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This special bundle product contains the following titles. Almanac of the Hells (Volume I) Regular price: $1.95 Bundle price: $1.00 Format: PDF Almanac of the Hells (Volume I) is the first treatise in a new series of compendiums that serve to flesh out the Nine Hells of Baator with new lore and monsters! Penned by the Darling, duke of Minauros and emmisary of... [click here for more] |
Dungeon Masters Guild |
$5.85 $2.95
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Almanac of the Hells (Volume I) is the first treatise in a new series of compendiums that serve to flesh out the Nine Hells of Baator with new lore and monsters! Penned by the Darling, duke of Minauros and emmisary of Mammon, this first volume contains:
*Help for roleplaying devils and their legions.
*Ways for players to customise tiefling characters (With your DM's permission)
*2 New... [click here for more] |
Dungeon Masters Guild |
$1.95
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Almanac of the Hells (Volume II) is the second treatise in a series of compendiums that serve to flesh out the Nine Hells of Baator with new lore and monsters! Penned by the Darling, duke of Minauros and emmisary of Mammon, this volume contains:
*Rules for desecration-bringing the power of Baator into the Material Plane
*A new race, the Abyssal Spawnling, along with the Infernal Domain... [click here for more] |
Dungeon Masters Guild |
$1.95
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Almanac of the Hells (Volume III) is the third treatise in a series of compendiums that serve to flesh out the Nine Hells of Baator with new lore and monsters! Penned by the Darling, duke of Minauros and emmisary of Mammon, this volume contains:
*The terrifying Corpse Tree-a wailing plant that provides the lumber for contract parchment.
*Alternate features for the warlock class.
*3 New... [click here for more] |
Dungeon Masters Guild |
$1.95
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Almanac of the Hells (Volume IV) is the third treatise in a series of compendiums that serve to flesh out the Nine Hells of Baator with new lore and monsters! Penned by the Darling, duke of Minauros and emmisary of Mammon, this volume contains:
*Feats, Infusions and Invocations designed with fiendish thrills in mind.
*4 Magic Items inspired by the layers of Baator.
*4 New Monsters to challenge... [click here for more] |
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$1.95
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Amet
The Amet are a race with a rich history and many subraces with their own feel. They settle across multiple planes of existence and harness stunning technology.
This playable race is desigend for the 5th edition of Dungeon & Dragons. It shines in a campaign with planar travel, but is just as fun in any other. ... [click here for more] |
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This special bundle product contains the following titles. Astrological Origins - Cosmic-Themed Character Options Regular price: $2.99 Bundle price: $2.37 Format: PDF Theme
The theme of this supplement is the cosmic, with connections to gravity, space, stars, planets, beauty, and more. Each subclass in the supplement revolves around one or more of these subjects... [click here for more] |
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Does CR 25 just not cut it? Are you diving into the Abyss instead of escaping out of it? Do you want your demon lords so powerful even balors quake in their boots?
Amped Up Demon Lords powers the Abyss' most infamous residents up to their most deadly extremes. This first installment features a CR 25 version of Baphomet, as well as a lethal CR 30 incarnation of Orcus!
Money... [click here for more] |
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In this dark chapter of his malevolent grimoire, Asmodeus continues his sinister influence on the Prime Material Plane. While his corruption of the Player's Handbook is nearly complete, his insidious ambitions extend to other tomes of magic, sparing nothing from his malign touch. Whispers of Tasha's Cauldron of Everything have reached his infernal ears, and he harbors a deep-seated loathing for it,... [click here for more] |
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Journey Into Rainbow is an adventure balanced for four 10th-11th Level characters. It takes place on Toril in the Pasocada Basin and eventually moves into a little known demiplane known as the Limitless Light.
From Foreign Land to Foreign Plane
To the north and west of Faerûn there lies the distant continent of Anchôromé. It is a land of ancient secrets and remarkable cultures.... [click here for more] |
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The anathema walks a lonely path, often shunned by polite society for their twisted and horrifying appearance and abilities. Some chose this path, looking too deep into endless void, forging a deal with an unknowable horror, or the result of scientific and magical advancement. Others, through horrid disease, forced experimentation, or just being in the wrong place at the wrong time find themselves... [click here for more] |
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Lost in the lower planes they finally found the portal potentially could take them back home.
The battle map was created with Wildshape Editor https://dldev.itch.io/wildshape
I'm dransky and I create static and animated maps. If you like them and want more,swing by on my patreon! ... [click here for more] |
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Arcadian Blink Dogs are not related to blink dogs (long story, don't ask). They were bred in the upper planes to keep the growing cranium rat menace in Sigil in check. As the rats fled the City of Doors for the prime material some of the arcadian blink dogs followed them and can now be encountered very rarely in the larger cities of the Prime Material.
