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Tatters of the Titan Scroll
Tier 1 Eberron Adventure
Sharn, City of Towers, hides secrets aplenty amidst its wonders and splendor, and sometimes those secrets crawl back to the surface. A strange summons sends a party of heroes on the search for remnants of a stone-like scroll broken up long ago, but others also seek the prize. Finding the Titan Scroll puts the characters in the path of danger, action,... [click here for more] |
Dungeon Masters Guild |
$2.99
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Featured in Dragon+ magazine (Issue 21) and reviewed by Comicbook.com, Tribality.com and GeekTyrant.com
"Really, this is a stroke of genius. Jean has taken the oldest cliche in the book - the tavern, and the inevitable brawl therein -
and turned it into absolute unadulterated, unfettered D&D fun"
--Tony Petrecca, author of multiple best-selling titles... [click here for more] |
Dungeon Masters Guild |
$4.95
|
„Ein exzellentes Abenteuer… habe es absolut geliebt. Fünf Sterne.“ (Christopher L.)
„Sehr gut gemacht. Fünf Sterne.“ (Bryce K.)
„Ganz ehrlich, das ist ein Juwel…“ (Merric B.)
Ein Stamm Goblins überfällt Reisende auf der Langen Straße und unsere Helden entscheiden sich zu helfen. Nach einer gefährlichen Überlandreise betreten sie einen mysteriösen, verlassenen Tempel, in dem... [click here for more] |
Dungeon Masters Guild |
$1.95
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Each Adventure Scene is a detailed setting that can be dropped into any adventure path. All DM’s want to provide the best play experience for their players, but frequently lack the time. Adventure Scenes provide a highly detailed location, with fully developed NPC’s and new items that provide the level of detail your players deserve!
The Temple of Healing is a fully developed location,... [click here for more] |
Dungeon Masters Guild |
$0.99
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The Temple of Ishassara is set on an uncharted island off the sword coast. This 'contained sandbox' adventure is designed for a standard party size of 3rd level player characters and can advance to 12th level with good play. The characters are recruited by one of Waterdeep's most influential individuals- Ruven Venixia for a contract in order to help him chart and investigate a mysterious island.
Enjoy:... [click here for more] |
Dungeon Masters Guild |
$7.74
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A Quick dungeon that can be used to fill in an hour of campaign if your players run through faster than you were expecting.
Click here to see Kobold Chaos, a classic style adventure for first level characters.
Click here to see The Goblins and the Liars, a classic style adventure for first to second level characters.
Click here to see Umbero's Compendium of Ancient Archetypes.
Click here... [click here for more] |
Dungeon Masters Guild |
$0.50
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Blackstone Cave was once a smugglers’ lair, but it was cleared out decades ago. Now there are strange noises coming from the cave, and local authorities are afraid smugglers and bandits have taken up operations again. What will the adventurers find? More importantly, will they be able to survive the machinations of the Mad Dragon Priestess?
Temple of the Mad Dragon Priestess is a two... [click here for more] |
Dungeon Masters Guild |
$1.95
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"An excellent adventure... absolutely loved it. Five Stars." (Christopher L)
"Very well done. Five Stars." (Bryce K.) "Honestly, this is a gem..." (Merric B)
A tribe of goblins are raiding travelers on the Long Road, and our heroes decide to help. After a dangerous overland journey, they enter a mysterious abandoned temple where they encounter terrifying monsters, deadly traps, dark magic and a... [click here for more] |
Dungeon Masters Guild |
$1.95
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Solve the mysteries of the ancients in this adventure for the world's greatest role-playing game!
This 3-hour adventure for 1st-level characters challenges heroes to be wise, not just strong, as they must defeat trials of not just the body, but the mind. The adventure is designed to advance characters from 1st to 3rd level.
