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Keep on the Shadowfell: Forgotten Realms® Conversion By Greg Bilsland: Itching to start your first 4th Edition Forgotten Realms campaign? Wait no further! This article not only shows you where the Keep on the Shadowfell is in the Realms, but includes alternate plot information and bonus encounters.
Keep on the Shadowfell: Eberron® Conversion By Stephen Radney-MacFarland: If... [click here for more] |
Wizards of the Coast |
$4.99
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Hall of the Snake God By Robert J. Schwalb: Legends of the Serpent Wood speak of an ancient group of primitive humans who dedicated themselves to the dark god Zehir. Several of the temples they raised still stand in the wild lands, and one such place has become home to new dangers. This Side Trek makes for an excellent respite between adventures, or can be used as a springboard for... [click here for more] |
Wizards of the Coast |
$4.99
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Betrayal at Monadhan By David Noonan: The Scales of War Adventure Path continues into the epic tier. The characters are visited by an enigmatic new ally who sends them on a quest to the Shadowfell, to hunt down a lich working for Tiamat. But their journey must first take them to Monadhan, a Domain of Dread ruled by a powerful undead dragon dark lord. The characters must locate the... [click here for more] |
Wizards of the Coast |
$4.99
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The Maze of Shattered Souls by James Wyatt: A Dungeons & Dragons Eberron adventure for characters of 15th level.
Eyes in the Forest by Robert J. Schwalb: A chance encounter in the Chaos Scar allows the characters the opportunity to avenge another group
Glowstone Caverns by Jennifer Clarke-Wilkes: The Gnawstubble goblin tribe has stumbled... [click here for more] |
Wizards of the Coast |
$4.99
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Table of contents:
Going Ape! Evard's Shadow Scarred for Life Creature Incarnations: Abyssal Plague Demons Save My Game Backdrop: Daggerdale Eye on the Realms: Masks of Living Flesh Eye on Dark Sun: The Eye of Ablach-Re Eye on Eberron: Kyrzin, the Prince of Slime Monster Manual Updates: Aberrants ... [click here for more] |
Wizards of the Coast |
$4.99
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Be the first to find the Dragon's Eye!
What begins as a simple expedition to explore an ancient jungle temple sends adventurers headlong into a search for the Dragon's Eye, an artifact created ages ago by demons in order to gain power over dragons. But where exactly is this mysterious artifact, and why do the Cloudreavers and the Emerald Claw think the adventurers already have it?... [click here for more] |
Wizards of the Coast |
$14.99
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Scramble to Claim a Key to Untold Power
Deep in the jungles of Xen’drik, a relic of great power has lain hidden for thousands of years. Now, determined adventurers race against time and the nefarious agents of the Order of the Emerald Claw to locate the relic, overcome unimagined obstacles, and unlock its ancient secret.
"Grasp of the Emerald Claw" may be used as the conclusion... [click here for more] |
Wizards of the Coast |
$4.99
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Race to Uncover Secrets Buried by Disaster
Lost within the ruined House Cannith citadel of Whitehearth, an arcane workshop somewhere in the perilous Mournland, is the key to constructing a terrible magic weapon. Agents of the Emerald Claw will stop at nothing to recover the ancient device. As malevolent forces hunt for the artifact, only the most resourceful heroes will reach Whitehearth... [click here for more] |
Wizards of the Coast |
$6.99
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Set a Course for Adventure
The Golden Dragon, conceived as a skyfaring warship, now serves as a symbol of peace among the Five Nations. Even before the luxurious airship embarks on its maiden voyage, nefarious pirates, thieves, and saboteurs conspire to defame, steal, or destroy it. Resourceful adventurers are needed to protect the ship and its passengers, but can they uncover... [click here for more] |
Wizards of the Coast |
$4.99
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Join the Hunt for an Elusive Traitor
A member of the Brelish spy network has stolen a powerful magic sword and gone rogue. In pursuit of the fugitive are operatives from a number of other factions intent on recovering the traitor, his stolen weapon, or both. As the slippery agent flees across Khorvaire, only the most relentless heroes will stay on the intrigue-laced trail and capture... [click here for more] |
Wizards of the Coast |
$4.99
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An Adventure for Four to Six 10th-Level Characters
Secrets of Xen'drik opened up the unknown continent of Xen’drik, which we first read about in the Eberron Campaign Setting. While not every nook and cranny of the vast continent revealed itself in this relatively recent tome, more than enough information exists to allow for adventure and exploration. Xen’drik, an exciting place full of dangers... [click here for more] |
Wizards of the Coast |
$0.99
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A trek across the Shadow Marches leads weary travelers to Blackroot, a quiet village of ramshackle huts nestled among the darkwood trees. Here, orcs and humans live in peace. However, all is not well. Something evil has crawled up from below, threatening to devour the village and its denizens. Only a party of brave heroes stands in its way.
