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Exciting Tales of Adventure #5: Ambush at the Gates

Exciting Tales of Adventure #5: Ambush at the Gates


An all new Exciting Tales of Adventure issue! Summary"Wailing Warriors Whisked off to Wilderness Wasp World  Can the adventurers find the mind of the hive and free the townsfolk harrassed by a malevolence beyond the maze?" This short adventure is designed to be able to be either a standalone adventure or dropped into any campaign as a random travel encounter. ...   [click here for more]
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Exciting Tales of Adventure #6: The Six Fingered Hand

Exciting Tales of Adventure #6: The Six Fingered Hand


An all new Exciting Tales of Adventure issue! Summary""Stone Secrets Skirmish Stalwart Swashbucklers!" As the adventurers fall under the spell of a mysterious green weasel they descend into history to find the remains of a despot left too long undisturbed. This short adventure is designed to be able to be either a standalone adventure or dropped into any campaign...   [click here for more]
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Ferryman - Ranger Archetype (Janbrewery)

Ferryman - Ranger Archetype (Janbrewery)


A bit of fun for January. Prompts by Akkator006. For January 4th you can grap the Ferryman!  For the rangers who yearn to for a supernatural twist to their weapon wielding wanderer! ...   [click here for more]
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Feudal Japanese NPCs

Feudal Japanese NPCs


An assortment of NPCs suitable for a campaign set in East Asia or inspired by Japanese fantasy. ...   [click here for more]
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Fighter Archetype: Forlorn Hope

Fighter Archetype: Forlorn Hope


The archetypical Forlorn Hope is a swaggering warrior who goes into battle expecting or perhaps even looking for death. To these doomed fighters, being the first ones in and the last ones out of combat is a bloody badge of honor. Forlorn Hope often dress colorfully and live extravagantly, always aware that each day could be their last. Landsknechts, Enfants Perduts, and Banzai soldiers all reflect...   [click here for more]
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Fighter Subclass: Gladiator

Fighter Subclass: Gladiator


Introducing the Fighter Subclass: Gladiator! With the gladiator, you'll have the power to captivate your audience while striking fear into your enemies. This subclass will allow you to channel your inner performer, utilizing showy maneuvers to temporarily incapacitate your targets and even stun them. But it's not just about the performance; as a gladiator, you'll also have unparalleled...   [click here for more]
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Fighter Subclass: The Osteokinetic

Fighter Subclass: The Osteokinetic


Why should we not wield them like a sword, these humble bones of ours? ...   [click here for more]
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Fighter Subclass: The Sword Saint

Fighter Subclass: The Sword Saint


A sword would not fear, so she was not frightened. A sword would not burn, so she stood unscorched. A sword might break, but her soul has grown beyond shattering.  ...   [click here for more]
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Filching Fey - 5e Adventure Module

Filching Fey - 5e Adventure Module


On the outskirts of the Hawtern Mire, the denizens of Twin Moor have been losing their belongings. Theiving Fey have been pilfering the towns surrounding the Mire, but they have sticky fingers for more than just mundane goods... Can the party recover the stolen goods? How will they deal with the consequences of what's been taken? Filching Fey is a 5th edition adventure module for...   [click here for more]
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Fire and Death - Dragons Revamped (Young Chromatics)

Fire and Death - Dragons Revamped (Young Chromatics)


Dragons in Fifth Edition are hardly pushovers. Their breath weapons deal very high damage for their Challenge Rating, and their flight can be a real hassle for players to deal with. They are also very simple to run. While this is a feature for new Dungeon Masters, more experienced ones may find themselves wanting more. They want a little more juice in their climactic dragon boss battle. This is that...   [click here for more]
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Fire Gun (Magical Firearm)

Fire Gun (Magical Firearm)


This magical firearm is a potent weapon in the hands of a skilled marksman, but its destructive power comes at a price. Its loud report and the bright flash of its muzzle can attract unwanted attention, and its use in populated areas may draw the ire of local authorities or other powerful entities. ...   [click here for more]
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Five D20 Charts For Random Eberron Items

