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A Scandal In Sharn

A Scandal In Sharn


Iago d'Jorasco made a mistake twenty years ago. He thought he buried that secret, hid it behind a beautiful family and admirable job. However, he's worried that someone will soon reveal that secret, and he's taken drastic steps to preserve his idyllic life.  And someone hired the party to stop him and rescue a dinosaur.   Sharn Nights Detective Serial No. 1: A Scandal in Sharn...   [click here for more]
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AE01-01 Fired & Forgotten by Imogen Gingell

AE01-01 Fired & Forgotten by Imogen Gingell


Take a literal leap of faith into Sharn's industrial underworld. Will you fight for warforged rights? Jump into the first adventure of the Across Eberron: Convergence Manifesto adventure path with this introductory adventure for 1st level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by...   [click here for more]
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AE01-13 Skyfall by Imogen Gingell, Patrick Dunning, Jarrod Taylor, and Ed Chivers

AE01-13 Skyfall by Imogen Gingell, Patrick Dunning, Jarrod Taylor, and Ed Chivers


The sky is falling!  Save Sharn from planar catastrophe in the epic thirteenth and final episode of the Across Eberron: Convergence Manifesto adventure path. This three-part adventure is designed for five 7th-level characters. Your party does not need to have played past episodes to enjoy Skyfall, though previous adventures (see below) with the Clifftop Guild will deepen...   [click here for more]
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Battle of the Bands: A One-Shot Adventure

Battle of the Bands: A One-Shot Adventure


Attend the concert of a lifetime in this One-Shot adventure for the world’s greatest roleplaying game…  The concert of a lifetime is about to take place, the party taking on the role of an indie band of their own, potentially get into and thrown out of the exclusive club Elvinor and try and make a name for themselves as dark forces work in the background.  When Danny Breeze...   [click here for more]
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Big Trouble in Little Karrnath

Big Trouble in Little Karrnath


This adventure is the third in a trilogy. Part 1, Dreams of Undeath, is pay what you want. The city of Thaliost, like the rest of Thrane, is ruled by of the CHURCH OF THE SILVER FLAME. The undead-revering faith of the BLOOD OF VOL, based in nearby Karrnath, has a substantial following in the city. Conflicts between followers of the two faiths...   [click here for more]
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Bite-Sized Adventures in the City of Towers

Bite-Sized Adventures in the City of Towers


Adventure awaits! Welcome to this compilation of bite-sized adventures set in the bustling city of Sharn, the towering metropolis of Eberron. These adventures are designed to be seamlessly integrated with “The Eberron Codex” adventure, adding depth and excitement to the players’ time in Sharn before their journey to the bleak and desolate Mournland. Explore the dark alleys and glittering skyscrapers...   [click here for more]
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Bite-Sized Adventures in the Mournland

Bite-Sized Adventures in the Mournland


Bite-Sized Adventures in the Mournland Welcome to this compilation of bite-sized adventures set in the eldritch desolation of the Mournland, the former nation of Cyre and its capitol Metrol. These adventures are designed to be seamlessly integrated with “The Eberron Codex” adventure, adding depth and excitement to the players’ time in the Mournland. Explore the wasteland and ghostly city, where...   [click here for more]
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Breaking In (Tavick's Takers Part 1)

Breaking In (Tavick's Takers Part 1)


Who else loves a good heist? The High Walls District of Lower Tavick’s Landing is the home to refugees from Cyre after the Day of Mourning and is among the poorest districts in Sharn. High Walls is also home to the newest Heist Crew looking to make it big in the City of Towers through a series of heists no one else would dare even attempt.  Tavick’s Takers,...   [click here for more]
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Chasing Shadows

Chasing Shadows


A notorious spy races across Breland with stolen military plans. Determined adventurers must defeat corrupt officials, face danger on the streets and outwit the hostile forces of a foreign power if they are to catch the thief and safeguard the nation’s secrets. In the aftermath of the Last War, the nation of Breland faces new threats from without and within; the fledgling peace offers many opportunities...   [click here for more]
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Covenant of the Khybermarked

