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10 Icewind Dale Backgrounds

10 Icewind Dale Backgrounds


Delve into the Icewind Dale in this new background supplement! Enjoy deep and detailed descriptions of the proficiencies, abilites, and everything else you need to create a character within the legendary and dangerous Icewind Dale! This product contains 10 new backgrounds such as Reghed Tribesman, Cultist of Auril, and many more to create your perfect character! Leave a review below!  ...   [click here for more]
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10 Icewind Dale NPCs

10 Icewind Dale NPCs


This 11-page pdf includes 10 deep and detailed non-player characters that live and operate within the Icewind Dale or any other arctic region. This includes backstories, personality, a series of adventure hooks to involve your players, and a stat block for each of these characters. From Old Man Edgar, an elderly fisherman, to Faenah Brightooth, a gnomish master thief, to Rognod, a friendly frost giant....   [click here for more]
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30+ Magical Items for Icewind Dale

30+ Magical Items for Icewind Dale


With a bit of a lack of Arctic themed magic items in Icewind Dale, this file will help you add some magical flair to your game, be it Icewind or any other winter themed world! Anywhere from a magic snowball all the way to a gift from a goddess. Including a couple throw backs to R.A. Salvatore's "The Crystal Shard"! ~I've completely integrated DnDbeyond support!~ Do you want to add...   [click here for more]
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A Caravance Carol: A Fey Adventure for Christmas

A Caravance Carol: A Fey Adventure for Christmas


The rivalry between the Old Carvas and Krampus reaches a climax when a grumpy old gnome turns the balance between good and evil deeds in favor of Krampus, allowing the sinister archfey to take over the Candy Throne! It is up to the characters and some Old Carvas’ helpers to teach a lesson to the greedy Eberdeb Stooge and save Caravance!   "There...   [click here for more]
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A Fateful Meading

A Fateful Meading


A Case of Life of Death A shipment of mead is missing a wagon, its captain and its merchants missing. You are asked to investigate - even the person who is desperate for closure and who gives you the case goes to you because no one else is willing. Will you and your fellow adventurers find out the fate of the wagon and the missing merchants? What awaits you when you do? The pillars of play this prioritizes...   [click here for more]
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A Viking's Atlas, Vol. 1: Garðarshólmi

A Viking's Atlas, Vol. 1: Garðarshólmi


This Atlas is intended to be used in any D&D 5E game taking place in cold, northern regions, and is suitable for the settings of Forgotten Realms, Eberron, Ravenloft, Ravnica or Theros. This Atlas seeks to breathe life into a game by providing pictures of locations in a remote land called Garðarshólmi. Thus, for example, if the party is travelling across a great glacier, creeping through a...   [click here for more]
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A Wolf's Whisper (DC-PoA-GSP01-01)

A Wolf's Whisper (DC-PoA-GSP01-01)


Talking beasts have been wandering around Easthaven, whispering about a crimson star. The villagers, taking advantage of this situation, are killing these animals for food. One injured wolf managed to evade the hunters, but they are not willing to let their game escape. Part 1 of The Crimson Star series. A four-hour Icewind Dale adventure for Level 1-4 characters....   [click here for more]
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Abominable Adventures - An Encounter Guidebook In The Frozen Tundra

Abominable Adventures - An Encounter Guidebook In The Frozen Tundra


"This strip of snowy and inhospitable land is plagued by horrific terrors that lurk within the icy wasteland. We hope this guidebook brings both fun and fear to your table."   Module Description Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, &...   [click here for more]
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Adventure Location: The Temple of Fire And Ice

Adventure Location: The Temple of Fire And Ice


Long ago, two brothers believed they would become gods; instead they became prisoners of their own pride. They believed that through harnessing the elements of fire and ice they could unlock the secret powers of the world. Fourteen rooms are detailed (with map) in this adventure location, as well as ideas for connecting this location into a pre-existing campaign. Also includes specific ideas for...   [click here for more]
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Adventure Locations [BUNDLE]

Adventure Locations [BUNDLE]


This special bundle product contains the following titles. Adventure Location: The Temple of Fire And Ice Regular price: $3.95 Bundle price: $3.47 Format: Multiple File Formats Long ago, two brothers believed they would become gods; instead they became prisoners of their own pride. They believed that through harnessing the elements of fire and ice they could...   [click here for more]
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Adventure Sidekicks: Rime of the Frostmaiden