Five D20 Charts For Random Eberron Items


Back again with five more d20 charts! This time, I present to you some random items with some Eberron flair that should fit well in your Rising From the Last War campaign!! Hope you enjoy! ...   [click here for more]
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Five D20 Charts For Random Eberron NPC's

Five D20 Charts For Random Eberron NPC's


In this first set of charts, you'll find five charts filled with Eberron-unique NPC's to toss into your campaign! There are plenty of plot hooks and memorable moments to be derived from these charts!  More on the way soon! ...   [click here for more]
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Follies of Summoning

Follies of Summoning


QUEST TO STOP THE HIDDEN MENACE AND SAVE A VILLAGE FROM INFERNAL DAMNATION! Presenting Follies of Summoning, a one to two session adventure, scaled for characters of 1st, 5th, and 10th levels and easily adaptable to other levels.  Suitable for stand-alone play or insertion in to an existing campaign of nearly any setting!  Follies of Summoning is an action-packed...   [click here for more]
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Forgotten Relics Map pack

Forgotten Relics Map pack


Featured here is a set of full colour maps to add to the adventure found in Eberron Rising from the last War  Each map comes in both gridded and grid-less form and in three different file types to suit every play style and letting you focus on your game.  Included are: - Cog Carnival  - Lift to under Sharn  - Daask Excavation Site  - Mithral Tower - Sharn City Street - Sky...   [click here for more]
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Free Men of the Bow

Free Men of the Bow


Robin Hood, Marian, and the Merry Men rob from the rich, give to the poor, and take on the Sheriff of Nottingham in this classically inspired adventure. Plan raids in Sherwood, participate in the archery tournament, and assault the castle. All in a day’s work for the Free Men of the Bow. A 3-hour one-shot adventure for 4th level characters; includes 5 pre-generated merry men and women. ...   [click here for more]
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Freeing Sparklegem Delve (A level 4-6 adventure featuring the Behir)

Freeing Sparklegem Delve (A level 4-6 adventure featuring the Behir)


A vole comes up to the party carrying a note and a map. It is a message from a group of gnomish miners trapped in the Sparklegem Delve mine by a Behir. They beg the party's help in escaping the creature's siege, but first, those trapped in the mine's deepest tunnels must be rescued. Note that this adventure benefits a party with a focus on non-combat skills and problem solving. It will be extremely...   [click here for more]
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Fusilist (Artificer Specialist)

Fusilist (Artificer Specialist)


Designed for the new 2019 draft of the Artificer, the Fusilist is the Thunder-Cannon-wielding Gunsmith ported from the older renditions of the Artificer. With the Fusilist, you will notice updated mechanics that allow the class to be more openly used with firearms other than just the Thunder Cannon as well as a retention of the classic feel that made the Gunsmith a unique and fun class. With the Fusilist,...   [click here for more]
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Futuristic Ships

Futuristic Ships


Futuristic ships for your party to use as a new and faster way to travel, or a way to launch into the stars above. There are 5 ships listed here with stat blocks to use or inspire your own designs. There are speeds attached to the ships for travel through space so they might seem to be unrealistic in terms of speed, but that's an easy adjustment if you're looking to keep your party on the surface....   [click here for more]
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GUN Mage A Sorcerous Origin

GUN Mage A Sorcerous Origin


Changes: 1.5 Adjusted Full Chromatic Burst additional damage increase spell point cost. Also limited the number of points it could be boosted to a number of times equal to your Charisma modifier. Fixed a few typos. Adjusted some language to better reflect the verbiage in the PHB. NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE! GUN MAGE The G.U.N Mage is a sorcerous origin, an archetype...   [click here for more]
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Gunlatinous Cube

Gunlatinous Cube


It's a gelatinous cube, but with guns. Don't try to find a reason for it. It relies entirely on Rule of Funny and sheer absurdity. ...   [click here for more]
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Guns and Gunners