Covenant of the Khybermarked


Murder is no stranger to Sharn. When suspicions fall upon the wayward scion of a powerful house, the adventurers join a race to reveal the motives behind the madness. Is he the cause of the tragedy that befell his family, or is the tragedy the cause of the grisly turn of events? As the adventurers struggle to track down a killer, they forebodingly unveil a deeper evil driving his seeming madness.  ...   [click here for more]
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Curtain Call: A Sharn Adventure

Curtain Call: A Sharn Adventure


Curtain Call: A Sharn Adventure is an introductory Eberron adventure for 1st to 4th level characters. Written by Keith Baker (creator of Eberron), Robert Adducci (Guild Adept), Wayne Chang, this is a great adventure for new Dungeon Masters to Eberron and includes sidebars to help DMs and players get familiar with the world of Eberron. A paying job in Sharn to find out what happened to a missing...   [click here for more]
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DDAL-ELW00 What's Past is Prologue

DDAL-ELW00 What's Past is Prologue


This product has been updated to with error fixes and clarifications. Thank you all for your feedback and to our new editor, Ashley Michaela "Navigator" Lawson. What's Past is Prologue is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW00. Sharn, City of Towers. They reach into the...   [click here for more]
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DDAL-ELW01 Murder in Skyway

DDAL-ELW01 Murder in Skyway


This product has been updated to with error fixes and clarifications. Thank you all for your feedback and to our new editor, Ashley Michaela "Navigator" Lawson. Murder in Skyway is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW01. On a dark and stormy night, the characters discover a dead body...   [click here for more]
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DDAL-ELW02 Boromar Ball

DDAL-ELW02 Boromar Ball


This product has been updated to with error fixes and clarifications. Thank you all for your feedback and to our new editor, Ashley Michaela "Navigator" Lawson. Boromar Ball is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW02. The trail of a stolen letter leads the characters to an extravagant...   [click here for more]
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DDAL-ELW03 The Cannith Code

DDAL-ELW03 The Cannith Code


The Cannith Code is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW03. To crack a secret code, the characters trace the gnome who formulated the cipher. When they learn he’s been imprisoned in a high-security compound, they launch the jailbreak of the century to bust him out. This adventure is appropriate...   [click here for more]
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DDAL-ELW04 Jack of Daggers

DDAL-ELW04 Jack of Daggers


Jack of Daggers is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW04. Caught between House Phiarlan and a criminal syndicate, the characters delve into the city’s underworld to discover who’s hiring killers for their dirty work. Things get out of control fast – and what could be faster than a high-speed...   [click here for more]
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DDAL-ELW05 Against the Lightning

DDAL-ELW05 Against the Lightning


Against the Lightning is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW05. An assassin’s trail lures the characters into a lethal deathtrap. But who wants them dead... and why? In the City of Towers, the person holding all the answers is usually the one holding the dagger to your back. This adventure is...   [click here for more]
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DDAL-ELW06 A Holy Visit

DDAL-ELW06 A Holy Visit


A Holy Visit is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW06. When the Church of the Silver Flame visits Sharn’s finest inn, it’s a chance for the characters to infiltrate and ask hard questions. But they’re not the only ones looking for answers. This adventure is appropriate for characters level...   [click here for more]
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DDAL-ELW08 The Kundarak Job

DDAL-ELW08 The Kundarak Job


The Kundarak Job is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW08. One of Sharn’s most influential figures is hiding something… inside a House Kundarak vault. To acquire the answers they need, the characters must break into one of Sharn’s most secure locations AND get out alive. This adventure is...   [click here for more]
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DDAL-ELW09 Searching for Secrets

DDAL-ELW09 Searching for Secrets


Searching for Secrets is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW09. Sharn’s undercity, the Cogs, hides a devastating secret that could reignite the Last War. As agents of the Lord of Blades tighten the noose around the characters’ necks, the characters search for the entrance to a hidden forge. This...   [click here for more]
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DDAL-ELW10 The Killing Blade

DDAL-ELW10 The Killing Blade


The Killing Blade is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW10. As the embers of the Last War ignite across the City of Towers, House Deneith enlists the characters to uncover a terrorist base of operations and storm the compound before it’s too late. This adventure is appropriate for characters level...   [click here for more]
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DDAL-ELW11 Secrets Below