And if a 9-page adventure wasn’t enough... [click here for more] |
Dungeon Masters Guild |
$3.99
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Buried in the desert sands of Mulhorand, near the city of Mishtan, lies an ancient stone statue of a sphinx queen. After a fierce sandstorm reveals a huge tablet etched with hieroglyphs between the statue’s paws, the PCs must translate the strange writing to find the secret entrance into the Temple of the Sphinx Queen. The conclusion offers three optional endings for DMs to choose from... [click here for more] |
Dungeon Masters Guild |
$1.95
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Evil Awakens in Sembia!
The Temple of Xhodes is half wilderness adventure, half dungeon crawl for 4-6 characters of 2nd level.
People have been disappearing from Eastbrook and surrounding lands. Can the adventurers figure out why – and who’s behind it?
Can they stop the cultists before they take over?
This adventure takes place in the village of Eastbrook, a ready-to-play... [click here for more] |
Dungeon Masters Guild |
$2.95
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Ten random encounters designed to complement the events and setting of Storm King's Thunder campaigns.
These encounters are designed to flesh out locations and settings during your adventure, and to help the DM with plot hooks and guidance.
Comes with 10 encounters, 30 adventure hooks, and a new monster. Beasts, Combat, a Displacer Beast, Fey, Giants, Gnolls, Goblins, a travelling Tinker,... [click here for more] |
Dungeon Masters Guild |
$2.99
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Designed to complement the events and setting of the Sword Coast Adventurer's Guide (and related) campaigns. Includes 10 encounters, 30 adventure hooks, and a new monster.
Abberations, Bandits, Benero, Blink Dogs, Combat, Constructs, Dragons, Elementals, Fey, Formians, Giants, Humanoids, Kenku, Levels 1-8, Monstrosities, Peryton, Role Play, Skill Challenges, Spectators, Sword Coast Encounters,... [click here for more] |
Dungeon Masters Guild |
$2.99
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"...a solid 5/5 stars for an excellent and fun adventure" "Very good!" "Very much enjoying the linked adventures so far :)"
A nameless horror stalks the lands around Triboar. Livestock are slaughtered in the night, children are snatched from their homes, and terror has gripped the hearts of the people. Can you unravel the town’s dark secret before more lives are lost? This is a single session... [click here for more] |
Dungeon Masters Guild |
$1.95
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Ein unbekannter Schrecken sucht das Umland von Dreieber heim und er hat die Herzen der Menschen fest im Griff. Des Nachts werden Tiere dahingeschlachtet und Kinder aus ihrem Zuhause entführt. Könnt ihr das dunkle Geheimnis der Stadt lüften, bevor es weitere Leben fordert?
Das Abenteuer kann von Charakteren der Stufen 2 bis 3 in einer einzelnen Spielsitzung bestritten werden. Es enthält 15 Begegnungen... [click here for more] |
Dungeon Masters Guild |
$3.95
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Testing For Initiative is a 3rd level adventure one-shot designed for 4 or more players.
Essentially kidnapped by a mysterious wizard the party has a number of tasks to complete in order to return to their normal lives. This can be quite an unforgiving module, players will have to work together and think hard to make it right through to the end. Hard work is often greatly rewarded however!! Feedback... [click here for more] |
Dungeon Masters Guild |
$1.99
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You were out on an adventure. Now you are not. You awaken from your slumber in a cage underneath the floor of a giant arena. Combatants beware. Things are about to get weird!
Looking for an EPIC adventure for all tiers of play? Bubenaxx the Great has you covered. Compete against DMs and other tables to see who can rise to the occasion, and become Bubenaxx's next great Challenger!
A portion of the... [click here for more] |
Dungeon Masters Guild |
$4.99
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Sleeping under the stars, you awaken to find see a sleigh overhead. Krampus? No. You stand to find yourself transported to a cage underneath the floor of a giant arena. Snow falls into your cage. What? Where are you?
Looking for a Festive EPIC adventure for all tiers of play? Bubenaxx the Great has you covered. Compete against DMs and other tables to see who can rise to the occasion, and become Bubenaxx's... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Welcome back to Bradenwood! This introductory adventure takes the adventures from the city to the forest as they attempt to win the annual owlbear hunt. The prize? Lots of gold and the deed to a house in the city. This is perfect for setting up a campaign of developing the city into a place the characters feel truly invested in.