Guns and Gunners


Psst, looking for some guns and bombs to drop in your games? Look no further! Guns and Gunners contains expanded rules for firearm combat within the framework of Dungeons & Dragons 5th Edition.  Within this book you will find statistics for more than 50 types of firearms and explosives, rules for more tactical firearm combat, and 12 new gunslinging subclasses,...   [click here for more]
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Harbinger Class

Harbinger Class


THE HARBINGER! A New Homebrew Class has joined the fray! There are many things that allow Adventurers to push forward... but main driving force behind these seekers of fortune is Desire. To be rich, to be renowned, to save their loved ones, to save the world.   Or to bring it to ruin.   -Anonimous...   [click here for more]
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Harrowspire

Harrowspire


Altar of the Chained God Far from the prying eyes of city dwellers, a spiked tower looms, like a great stone fang. What foul secrets does it hold? Who—or what—makes this forbidding place their home? Harrowspire is a 4-6 hour adventure for 4th to 6th level characters. Inside the Harrowspire you'll find: Six new monsters to...   [click here for more]
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Hatsu-esque Abilities

Hatsu-esque Abilities


For fans of Hunter x Hunter, I have used their Nen system as inspiration for my own homebrew setting. A lot of how I decide who can do what is based off of that, but the core rules I have created can be adapted for anyone to use. Creativity is key, but I made guidelines to use these abilities. I hope you enjoy. ...   [click here for more]
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Hawker - Rogue Subclass

Hawker - Rogue Subclass


The Hawker's experience selling anything in the city streets has garnered them profitable connections and knowledge in the urban underground. What this street seller lacks in combat experience they make up for with smooth-talking and wily charm. A master hawker wraps a rogue’s underhanded plotting up in a bundle of ingenuity, creativity, and a keen business sense. The Hawker is a 5e Rogue subclass...   [click here for more]
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Heart of Stone

Heart of Stone


Heart of Stone This One-Shot Adventure Module contains:  The story for a classic dungeon adventure Builds for four new enemies / monsters A table of random mountain wilderness encounters Four loot-tables with new magic items Several high detail maps to be used in an online tabletop such as Roll20 The Story While travelling through Corviglia, wanderers...   [click here for more]
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Heist on Cassalanter Villa

Heist on Cassalanter Villa


Free entertainment during pandemic times. In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit. Heist on Cassalanter Villa A one-shot conversion for Waterdeep: Dragon Heist The Black Viper is recruiting a team of thieves for her greatest heist yet: emptying the Cassalanter vault right under its owners' noses,...   [click here for more]
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Helm of the One-Eyed God

Helm of the One-Eyed God


Created by a god of secrets and death for their most loyal champion, some believe this helm is a key to some ancient vault. Those that wear the helm hear faint indiscernible whispers.  A perfect item for a player or NPC with secrets they wish to remain hidden, the Helm of the One-Eyed God offers protection from effects that pry the mind for information. It also grants it's bearer a variety...   [click here for more]
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Hiroko's Lost Ronin (A level 5-7 adventure featuring Bugbears)

Hiroko's Lost Ronin (A level 5-7 adventure featuring Bugbears)


A peace treaty is soon to be signed between the human and goblinoid empires. Before it is signed, a hobgoblin Daimyo, Hiroko, comes to the party with a problem. A group of her bugbear shock troops have gone rogue. They have rejected the peace deal and are raiding human farmers. Hiroko asks the party to hunt them down, destroying them or bringing them to justice. This is the thirteenth in the A to...   [click here for more]
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Home Sweet Home

Home Sweet Home


     A short adventure meant to last about 3 hours for a group of tier one characters. Since this adventure focuses on roleplay, exploration, and introducing the Eberron setting it can easily be adjusted for any level! Includes two original maps for an Adventurer Guild and Forest Home!      This adventure begins with the Player Characters being hired to evict an old woman from her property just...   [click here for more]
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Honored Blade of the Duelist