DDAL-ELW11 Secrets Below


Secrets Below is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW11. In a secret lab beneath the city, the characters face mechanical horrors and an even more dangerous truth. To survive, they must make a choice that impacts all of Khorvaire! This adventure is appropriate for characters level 5 - 10 and optimized...   [click here for more]
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Deep Space Vine

Deep Space Vine


Deep Space Vine is an Eberron: Rising from the Last War Salvage Mission for tier two adventurers, and is optimized for APL 6. Citizens of Salvation are acting oddly or disappearing, and the characters must discover what is going on before an invasion of alien forces from The Mournland eradicates the population. Cover Art by Jay Reynolds This product includes the following: a...   [click here for more]
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Diamond

Diamond


Diamond is an adventure of intense drama and deadly suspense; the players will have to make use of their instincts in order to survive. This adventure is designed for adventurers between levels 3 and 5. The content is suitable for an 8-hour game time. What's inside? -Description of various locations in the city of Sharn. -Random encounters, ready to be used in any urban environment....   [click here for more]
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Dread Metrol: Into the Mists - An Eberron / Ravenloft Crossover

Dread Metrol: Into the Mists - An Eberron / Ravenloft Crossover


Join Eberron setting creator Keith Baker for a journey through the Mists and into the domain of Dread Metrol. Explore one of the greatest cities of Khorvaire—a city now besieged by nightmares. In this book, Keith creates a bridge between the settings of Eberron and Ravenloft. Trapped in an endless war, Metrol has become a harsh realm where familiar elements take dark turns. In this besieged...   [click here for more]
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EA1 - Caccia alla Viverna Rossa

EA1 - Caccia alla Viverna Rossa


Caccia alla Viverna Rossa Alla ricerca di una nave volante rubata tra vendette, tradimenti e intrighi.Bisogna ch'io mi vendichi, perché ho sofferto per quattordici anni: per quattordici anni ho pianto, ho maledetto.” - Alexandre Dumas Un'avventura di 5 ore per personaggi di 6° livello   di Igor Comunale Furto!...   [click here for more]
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Eberron - Crossroads of Destiny: Starilaskur

Eberron - Crossroads of Destiny: Starilaskur


A bustling crossroads that sits like a thrumming heart at the center of a network of roads, rivers, and conductor stones. A factory town that rings with song as the influence of an industrious archfey spills over into the mortal world. A tense borderland where contrasts grind up against one another, resulting in sparks that would put the lightning rail to shame. Starilaskur is all of this and more....   [click here for more]
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Eberron - Defense of First Tower

Eberron - Defense of First Tower


Eberron - Defense of First Tower An Adventure by Elven Tower In this level 4 adventure for the Eberron Campaign Setting. A group of adventurers travels to the well known but seldom explored thorp of First Tower, 27 miles north of Sharn, the City of Towers. The adventurers must solve a terrible event that happens on the House Orien lightning rail. But then will have some time to relax and...   [click here for more]
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Eberron Solo Adventure: The Saviour of Sharn

Eberron Solo Adventure: The Saviour of Sharn


Want to discover the incredible world of Eberron? You won't even need a DM... 5e Solo Gamebooks introduces The Saviour of Sharn, a level 4 solo adventure for 5e. This adventure is written in gamebook style (think Fighting Fantasy / Lone Wolf) but with 5e mechanics. Narrative entries guide you through the adventure and remove the need for a Dungeon Master. Custom combat sheets run monster tactics during...   [click here for more]
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Eberron: Lights from the Ashes

Eberron: Lights from the Ashes


Eberron: Lights from the Ashes is an Adventure for level 10 that will take you and your players on a journey through the ruins of the ancient kingdom of Cyre to the depths of The Mournland. The adventure involves political tensions following the events of The Last War, the moral objection of some legendary NPCs to Karnath's decision to use armies of soulless zombies, the...   [click here for more]
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EBERRON: Temple Heist

EBERRON: Temple Heist


A Temple of The Keeper is a place filled with riches, able to rival with Kundarak banks and Boromar troves! For such reasons, parties of adventurers can find interesting ‘visiting’ one of them while searching for treasures, but performing a heist in such a dark and dangerous place is something hard also for the most experienced rogue, even for one with a lot of debts to repay...  Temple Heist...   [click here for more]
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Encounters in Sharn