Best used as a companion with Welcome to Bradenwood ... [click here for more] |
Dungeon Masters Guild |
$0.50
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The Absent-Minded Alchemist is a short (2 encounter) side trek or delve for a group of of level 1 characters, compatible with the Dungeons and Dragons 5th Edition game system. It is designed to be used at any time, and can be inserted in to any campaign if you want something to entertain the party or serve as a means of gaining more information by helping... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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THE ADVENTURE COLLECTION
This collection contains all 5 of my award-winning adventures published to date. You get five bestselling adventures for OVER 50% OFF!!!!
Over 70 pages of adventure await in this bundle!!
The following adventures are included
Included in this collection
Also from Patrick E. Pullen:
... [click here for more] |
Dungeon Masters Guild |
$10.00 $7.95
|
The Adventure Collection, Vol. I contains all of the Jeff C. Stevens adventures published in 2016. You get eight adventures and a cursed item supplement. In addition, one of the adventures includes over 20 new magic items! Add these adventures as side-quests to your... [click here for more] |
Dungeon Masters Guild |
$24.95
|
While on a mission to act as Waterdeep's (or other city's) trade ambassadors to the Delimbiyr city of Anvilton, an assassination attempt is made on a local leader. Ironically, the evidence points to the adventurers, and they become criminals on the run. They must now try to clear their names and complete their diplomatic mission. Will they also learn who is behind the assassination?
This multi-session... [click here for more] |
Dungeon Masters Guild |
$6.99
|
The Aranea Queen Campaign is designed for a party of 4-6 1st level PCs. It takes place in the Nether Mountains in the Silver Marches region of the Western Heartlands in Faerun using the Forgotten Realms setting. When the campaign ends the PCs should be at 10th level.
All encounters can be easily modified to suit larger or smaller parties. Encounters range from easy to deadly and players should be... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In this adventure, the player characters are hired to retrieve a specific magical item for a well-paying gentleman. They will perform a series of heists inspired by those of the movies – a mansion, a casino club, and a bank. A high-risk caper where things going wrong is part of the plan.
This adventure contains a written module with numerous complete NPCs, three unique maps, and an assortment of... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Rumble Under Elmwood
Elmwood is a sleepy town in the Dalelands next to a lot of action.
Dragons to the north, elementals to the east, and demons to the west have all left
Elmwood untouched. But evil begins to rear its ugly head even in the most
innocent of places, and horrors can lurk in other places beside mists. An adventure
to get from first to second level.
Explore an updated for... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Hand of Chaos
The river Lis is a shallow, sometimes swampy bit of water that connects the purplish waters of the Moonsea to the mighty Dragon Reach. Over 100 years ago the town of Ylraphon was destroyed by dragons, but now people are slowly rebuilding it aided by a mighty wizard. But why does the wizard call for adventurers to plunder a ruin near town? An adventure to go from second to third... [click here for more] |
Dungeon Masters Guild |
$2.99
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Over a millennium ago, a clan of dark elves fled from the city of Menzoberranzan and its evil rulers. Though many lives were lost in the initial exodus, the large numbers of the renegade band ensured that they were more successful than any could have hoped. And yet, the drow that finally arrived into the surface world found themselves shunned at every turn. Just as their hope was beginning to wane,... [click here for more] |
Dungeon Masters Guild |
$6.99
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The Banshee of Barovia is an adventure for four or five characters of 3ed level. The party, already stuck in the demiplane of Barovia, stumble upon the small town of Nolinsky. Quickly - as people start to die - they find out that the mists will not let them leave until they have solved the mystery and put the banshee that is haunting the town to rest. The adventure is broken into three acts starting... [click here for more] |
Dungeon Masters Guild |
$4.99
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A simple hunt for a werewolf, or so we thought. Find its lair and slay the beast. No use for wolfsbane or other superstitions. Silver and magic would win the day. A worthy challenge, but nothing horrific, surely. Yet we never expected what we found in the Graenseskov, and our hubris cost us dearly...