These are CR 2 lawful good celestial (dogs)... [click here for more] |
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Mephistopheles is making a move, his tools are the Arcana Flayers. Check out this one page homebrew stablock for a new spin on a long time DND creature! Inside includes some altered spells, a small lore exerpt, and a statblock to easily run this creature in any of your games ... [click here for more] |
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Theme
The theme of this supplement is magic and the arcane. The subclasses in this book each focus on some interpretation of the mystic art, be it wielding or fighting against them. For example, the path of the Antithesis and the Esoteric Warden conclave both exist to resist magic and its effects. Conversely the Archmage bloodline and the circle of Acceptance are potent spellcasters for their respective... [click here for more] |
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The Nine Hells of Baator inflame the imaginations of travelers, the greed of treasure seekers, and the battle fury of all moral creatures. It is the ultimate plane of law and evil and the epitome of premeditated cruelty.
Though rare as it may be, where others see great danger, these wizards, see tremendous opportunity to plunder the arcane secrets of this plane of law and evil.
I've toyed with the... [click here for more] |
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"Well layed-out and edited, and it has good flavor!" - M.T. Black
An ancient and often forbidden magical tradition, demonbinding is a dangerous art. The powers of the Abyss are chaotic and dangerous, but with practice and a stern will, they can be made to serve.
Inspired by the Nar Demonbinder prestige class from previous editions, this module contains the following items:
1 new wizard subclass,... [click here for more] |
Dungeon Masters Guild |
$1.00
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"What? You’ve never heard of the great Nathair Sgiathach, Winged Serpent of the Fey before? … Can’t say I’m surprised. It’s hard enough to spell my name, let alone remember it."
—Nathair Sgiathach
These are notes about creating a Warlock Pact with Nathair Sgiathach, or roleplaying him in the Feywild. This is all of the information I could gather about him from the internet (sources... [click here for more] |
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A Heavenly Army of Allies and Antagonists!
Mount Celestia is a plane of order and compassion, discipline and kindness, purity and peace. It is home to the Archons, militaristic celestials who fight an endless war to create a more perfect multiverse. Of course, what perfect looks like to an Archon might not be what it looks like for a mortal...
Within these pages, you will find stat... [click here for more] |
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Armi dal Multiverso è una collezione di 12 armi magiche provenienti da ogni punto del Multiverso! Ogni arma ha un'origine particolare e una storia, così che i Dungeon Master possano basarci un'avventura o stupire i loro giocatori con una lore avvincente!
Consultate l'anteprima o le immagini qui sotto per farvi un'idea:
Date un'occhiata anche alle mie avventure:
Vuoi... [click here for more] |
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Legendary weapons and wonderous items forged in Baator, the Nine Hells. These artifacts increase in power as the weilder becomes more favored with the creator. This is for the Dungeons and Dragons 5e system. ... [click here for more] |
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Updated! New art, better template, four new weapons, and an ink-friendly version! Thank you for all of your support in making Artifacts of Avernus a best-seller!
Artifacts of Avernus includes 50 original magical items that adventurers might find in the Nine Hells. Arranged around devilish contracts, the Blood War, and the bureaucracy of the Hells, these items offer insight into how... [click here for more] |
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Now for Fantasy Grounds!
Artifacts of Avernus includes 50 original magical items that adventurers might find in the Nine Hells. Arranged around devilish contracts, the Blood War, and the bureaucracy of the Hells, these items offer insight into how devils live and operate and will give your players engaging tools with which to traverse Hell.
Examples include:
The Disc of Legion. A... [click here for more] |
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4 Powerful & levelling magic items granted by the gods for your Games:
The Cloak of the Jaeger
The Ring of The Betrothed
The Helm of the Lawbreaker
The Realmshredder Axe
From the team at The DMs Book Club! ... [click here for more] |
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Are you ready to take your D&D adventures to new heights? Introducing the Artificer Specialist, “Pilot” – a unique subclass for the imaginative Artificer class in Dungeons & Dragons 5e.
