Title |
Publisher ▼ |
Price |
This digital rulebook is accessible in any browser and integrated into Roll20.
Unravel the mysteries of Ravenloft in this dread adventure for the world’s greatest roleplaying game.
Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns... [click here for more] |
Wizards of the Coast |
$24.99
|
This digital rulebook is accessible in any browser and integrated into Roll20.
Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game.
Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone... [click here for more] |
Wizards of the Coast |
$29.99
|
This digital rulebook is accessible in any browser and integrated into Roll20.
Dread tales told in the dead of night!
When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns... [click here for more] |
Wizards of the Coast |
$24.99
|
During the middle 80s, TSR published a couple of innovative accessories for the (A)D&D game, small supplements encompassing paper miniatures and terrain elements together with brief adventures specifically designed to make use of such cardboard props.
Collectively titled 3-D Dragon Tiles, those products were rather fresh for the time... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Take on five villains for characters level 1-10 in this new DM's supplement! This product contains five villains with fleshed out backstories, goals, and resources that can easily be dropped into a campaign as secondary or main story villains.
Skirmish with a vicious bandit leader, war against a brilliant hobgoblin general, track down a deadly oni, break the curse of a cunning mummy, or defend against... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This product is a collection of adventurers converted to 5E D&D. Each conversion comes with a conversion and colored battle maps (created using Dungeondraft). The actual adventurers themselves can be found online for free, many of which originated within the pages of Dungeon Magazine.
These adventure (all combined) normally sell for $47.91, saving you $17.91 in adventure conversions and colored... [click here for more] |
Dungeon Masters Guild |
$29.99
|
Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
If you've ever wanted to play Lost Mine Of Phandelver and Dragon of Icespire Peak back to back as one long Phandalin campaign, this conversion guide is for you.
What Is This?
This guide converts Lost Mine of Phandelver and Dragon of Icespire Peak to Tier 2 (levels 5 to 10). That way you can play these two adventures back to back in either order using the same characters.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This is a 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module A1: Slave Pits of the Undercity. The original module by David Cook and the Monster Manual are required to use this conversion guide. The adventure is recommended for character levels 5-7.
I have also released 5e conversions and maps for
A2 Secret of the Slavers Stockade
A3... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This download contains colored battle maps for the temple level and the dungeon level for the classic D&D adventure: Slave Pits of the Undercity, as well as a complete conversions for the adventure to 5th Edition. Each maps comes in 4 versions (with and without a grid and with and without lighting).
The following items are included in this download:
Slave Pits of the Undercity ADVENTURE CONVERSION... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module A2: Secret of the Slavers Stockade. The original module, the Monster Manual, and Volo’s Guide to Monsters are required to use this conversion guide.
The original adventure is available for purchase on DMs Guild.
I have also released 5e conversions and maps for... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This download contains colored battle maps for the four upper levels and the dungeon level (including a small sub-level and an extended tunnel for the southwest secret entrance) for the classic D&D adventure: Secret of the Slaver Stockade, as well as a complete conversion for the adventure to 5th Edition. Each maps comes in 4 versions (with and without a grid and with and without lighting), as... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module A3: Assault on the Aerie of the Slave Lords. The original module, the Monster Manual, and Volo’s Guide to Monsters are required to use this conversion guide.
The original adventure is available for purchase on DMs Guild.
I have also released 5e conversions and... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This download contains colored battle maps for the dungeon levels and the city map of Suderham for the classic D&D adventure: Assault on the Aerie of the Slave Lords, as well as a complete conversions for the adventure to 5th Edition. Each maps comes in 4 versions (with and without a grid and with and without lighting).
The following items are included in this download:
Assault on the Aerie... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module A4: In the Dungeons of the Slave Lords. The original module, the Monster Manual, Volo’s Guide to Monsters, and the Dungeon Masters Guide are required to use this conversion guide.
The original adventure is available for purchase on DMs Guild.
I have also released... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This download is a 5E conversion for the classic 1st edition adventure: A4 - In the Dungeons of the Slave Lords, as well as colored battle maps for the adventure. All the maps in this download were created using Dungeondraft.