The Beast of Graenseskov is an 80-page bookmarked Ravenloft® adventure... [click here for more] |
Dungeon Masters Guild |
$5.00
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The Beast of ShadowGate
Horrors in the Dark
The origin of the ShadowGate is lost in antiquity. Some claim it as the work of devils, others cannibal cultists or even demon lords. Not long after its discovery it was boarded up by the priests of the local church, and then fortified by paladins. Of late something has emerged from the portal. It remains trapped within the divine defences,... [click here for more] |
Dungeon Masters Guild |
$4.95
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The Beggar Prince - A fiend with a thirst for power established an almshouse in Waterdeep’s underbelly. Will the characters strike down the cambion Dax or support him in his humanitarian mission? Descend into the aromatic sewers of Waterdeep, uncover the circumstances behind a mysterious coin shortage and approach the problem the old-fashioned way: hours of indecisive planning.
The... [click here for more] |
Dungeon Masters Guild |
$2.95
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PLEASE LEAVE A REVIEW! It would mean the world and would help improve the products!
(Part 2 of The Sword Coast Coup, an 18 part campaign by Justin Gagliani)
For 2nd-3rd level players
The Sword Coast is the home of Waterdeep, the most influential and prominent city of the North of Faerun. Our adventurers are unaware of a plot to overthrow the government and spread chaos throughout all of Faerun. ... [click here for more] |
Dungeon Masters Guild |
$3.99
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A fun adventure of danger, fishing, and the Biggest Fish.
A mini adventure about a goblin tribe in their time of need, and three goblin fishermen tasked with the impossible, catching the Biggest Fish. Will our adventurers help this peaceful tribe, or will the legend of the Biggest Fish devour them whole?
A 2-3 hour adventure for 1st-3rd level characters Designed... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Blood Harvest is a short Horror-Mystery Adventure. perfect for Halloween, or anyone enjoying a hard, spooky challenge.
This 6-8 hour long Adventure for 4-5th level characters can stand on its own or create a horrific detour to an existing game. The Adventurers will have to uncover the mysteries and horrors of Golden Fields and eventually race against the clock to save teh village from a witch's... [click here for more] |
Dungeon Masters Guild |
$5.00
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Have your players get their roleplaying on with this short, hilarious, and fun little adventure. Little to no combat makes it a change of pace from the usual hack and slash. Quick and easy, I've given the DM tons of help to make it simple to play this adventure with only a few minutes of prep time. Thanks everyone who downloaded this adventure when it was PWYW and especially thanks to the reviewers!... [click here for more] |
Dungeon Masters Guild |
$2.00
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"The flesh suits? There's a simple and reasonable explanation for that..." - Borgo Schaller Good morning, Agents! Sometimes, information is worth more than mere coins and trinkets. This is one such time. A suspect Luskar merchant is resting in Waterdeep’s own Boar’s Head Inn and you are tasked with a delicate mission. Search for Borgo Schaller’s documents, copy them, and find out... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Comicbook.com
"Another interesting one-shot is 'The Boneyard' by Adam Hancock. Instead of collecting adventurers together for the first time, 'The Boneyard' assumes that the players are members of an old adventuring party that re-unite once a year to remember a fallen friend. However, the graveyard that their friend is buried in was damaged in an earthquake, and now the dead are returning as zombies... [click here for more] |
Dungeon Masters Guild |
$2.95
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The evil sea goddess Umberlee had always hated the sight of Sune’s temple dedicated to beauty by the sea. Why should anyone waste their time with such frivolous baubles and simpering preening? So, one day, Umberlee reached out with a bolt of lightning and cursed one of the worshippers, transforming her into a medusa. Within minutes, everyone in the temple had been turned to stone, leaving the... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Hello fellow DMs and Players!