Imagine navigating spelljammer ships, wind-battered pirate galleons, roaring land crawlers, or even your very own airship. With the "Pilot" subclass, you'll explore uncharted territories, both in the... [click here for more] |
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Someone has to build and fix Spelljammer ships, and that's what the Astromancer is for. An Artificer Specialist, the Astromancer focuses on travel -- in the world, in wildspace, and through the planes. The Astromancer is compelled to explore strange realms and new frontiers. Includes the Astromancer specialist, as well as new infusions and items that will be of interest to anyone running a Spelljammer... [click here for more] |
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As Above, So Below is a collection of 12 heavenly and 12 hellish subclasses for your adventure through the upper or lower planes. The subclasses available are:
Barbarian
Path of Bones: Specialist in breaking bones and crippling foes
Path of the Planetar: A weapon of the gods
Bard
College of Cacophany: A... [click here for more] |
Dungeon Masters Guild |
$11.99
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This special bundle product contains the following titles.
Amsodeus' Corrupted Grimoire: Book Five Regular price: $3.95 Bundle price: $2.85 Format: PDF In this dark chapter of his malevolent grimoire, Asmodeus continues his sinister influence on the Prime Material Plane. While his corruption of the Player's Handbook is nearly complete, his insidious ambitions... [click here for more] |
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In the fourth installment, we delve deeper into Asmodeus' insidious influence on the magic of the Prime Material Plane, detailing his perversion of spells from Hallucinatory Terrain to Maze.
Gleaning from prophecies and powerful divinations that the heroes might challenge his schemes, he finds himself intrigued by his playthings and their feeble struggles.
To satisfy... [click here for more] |
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This guide is crafted to complement the "Chains of Asmodeus" adventure and can be utilized before your heroes embark on their journey to Hell. The malevolent influence of the Arch Devil has seeped into your realm, putting the magical abilities of your players in jeopardy.
Sinister happenings
In every corner of our world, a sinister shadow is growing, an insidious blight that... [click here for more] |
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In the wake of Asmodeus' mastery over magic on the Prime Material Plane, the once-revered tome, known as the Player's Handbook, has been thoroughly tainted. Not a single spell remains uncorrupted. The Lord of the Nine Hells now considers his dominance over feeble wizards with names like Mearls, Crawford, and Perkins, as total.
Sinister Changes: Consider these changes manifesting... [click here for more] |
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$2.95
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Asmodeus nears completion of his dark work upon the Player's Handbook, his malevolent influence pervading spell after spell. Even legendary wizards of the realm, such as Mordenkainen and his apprentice Bigby, find themselves powerless to halt this spread of corruption. The Dark Lord's maleficence relentlessly undermines the fabric of magic throughout the multiverse, leaving many to wonder about the... [click here for more] |
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The influence of Asmodeus is both widespread and subtly destructive. Is there a way to halt its advance? This third book delves deeper into how the Lord of the Nine Hells continues to warp magic on the Prime Material Plane, molding it to his unyielding desires.
As your campaign evolves, consider gradually introducing changes to your heroes and their magic, reflective of this growing malevolence. These... [click here for more] |
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Asmodeus' corruption continues to spread.
Book 2 delves deeper into the dark arts, continuing the exploration of Asmodeus' Grimoire. It details the Arch Devil's insidious corruption of various spells, ranging from Conjure Fey to Enlarge/Reduce, presented in alphabetical order.
This book not only serves as a guide to these twisted magics but also as a testament to the creeping influence of Asmodeus... [click here for more] |
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Astral Armory is the ultimate compendium of magical items specifically designed for use in the dangerous and exciting world of Spelljammer. Featuring 111 new magic items, this book is an essential addition to any DM's collection.
From the powerful Cosmic Cannon to the enigmatic Mind Flayer Wand, Astral Armory offers a diverse selection of weapons, armor, potions,... [click here for more] |
Dungeon Masters Guild |
$6.99
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Astral Armory is the ultimate compendium of magical items specifically designed for use in the dangerous and exciting world of Spelljammer. Featuring 111 new magic items, this book is an essential addition to any DM's collection.
From the powerful Cosmic Cannon to the enigmatic Mind Flayer Wand, Astral Armory offers a diverse selection of weapons, armor, potions,... [click here for more] |
Dungeon Masters Guild |
$8.99
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I found the tables included on the SJ:AiS DM screen, for determining the content of a Spelljammer’s hold, to be... very mundane.
It felt like: “You raid the hold of a wizard's spelljammer that has plying the astral trade routes between timeless civilizations and the realms of demons of angels and find a cargo of... chickens and guns!”
Man, if ur gonna be a space pirate... u need something... [click here for more] |
Dungeon Masters Guild |
$1.00
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Fulfill your need for speed!