The following items are included in this download:
In the Dungeons of the Slave Lords ADVENTURE CONVERSION
Dungeon Map - 4 variations (153 squares wide - 248 squares long)... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Adam's Wrath
The Gothic Conversion
Requires the AD&D Ravenloft
Adventure Adam's Wrath, to play
by Igor Comunale
In the domain of Lamordia, Doctor Victor Mordenheim created Adam?cobbling the creature together from parts of human corpses. Now, years later, Adam wants revenge. Adam wants Elise, Victor's wife. Adam wants Victor dead. The player... [click here for more] |
Dungeon Masters Guild |
$3.99
|
This bundle contains 5E D&D conversions and colored battle maps for the A Series (Against the Slavelords).
The following conversions and battle maps are currently included in this bundle:
A1: Slave Pits of the Undercity ADVENTURE CONVERSION
Upper Level Maps - 4 variations (60 squares wide - 70 squares long)
Lower Level Maps - 4 variations (71 squares wide - 91 squares long)... [click here for more] |
Dungeon Masters Guild |
$13.99
|
From Aurora's Clearing House, we present Angus MacGuinyss, most respected Minotaur authority on Faerun travel, as he and associates present to the world the wonders of Amn.
Amn is a place of greed and opportunity and within these pages, you can read the sites and spectacle of the nation that Waukeen built.
... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Arcane Shadows
The Unchained Conversion
Requires the AD&D
Adventure DSQ2 Arcane Shadows, to play
by Igor Comunale
Tyr has been freed, and the mighty army of Urik has been turned back. These are new and strange times, indeed. Now Urik has become home - at least for a while - and there are new markets to shop, new streets to explore, and,... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Asticlian Gambit
The Unchained Conversion
Requires the AD&D
Adventure DSQ3 Asticlian Gambit, to play
by Igor Comunale
The palace of the Forest Queen contains treasures unimaginable. To the sons and daughters of Athas's harsher climes, Gulg and the Crescent Forest seem almost perversely lush, a jumble of green and growing things hording precious... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module B1: In Search of the Unknown. The original module, the Monster Manual, and the Dungeon Masters Guide are required to use this conversion guide.
The original adventure is available for purchase on DMs Guild.
The following digital maps have been included at 70 DPI.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
In Search of the Unknown - 5E Conversion provides the following:
- Converts the original adventure from 1st Edition to 5E rules.
- Cuts all the 1st edition rules form the adventure.
- Adds flavor text to each room and cavern.
- Adds statistical information and flavor text to the missing Watchtower for the dungeon crawl.
- Updates the random encounter tables and suggested monsters and... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module B2: Keep on the Borderlands. The original module, the Monster Manual, Volo’s Guide to Monsters, and the Dungeon Masters Guide are required to use this conversion guide.
The original adventure is available for purchase on DMs Guild.
The following digital maps... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The following information is a 5e D&D conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module B3 Palace of the Silver Princess. The original module, the Monster Manual, and the Dungeon Masters Guide are required to use this conversion guide.
The original module may be purchased here.
The following digital maps have been included at 70... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This download is a series of colored battlemaps for both the original Orange Version and the Green Version of the Palace of the Silver Princess adventure, as well as a 5E conversion for both version, and my suggestion for using BOTH versions together to create a much more interesting adventure that I refer to as the Brown Version.
Both versions contain a Dungeon Map and an Upper Level Map, and some... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Ten maps at 70 DPI ready for online use. These maps were prepared to run B4: The Lost City. Grid and no-grid variants of each map are provided. In addition four varients are provided for Tier 3, one with each orientation of the rotating hallway in the center of the map.