Welcome to a humble little project I embarked on not too long ago. My father, an avid gaming nerd from the golden days of AD&D 2nd Edition, tried his hand at the newer system of 5e. This is an adaptaion of the adventure he ran for my mother, brother, and myself roughly a year before his passing.
This adventure focuses on a village beset by nasty beasties; nightly... [click here for more] |
Dungeon Masters Guild |
$0.50
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“Samilla you have changed so much!” - Pyro, in the face of a demon Avaluable trinket was stolen from the well-protected manor of Lady Morrigan Strange, and she enlists the help of some able-bodied adventurers to retrieve it. As is the way of things, it turns out the problem is not as simple as it first seemed: The orb is nothing more than a cage that holds a vile demon.... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Sometimes looks can be deceiving. This time, they may be fatal.
While searching for a series of missing people in the Galago Hills, the party comes across a cave decorated with disturbingly life-like statues.
What lurks in the cave isn’t anything as simple as a monstrous basilisk, however. After all, what evil could possibly be as dark and dangerous as that which lurks in the... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This adventure has been converted for use with Fantasy Grounds. Check it out here.
This adventure is scaled for level 1 characters.
The ruins of a flying castle teeming with goblins is heading to the peaceful village of Barrowmist. It is up to the heroes to get up there and stop it before the castle lands in the village and chaos ensues. The group will enter into the ancient struggle between... [click here for more] |
Dungeon Masters Guild |
$3.00
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The Caverns of Glass is a short, old school style adventure for 4 4-6th level characters set in mysterious caverns, deep in the heart of a mountain once used by a powerful wizard for dark, magical experiments. The adventure is brief and intended for experienced DMs to use within their existing campaigns as a side trek or specific, short adventure so has been written in an open style to allow for easy... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Charred Rose is a 5e adventure set in the realm of Sithicus in the Ravenloft D&D setting. The adventure is suitable for 3-4 PCs of 4th level and should last 4-6 hours.
Lord Daralion of Maldev’s bard is required for the upcoming Rose Festival but the bard has not returned from his mother’s funeral in the nearby village of Kardan. Lord Daralion looks for the PCs to visit the... [click here for more] |
Dungeon Masters Guild |
$1.49
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The City and State of Mirrspire
“Ornery was a legend, the most well know adventurer to have come out of these parts in years, and that's saying alot. It wasn't just that he could crack skulls with the best of then, it was that knew how to crack’em just right. It was like Ornery had a sixth sense for that sort of thing. Remember when that fancy knight came busting through the door... [click here for more] |
Dungeon Masters Guild |
$6.99
|
This is my first one-off. The Clocktower is a quick 5e 1-hour one-off adventure that can be dropped into any campaign. the campaign should be easy for a first to second level party with a mildly difficult boss battle at the end. ... [click here for more] |
Dungeon Masters Guild |
$2.00
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"Everybody had a great time!"
"Really fun to DM... a perfect one-shot"
"We took lousy [playtest] notes... because we were busy having fun!"
The Clockwork Queen and the Dame of Dirt have been fierce rivals for years - but a brazen abduction sees the situation escalate dangerously. To put matters right, the party must scale an ever-changing clockwork tower full of weird magic and mechanical mayhem,... [click here for more] |
Dungeon Masters Guild |
$2.95
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"The Coming Plague" is a four-hour adventure for 3-6 players. It is written for characters of 4th-7th level. The PCs are trapped in a plague-ridden city until they discover the source of the disease, a vile Otyugh. This module includes a two hand rendered maps and a new goddess to add to any pantheon.
...the vile Otyugh busts from the water and lashes out with it's disgusting, ropy tentacles!... [click here for more] |
Dungeon Masters Guild |
$0.50
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A Re-playable One-Shot for 5e where no two games are alike Now a Platinum best seller!
The Contract is a re-playable one-shot with more than 1,000 possible combinations. The DM rolls for key plot points like combat encounters and surprise endings; players roll at the beginning of the game for secret objectives that connect their characters to the story.... [click here for more] |
Dungeon Masters Guild |
$2.00
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