Adventure Sidekicks: Rime of the Frostmaiden


From the creative team that brought you Animal Sidekicks: Do you want to play Rime of the Frostmaiden, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you! In this supplement, you'll...   [click here for more]
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Amarune's Adventures: Rise of the Bear King

Amarune's Adventures: Rise of the Bear King


Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series. Rise of the Bear King An Icewind Dale adventure for 4-6 characters of 4th-6th level. This adventure occurs in 1491 DR. Rime of the Frostmaiden lists 1489 DR or later, and the timeline of the events in this adventure can be altered as...   [click here for more]
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And When The Dogs Start Barking: An Icewind Dale One-Shot

And When The Dogs Start Barking: An Icewind Dale One-Shot


A 4-hour Slasher Horror one-shot set in Icewind Dale for 4th Level Characters The long and harsh winter of Icewind Dale has severely affected the life of the people in Ten Towns, especially those living in Dougan’s Hole.  Being the smallest village in the area, Dougan’s Hole is vulnerable to the bone-chilling dangers of this icy landscape.  At the...   [click here for more]
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Animal Folk Tales of Icewind Dale

Animal Folk Tales of Icewind Dale


Folk tales as told by the Reghed Nomads of the Elk Tribe. Ten folk tales told from the perspective of the Elk Tribe. Each folk tale represents one of the animals of Icewind Dale. These animals in these stories are the focus of the shamanistic rituals of the Reghed people. The animals themselves represent the ancestor spirits. The stories show how important the ancestor spirits are to the people...   [click here for more]
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Arcana from the Winter Realms

Arcana from the Winter Realms


In D&D, while fire damage and the fire element are closely related, cold damage and the water element are not always a perfect match. Ice wizards, cryomancy, and cold wielding characters are popular in fiction without having anything to do with water, and the subclasses added here explore that space. A player that wants to create a character influenced by Iceman from Marvel's X-Men comics...   [click here for more]
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Arctic Archetypes

Arctic Archetypes


The dangers and opportunities that await explorers of the frostfell are numerous, and many of these challenges and prospects exist nowhere else. Discover new subclasses for the arctic campaigns set in the everlastig polar night of the Frostmaiden. You will find the following subclasses in this product, which can be easily set in any arctic adventure or setting, including The Icewind Dale: Rime...   [click here for more]
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Arctic Archetypes - Character Options inspired by Rime of the Frostmaiden

Arctic Archetypes - Character Options inspired by Rime of the Frostmaiden


This includes three class archetype options inspired by the new Rime of the Frostmaiden campaign book. Included is the Circle of the White Wolf for Druids, Path of the Wendigo for Barbarians, and Oath of Winter for paladins. The Path fo the Wendigo is revision of a previous title I had released. the Oath of Winter is a new updated version pulled from my Paladin Variants title. Please check out my other...   [click here for more]
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Arctic Encounters

Arctic Encounters


Hello. This document contains random encounters specific for the arctic zone which can enrich your party's voyages on the water. The file contains twenty encounters, ten of which are based on combat and ten of which are based on events. ...   [click here for more]
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Arctic Encounters - Random Encounter Tables

Arctic Encounters - Random Encounter Tables


All random tables visible in Previews. Encounter tables for Arctic  terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+). Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Random Tables for... Arctic Encounters (Encounters level 1-4, encounters level 5-10, encounters level 11+) Locations (Wilderderness locations,...   [click here for more]
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Arctic Maps

Arctic Maps


Here are 10 plain arctic maps.  Purposely minimal for wide open encounters and maximum versatility.  I also included 10 additional bonus maps I was not satisfied with but thought maybe someone could use them anyway. Dimensions are: 2304px x 1536px 64 dpi 24x36 square grid I've included JPG files and dd2vtt files if your Virtual TableTop can read that format (Such as Foundry, and I think an addon...   [click here for more]
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Arctic Survival House Rules for Icewind Dale

Arctic Survival House Rules for Icewind Dale


Icewind Dale Survival House Rules This homebrew content has over 50 House Rules to build and expand upon the realms of Icewind Dale, by presenting Dungeon Masters with in-depth rule options to highlight the terrible difficulty of survival in this setting. The content of this text is meant to be customized toward your players and the type of game you and your party find healthy, enjoyable, rewarding...and...   [click here for more]
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Auril's Abode – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, handouts, advice)