This DUNGEONS & DRAGONS® adventure,... [click here for more] |
Wizards of the Coast |
FREE
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This stand-alone D&D adventure is designed to tale characters from 2nd to 5th level.
Although nominally set in the Eberron campaign setting, Dungeon Masters can easily incorporate it into their "homebrew" D&D campaigns.
In the adventure, a secret agency known as the Dark Lanterns hires the player characters to recover fragments of the Ashen Crown, an artifact left behind... [click here for more] |
Wizards of the Coast |
$11.99
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This adventure is designed as an introduction to the world of Eberron and is intended for a party of four 1st-level characters. Adjust the encounters accordingly for groups with fewer or greater numbers. This adventure takes place in Sharn, the City of Towers. It begins, as many incidents in the City of Towers do, with a corpse. A warforged assassin, a mysterious blank book, and an offer from a House... [click here for more] |
Wizards of the Coast |
FREE
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Prepare your campaign: build unlimited 5e characters on Roll20 Characters!
WHO WILL SAVE EXISTENCE?
Save existence from annihilation in this epic, multiverse-spanning adventure. The evil lich god Vecna has unearthed secrets he can use to unravel and remake the multiverse. Stopping Vecna will requires working with three of the multiverse’s most famous archmages, traveling to far flung locals and... [click here for more] |
Wizards of the Coast |
$29.99
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A Crimson Carol a Holidanger Adventure and an Eberron Salvage Mission
Ebon’ezar ir’Scrüge, a mean and heartless corpse dealer, has decided to shed the last of his humanity by becoming an everlasting lich. His sole employee, the warforged Ratchet, is afraid of being sacked if his boss become a tireless undead creature capable of working without rest. The adventurers... [click here for more] |
Dungeon Masters Guild |
$1.00
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Descend into the Starpeaks in A Darkness from the Stars, a mystery adventure set in Eberron. This 3-5 hour one-shot, built for characters levels 4-6, is sprinkled with Eberron’s celestial lore, bringing you a mystical adventure for Dungeons & Dragons Fifth Edition. When the researchers of the Starpeaks Observatory are put in danger by a creature nesting under the mountains, the characters... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Looking to play Candlekeep Mysteries as a campaign? Just trying to spice the adventures up? Or are you looking to run them in Eberron?
Then A Guide to Candlekeep Mysteries has got your back!
This 60-page guide includes an overarching storyline to link the adventures together, "character ties" to help players make connections to the campaign world during character creation, tips... [click here for more] |
Dungeon Masters Guild |
$6.99
|
“Never steal from a Boromar, unless you’re eager to see what’s beneath Sharn’s clouds.”
“A Keye without a Locke” is an adventure for 5th-level characters that takes place in the dramatic world of Eberron. This adventure can focus on roleplaying, problem-solving, or combat: depending on how they want to try and save Locke.
This adventure was made possible by the 2020... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The purpose of this supplement is simple: it adds 20 new metals and ores that you can use to enhance and improve both basic non-magical weapons and also their magical variants. Each of the metals listed here can be used as weapon and armour variants in the same way as you would use something like the hellfire weapon variant or the Mithral armour variant. Each metal/ore has one trait associated with... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Long ago, there were 13 dragonmarks in Eberron. The 13th mark, the Mark of Death was destroyed alongside the entirety of House Vol when both dragons and elves worked together to kill every bearer of the mark. The disappearance of the Mark of Death has left many people on the continent of Khorvaire curious about the powers it possessed, and many seek to recreate the mark for their own purposes. Rumors... [click here for more] |
Dungeon Masters Guild |
$2.00
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This special bundle product contains the following titles.
107 Magic Item Menagerie: Volumes I-IV Finder's Tables Regular price: $3.99 Bundle price: $0.50 Format: PDF
Animancy Press Featuring 100% Handmade Art!
Magic Item Menagerie now has rollable finder's tables complete with a mundane item table for those magical items which are disquised, rolling guides,... [click here for more] |
Dungeon Masters Guild |
$82.98 $35.25
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Iago d'Jorasco made a mistake twenty years ago. He thought he buried that secret, hid it behind a beautiful family and admirable job. However, he's worried that someone will soon reveal that secret, and he's taken drastic steps to preserve his idyllic life.
