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In this collection, we present 100 random encounters in Wildspace. We feel that random encounters should be more than tables of combat encounters and tried to reflect this mindset. There are lots of loot, danger, favors, possible plot hooks for extended play and of course, crowd favorite hamsters. We hope that you like it as both DMs and players.
Have fun!
If you want to see a sample of our... [click here for more] |
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This adventure was created for our first ever live game in front of a studio audience and now you get to play it too!
Set sail for the stars with an oddly familiar looking monodrone.
It's time to open the podcast doors HAL... ... [click here for more] |
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Spelljammer for D&D 5E just dropped and as I worked my way through the content, I crafted my own list for trinkets as inspired by the elements of setting appropriate creatures, high seas adventures, and a hint of steampunk. ... [click here for more] |
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The adventures must rescue a kidnapped Maiden and return her to her husband. ... [click here for more] |
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Set sail on the Astral sea with this collection of supplementary rules for the Spelljammer campaign setting! This manual contains options for ship combat, special ship equipment and magic items, and customizable Hamsters! Additional features of this doccument include:
A collection of changes to make ship combat more interactive and interesting, all of which are completely compatible with the normal... [click here for more] |
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Are you ready to take your D&D adventures to new heights? Introducing the Artificer Specialist, “Pilot” – a unique subclass for the imaginative Artificer class in Dungeons & Dragons 5e.
Imagine navigating spelljammer ships, wind-battered pirate galleons, roaring land crawlers, or even your very own airship. With the "Pilot" subclass, you'll explore uncharted territories, both in the... [click here for more] |
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"First time off planet buddy? You're kinda staring at me a bit there... I take it you've seen Dragonborn before but maybe not any as...shiny as me? Well lucky for you I'm feeling a bit more charitable than some of cousins. Come buy me a drink and I'll spin you a yarn. Tell you all about us Astral Dragonborn."
The Dragonborn that originated from the Astral Sea all the way out here in Wildspace, though... [click here for more] |
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Astral Reference Sheet: Ghouloids
What happens to plasmoids when they become undead?
CR3 monster stats for your Spelljammer game. Enjoy! ... [click here for more] |
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This book contains a spelljamming perspective on many worlds including those left behind by the 5e iteration of spelljammer. There are 32 monsters from the original setting.
My co-author and I more or less lost the will to continue after the full release of spelljammer had been so disappointing. At this point it has been sitting unchanged for months and I have decided to release what has been done... [click here for more] |
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Travel beyond the stars in this 5th Edition spelljammer horror adventure!
Step aboard a once-glorious spelljamming galleon, now a ghost ship. Discover the truth of what happened. Try to hold onto your mind as you face the deadly aberration that stalks the halls.
Includes a complete multi-level dungeon, dramatic skill challenges, a new deadly monster, and overhauls for the Sanity system including... [click here for more] |
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Bloodwing Ship
A single Spelljammer ship and full deck plans, and a new monster, designed for use the Dungeons & Dragons 5.1e Roleplaying Game using the Spelljammer setting. Includes:
19 page full color Spelljammer ship supplement
300 ppi printable PDF of all full size maps (24 x 36 inches)
300 ppi printable PDF sliced to 8.5 x 11 for home printing
100 ppi VTT ready maps
70 ppi... [click here for more] |
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Grimsnag is a weathered goblin jammer with a wiry build and a rough demeanor. His skin is a sickly green hue, and his eyes gleam with a mischievous spark. He sports a collection of tattoos on his arms, each representing a different port or creature encountered during his astral seafaring adventures. Grimsnag is often seen wearing tattered sailor's garb and a well-worn tricorn hat.
Included in this... [click here for more] |
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This product contains a collection of class options I designed for a post-apocalyptic survival campaign. It contains a sub-class for each of the 13 classes in the game, as well as a handful of variant class features to help integrate firearms into the core classes.
