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This is the second adventure in the Valley of Kyros Trilogy and the sequel to "A Source of Secrets". This adventure is followed by "The Purging Flames"
In this adventure our heroes learn the purpose of the orb and continue to oppose Saariths plans.
This adventure is designed to be a low level adventure for three to four 3rd to 4th level characters that lean towards good alignments.
The Mud Creek... [click here for more] |
Dungeon Masters Guild |
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Special versions of the staple monsters we have come to love. Ranging between CR 1/2 and CR 4, these new versions are an easy way to spice up encounters in a variety of ways! ... [click here for more] |
Dungeon Masters Guild |
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Lost and Found is a Dungeons and Dragons 5th Edition adventure built with new GMs and players in mind. While it is recommended that you prospective GMs out there read the adventure in full before running, the encounters are laid out in such a way that the most important information for running the adventure can be gleaned by skimming the bullet points. As such, this adventure is also perfect... [click here for more] |
Dungeon Masters Guild |
FREE
|
Track down a reclusive treant who lives in the deepest reaches of the Savage Frontier's most expansive forest. Brave hidden dangers and solve ancient mysteries along the way. Just try not to get lost.
This adventure module expands on the High Forest entry contained in Storm King’s Thunder to spin a tale of wonder and danger in one of the Forgotten Realms’ most iconic locales. This five-page... [click here for more] |
Dungeon Masters Guild |
FREE
|
Basic Information: This PDF-file contains the sixth pre-generated character sheet you need to run the Lost Mine of Phandelver Starter Set adventure with up to six players (available both in Letter & A4 format). The sheet uses the same style and includes the same information as the five other character sheets already included in the Starter Set. This allows any DM to play the Starter... [click here for more] |
Dungeon Masters Guild |
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Free Adventure!
Lost Treasures of the Kornelia is a Fifth Edition D&D side quest that takes place in the Mere of Dead Men, a dangerous swamp located in the Forgotten Realms setting. This side quest is best suitable for a party of four 3rd or 4th level characters and is designed to be beaten in around four hours of gameplay.
Supplement includes two new monster stat blocks! ... [click here for more] |
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Far to the west of Faerun in the Forgotten Realms world of Toril lies the continent of Maztica. To the south of Maztica is the virtually unknown portion of the True World called Lopango. Though some know it as the Land of Fire, its native peoples call it the Land of the Sacred Sun. Like Faerun, it is a land of myths and legends come to life. The story of Karaikarai and Trenntrenn is one of... [click here for more] |
Dungeon Masters Guild |
FREE
|
This was made for people who want to play as a werebear, wereboar, wererat, weretiger or werewolf in their campaign. Most of the content is edited from the monster manuel version of lycanthropes, so the content isn't too different, but it is well balanced to fit among the other races out there.
These lycanthropes are suited to be humans, but they'd fit with anything.
P.S. I'm new to D&D, so... [click here for more] |
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"Oh, this one is a beauty. It's a book, but not at all. The pages are bark, and you will have no luck on writing on this one. It's a beautiful thing to see it working!"
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of... [click here for more] |
Dungeon Masters Guild |
FREE
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These two magic items are featured in the adventure collection Twilight at Eventide.
Twilight at Eventide is a 32-page collection of three short adventures designed for characters of level 1-3. In the village of Eventide, the walls separating the settlement from the Feywild are weak. And strange creatures stalk the surrounding forests. Dark forms worship their demigod in hidden caves. A darkling... [click here for more] |
Dungeon Masters Guild |
FREE
|
A fully mapped three-story haunted keep and an abandoned cabin for you and your players to explore.
5 battle maps covering 2 buildings and 15+ rooms.
Made with professional assets in Dungeondraft.
Grab the companion adventure, The Sorrows of Southsward Keep here!
... [click here for more] |
Dungeon Masters Guild |
FREE
|
A mapped region and starter town for you and your players to explore.
1 regional map covering the town of Lantern's Cross and surrounding features.
2 full-color battle maps based around Lantern's Crossing and the nearby Druidic Standing Stones.
2 printer-friendly battle maps.