Maps include: First Tier Second Tier Third Tier Fourth Tier Fifth Tier Sixth Tier Seventh Tier Eighth Tier Ninth Tier Tenth Tier... [click here for more] |
Dungeon Masters Guild |
$1.50
|
This PDF contains 6 fully colored maps for the classic dungeon crawl adventure B4: The Lost City, which includes a never been seen before full exterior drawing of the step pyramid. Each level shows both the inside of that level, but also the outside area on that level. A 300dpi CMYK version of each map is provided, as well as a 72 dpi web version in RGB (the exterior drawing is set to 65dpi so that... [click here for more] |
Dungeon Masters Guild |
$10.99
|
This bundle contains pdfs with 5E statistical information for the legendary monster, Zargon the Returner, who is the primary antagonist in the classic dungeon crawl adventure, B4: The Lost City. It also includes a 5E statistical information on the Thoul (magical combination of a troll and hobgoblin with the powers of a ghoul). In addition, it also contains 24 full colored maps of the dungeon crawl,... [click here for more] |
Dungeon Masters Guild |
$12.99
|
"Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings."
This conversion guide brings B4: The Lost City up to date with 5e rules and suggestions for running the module in the Forgotten Realms setting.
e of masked beings." ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The following information is a 5E D&D conversion of the various monsters, creatures, and encounters for the classic basic D&D module B6: The Veiled Society. In addition, a flow chart has been provided outlining how the encounters and murder investigation clues fit together. The original module is required to use this conversion guide.
Maps have been prepared at 70 DPI of key locations.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Tempus, Lord of Battles, Foehammer, is worshiped by those of every alignment and lineage who wage war for all causes. The Tempuran clergy may be found on both sides of a conflict, as none can ever truly know whom the war god will favor. Priests of Tempus tend to be humanoid, male, and of a temperament that enjoys battle, though the clergy is open to all beings who have prayed privately to Tempus and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A blue slime is a rare, but extremely powerful ooze that dominates the dungeon areas where it lurks. They are found alone in dank areas like old cisterns, the bottoms of wells and lurking within subterranean lakes. Such oozes appear as blobs of insatiable hunger without any reliable shape or mind. They reside in foul waters, only to emerge suddenly as morasses of amorphous of acidic goo.
A blue slime's... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Seven maps at 70 DPI ready for online use. These maps were prepared to run C1: The Hidden Shrine of Tamoachan. Grid and no-grid options of each map are provided.
Maps include: Shrine Exterior Lower Chambers (version A) First Tier (version A) Second and Third Tiers (version A) Lower Chambers (version B) First Tier (version B) Second and Third Tiers (version B)
The A and B versions of the maps were... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This is a 5e D&D conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module C2 The Ghost Tower of Inverness. The original module, the Monster Manual, Dungeon Masters Guide, and Volo’s Guide to Monsters are required to use this conversion guide. Monsters of the Multiverse may be used instead of Volo’s Guide to Monsters. The adventure is... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This PDF contains colored maps for the classic adventure: The Ghost Tower ofInverness. It includes a full sized version of each map, as well as split up (4 part) versions of each maps that are small enough to be uploaded into Roll20. These maps were produced using Dungeondraft.
The grid sizes for the these battle maps (for Roll20) are as follows:
The Ghost Tower of Inverness 5E Conversion
Outer... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Calculated Creatures is a selection of new monsters and NPCs for inclusion in your Dungeons & Dragons campaign. The monster and NPC stat blocks contained in this supplement are built to add new and exciting low CR antagonists to your existing Dungeons & Dragons campaign. While the majority of these creatures were built for... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Castle Amber was originally published in 1981 as Dungeon Module X2 for the Dungeons and Dragons Expert Set. Written by Tom Moldvay, it is widely regarded as one of the greatest D&D modules ever written... and it is certainly one of the most bizarre of the classic adventures. The original adventure was designed for 6-10 characters of levels 3 to 6. It was, however, an exceedingly lethal... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Redesigned map of the castle Avernus. For the adventure from the shadows ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Castles Forlorn
The Gothic Conversion
Requires the AD&D RA3 Ravenloft
Adventure Castles Forlorn, to play
by Igor Comunale
Time Is Meaningless in Castle Tristenoira Forlorn has long remained hidden in the shadows of notorious Barovia and Kartakass, yet the tiniest domain in the lands of the core is nearly as old as Ravenloft itself.... [click here for more] |
Dungeon Masters Guild |
$5.99
|
This conversion guide contains information on running the D&D 3.5 mini-adventure Cave of the Spiders using the 5th Edition rules. In addition to the provided notes and tools for running the adventure, Cave of the Spiders Revisited contains two new creatures: the Aranea and the Aranea Spellslinger.