Contained within are:
- The Automechanist Artifcer
- The Gunzerker Barbarian
- The Radiation Domain Cleric
- The Druid Circle of... [click here for more] |
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Over 100 spelljamming ships from the classic Spelljammer setting, adapted to the new 5e format! This document currently only has ship stats and weapons, it is recommended that you use it along with classic Spelljammer supplements that contain descriptions. If there is enough interest, I may add descriptions in future updates. ... [click here for more] |
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A selection of classic Spelljammer spells, adapted to 5e and the new changes to the setting! Spells from the original Spelljammer box set, Lost Ships, and more! UPDATE: I've added an expanded version, the "Spheres and Phlogiston Edition" that contains all the spells that aren't compatible with the new 5e rules and lore. If this gets up to Bronze rating, I'll add in the Antilan Sun Mage spells!... [click here for more] |
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This is an easy-to-use fillable PDF sheet to help keep track of your spelljammer vessel and crew! There are spaces for the various statistics for the spelljammers listed in Spelljammer: Adventures in Space, as well as places to mix in stats and mechanics introduced for nautical vessels in Ghosts of Saltmarsh. Try it out, and make your journeys through wildspace that much smoother!... [click here for more] |
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This is an easy-to-use fillable PDF sheet to help build and present planets within Wildspace to your spelljamming crew! There are spaces for the various statistics of planets listed in the 2nd edition supplements Realmspace by Dale "Slade" Henson, Greyspace by Nigel Findley, and Krynnspace by Jean Rabe, as well as spaces for a system map, unique flora and fauna, and other... [click here for more] |
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What happens when the elemental energies within a Genasi meld with the magical nature of the Astral Plane? You get Cosmic Genasi, four new subraces perfect for any Spelljammer crew. Become blinded by the radiance of the Solar Genasi. Try to resist the gravitational pull of the Neutron Star Genasi. Shift and reform alongside a Nebula Genasi. Or just get left in the trail of a Comet Genasi. ... [click here for more] |
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Daria’s Guide to Prosthetics
This homebrew is dedicated to providing replacements for lost limbs in your Dungeons and Dragons party, or giving them to a BBEG. The guide primarily focuses on prosthetics and some examples of them, but it also gives rules for losing limbs, severing them, crafting the prosthetics, and installing them. The guide is designed to be modular, allowing you to pick and choose... [click here for more] |
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 Cheat sheets now available for your next Spelljammer Adventure!
Cheat sheets and quick reference sheets for use by the Dungeon Master or as a table reference for players as well. This pack of four sheets are perfect to have around for quick encounter reference during your next Spelljammer adventure. Included you will find the following sheets, available as a handout (letter size 8.5x11)... [click here for more] |
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The words "rum" and "death" should mean the same thing to you!
-Dr. Livesey, 1488 DR, or 1988 AC (Earth Years)
The legendary Dr. Livesey has reach spelljamming space in his ship the Hispaniola. This single unit of a stat block is well balanced and can be pair with (or against as a D&D villain) with 1st to 9th level characters. The supreme gigachad of all spelljamming, Dr. Livesey is... [click here for more] |
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Dracon are travelers from distant stars who have only recently started to explore the wonders of wildspace. Dracon are extremely social creatures from a culture that values politeness and formality and who had never seen humanoids until they left their homeworld. This PDF contains everything you need to play a dracon as a player race in the 5th edition of the Dungeons & Dragons.
Choose... [click here for more] |
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"Archdruid Maloro’s gaze was fixed upon the heavens, watching as the stars drifted across the night sky. He and his companions held hands in a circle as they rhythmically chanted their songs of ceremony. The Star Druids of Jungarro have blessed its jungles and rivers for countless generations, channeling the light of the heavens to protect their home."
– Xendarro, chronicler
Druids... [click here for more] |
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It has been said that one does not discover new lands without losing sight of the shore. Or, perhaps, without running into one of our 50 Encounters, all ready to be used in your exploration and sea themed adventures.