Grab the companion town supplement,... [click here for more] |
Dungeon Masters Guild |
FREE
|
A requested collection of markets and shops where magic items can be bought. Pricing and items for 4 of the 5 options follow the guidelines in the Dungeon Master's Guide, and one created for fun based on comments and questions (as well as comical real-life and entertainment impacts) for more wacky fun in your games. ... [click here for more] |
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"Those who are truly able to master the bow blur the line between weapon and art form. Their precise skill and aim are the envy of many across the land. These adept fighters need no magic nor luck to aid them, as they are dependent only on their bow and their own skill. They possess a variety of skills and tactics, each of which could find use in a variety of widely differing situations."
Hello everyone!... [click here for more] |
Dungeon Masters Guild |
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To die gloriously is the only way to die. The martyr is prepared to give their life for their people, their land, their family, or their cause. Unlike other fighters, they do not fight to live. The burdens of war are yours to bear so that the innocent do not have to – but do not expect to bear them for long. A tall elf dies in the sunlight as the sword is pulled from her chest – but her story lives... [click here for more] |
Dungeon Masters Guild |
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This free adventure can be played on its own without The Sunken Village of Little Corth, or as a sequal to it. The module includes encounter tables for the Grey Creeping -but suitable for any area corrupted by a necrotic marsh. Also included are NPCs for Pathem and Little Corth, and backstory history to both adventures. This module is a response to a number of player requests and to DM Dango's... [click here for more] |
Dungeon Masters Guild |
FREE
|
Memories of the Penitent is an epic, 40 Page autonomous adventure (6-8 hours) for 5-6th level characters which can be integrated into any campaign.
This module takes place within the pocket reality of a mysterious artifact known as The Genesis Tesseract. It hails from another world, one that was consumed by some great catastrophe. Rumors claim it contains the memories of a powerful but deceased... [click here for more] |
Dungeon Masters Guild |
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This is the 102nd in an ongoing series aimed at providing the overworked DM with ready-torun encounters.
The PCs can be the salvation of a cursed unicorn. Will they restore this divided creature or be trampled under its hooves?
This encounter is an excellent way for a PC to get a sparkling twilight unicorn friend.
While suitable as a standalone encounter, it can also be run during or after... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 105th in an ongoing series aimed at providing the overworked DM with ready-to run encounters.
Mike’s Free Encounters was briefly taken over by hedge fund managers and the result is this gritty reboot sequel for modern audiences. Baron Von Chop returns to menace the woods. Will the PCs chop him down or will they fall like the box office receipts of certain film franchises?
This is a... [click here for more] |
Dungeon Masters Guild |
FREE
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This is the 106th in an ongoing series aimed at providing the overworked DM with ready-to run encounters.
The PCs come face to glow with an ancient will-o-the-wisp. Will they extinguish its light, or will they be its next meal?
This encounter can be set in the Grim Forest and works well in conjunction with MFE #99 Fantastic Fireflies and MFE #102 Twilight Unicorn.
It includes a history/background... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 107th in an ongoing series aimed at providing the overworked DM with ready-to run encounters.
The PCs encounter the Nyakajarus, a vengeful fey creature that protects the woods by slaying intruders and transforming them into undead guardians of the forest.
This encounter can be set in the Grim Forest and works well in conjunction with MFE #99 Fantastic Fireflies and MFE #102 Twilight... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 108th in an ongoing series aimed at providing the overworked DM with ready-to-run encounters.
The PCs encounter the blue runner, an insect that is both blue and adept at running. Will the PCs defeat this aerobically inclined insect or find themselves out of breath and victims of death?
This encounter can be set in the Grim Forest of the R series of adventures or run as a standalone encounter... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the tenth in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter a deceitful Bog Witch who serves Zuggtmoy. A CR 7+ encounter.
The encounter includes:
History/Background for the Bog Witch.
Encounter guide.
New Monsters: Bog Witch, Bog Ogre, Bog Giant and Bog Zombie
Two Color Maps.
The companion ZIP file contains:
JPEG and Campaign Cartographer... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the eleventh in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against a pack of Shadow Fang gnolls.
The encounter includes:
History/Background for the Shadow Fang Tribe
Encounter guide.
New Monsters: Shadow Fang Gnoll, Shadow Guard Gnoll, and Shadow Fang Lord
Color Maps
The companion ZIP file contains:
JPEG and Campaign Cartographer versions... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 13th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against river pirates. CR 1+
The encounter includes:
History/Background for the encounter.