Auril's Abode – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, handouts, advice)


Maps, advice, & more to help you run Chapter 5: Auril's Abode Icewind Dale: Rime of the Frostmaiden is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities, while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it! Things get...   [click here for more]
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Auril's Arsenal

Auril's Arsenal


Need a magic item? Auril has you covered! This document contains 25 unique magic items which fit seamlessly into any Rime of the Frostmaiden campaign. From the Wand of the Aurora to a Potion of Blubbering, there is an item for everybody! ...   [click here for more]
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Aurora's Emporium of Everything [BUNDLE]

Aurora's Emporium of Everything [BUNDLE]


This special bundle product contains the following titles. Aurora's Whole Realms Autumn Catalogue Regular price: $4.95 Bundle price: $2.97 Format: PDF "Aurora's Whole Realms Catalogue was one of my favorite 2e titles. I'm pleased to see this talented team reviving the line!" — M.T. Black Ladies, Gentlemen, and Other Beings,   Welcome to the greatest shop in...   [click here for more]
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Barbarians of Icewind Dale

Barbarians of Icewind Dale


Conquer the Frozen Wastes With the three barbarian archetypes in this supplement for the world's greatest roleplaying game, be one of the archetypes that hail Faerun from Icewind Dale. You can be a member of a winter wolf pack, call the magical powers of frost to strike down your enemies, or harness your fury to defeat your enemies with the might of frost. These archetypes are highly...   [click here for more]
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Battles on the Ice

Battles on the Ice


In Icewind Dale, sometimes a frozen river becomes a battlefield. But what happens when the ice breaks? Battles on the Ice is a set of four encounters for your 5e arctic campaign, optimized for 3rd level characters with notes on scaling. Includes: optional rules for breaking thin ice, accidentally or on purpose stat blocks for NPCs and a new monster that lives under the ice, the fey Shulikun random...   [click here for more]
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Bigby's Handbook of Creative Spell Use

Bigby's Handbook of Creative Spell Use


"...This isn’t a glorified min-maxing thread, though some of these techniques will appeal to the more munchkin or power gamer, but so many more speak to the creative, cool and genuinely fascinating weavings of the weave..." - @CurseofSebs Bigby's Handbook of Creative Spell Use Bigby’s Handbook of Creative Spell Use is a 70+ page supplement full of creative spell use, combos and character synergies...   [click here for more]
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Blood of the Ice

Blood of the Ice


A 3-4 hour Eldritch mystery far to the North of Icewind Dale. The unease penetrates deep in the heart of the town of Wildereach. Amalgamous bodies have been found, frozen, roaming, howling. A cloaked figure looms, suspected of snatching townsfolk when the midnight sun hits its darkest points. A creature of the deep tries to stop all that enter it's domain. Many strange happenings, here in Wildereach,...   [click here for more]
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Blood Secrets

Blood Secrets


Blood Secrets is a one-shot mystery-based adventure for 1st-4th level characters. Strange lights in the night herald the return of an ancient threat.     Can you discover the secret of Songsteel Manor before it’s too late?   ...   [click here for more]
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Bundle of Scientific Secrets [BUNDLE]

Bundle of Scientific Secrets [BUNDLE]


This special bundle product contains the following titles. Scientific Secrets of Avernus Regular price: $5.95 Bundle price: $5.00 Format: PDF Scientific Secrets of Avernus This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into...   [click here for more]
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Caul of Winter

Caul of Winter


Enter the world of Icewind Dale like you’ve never seen it before! Loaded with beautiful, original art and maps, this supplement for Rime of the Frostmaiden takes a fresh look at the core storyline at the heart of the campaign. Auril is brought to life in our discussion of three possible backstories that may be motivating her, and she is given screen time early in our all-new, alternative starting...   [click here for more]
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Chilled Secrets

Chilled Secrets


Bite-Sized Gaming has created 36 new player secrets to use in your Rime of the Frostmaiden campaign!  As we looked through the secrets offered in the book, we found many of them to be lackluster or detracting from the intended mood of the adventure. To that end, we set ourselves the task of replacing the secrets found in Appenix B with our own. Each new secret has a dark undertone and...   [click here for more]
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Christmas with the Flumphs