The d100 table in this volume allows you to select a random encounter to treat your voyagers, or pick any encounter you like to spice up the next... [click here for more] |
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This magical firearm is a potent weapon in the hands of a skilled marksman, but its destructive power comes at a price. Its loud report and the bright flash of its muzzle can attract unwanted attention, and its use in populated areas may draw the ire of local authorities or other powerful entities. ... [click here for more] |
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Despite there being many different kinds of helms in the spelljammer setting, 5e only contains the most basic of them. This book contains 10 more interesting helms used to control ships as they journey across wildspace.
... [click here for more] |
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 Just a short collection of weapons to equip on your spelljammer. Enjoy!
leave a comment if you are enjoying the content or leave suggestions if you want me to explore something specific.
... [click here for more] |
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Here are some modifications for your spelljamming vessel. ... [click here for more] |
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Introducing Formians: Cosmic Insectoids, a conversion of the classic insectoid race from previous editions of D&D and other tabletop games! This guidebook includes a plethora of lore surrounding the formian species, from their society and culture to their relationship with other creatures in the multiverse. Players can explore the Formian's rigid social hierarchies as they create... [click here for more] |
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 A simple one-page document featuring an updated version of the 2014 Githyanki playable species, redesigned to better align with the 2024 Dungeons & Dragons ruleset. ... [click here for more] |
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 A simple one-page document featuring an updated version of the 2014 Githzerai playable species, redesigned to better align with the 2024 Dungeons & Dragons ruleset. ... [click here for more] |
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 For centuries, the Greys lay dormant beneath the soil, trapped in a magical slumber. One day, more than 500 years ago, they all simultaneously awoke—over five thousand dormant beings emerging from their prolonged sleep to ascend to the surface. The surface-dwelling races of this world were perplexed by the sudden appearance of the Greys, a name bestowed upon them on that fateful day. The Greys, emerging... [click here for more] |
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Existential horror! In space!
Horror of Nospace is a 2 to 4 hour one-shot adventure for 3 to 4 PCs at 2nd level.
On the maiden voyage of the Spelljammer Timeskipper something goes terribly wrong. The players need to survive a Limb Flayer on a ship full of dead people all the while the ship is eaten by a cosmic creature.
This adventure features potential triggers:
Mass... [click here for more] |
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 The role of spelljammers in combat is under utilized so I have plundered Ghosts of Saltmarsh and tried to convert and explain how ships can be used. There are also stat blocks for each of the Spelljammers in the form used in Saltmarsh.
... [click here for more] |
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Shoot down pirates and potch some space whales with this 5th edition Spelljammer supplement. Including new space combat rules and a custom shipbuilding system. Take you and your players on even more magical and dynamic adventures.
Expand your creativity using the simple and easy ship-building mechanic, absent of a million numbers to track, and doesn't... [click here for more] |
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An exciting mercenary encounter with multiple story hooks featuring explosions, goblins with cometpacks, a gunslinging monkey flying an aeroplane, and a missing religious icon.
Whether you're looking for muscle or a hot meal and a stiff drink, The Guild of the Smouldering Bowl operates out of their Pub and Pipeweed Lounge in Waterdeep's Trollskull Alley- you might even be neighbors! Take... [click here for more] |
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 This is the first part in an intended three-part adventure module produced by Roll for Role in collaboration with Aussie Rock Band, Space Flamingo.
This adventure is set on the skull of a dead god now known as Los Villanos! Based on Space Flamingos song of the same name, with locations featured in Roll for Roles latest series 'Hexcraft: Light of Luxora' complete challenges with members of Space Flamingo... [click here for more] |
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Many ships of the Original spelljammer setting have been left behind during the conversion from 2e to 5e. This issue adds only one of the ships that have been forgotten: the Triop. A delightful little battle/ cargo ship, With descriptions of how the most common owners of the ship use it. ... [click here for more] |
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 The scro mantis has been left behind in the conversion to 5e, and the sco themselves for that matter, so I have converted the ship to the 5e rules. This book includes the stats for the mantis and a few scro.