Encounters in Sharn


Welcome to the City of Towers! This premiere Eberron supplement from the Guild Adepts brings you 12 mini-adventures for 5th edition D&D set in Sharn. The mini-adventures are made for characters of levels 1 - 10 and focus on the intrigue, excitement, and noir of Sharn! This supplement is meant to be used with the Wayfinder's Guide to Eberron! The encouters: The Callestan...   [click here for more]
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Encounters in the Savage Cities

Encounters in the Savage Cities


Ever needed to spice up a stay in a city?  Or, ever needed something to fill the gap between sessions when you are missing a player?  Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more.  You can even use these encounters in Tomb of Annihilation by adding content to Port Nyanzaru, and by using...   [click here for more]
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Escape from Riedra: An Across Eberron Adventure

Escape from Riedra: An Across Eberron Adventure


Riedra may be the land of your dreams, but the Eyes are always watching. Journey to the distant empire of Riedra in this stand-alone Across Eberron adventure from the team that brought you the best-selling Convergence Manifesto adventure path and Eberronicon. This Tier 2 module is optimized for five 7th-level characters. Adventure Summary: A Riedran deserter has come to the adventurers...   [click here for more]
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Fallen Angel (5e Conversion)

Fallen Angel (5e Conversion)


A fifth-edition conversion for the classic Eberron adventure, Fallen Angel. About this adventure: "The city of Sharn is one of the wonders of Khorvaire. Its towers seem to touch the sky, rising up more than a mile from the shores of the Dagger River. But it takes more than stone and steel to support the spires of Sharn: the area is suffused with mystical energy...   [click here for more]
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Flight of the Magpies - an Eberron adventure (Fantasy Grounds)

Flight of the Magpies - an Eberron adventure (Fantasy Grounds)


IMPORTANT: This is the Fantasy Grounds version, for the pdf version go here. The pdf version shows all pages in the full preview if you want to check it before you buy it. Explore the exciting world of Eberron in one of its most colorful corners, then take to the skies! an exhilarating adventure awaits. In Flight of the Magpies your party is employed by a famous band...   [click here for more]
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Flight of the Magpies: an Eberron adventure

Flight of the Magpies: an Eberron adventure


Explore the exciting world of Eberron in one of its most colorful corners, then take to the skies! an exhilarating adventure awaits. In Flight of the Magpies your party is employed by a famous band of sky mercenaries to do a simple job: find out which airship will be transporting a mysterious prisoner. Simple jobs turn into crazy adventures in Eberron though, and this...   [click here for more]
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GLI OCCHI GEMELLI DI KHYBER

GLI OCCHI GEMELLI DI KHYBER


GLI OCCHI GEMELLI DI KHYBER - AVVENTURA IN ITALIANO! Un'avventura investigativa cappa e spada nella grande città di Sharn, a Eberron. Per personaggi di I livello. Durata prevista: 2 sessioni, per un totale di circa 8h di gioco. "Una bevuta tra amici e un omicidio, una caccia al tesoro dai vicoli dei bassifondi criminali alle torri della nobiltà di Sharn" Il Modulo comprende:...   [click here for more]
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Guesting at Artifice Manor

Guesting at Artifice Manor


Guesting at Artifice Manor "Welcome to the Karstark Manor! You are now Guests." (c) Clay-13 A genius inventor - Anthony Karstark, founder of the "Karstark Inventions", has recently reached a new level of reclusiveness, when he stopped showing up at his company events.  A concerned friend and employee, Holly Amberfell, hires an adventuring party, to figure out what happened to him.  As...   [click here for more]
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Khyber Khronicle Volume #01

Khyber Khronicle Volume #01


Welcome to the Khyber Khronicle, a monthly publication of all things Eberron updated to the 5e ruleset. Within these pages are short encounters, lore, monsters, and DM resources that can be used to drop into almost any existing campaign in conjunction with the Wayfinders Guide to Eberron! Within this issue experience the thrill of a rooftop chase, protect a shipment of Dragonshards, and take...   [click here for more]
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Light Fingers, Heavy Hand