Honored Blade of the Duelist


Do you have a character or NPC that seeks honor and glory in battle? Do they pursue a worthy opponent that they wish to duel one-on-one? If so, then this weapon is for you! A magical sword imbued with properies of the enchantment school of magic, the Honored Blade of the Duelist enhances the flavor of a noble warrior seeking an opponent  ...   [click here for more]
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Il Redivivo Simbiontico

Il Redivivo Simbiontico


Ciao Ragazzi! Se state cercando una classe diversa dal solito, Role-Oriented, e allo stesso tempo brutale: Il redivio simbiontico fa per voi. Una classe progettata per garantire massima creatività e personalizzazione del background, spunti concreti e costanti per un role play determinante e prepotente, dandovi comunque la possibilità di menare giù duro. Il redivivo simbiontico...   [click here for more]
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Illicit Drugs for D&D 5e (Homebrew Optional Add-On)

Illicit Drugs for D&D 5e (Homebrew Optional Add-On)


This is a system for Drugs and Addictions that I created for my current campaign. Includes a list of drugs with their effects and symptoms of addictions. I figured I'd share it for others to use as well, or to at least get some ideas if you were thinking about adding drugs and addiction to your setting. ...   [click here for more]
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Inflictor Class for D&D 5e

Inflictor Class for D&D 5e


An Inflictor homebrew class for DND 5e. Included is the Inflictor Spell List and four Inflictor Blood Magic Origins to choose from. Cursed, blessed, exposed to terrible energies, or having undergone horrific experimentation, the Inflictors use blood as the fuel for their magic and abilities. A heavy class, they draw upon the innate powers within their blood to cast spells, bolster their own bodies,...   [click here for more]
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Investigations: the Case of Jeffersons Farm

Investigations: the Case of Jeffersons Farm


An alpha build of a system to run modern time investigation/horror games in D&D 5e: It has custom classes, backgrounds, settings and monsters. Note that this module is still very much in alpha, and as a result might be a bit unbalanced, as well as contain spelling and or grammatical errors. Feedback encouraged and appreciated. ...   [click here for more]
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Isle of the Bone Eaters

Isle of the Bone Eaters


Pirate treasure awaits anyone bold enough to sail to the Isle of the Bone Eaters. Your party of 3rd level adventurs will join Nim, an escaped galley slave, on his quest for Silian pirate gold. Pit yourself against Kopthian slavers and island wilderness in this oneshot module. This adventure is set in the Dark World of Ur, a pay what you want campaign setting available on DMs Guild. It can easily...   [click here for more]
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Jardenia's Conundrum

Jardenia's Conundrum


When the PCs roll into a quiet fishing village to get a rest they are surprised to find the town empty and desolate with the exception of a young girl named Jardenia. They then must help her uncover what happened to her town and figure out how to bring the townsfolk back safely.   This trippy mystery one shot includes puzzles, problem solving, and combat. This is a one page adventure (double...   [click here for more]
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Jean Ralphio's Clockwork Corps, Simple Simon and The Aerochariot - A Guild of the Smouldering Bowl Mercenary Encounter

Jean Ralphio's Clockwork Corps, Simple Simon and The Aerochariot - A Guild of the Smouldering Bowl Mercenary Encounter


An exciting mercenary encounter with multiple story hooks featuring explosions, goblins with cometpacks, a gunslinging monkey flying an aeroplane, and a missing religious icon. Whether you're looking for muscle or a hot meal and a stiff drink, The Guild of the Smouldering Bowl operates out of their Pub and Pipeweed Lounge in Waterdeep's Trollskull Alley- you might even be neighbors! Take...   [click here for more]
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Khyber’s Harvest: 5e conversion