And someone hired the party to stop him and rescue a dinosaur.
Sharn Nights Detective Serial No. 1: A Scandal in Sharn... [click here for more] |
Dungeon Masters Guild |
$4.99
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When you hear a faint whisper in your head of an urgent plea for help will you answer the call? What if answering puts you all at risk? What rules and laws exist in the Mournland mists? A Four hour Adventure for Tier 2 Characters. Optimized for APL 7.
A Whisper In Your Mind is an Eberron: Oracle of War salvage mission for Tier 2 characters that can be completed in approximately 4 hours. It... [click here for more] |
Dungeon Masters Guild |
$3.99
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This special bundle product contains the following titles. A Ghastly Mess Regular price: $3.71 Bundle price: $2.50 Format: PDF
A Ghastly Mess is a one-shot adventure for a group of 3rd-level characters that takes place in a haunted mansion
Unlike your regular haunted house, the inhabitants of this building are far from scary. The ghosts of the former staff still... [click here for more] |
Dungeon Masters Guild |
$24.75 $9.90
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This special bundle product contains the following titles. A Darkness from the Stars Regular price: $2.99 Bundle price: $2.30 Format: PDF Descend into the Starpeaks in A Darkness from the Stars, a mystery adventure set in Eberron. This 3-5 hour one-shot, built for characters levels 4-6, is sprinkled with Eberron’s celestial lore, bringing you a mystical adventure... [click here for more] |
Dungeon Masters Guild |
$12.40 $8.90
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This special bundle product contains the following titles.
Dark Carnival and the Mirrors of Madness: A Multi-table Adventure Regular price: $5.95 Bundle price: $5.35 Format: PDF
Embark on a multi-table adventure that takes you and fellow investigating teams into the Shadowfell Carnival where a quest for Mist talismans leads you deeper into a sinister conspiracy.
Tindal... [click here for more] |
Dungeon Masters Guild |
$17.85 $16.05
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The first Eberron adventure came in 2004... now there are hundreds of them!
Adventures in Eberron lists over 400 adventures set in Eberron, including level, writer, location, a brief description, and where you can get them! There are also indices listing all the adventures by location, writer, level, edition, and storyline.
Looking for adventures in Sharn? Need an adventure for a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Scouting comes to Eberron with Adventures in Scouting, Khorvaire Cadets. Learn of the Cadets, a new scouting faction, Poereth's Cadet, a new Fighter Archetype,new merit badges, and the Khorvaire Cadet background!
In addition, take a troop to the original home of the Cadets in the one page Micro Adventure Baerand's Way! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Take a literal leap of faith into Sharn's industrial underworld. Will you fight for warforged rights?
Jump into the first adventure of the Across Eberron: Convergence Manifesto adventure path with this introductory adventure for 1st level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by... [click here for more] |
Dungeon Masters Guild |
$4.95
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Find yourselves in a life or death fight alongside some rather unusual allies. Can you defend the Shining Valley and its harpy inhabitants against Droaam forces?
Follow the siren call into the second adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 2nd level characters. Written for use with either Eberron: Rising from the Last War or... [click here for more] |
Dungeon Masters Guild |
$4.95
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Can you endure the frozen wasteland of Icewhite Island to find the fabled Hoarfrost Flower?
Brave the cold in the third adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 2nd level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker.
Adventure... [click here for more] |
Dungeon Masters Guild |
$4.95
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The epic tales of the ancient Dhakaani Empire are more than just stories.
Complete the tests in the fourth adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 3rd level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker.
Adventure... [click here for more] |
Dungeon Masters Guild |
$4.95
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In the search for perfection, what chaos will ensue?
Catch the train in the fifth adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 3rd level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker.
Adventure Summary: Once... [click here for more] |
Dungeon Masters Guild |
$4.95
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There’s no rest for the wicked when you’re planning to steal from the dead.
Infiltrate Fort Bones in the sixth adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 4th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker.
Adventure... [click here for more] |
Dungeon Masters Guild |
$4.95
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When a simple job gets hairy, can you follow the trail to the edge of the world?
Pursue a thief in this two-part adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 4th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker.
Adventure... [click here for more] |
Dungeon Masters Guild |
$4.95
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Sealed deep below the Shadow Marches lies a gateway to the realm of madness itself. It must be kept closed at any cost.
