Once hunted to near extinction, the orca folk, who refer to themselves as the darfellan, are making a comeback. Their traditional enemies are undoubtedly the sahuagin, but now that they have come into closer contact with the human societies of their new homes, a civil war could be brewing within the remaining clans.
Does Yeathan, the Dweller in the Dark Depths get to control the fate of the... [click here for more]
The Ghosts of Saltmarsh hardcover is missing the Pirate ship, Salted Glade entry under AZURE SEA RANDOM ENCOUNTERS.
I came up with this for our campaign to fill that gap. I thought it may be useful for others, until such a time as they update the book. ... [click here for more]
The Ghosts of Saltmarsh book does not provide a stat block for the Sea Ghost. I have attempted to do my best guess on its stats based on the other ships included, the description in chapter 2 and some research on sailing vessels.
I've decided to add other ships in the book that also do not have stat blocks. I will add them as I encounter them.
So far this contains:
* Sea Ghost... [click here for more]
Shapeshifting creatures of celtic folklore, Selkies are seals that have the ability to remove their skin and roam the lands in humanoid form. Unhampered by the necessity of magic to change their shape, selkies are a race unlike any other in D&D. This race allows you to fill multiple roles in your group: in humanoid form you shine through your class, in seal form you are able to support your... [click here for more]