The wilderness is vast and untamed once you travel outside the confines of the villages and towns along the Long Road. From the local areas that the townsfolk of Red Larch know to the narrow pass at Black Maw Bog to Triboar. There is much to explore and discover not all of it kind or welcoming.
This a map bundle for some of the environments found and described in the Princes of the Apocalypse module... [click here for more]
Red Larch: Elemental Evil is an adventure that relies heavily upon the free supplement provided by Wizards of the Coast for their Princes of the Apocalypse adventure. This requires the free supplement to be able to fully use this module. This adventure provides monster statistics for each encounter and also provides expanded areas and side quests... [click here for more]
Red Larch 014; Waterdeep Trip continues the adventure of the Elemental Evil campaign after the conclusion of the published book, Princes of the Apocalypse. This adventure has the PCs traveling from Red Larch to Waterdeep where they encounter remnants of the cults banding together with new allies to try and forge a new path. The resto f the travel allows for several roleplaying... [click here for more]
Red Larch: Findon's Mask is the 9th module in a loose series that follows the Princes of the Apocalypse storyline from Wizards of the Coast. This adventure follows the Temple of Eternal Flame portion of the main story where the PCs find ancient dwarven burial masks. Upon returning to town a group of dwarves seek them out to recover the masks. Trouble ensues when a group of giants... [click here for more]
The Halls of the Hunting Axe is the 10th adventure that loosely follows the Elemental Evil storyline from Wizards of hte Coast. DMs will need the main adventure book to play this adventure. This module fleshes out the side quest with the dwarf Gargosh and his quest to find the legendry axe Orcsplitter, followed by a rescue mission created for this module.
This adventure is... [click here for more]
BEWARE THE WILDS!
Looking over the deep valley carved by the Lost River you survey a rich desert landscape. The soaring rock spires and rising plateaus dot this hidden valley. What will you find soaring in the sky or crawling beneath the ground?
This is a map pack for the adventure Princes of the Apocalypse for a section of the adventure where the adventurers travel to Feathergale... [click here for more]
The Shrine of Marthammor Duin is a short excursion meant to supplement an ongoing Princes of the Apocalypse campaign. At it's core however, this is a traveller shrine that could be devoted to a deity in your homebrew games or any of the other god's of travel in the Dungeons and Dragons pantheons. It can be run in an hour or two and is intended for a party of level 5 to 7. It includes one new... [click here for more]