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Inside this supplement you will find some campaign setting information regarding the status of the City of Danger since the Devastation occurred. The Devastation - the aftermath of the original few runnings of DDEP Mulmaster Undone - is widespread and the city must now not only discover their identity in these uncertain times but also how best they can begin to rebuild.
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New in town? Lost in the sea of unfamiliar places and faces? Won’t be able to sleep soundly until you know your surroundings? Consider these optional rules for gaining the upper hand in a new city.
If you enjoyed this product, I'm also a contributer to Escape Plan Games' Tavern Tales Vol. 1, a 200+ page 5e supplement available now as a PDF, and as a hard copy in the... [click here for more] |
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 모험가로서 제법 이름이 알려진 PC들. 그들에게 최근 슬라브니 제국(Slavnyy Empire)과 대치 중인 연합국 사령부에서 의뢰의 내용이 담긴 편지가 온다. 그 편지의 내용은 슬라브니 제국(Slavnyy Empire)의 생체 병기로서 수많은 피해를 내고, 비윤리적 전쟁 범죄를 일으키고 있는, 일명 ‘플로리스 다이아몬드(Flawless... [click here for more] |
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This is a urban-based adventure for four adventures around Lvl. 4, which can be easily inserted into any campaign setting. It is a mix of roleplaying/combat, where adventurers will travel from seedy inns to thief hideouts and will battle Kenkus, halfling rogues, and half-orc barbarians.
Once a crown jewel of the Rueni empire, war, disease, and economic decay has weakened the city of Dusken, bloating... [click here for more] |
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my campain takes place entirely in a massive city, here are 10 spells i made that focus on what a magic user would need in just such a place.
i made this and stream new content and my weekly game at https://www.twitch.tv/zoot_ ... [click here for more] |
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One hundred strange and cursed items that you can only find in a black market. ... [click here for more] |
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DNDSPEAK Proudly Presents: 100 MURDER MYSTERY PLOT HOOKS!
One hundred plot hooks to help you run your own whodunits. ... [click here for more] |
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Are your travel sequences lackluster? Do your players have a tendency to ask about every little detail? Perhaps you didn't plan for the direction that the plot was going to go and need to give your players something to do while you hastily create the next encounter. Enter a rollable table packed full of urban encounters, none of which require getting out the battle map and minis (unless you decide... [click here for more] |
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These 100 Tavern names are sorted out so you can roll a d100 and randomly decide or look through and pick which ones you are going to use. Each name hints at an interesting story or fun fact that you can incorporate into your game or quest. While most names are original there are a couple that are movie references, can you (or your players) spot them? ... [click here for more] |
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DNDSPEAK Proudly Presents: 100 URBAN ENCOUNTERS!
One hundred different situations that your players can encounter while in a busy city street. ... [click here for more] |
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20 Shopkeeper Personalities
The Material Plane is a jumble of kingdoms, civilisations, tribes, lands, oceans, creatures and magic. In the midst of mighty struggles, the passing of ages, the birth and death of empires, the common people endure. And while the common people endure, they continue to trade and live out their days in settlements, supplied with their daily... [click here for more] |
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So your players have found themselves in a tavern yet again. The only plans they have are casually bickering with the locals, drinking a few cold beers, and finding a place to rest their head. This time, though, you’ve got a trick up your sleeve! The table below contains small, simple events that can lead to a short rise with a quick fizzle, or, to an adventure all of their own. Make your typical... [click here for more] |
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 A list of both 100 shop names and 100 Tavern/Inn names. Perfect for the DM with too much on their plate or those looking for a little creative suggestions. Use it while writing for a campaign or on standby for when your party enters a new town. ... [click here for more] |
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Have you ever felt the need to reduce the amount of gold that your player’s carry? Maybe you miscalculated the gold inside the chest and now they are ultra-rich? Or maybe you just want to make them suspect their own shadow for treachery? Fear no more cause you are reading the perfect guide on how to make your players get scammed, pickpocketed and lose money without them even realizing how it happened!... [click here for more] |
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This product contains a zip file with 12 pre-generated characters for Fantasy Grounds. These characters use standard ability arrays and have all equipment, abilities, and actions detailed. They contain links to the Players Handbook (Complete Core Class Pack) where appropriate and have had features and traits automated with actions where possible. Of course, these can be changed to meet your wants... [click here for more] |
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Ruthless thugs assault the city's temples, stores and alchemist laboratories to rob all kinds of magical liquids. These thieves belong to The Testudine Testament, a cult based around the worship of a gigantic speaking turtle living beneath the city. What the cultists don’t know is that they’re being led on by a swarm of cranium rats pulling the strings to fuel its addiction to magic.