For another spider-filled 5e... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Night Below: An Underdark Campaign
In 1995, TSR published the campaign adventure named “Night Below” for Advanced Dungeons and Dragons 2nd edition. It was written by Carl Sargent and illustrated by Jeff Easley, Arnie Swekel, and Glen Michael Angus. It was a box set consisting of three 64-page books, player handouts on 16 sheets, an 8-page Monstrous Compendium supplement, 8 referee reference cards,... [click here for more] |
Dungeon Masters Guild |
$5.00
|
A0 Danger at Darkshelf Quarry was first published by Wizards of the Coast LLC in 2013 as part of a compilation of the classic “Against the Slave Lords” adventure modules. Alongside the classic A1-A4 series, the new A0 module was included as an introduction to the storyline. “Danger at Darkshelf Quarry,” written by Skip Williams in 2013, was developed to “create a campaign-friendly introductory... [click here for more] |
Dungeon Masters Guild |
$1.00
|
In 1980, TSR published the module named “Slave Pits of the Undercity” with the module code “A1”. It was written by David Cook and illustrated by Jeff Dee, David S. Lagorce, Jim Roslof, and Bill Willingham. The 22-page booklet had an outer folder containing maps.
This adventure was originally designed as a tournament module, rewarding players for what they accomplished in addition to how long... [click here for more] |
Dungeon Masters Guild |
$1.95
|
“Secret of the Slavers Stockade” was published by TSR in 1981. This 32-page booklet had an outer folder containing maps. It was written by Harold Johnson and Tom Moldvay. The cover artwork by Jim Roslof features a drawing of two hobgoblins, a boggle on a leash, and a party of adventurers. The interior art was done by Roslof, Dee, Willingham, and Erol Otus. The adventure leads to a lost fortress... [click here for more] |
Dungeon Masters Guild |
$1.95
|
“Assault on the Aerie of the Slave Lords” was published by TSR in 1981 as a thirty-two page booklet with an outer folder, and was written by Allen Hammack. The cover artwork by Jeff Dee features a drawing of five of the The Nine Slave Lords. These five are Nerelas the assassin, Mordrammo the priest, Feetla the master buccaneer, Ajakstu the magic-user, and Brother Milerjoi the monk. The interior... [click here for more] |
Dungeon Masters Guild |
$1.95
|
“In the Dungeons of the Slave Lords” the final module in the A series, was published by TSR in 1981 as a thirty-two page booklet with an outer folder, and was written by Lawrence Schick. The cover artwork by Erol Otus features a drawing of a group of myconid (fungus men) fighting a party of adventurers. The interior art was done Otus, Roslof, Willingham, Steve Sullivan, David C. Sutherland III,... [click here for more] |
Dungeon Masters Guild |
$1.95
|
**USE OF THIS CONVERSION GUIDE REQUIRES A COPY OF THE ORIGINAL MODULE
If you do not have the original module, it can be found here.
Introduction: In 1979, TSR packaged this module with the boxed Dungeons and Dragons Basic Set. The module was written by Mike Carr with illustrations by David C. Sutherland III and David A. Trampier. It was marked as a “Special Instructional Module”... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A 5th Edition adventure conversion guide for 1st– 4th level characters
This product requires the original B10 Night's Dark Terror adventure module to use. Copies of original classic modules are available at dndclassics.com ... [click here for more] |
Dungeon Masters Guild |
$1.95
|
To use this conversion guide you will need a copy of "B2 The Keep on the Borderlands", originally available in hard-copy and now for sale in Digital format at DMsguild.com.
This "B2 The Keep on the Borderlands" conversion guide allows DMs to run the original module with 5th Edition rules. Also included in this guide is a handy two-page reference sheet for encounters along with monster... [click here for more] |
Dungeon Masters Guild |
$2.95
|