Astral Combat Maneuvers (ACM) provides two new elements to ship combat for your Spelljammer campaign: a new airship, and rules for dynamic ship combat. With ACM, ship combat will feel more like regular initiative where each character's individual initiative roll matters. Using this new airship, your players' characters will get to use more of their features... [click here for more] |
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$1.50
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Astral Discoveries
Interesting and Mysterious Things to be Found on the Astral Plane
Presenting a combination of utility, imaginative content, and deep research typical of many Surbrook Press products, Michael Surbrook delves deeply into the Astral Plane, presenting a toolkit for DMs who want to elevate their games. In this case, Astral Discoveries is... [click here for more] |
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$2.95
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"First time off planet buddy? You're kinda staring at me a bit there... I take it you've seen Dragonborn before but maybe not any as...shiny as me? Well lucky for you I'm feeling a bit more charitable than some of cousins. Come buy me a drink and I'll spin you a yarn. Tell you all about us Astral Dragonborn."
The Dragonborn that originated from the Astral Sea all the way out here in Wildspace, though... [click here for more] |
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This special bundle product contains the following titles. Astral Force Regular price: $1.00 Bundle price: $0.50 Format: PDF The power that binds us to the earth is one of the strongest things we come in contact with every day, it seems unflappable and true. Some exist on the fringes of this force, anomalies who draw magic from twisting the flow of gravity to their... [click here for more] |
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What you get in this package?
20 unique battlemaps to use as backdrop for all planar adventures at your game table, composed from 5 layouts in 4 color schemes!
Astral Void
Astral Rocks
Astral Maelstrom
Astral Waves
Astral Debris
Each map version comes in 3 formats:
Gridless .jpg to use with your VTT [can be scaled up to 80x60 grid retaining 72ppi resolution]
Grided .jpg for high quality print... [click here for more] |
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$9.95
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What you get in this package?
Unique battlemap to use as backdrop for all planar adventures at your game table, composed from God Eater map in 4 color schemes!
Each map version comes in 3 formats:
Gridless .jpg to use with your VTT [can be scaled up to 80x60 grid retaining 72ppi resolution]
Grided .jpg for high quality print in 40x30 in. format in 200 dpi quality
Grided .pdf format sliced to 8x10... [click here for more] |
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Imagine the following scenario: You've been waiting the whole week for you next Dungeons and Dragons session and you're really excited to fight something, but, out of the blue, one of the players texts you, saying he won't be joining you, because of unexpected issues. Bummer. Right as your Dungeon Master was about to run a session in which all the players had to be there. Maybe the combat was going... [click here for more] |
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Astral Reference Sheet: 36 Ships
Ever wondered about the other ships docked at your favorite spelljammer port - who they are, what their cargo is, what they're doing? This Astral Reference Sheet helps satisfy that curiosity and produces quick answers at game time.
Whether it's the mutinous crew of Occard's Quandary, the dangerous creature in the hold of the Last Dance that Captain... [click here for more] |
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Astral Reference Sheet: Ghouloids
What happens to plasmoids when they become undead?
CR3 monster stats for your Spelljammer game. Enjoy! ... [click here for more] |
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The Astral Tinkerer
A new Artificer Specialization for Dungeons & Dragons 5th Edition!
The magic of artifice is often focused on literal nuts and bolts. Devices crafted from metals, woods, and other natural materials, or concoctions brewed in beakers, form the basis for their abilities. But what if an idea was all you needed? What happens when the limitless world of your imagination takes shape... [click here for more] |
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$4.00
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Astral Travelogue: Maw - A Wildspace Planetary System for Spelljammer
The Maw system is dominated by a lizard head millions of miles long that has entire worlds on the tips of its teeth, including:
Hazataan - a fallen human empire full of automatons who continue to perform the jobs they were built for long after their masters are gone
Kinaese - a frozen land where... [click here for more] |
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$9.95
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Astral Travelogue: Qusamat's Star - A Wildspace System for Spelljammer
Qusamat's Star is a water world at the center of a planetary system in wildspace. It is named for a wandering cosmic horror that emerged from the Astral Plane centuries ago and forever altered the course of all the worlds within.
This supplement includes a map of the system, adventure hooks to get characters there, details on each... [click here for more] |
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$4.95
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Theme
The theme of this supplement is the cosmic, with connections to gravity, space, stars, planets, beauty, and more. Each subclass in the supplement revolves around one or more of these subjects in some form. For instance, the monk Way of Celestial Harmony and the bardic College of the Astral Maestro both relate to the beauty and harmony seen in the universe, one by performing a special mantra and... [click here for more] |
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$2.99
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