A duped alchemist... [click here for more] |
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Four free maps with 5ft grids. Great with Roll 20 or printable on blueprint 20'' x 30''.
4 individual files.
A manufactory with lots of items to investigate
Forest area with lots of obsticles
Ancient Ruins with a collapsed room
Ashland Vault- A trading post ... [click here for more] |
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 This small supplement consists of 5 monsters that are Fey in their nature. I designed them based on folklore and mythology of different places in the world.
Gremlin (CR ½) was first mentioned in writing in 1929, and popularized by aviation forces during the II World War. The story behind Gremlins suggests that they were invented as a ‘imaginary enemy’ in the workshops of people involved in... [click here for more] |
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Start in a tavern like all great adventures. Travelers going missing, dangers in the desert, and no right answer to be found. This is a module for 4 level 4 adventurers.
"Tell me adventurer's; what is the greater good?"
This one-shot is filled with tough decisions and multiple endings possible. This module can be played again and again with different endings every time... [click here for more] |
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 BESIEGE!
The city is under attack, and this time YOU'RE the one attacking it! Break through the outer defences and fight through a stronghold's defences to complete your goal!
Besiege! gives you eleven siege themed encounters, pitting your party of adventurers against the defences of a city or stronghold. Each encounter is a stand alone event set... [click here for more] |
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GEMFORGE & Co. BANK HEIST
A respected institution and trusted name in personal banking and finance, Gemforge & Co. have branches across the multiverse. Makes for a tempting target, doesn't it?
This module gives you a simple layout for a single-storey structure, including the outer foyer, offices and vault for a fantasy bank branch. Ready for a party of... [click here for more] |
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 The Slaying Stone is a setting agnostic adventure for 1st level characters. Sneak your way through the goblin-occupied city of Kiris Dahn, steal its deadliest weapon, and make it out alive! Characters will frequently make ability checks to navigate their way through the adventure, avoid danger, and locate the Slaying Stone of Kiris Dahn. The original adventure is required to use this update.... [click here for more] |
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BREAK THE SIEGE!
The city is under attack, and the local guard overwhelmed! The city needs bold volunteers to join the defence and save the people from the coming invaders!
Break The Siege! gives you eleven siege themed encounters, set in a city entirely surrounded and under constant attack, requiring a brave party to save the day. Each encounter is a stand alone... [click here for more] |
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High speed action! Whether racing, chasing or being chases, an adventuring party are bound at some point to find themselves moving at speed.
These supplemental rules give you a way to set up a miniature grid to demonstrate such a high speed combat situation. ... [click here for more] |
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A quiet night of revelry is broken by a piercing cry across the city. And then then devestation begins.
A mighty titan storms into the city, destroying everything in its sight. This is not something which can be fought. This is a city falling down around you.
This is a fight for survival.
The Behemoth Strikes is not a combat encounter,... [click here for more] |
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THE JACK'S LANTERN
A spectral killer stalks the dark streets of the city at night, lighting his way with the eiree glow of its terrifying lantern. Long have the people feared its light, and called for heroes to save them.