Encounter guide.
Color Maps
The companion ZIP file contains:
JPEG and Campaign Cartographer versions of the maps (with and without grid).
Hero Lab file for the encounter.
Word file... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 14th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against bad mercenaries threatening peaceful farmers.
The encounter includes:
History/Background for the encounter.
New Monsters
Encounter guide.
Color Map
The companion ZIP file contains:
JPEG and Campaign Cartographer versions of the maps (with and without grid).
Hero Lab... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 15th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have the chance to receive aid from friendly dwarves or, if they prefer, murder them.
The encounter includes:
History/Background for the encounter.
New Monsters
Encounter guide.
Color Maps
The companion ZIP file contains:
JPEG and Campaign Cartographer versions of the maps (with... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the first in an ongoing series aimed to provide the overworked DM with free ready-to run encounters.
It includes a history/background for the encounter, a map, monster stats and two new magic items. This encounter is for level 1-4 characters. ... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 26th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the cult of the bat.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background for the encounter.
New... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 27th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against burning beasts, elemental infused animals from an arcane disaster.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 28th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the sting of Drenlak.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background for the encounter.
New... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 29h in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the desiccated badness of the sand Gnark Horse.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the second in an ongoing series aimed to provide the overworked DM with free ready-to run encounters.
It includes a history/background for the encounter, a map, NPC stats, a new monster and a new magic item. This encounter is for level 1-4 characters. ... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 30 in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the desert ghul caravan.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background for the encounter.
New... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 31st in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the ghuls of a fallen desert outpost.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 32nd in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs find an ancient aqueduct guarded by constructs and haunted by cursed water elementals.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 34th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs stumble across the ruins of a cursed bathhouse and must clean up the undead haunting the pools.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 35th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The intrepid adventures enter the woods to hunt, or be hunted by, the wind chime—an undead abomination crafted by vengeful druids.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 36th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The bold adventures encounter the lizardfolk of the desert, the molodus.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 38h in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The adventurers travel to an exotic island to face the fangs of the sea tigers. Will they emerge as kings of battle or perish?
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the third in an ongoing series aimed to provide the overworked DM with ready-to run encounters. This encounter features the Haunted Stones, a weak point between the material plane and the Ashenfey.
The encounter provides details of the Verdanfey and the Ashenfey as well as several new monsters of the Ashenfey ranging from the Asheneant to the Shuffling Husk. The companion ZIP file includes... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 40h in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Wandering across an ancient battlefield, the PCs awaken a galdiomortuus: a tormented undead created from the remains of a defeated army.
It includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file contains JPEG versions of the maps (with and without grid),... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 41st in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Travelling down a forest road the PCs encounter an overdone stereotype: a princess menaced by bandits! But is all as it appears to be?
It includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file contains JPEG versions of the maps (with and without grid),... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 43rd in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Will the heroes end the tormented existence of the Necrokyrie or will she harvest their souls?
It includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 44th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Will the bold heroes be impaled by the Cornu Umbra or slay the corrupted unicorn?
It includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, an... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 46th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Will the bold heroes be shot to pieces by the tiger canon?
It includes a history/background for the encounter, a map, and monster stats.
It includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file contains JPEG versions of the maps (with and without... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 47th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The heroes are asked by the scholar Imanla Kan to free her and her fellow slaves from their owner—a deluded djinni who sees himself as good.
It includes a history/background for the encounter, a map, and monster stats.
It includes a history/background for the encounter, a map, and monster... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 48th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The heroes investigate the death of a hunter—was she murdered or justly executed by a druid of the Moonlit Web?
It includes a history/background for the encounter, a map, and monster stats.
It includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the fourth in an ongoing series aimed to provide the overworked DM with ready-to run encounters. A tribe of kobolds is seeking to forge alliances with other tribes, to combine their resources and increase their chances of survival under the threat of stronger creatures.
A blue priest of the Blue Lightning tribe is serving as the emissary and is undertaking the dangerous task of travelling... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 52nd in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs interrupt a pack of osfrangers mid feast at a murder scene. Will they be the next course, or will they add new murders to the scene?
It includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file contains JPEG versions of the maps (with and without... [click here for more] |
Dungeon Masters Guild |
FREE
|