Christmas with the Flumphs


Christmas with the Flumphs takes place in the world of the Forgotten Realms setting in 1489 DR. Walton Fizzleblimp, an extremely rich goblin, and candy-maker extraordinaire from Waterdeep has sent one of his delivery teams to the frozen reaches of Icewind Dale to deliver as many presents & candy as they can to the residents of Ten-Towns from their sleigh, pulled by flumphs! Unfortunately, a...   [click here for more]
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Circle of the Frost Spirit - Druid Subclass

Circle of the Frost Spirit - Druid Subclass


These druids transform into fearsome winter creatures and harness the power of the cold. Druids of the Circle of the Frost Spirit live solitary lives in frozen tundras and icy steppes. These druids often fixate on the beauty of the snow covered lands they reside in, seeking to protect and preserve. They are wanders who assume the form of spirit beasts to defend the natural world from evil and to aid...   [click here for more]
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Claus for Concern: A Holiday One-Shot for Christmas

Claus for Concern: A Holiday One-Shot for Christmas


Now a Silver Best Seller! You're all fantastic human beings! Thank you for the support! -- Synopsis: Oh, no! Something's wrong in the toy factory! Santa has been bamboozled, and his workshop is overrun with frosty foes, wintry wrongdoers, and North Pole ne'er-do-wells. A team of Santa's elves manage to escape the workshop warzone and recruit...   [click here for more]
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Cleric Subclass - Winter Domain

Cleric Subclass - Winter Domain


Cleric Subclass - Winter Domain A new cleric subclass ideal for characters in the Rime of the Frostmaiden campaign! The Winter Domain is one of harsh and unforgiving cold, supernatural endurance in bitter circumstances and unemotional indifference. That said, it can also be a domain of endings that often lead to new beginnings. Deities of winter include Auril,...   [click here for more]
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Cleric: Winter Domain - Servants of Ice and Snow

Cleric: Winter Domain - Servants of Ice and Snow


To appreciate the beauty of a snowflake, it is necessary to stand out in the cold. Winter is the season of rest, a time of stillness as a shroud of white blankets the land and the darkness of night comes early and stays late. It is a season of elegant and wondrous beauty, as auroras light up the sky and ice crystals fuse together to form intricate snowflakes. It is also a season...   [click here for more]
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Companions of Icewind Dale

Companions of Icewind Dale


Even heroes need help! Maybe you want to run a solo game, but are afraid of sending your character alone into the cold. Maybe your adventuring crew is a few hats short of a party. Maybe a white dragon just made your fighter into an ice pop and you need an extra character to run, with a minimum of fuss. The Companions of Icewind Dale are here to help! Here you'll find eight unique sidekick...   [click here for more]
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Crypt of the Mind Flayers (DC-PoA-GSP01-02)

Crypt of the Mind Flayers (DC-PoA-GSP01-02)


The next adventure after A Wolf's Whisper. The crimson star has been found! A miner from Termalaine brought back a glowing red crystal that he discovered after a section of a nearby mine collapsed. A few days later, some townsfolk have gone mad and sightings of weird monsters have been reported. What is going on?! Part 2 of The Crimson Star series. A four-hour Icewind Dale...   [click here for more]
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CZRPG Encounters Bundle [BUNDLE]

CZRPG Encounters Bundle [BUNDLE]


This special bundle product contains the following titles. Encounters in Barovia Regular price: $7.95 Bundle price: $5.01 Format: PDF A bleak, miserable land, the Domain of Dread known as Barovia is filled with countless horrors that oppress the Domain’s soulless inhabitants. Helpless against the Devil Strahd’s tyranny, Barovians eke out a living one day...   [click here for more]
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Daerdan's Tall Tales: 101 Arctic Encounters

Daerdan's Tall Tales: 101 Arctic Encounters


Explore the Frozen Wastes with this Tome of 101 Encounters! "After my days on the high seas, my treacherous kin had me banished to the frozen wastes where I blazed a trail fierce enough to startle the gods—I swear!" - Daerdan "the Yarnspinner" Daerdan's Tall Tales: 101 Arctic Encounters is the unawaited sequel to the all-right selling Daerdan's Tall Tales series....   [click here for more]
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DC-DCAF Diversions of Comedy and Frost Tier 1 Series [BUNDLE]