The Jack's lantern is a single city-set encounter option, offering a new mystery, monster and magic item for a party of anywhere between levels... [click here for more] |
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Ever want to wonder the streets of the capitol as an Urban Fighter, traveling over the rooftops after fleeing foes; or ever want to stand side by side with a Devil as you charge head first against a line of Demons in the middle of the Blood War, or inspire you friends and soldiers as you rally for one final fight against the ultimate evil of the land? Well here you are, with all new homebrew archetypes... [click here for more] |
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The Rust Knight is a fighter class archetype that utilizes intuition to outwit and defeat its foes.
Utilizing a unique system of Intuition Points, the Rust Knight can observe the weaknesses of his/her enemy and inflict extra damage and even lower AC.
I believe this subclass adds flavor to the fighter class, which can often be linear and boring. It offers several unique abilities and... [click here for more] |
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The Grand Inquisitor is all that stands in the way of peace between the two kingdoms and an opportunity to get rid of him has become available. Sharpen your blade for it is up to you to crash the gathering and assassinate him.
A one shot adventure for 2nd-5th level characters
This Adventure is an open to interpretation adventure, feel free to change anything... [click here for more] |
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When the armies march, all the earth trembles.
D&D has a long history on troops and massive combat and warfare adventures, but 5th edition is the first one to achieve that armies keep being relevant even when heroes achieve high levels. The beauty of this edition is that numbers matter: high quantities of low level mooks can stand a chance to overpower a group of adventurers, and smart PCs will... [click here for more] |
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 In the bustling city of Havenbrook, a tale of deceit, romance, and corporate intrigue unfolds as a charming but dim-witted kobold named Smudge finds himself entangled in a web of lies. Smudge, once a low-level criminal is trying to go straight, has been hired as the new accountant for a successful soft drinks company in competition with another business ran by a criminal organisation. Unbeknownst to... [click here for more] |
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A gnome tinker summons the heroes to his workshop, but before he can explain his request a vengeful fey creature arrives and disrupts the meeting. Estimated play time - 1 hour.
This product contains a combat encounter designed for 4th level PCs, an extensive backstory, detailed NPC descriptions, new monsters and new magic items. Easily adaptable to almost any campaign setting.... [click here for more] |
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 "Y'all must be new 'round these parts."
"Welcome to Soubar. Now get out."
The town of Soubar in the Forgotten Realms has a bit of a rat problem. Dark forces gather in the shadows of this lawless place, and danger lurks around every corner. It's up to a self-appointed sheriff with questionable motives and the unlikely heroes that stroll into town to sort out this mess before things become much, much... [click here for more] |
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You've just slain a massive hydra, its corpse lying in front of you awaiting its decay. It has to be loaded with meat, right? Hydra eyes have to be good for something! It sure would be a waste to let all those hydra parts go to waste. That's why I created these rules for eating food. Think of games like World of Warcraft or Skyrim where food can restore health and mana. That's what I went for in my... [click here for more] |
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Cities! Towns! Metropolises! Whether it’s the melting pot of commerce and culture, a vicious hive of intrigue, or the heart of an evil empire, there’s always something special about cities. Most of us live in one, so it’s not too hard to imagine what adventurers might find there. A variety of goods and services, a chance of leisure, a bit of danger for those unwary and plenty of opportunity for... [click here for more] |
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“Never steal from a Boromar, unless you’re eager to see what’s beneath Sharn’s clouds.”
“A Keye without a Locke” is an adventure for 5th-level characters that takes place in the dramatic world of Eberron. This adventure can focus on roleplaying, problem-solving, or combat: depending on how they want to try and save Locke.
This adventure was made possible by the 2020... [click here for more] |
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The Lullaby for Strahd is a song that his mother has been singing to him in his youth in order to make him sleep peacefully.
This document contains:
The lullaby in a text
Art of the Lullaby in a scroll - handout
Lore for the lullaby.
Magical properties of the Lullaby and how it affects Strahd
One extra side quest idea to test your party's stealth skills.
One mp3 file of the Lullaby made by Fionnuala... [click here for more] |
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Two merchant houses are fighting over possession of a mysterious and ancient staff. What secrets does the staff hold? And how does it relate to a ruby the size of a human heart buried in some long forgotten barbarian tomb?