Test your sanity with the eighth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 5th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's... [click here for more] |
Dungeon Masters Guild |
$4.95
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Prove your salt and sail into the eye of the storm.
The storm awaits in the ninth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 5th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker.
Adventure Summary:... [click here for more] |
Dungeon Masters Guild |
$4.95
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A dangerous delve into the depths of the dwelling of the deity of death.
The Keeper awaits in the tenth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 6th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker.
Adventure... [click here for more] |
Dungeon Masters Guild |
$4.95
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Retrieve a lost artifact in the Mournland... if you have the heart for it.
Battle through the eleventh adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 6th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker.
Adventure... [click here for more] |
Dungeon Masters Guild |
$4.95
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Can you navigate fairy-tale intrigues among fey and living nightmares without getting trapped in the tale?
Fight your dreams in the twelfth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 7th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by... [click here for more] |
Dungeon Masters Guild |
$4.95
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The sky is falling!
Save Sharn from planar catastrophe in the epic thirteenth and final episode of the Across Eberron: Convergence Manifesto adventure path. This three-part adventure is designed for five 7th-level characters. Your party does not need to have played past episodes to enjoy Skyfall, though previous adventures (see below) with the Clifftop Guild will deepen... [click here for more] |
Dungeon Masters Guild |
$8.95
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The Goose of the Golden Eggs is a single-session 5E scenario set in Eberron, suitable for four 6th-level PCs. The characters explore a small underground complex inhabited by the wicked servants of Rhashaak the cursed dragon in order to retrieve the Goose, an ancient magic item able to regularly produce Eberron dragonshards.
In this supplement an Eberron DM can find:
- a single... [click here for more] |
Dungeon Masters Guild |
$1.99
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La luce autunnale ha da poco schiarito il cielo e la stazione del Treno Folgore di Fairhaven è illuminata ancora dalle luci delle lampade a fiamma perenne che la notte rischiarano il centro della città. Il treno è già alla sua banchina, pronto a partire. Meraviglia fra le meraviglie del Khorvaire, il Treno Folgore rappresenta una delle più incredibili creazioni ad oggi esistenti. Nato quando... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Just about thirty thousand pounds of bananas!
Journey to a forgotten island off of Valenar's coast seeking a relic from ages past- a mysterious item crafted by dirge singers during the reign of the Empire of Dhakaan! Can the adventurers peel back the enigmas of the long-lost island, or will the denizens make a monkey out of them?
Ban'Na is an Eberron... [click here for more] |
Dungeon Masters Guild |
$2.95
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Excitement and action abound in this pulp-noir train heist set in Eberron.
A dangerous artifact from the Mournlands bound for nefarious purposes is on board and it's the party's job to get in, grab the artifact, and get out. No one knows for sure what it is but they're not the only ones after it.
Barreling Forward is a 4 to 6 hour long Dungeons & Dragons 5th edition adventure... [click here for more] |
Dungeon Masters Guild |
$4.95
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Barrow Bound: Eberron
The reamins of an ancient hobgoblin daimyo frim the Dhakaani Empire has been discovered in a museum in Korranberg, and you have been dispatched by your clan leaders to recover his body. Upon doing so, you make your way back to the ceremonial barrow where he shall be laid to rest, only to be waylaid. Is it simply angry bandits looking to sell the corpse at a sideshow,... [click here for more] |
Dungeon Masters Guild |
$6.00
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300 is a magical number – just ask the Spartans! In celebration of hitting 300 downloads on my free adventure, Basilisk Isle, I’m discounting all my other adventures to just 300 pennies. Try out a new adventure and save some money too. Thanks for your support.
Summary:Basilisk Isle is a tension-filled, pulp adventure with some classic noir intrigue.
PCs aboard a ship... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Attend the concert of a lifetime in this One-Shot adventure for the world’s greatest roleplaying game…
The concert of a lifetime is about to take place, the party taking on the role of an indie band of their own, potentially get into and thrown out of the exclusive club Elvinor and try and make a name for themselves as dark forces work in the background.
When Danny Breeze... [click here for more] |
Dungeon Masters Guild |
$4.99
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This adventure is the third in a trilogy. Part 1, Dreams of Undeath, is pay what you want.
The city of Thaliost, like the rest of Thrane, is ruled by of the CHURCH OF THE SILVER FLAME. The undead-revering faith of the BLOOD OF VOL, based in nearby Karrnath, has a substantial following in the city. Conflicts between followers of the two faiths... [click here for more] |
Dungeon Masters Guild |
$2.99
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