DC-DCAF Diversions of Comedy and Frost Tier 1 Series [BUNDLE]


This special bundle product contains the following titles. DC-PoA-DCAF01 Let It Goat Regular price: $5.00 Bundle price: $4.00 Format: PDF DC-PoA-DCAF01 Let It Goat The town of Good Mead awakens to the shrill singing of a talking goat. Bothered with the incessant occurrences of awakened animals, the townsfolk turn to their guests to climb the mountain and find...   [click here for more]
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DC-POA AOT01-01 Counteroffer

DC-POA AOT01-01 Counteroffer


The plot to take over a powerful mead making and merchanting company unravels when a man is found dead with an arrow in his back. As accusations fly, the animosity between two brothers turns to violence, and adventurers are brought in to mediate. Soon it becomes clear that a more sinister threat looms over the town of Good Mead and a deeper mystery begins to emerge. A four-hour adventure for TIER...   [click here for more]
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DC-POA AOT01-02 Northern Democracy

DC-POA AOT01-02 Northern Democracy


At odds again, the Androma brothers compete with one another for the speakership of Good Mead. Despite their efforts, the residents have begun switching their preferences in favor of a dark horse candidate from outside of town. Meanwhile, a cleric from the south has arrived to investigate the appearance of a necromancer in the area and becomes involved with the political campaign. A four-hour adventure...   [click here for more]
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DC-PoA Journey to Adventure: Icewind Dale

DC-PoA Journey to Adventure: Icewind Dale


Journey to Adventure is the new Introduction to D&D series presented at Virtual D&D Weekends! Take your first steps into a new setting or D&D in general with these ready-made mini-adventures that tie into existing AL campaigns.  What's Included: Adventure, applicable monster stat blocks, pregen characters, VTT tokens/map.  Adventure...   [click here for more]
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DC-PoA-CD-01 Icedawn Over Ten Trail

DC-PoA-CD-01 Icedawn Over Ten Trail


A caravan carrying essential materials for a divine ritual that aims to help the people of Bryn  Shander stave off the brunt of the Rime of the Frostmaiden attempts to make it through the treacherous passes along the Spine of the World. However, suspicions fall upon the caravan members as some suspect it has been infiltrated by the Cult of Auril itself, threatening the ritual and the brave travelers...   [click here for more]
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DC-PoA-CONMAR-01 Something Sinister

DC-PoA-CONMAR-01 Something Sinister


A group of kobold miners have uncovered something very unusual at the bottom of their mine. They need a band of brave adventurers to make sure that what they have found is not a risk to their health. Are you brave enough to heed the call?  A two to four hour Plague of Ancients Dungeon Craft module for level 1-4 characters. This module is a D&D Adventurers League Season 10 module, featuring...   [click here for more]
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DC-PoA-CONMAR-03 - Unfrozen

DC-PoA-CONMAR-03 - Unfrozen


A Two or Four-Hour Season 10 Adventure for Tier 1 Characters. Optimized for APL 3. As Termalaine is getting warmer the agents of the Frostmaiden are looking for the reason, attacking anything in their path. The local Ten-Towners do not seem concerned, but maybe a Reghed tribe can help? It is time for adventurers to save the day. Again. This is a part...   [click here for more]
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DC-PoA-CONMAR-04 - Midwinter Celebrations

DC-PoA-CONMAR-04 - Midwinter Celebrations


Looking for a holiday module? This is a mash of A Christmas Carol, Home Alone and Die Hard, all with the overhanging theme of Scandinavian folklore.  While preparing for Midwinter Celebrations, something does not feel completely right. Welcome to the mythical world of Icewind Dale’s folklore. A Four-Hour Adventure for Tier Two Characters. Optimized for APL 8....   [click here for more]
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DC-PoA-CTH1 Roused by Raiders

DC-PoA-CTH1 Roused by Raiders


Roused by Raiders A novice group of adventurers foolishly leads a remorhaz threat to the town of Lonelywood. The characters must protect the settlement from these monstrosities and discover why the adventurers were attacked in the first place. A Tier 2, two hour adventure for Dungeoncraft (Plague of Ancients) using the Out of the Woods Hook. Optimized for APL: 8 ...   [click here for more]
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