Light Fingers, Heavy Hand


A war-scarred artificer runs a gang of pickpockets in Zarash’ak. He is a cruel master and his thralls would like to see him done away with, that's where you come in.  A short 5e adventure for 2nd and 3rd level characters.  ...   [click here for more]
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Masterminds of Sharn

Masterminds of Sharn


Masterminds of Sharn This supplement is for DMs looking for evil masterminds to use in their Eberron campaigns.  It includes three two-fisted scenarios involving a half-elf archmage and his sidekick as well as outlines for seven other evil-doers. It also includes a worksheet DMs can use to plan their own evil mastermind campaigns. Other products from this creator: Treasures...   [click here for more]
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Monkey Wrenches

Monkey Wrenches


As iron is eaten away by rust, so the envious are consumed by their own passion. — Antisthenes The destruction of Cyre and creation of the Mournland marked the end of The Last War. Since then, a towering wall of mystic fog has covered what used to be the nation of Cyre. Those who have ventured inside and made it out have spoken of unusual beasts, wild warforged, and other strange occurences. Most...   [click here for more]
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Morgrave Miscellany

Morgrave Miscellany


BACK IN SESSION! Returning students, faculty, and those pondering admissions! The halls are once again open as we have completed University referbishment. You'll find the facilities updated to be in-line with the recent releases of Eberron Rising & Exploring Eberron. With that, we're proud to say we've also been rated the #1 party school on Eberron....   [click here for more]
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Myriad, City of Tiers

Myriad, City of Tiers


Myriad, a city originally devoted to magical research, has been hidden and isolated for nearly a thousand years. Now, it has rejoined the world and an unseen struggle is taking place within its walls. A party of adventurers has been invited to enter the city and assist in its reintegration. Myriad's secrets, however, run deep and dangerous. A Dungeons & Dragons, 5th Edition, Game...   [click here for more]
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Neon Knights | An Eberron 1099 YK Adventure

Neon Knights | An Eberron 1099 YK Adventure


A cyberpulp extravagance, featuring laser-eyed trolls and metal stallions. Welcome to my Eberron. I am telling it to you straight; this is not your father’s Eberron. The year is 1099 YK. Time doesn’t stand still—the technology of the Last War rusts in the dustbin of history. The Houses are still up to no good, always have been. As mercenaries, you ought to choose your clients carefully...   [click here for more]
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Nothing to Lose but Your Chains

Nothing to Lose but Your Chains


"Magewrights of Sharn, unite! You have nothing to lose but your chains!" - Habra Devir A new movement is growing among the magewrights of Sharn, those hard-working men and women who provide the basic magical services that make life possible - organization. A young woman by the name of Habra Devir is leading the cause, and many of the city’s magewrights are flocking to her banner, drawn...   [click here for more]
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Of Fumes and Fortunes

Of Fumes and Fortunes


A poisonous cloud hovers over Lower Menthis.  The area has been quarantined until the cloud dissipates or an antidote can be found.  But a rich and powerful noble wants his daughter out – and he will not tolerate the bureaucratic nonsense of the Sharn authorities.   A Four to Six-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Set in the Eberron campaign setting...   [click here for more]
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One Way to Murder

One Way to Murder


It was supposed to be a simple escort mission. A two-week first class all expense paid lightning rail ride across Khorvaire. But a murderer on board had to go and spoil it all.  A one shot, 4-6 hour Murder Mystery adventure set in Eberron, designed for characters of 5th level.  Eberron is rife with secretive political alliances and intrigue at every turn and you've fallen right...   [click here for more]
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Out of Space and Time: An Eberron Adventure for 4 − 6 Characters Levels 1 − 4

Out of Space and Time: An Eberron Adventure for 4 − 6 Characters Levels 1 − 4


One day, in the Village of Turnkey, a Warforged like artifact stalks into town. The golem is clearly ancient, but much of its design is reminiscent of the House Arcanis Warforged. The key difference? The goblin script that wraps around the body of the immense figure. The strange golem stops feet outside of the village and becomes totally immobile. Can the adventurers solve the mystery behind this strange...   [click here for more]
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