... [click here for more] |
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Another ship left behind during the 5e Conversion was the Quad of Thay. This little ship is well known as a bit of an oddball. It may not have weapons but it is filled with red wizards and an undead horde. Anyone running a campaign where the bad guy escapes shouting ‘I’ll get you next time and your little owlbear too’ will find this to be the perfect escape ship. And due to its connection with... [click here for more] |
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This book contains a trio of ships, the Mammoth Blade and Arrow. Mammoth is a massive carrier ship and the blade and arrow are to fighters. Attached are the ship stat blocks and maps.
... [click here for more] |
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 Mercanchildren are the offspring of humanoids and mercanes, the spacefaring merchants of the Spelljammer setting. They possess their ancestors' gifts of telepathy and psionics, which allow them to conduct their business while avoiding detection by most. This short supplement provides rules for playing mercanchild characters, in Spelljammer or other games of Dungeons & Dragons. ... [click here for more] |
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Moonwalker Orcs are a spacefaring species of Orcs native to the Forgotten Realms moon, Selûne.
From the moment a Moonwalker Orc is born, their military training begins. A baby Moonwalker Orc is taken from their parents at birth, and raised among other younglings, to avoid developing familial bonds that might overcome their dedication to the tribe as a whole. Moonwalker orc younglings are raised... [click here for more] |
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No matter how you measure it, the world is more full of bugs than people. Quantity? Bugs. Biodiversity? Bugs. Weight?! Bugs. It’s a small world after all.
Sorry that’s in your head now.
Despite this awesome variety and the truly spectacular array of natural abilities it yields, we have but one - admittedly cool - entomological option for player characters.
This text adds 7 sublineages to... [click here for more] |
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 Navigando le Stelle: regole aggiuntive per lo spelljamming in 5e
Questo compendio è stato studiato per dare più complessità e opzioni alle regole offerte nei manuali di Spelljammer. Le aggiunte principali sono:
nuove meccaniche che i personaggi potranno sfruttare;
nuovi ruoli che i giocatori potranno rivestire a bordo di una nave da spelljamming;
strumenti... [click here for more] |
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 Want some simple homebrew-free way of customising your half-elf characters? Try a customised set of signature weapons to reflect your lineage. You can combine multiple heritages for an even more unique origin.
These rules were based on the 2014 ruleset, but given half ... [click here for more] |
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TW: spiders, death
When an asteroid spider lives to a great old age, and has fed on many crews to grow to a great size, it can achieve incredible power. Wise enough to command language and potentially more reasonable than lesser examples of their kind, astral arachnids often indulge their begging prey with deals and bargains. Very potent astral arachnids can make pacts with mortals,... [click here for more] |
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 Are you in need of a hero ready to explore, yet do not have time to make a unique character? Well here is a suitable option presented for you.
Introducing a new line of pregenerated character options for your DnD adventure, either fun one-shot or long-term campaign.
Character Sheets for levels 1-13
Character Included is a Hadozee Totem Warrior Barbarian with levels in Samurai Fighter and the Guild... [click here for more] |
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Are you in need of a hero ready to explore, yet do not have time to make a unique character? Well here is a suitable option presented for you.
Introducing a new line of pregenerated character options for your DnD adventure, either fun one-shot or long-term campaign.
Special Edition for the release of Journys Through the Radiant Citadol as there are Character Sheets for levels 1-14.
Character Included... [click here for more] |
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Are you in need of a hero ready to explore, yet do not have time to make a unique character? Well here is a suitable option presented for you.
Introducing a new line of pregenerated character options for your DnD adventure, either fun one-shot or long-term campaign.
Character Sheets for levels 1-14 for Radiant Citadel quests or any cosmic adventure.
Character Included is a Gem Dragonborn Path of... [click here for more] |
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