A six-hour adventure for four 6th level PCs.
Includes 5th edition write-ups of bone rats, tomb mote, forsaken shell, stone guardian, the bone creature template, and the necromental... [click here for more] |
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 Click here for the english edition
Click here for the Fantasy Grounds Edition
Bem-vindo à mesa do caçador!
Este módulo contém tudo o que você precisa para conduzir uma aventura baseada nas imediações da taberna A Mesa do Caçador. Aqui você encontrará uma descrição detalhada da taberna e das atividades que podem acontecer durante a estadia dos personagens, organizado de forma a facilitar... [click here for more] |
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"Fantastic starter game for young and old players alike"
"This was a wonderful first adventure"
"All I can say is thank you for the fun our group had last night with this!"
Enter the world of Dungeons & Dragons without spending a penny!
This first-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can... [click here for more] |
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The night started with a simple mission to entertain nobles at their mansion, but now you find yourself on a zeppelin with no memory of how you got there. As you piece together your memories, you realize that danger lurks around every corner. Can you solve the mystery before it's too late?
This D&D 5e adventure takes you on a thrilling ride through a world of intrigue and deception. Use gumshoe... [click here for more] |
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 After completing a deadly quest, four adventurers relax at a well-provisioned inn. They discover their quest is not quite as complete as they thought when the evening is disrupted by a group of fanatics led by a dangerous necromancer.
This short story is intended to demonstrate the narrative side of game play. Many gamers revel in the story of their character and the setting, weaving a tale as the... [click here for more] |
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 "Y've never heard of Eris, cutter? Not surprised. It's the kind of place that finds you, not the other way 'round. But if you do manage to make your way there one day, tell Big Jim that I still haven't forgiven him for the way things went down on Avalas..." -Corl Kol'chakk, former member of the "Night Stalkers" Welcome to Eris, headquarters of the Concordant Opposition Society and general hive of... [click here for more] |
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It’s 2am in the Grand Souk and for once, it’s quiet. Only a few stock-takers roam the empty alleys of the marketplace alongside a couple of drunkards finally leaving the only tavern there. As players drunkenly stumble into a nearby shop, they are shocked to find a dead body of a prominent businessman, Tifter Valeure.
This adventure set in Port Nyanzaru takes players deep into the city’s... [click here for more] |
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Every day, rubes from the country come to Highcliff to answer the call to adventure. Their destination is the Problem Solvers’ Guild, where adventurers solve the problems that the authorities don’t have the time, skills, or inclination to solve. Joining the guild isn’t easy, though; recruits have to complete a job to show they have the requisite grit and good sense. “A Rat Problem” is an... [click here for more] |
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This is a small compendium of an additional 40 magical items and enchantments made for newer GM's to use in their campaigns as a supplement to the magic items and enchantments already present in the Dungeon Masters Guide and Players Handbook. If you like it consider leaving a review and if you dont leave one anyway and tell me what i did wrong. Only way to get better is to get feedack ;)
This supplement... [click here for more] |
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Common magical items are a great idea. They help make the world more interesting and allow for magic in a smaller scale, with all its benefits, and most importantly they are fun.
This addition introduces thirty-six common magical items that can be introduced in your campaign, be it as a part of your treasure, sold in shops on in the hands of NPCs to make them more unique or interesting.
Every... [click here for more] |
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Nerle Stergoda is a human Bard who travels around the land as a professional music star. She sells a rap/hip hop persona (or any other music genre the DM prefers) and wears a golden mask to accelerate her art. She plays a lot of good tunes and is often the center of attention wherever she arrives. However, the mask she is wearing inhabits a dark secret: an evil presence that feasts on souls. ... [click here for more] |
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 What is this adventure about?
In short - about artificial intelligence problem in the Forgotten realms universe
The adventurers without knowing it will take part in the creation of a sentient golem. They will need to make a decision - what makes us human? Is it just intelligence? And can we take away the life that we ourselves have created?
Adventure for one to five characters of 1 to 5 levels... [click here for more] |
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