Khyber’s Harvest: 5e conversion


This is a conversion guide to the Khyber's Harvest, a 4e adventure created by Keith Baker for Free RPG Day 2009. This document allows DMs to run the original module with 5th Edition rules. This document contains: Conversion notes for each of 11 encounters Keith's Baker commentary, clarifying the original design intent and lore implications Statblocks for cultists and more. Statblocks for items...   [click here for more]
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Lair of the Demon Lord

Lair of the Demon Lord


A short adventure for 3-5 players of levels 3-5. Face a fiend of the demon lord Graz'zt in his own lair. Evil things are brewing in the Sword Coast, and more fiendish creatures are to come. Hope you enjoy this mini adventure! Brought to you by GDR Games in collaboration with GM's Bible ...   [click here for more]
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Languages of Eberron

Languages of Eberron


The 13th Age core book contains the lovely sentence, "if you really want [an epic tier linguist feat], you know what you want for it better than we do." This is my wholly self-indulgent attempt to bring some linguistic nerdery into the world of Eberron, here to give Eberron all the hushed conversations in foreign languages and the frantic attempts to translate ancient inscriptions of the genres on...   [click here for more]
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Laser Sorcerer: A Neon Sorcerous Origin

Laser Sorcerer: A Neon Sorcerous Origin


1) This is a 11/10 subclass for the Sorcerer. If you find any problems, write us, or balance on the fly! 2) The suggested price is a meme. Leave as many neon-dollars as you like! We will buy food and dedicate our craniums to conceive more wacky stuff! Your innate power comes from an otherworldly source, a plane of existence unknown by many scholars. One where the vehicles are fast, the hair is...   [click here for more]
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Locker of Lost Techniques

Locker of Lost Techniques


Locker of Lost Techniques:  Why a locker? Who lost these techniques? Who really wants to play as a spikey-haired super soldier with a giant sword or a warlock covered in magical armor slaying fiends? This book doesn't answer any of these questions. In fact, it asks some of them of you and then provides you with options as you work to make your own answers. Inside...   [click here for more]
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Lycanthrope Sorcerer

Lycanthrope Sorcerer


This setting-agnostic sorcerer subclass offers extra spells, and combat abilities which help the usually squishy backline caster heal themselves, deal some melee damage, and become a dangerous opponent at any fight. ...   [click here for more]
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Madness Below

Madness Below


A one shot adventure for characters lvl 1-3. Explore the under belly of Eberron as you traverse a mining facility over run with strangeness. Abominations from khyber, mysterious druids, magical crystals and more await your adventurers. ...   [click here for more]
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Magic Items for 5e

Magic Items for 5e


Want some magic items that aren't in the DMG, and aren't a specific rarity? Here you go! Some strong, some weak, all fun. ...   [click here for more]
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Manual for Exo-Chassis and Automatons

Manual for Exo-Chassis and Automatons


Looking to add some mechs and mayhem to your campaign? Look no further than the Manual for Exo-Chassis and Automatons!  A necessary addition to any high fantasy, high magic D&D 5e Campaign setting. Magical Mechanical Exo-Chassis (MMECs) are large controllable robotic suits that can fit seamlessly into any campaign setting with the optional story background found at the very beginning of this expansion. Included...   [click here for more]
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Martial Archetype - Bowmaster

Martial Archetype - Bowmaster


"Those who are truly able to master the bow blur the line between weapon and art form. Their precise skill and aim are the envy of many across the land. These adept fighters need no magic nor luck to aid them, as they are dependent only on their bow and their own skill. They possess a variety of skills and tactics, each of which could find use in a variety of widely differing situations." Hello everyone!...   [click here for more]
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Martial Archetype - Warden

Martial Archetype - Warden


"Fighters who designate themselves as Wardens are their party’s keeper.  Stalwart and unflinching, they are willing to put their own lives on the line to better guard those that they are charged with protecting. These fighters can often be found hired as bodyguards or escorting an important item along a journey. Whether they are bound by duty or by love, Wardens often attempt to shield their charge...   [click here for more]
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