The Bearded One, is that raucous dwarven god of the Mordinsamman who promotes free-will and revelry. If you’re interested in playing a dwarf or run with a group of dwarven heroes who love to drink, revel, and engage foes in melee, then you may like these archetypes.
-Scott ... [click here for more] |
Dungeon Masters Guild |
FREE
|
Magic has always fascinated you, how it works, how it can change the world. However whilst some are lucky enough to be blessed with such a gift. You are not one of these people, no matter how hard you tried you could not cast even the most basic of spells. So you dedicated your time to the sciences and on to blacksmithing.
Soon you became a seasoned smith however you discovered that whilst you could... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Unearthed Arcana Artificer Class is a vast improvement on the previous 5e presentation in the Unearthed Arcana Ebberon article as a wizard tradition. Everyone has their opinions on what can be improved. Previously, I put out Master Makers: Artificer Specialists and Options. With the request for community feedback, this is a draft of the class integrating the options presented there, along with... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The ruler of Beast archetype focuses on combining the use of mechanic and life. After the war that almost devastated Eberron the Lord of Beasts focused his knowledge and skills on help the living beings and retore habitats losted in battle. His tools and skills make him someone capable of helping and restoring the life that his feet touch or destroy those ones who want to attack the enviroment. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Individuals who mix the forces of magic with the powers of science, Artificers are inventors first and foremost. Their craft can take varied forms, from arcane chemistry to clockwork engineering. To be an Artificer is to stretch the limits of magic and creativity.
Boy, this class sure has seen a lot of changes over the years. This work comes in, now, THREE variations.
The first and newest,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Artificer Gemologist is an Artificer that has studied the creation of Spell Gems. This subclass is a versatile spell casting focused Artificer. The subclass is a bit of a mix of Artificer with Bard Magical Secrets and Sorcerer metamagic mechanics. ... [click here for more] |
Dungeon Masters Guild |
FREE
|
Not quite complete (but free!) rules for playing an artificial intelligence, meant mostly for science fantasy or fantasy/science-fiction mesh games. The Embedded System, while it tries to be balanced, may still be best as an NPC class, unless additional subroutines are developed. (Part of the reason this supplement is free - feel free to suggest additions!)
Laid out lovelying with the Homebrewery... [click here for more] |
Dungeon Masters Guild |
FREE
|
A Revision of Bard that I made for my players involving Auras, A new Capstone and features taken from Lore Bard (Which in my opinion should have been given to Base Bard) ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A fighter who emulates the Avowed Warrior archetype draws power from swearing a sacred vow. Each fighter's vow is unique to them or their organization, built from tenets based on their firmly held beliefs which can run the gamut from dominating the weak to protecting them.
This Martial Archetype also serves as a variant of the Paladin Class, attempting to provide the same feel and... [click here for more] |
Dungeon Masters Guild |
FREE
|
A collection of 13 archetypes for almost all the base classes of D&D 5e.
From the Skirmisher Rogue to the Path of the Predator Barbarian, who both use alternate primary stats from their typical kin.
The Way of Potential Monk Order that uses game mechanics that don't get seen very often.
Including the infamous Pact Breaker Warlock, hated by some, loved by others, this cousin of the oathbreaker... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Come and hunt demons with these three Forgotten Realms backgrounds. Perfect for a Rage of Demons game. ... [click here for more] |
Dungeon Masters Guild |
FREE
|
A completly unbalanced class that is intended for stupid and ridiculous D&D games that aren't focussed on serious gameplay.
----------------------------------------------------------------
Bakers gift the world with luscious smells and divine tastes that leave citizens wanting more and more! Their gift for producing edible works of art is matched only by their impressive haggling skills as they... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A barbarian can be hustled. A barbarian can be hampered. A barbarian can be wounded and crippled. Some can be frightened and most can be broken. But never can they be stopped from moving, from hauling themselves through great dangers, toils, and snares to achieve the unachievable, to sustain the unsustainable, and to be ablaze with glory at last. Only in death does a barbarian's heart cease to beat.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Primal Path: Path of the Savage
Some put their faith in steel or paltry totems, but you are different. You were born with all you need already coursing through your veins. Your body is your greatest weapon and while others mimic beasts, you have become one. On the battlefield, you are a whirlwind of blows and thunderous strikes. Your rage and cunning ensure... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is a Barbarian Path focused on using ranged weapons and utilizing other creatures as improvised ranged weapons. It includes the information as well as graphs to show it's damage output as compared to Beserker and Zealot. Most of the information is about using other creatures as ranged weapons. The creature does not necessarily have to be your party Rogue, but if anyone's getting thrown, it's... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A strong but nimble barbarian, Firebrand Marauders usually specialize in hit and run attacks that burn and pillage. Wielding two weapons or a light weapon and a torch, they back up the shock and awe of fire spreading through a steading or community with martial prowess that evens the odds against gathering defenders.
Design Note: The Barbarian class’s most important ability scores are normally... [click here for more] |
Dungeon Masters Guild |
FREE
|
A Primal Path Option for Barbarians, in an urban setting.
Speacial shout out to Homebrewery for being a great tool to create homebrew content! Check it out here: http://www.naturalcrit.com/ ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The end is nigh!
"You have seen beyond the mortal veil. You have glimpsed the end of life, society, or your people, and this glimpse of an apocalypse has left you forever changed. Barbarians who walk the Path of the Harbinger go about their grim duty for the good of those around them. Perhaps they work to stop an impending doom, or perhaps they slaughter indiscriminately as an act of mercy, as dying... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|