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Full colour maps for the Adventure League adventure DDAL05-16
Zip files includes gridded and un-gridded maps for:
Old Parnast (at 5ft grid scale)
Parnast and her Environs (at 25ft grid) scale
Maps have been optimised for Roll20 usage with 70px per square and sizes included in map titles however can be used with any system.
Maps created by Amie, with graphic assets by Mike Schley ... [click here for more] |
Dungeon Masters Guild |
$1.45
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Full colour maps for the Adventure League adventure DDAL05-18
Zip files includes gridded and griddless maps for:
Shark Attack
Reaching the Isle: Kelp Forest
Reaching the Isle: Sandy Bottom
Visions of Confusion - No Water
Visions of Confusion - Rock collapse removed and water
Attack of the Sahuagin
Rescue the Princess
Maps have been optimised for Roll20 usage with 70px per square and sizes... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Full colour maps for the Adventure League adventure DDAL05-19
Zip files includes maps for:
The Caverns (Gridded and Gridless)
The Castle (Gridless, Full Map and separated section for VTT upload)
Maps have been optimised for Roll20 usage with 70px per square and sizes included in map titles however can be used with any system.
Maps created by Amie, with graphic assets by Mike Schley ... [click here for more] |
Dungeon Masters Guild |
$0.62
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New Season; Let’s do This!
If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are 82 maps in both .jpg (reasonably-sized for online play) and .pdf (scaled for printing 1" scale battlemaps) formats. Future adventures to come!
Travis Woodall is the Content Manager... [click here for more] |
Dungeon Masters Guild |
$4.99
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Want to run Storm King's Thunder but overwhelmed by the scope of the adventure and the number of supplements available on DM's Guild? This 75-page+ guidebook aids a DM in every way, providing advice on how to connect plot threads and run the adventure, advising on how to integrate content from key supplements, and enhancing the story through new and improved encounters. It is designed to save tons... [click here for more] |
Dungeon Masters Guild |
$3.95
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Doom of the Desert - a Storm King's Thunder DM's Resource
The information and resources in this document is created to help you, the DM, enhance your players’ experience as they take on the final challenge of the Storm King's Thunder Campaign: the ancient blue dragon Iymrith. In this document you'll find notes and suggestions for handling:
Companions and Items - How much help should... [click here for more] |
Dungeon Masters Guild |
$1.99
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The white drake Cryovain has been slain and lies upon the frozen plateau he furnished for himself atop Icespire Hold. His death-scream, however, carried by a fell wind across the Sword Mountains, has the White Dragon Avazateura, who is come to see what befalls the first-born of her brood.
Wrath of the Drake-Mother serves as lengthened ending to the Dragon of Icespire Peak. It intends to provide a... [click here for more] |
Dungeon Masters Guild |
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"If you want more flexibility in how you use dragons, Dragons! is an inexpensive option to save yourself the time of messing around with numbers and trying to calculate Challenge Ratings. Recommended." - Merric B
https://merricb.com/2016/04/26/5e-supplement-review-dragons/
Welcome dragon lovers!
Are you playing in the Forgotten Realms? Running Storm King's Thunder? Tyranny... [click here for more] |
Dungeon Masters Guild |
$1.95
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"If you want more flexibility in how you use dragons, Dragons! is an inexpensive option to save yourself the time of messing around with numbers and trying to calculate Challenge Ratings. Recommended." - Merric B
https://merricb.com/2016/04/26/5e-supplement-review-dragons/
Welcome again dragon lovers!
Are you playing in the Forgotten Realms? Running Storm King's Thunder?... [click here for more] |
Dungeon Masters Guild |
$1.95
|
You just finished the adventure, you log all of your rewards and the DM quickly gives you a story award and you scrawl out your notes but miss most of it. Now there is a physical way to remember all of those story awards and sized to fit into the same sleeves you use for your spell cards.
All of the story awards from the Season Five Storm King's Thunder DDAL Adventure Modules are contained in this... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Emissaries of the North
A unique Bard College for use in the Forgotten Realms. (or any campaign setting).
Emissaries of the North seek to bring peace and harmony to the chaotic realms of the North. Bards of the College of Emissaries travel throughout the villages, towns, and cities of the North. Known for their ability to negotiate deals and treaties, Emissaries are greatly sought... [click here for more] |
Dungeon Masters Guild |
$2.00
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Bringing all of our DM's Guild content from Limitless Adventures' year one, this bundle contains 50 encounters to expand your WotC official campaigns.
50 fully detailed encounters OGL stat blocks for all monsters Creative, CR appropriate treasure 150 Further Adventure writing prompts
Included Modules:
Epic Level encounters Ravenloft encounters Storm King's Thunder encounters Sword Coast encounters... [click here for more] |
Dungeon Masters Guild |
$9.99
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Make travel along the largest trade route of the North more exciting with this expansion for Storm King's Thunder!
Encounters along the long Road is an excerpt from Veratrem's Tribal Siege, an adventure that takes place during Chapter 3 of Storm King's Thunder.
The adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It... [click here for more] |
Dungeon Masters Guild |
FREE
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Encounters in the Savage Arctic contains 6 short encounters, 8 short adventures, and a few new arctic creatures perfect for your Icewind Dale: Rime of the Frostmaiden or home campaign. Most of the adventures include scaling suggestions so they can be used with various character levels.
Survive a frozen ambush
Battle winter gnolls
Speak with Sloosh the Awakened Walrus
Meet... [click here for more] |
Dungeon Masters Guild |
$9.95
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"Incredibly useful encounters...", "Very useful book!"
What could happen while traveling the vast Savage Frontier? Just about anything!
This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers!
*This is the PDF version. Looking for the Fantasy Grounds version? Click HERE!*... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This Erdans Homebrew product details the rare and mysterious Pine Elf. Speficially found in the Forgotten Realms®️ and Ravenloft®️ settings, the subrace of wood elf can be used in any other world. Filled with detailed lore and easy to read character traits, the pine elf is a wonderful additon to any campaign with its one-of-a-kind playing style. Furthermore, a new weapon is featured... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Greetings~ I am Søren Kraak Wollenberg, and I have a confession to make:
"I like Box Text"
Yes, I know that is a controversial statement, but I must speak my heart!
What is found within this document is a list of area-descriptions attributed different locations and encounters, designed for the purpose of streamlining the conveying of information relating to the given areas. Additionally,... [click here for more] |
Dungeon Masters Guild |
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This is the first Orcish to Common translation of an original spellbook that belonged to Archmage Sharog Fedrav. Fedrav was an orog wizard who lived in the mid-900s. She is most revered for her mastery of abjuration magic and her observations on the magics of all types of spellcasters.
This volume contains 19 new spells for 5th-Edition Dungeons & Dragons. Some are adaptations of spells from AD&D,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This adventure was written by former Wizards of the Coast Dungeons & Dragons staff member Greg Bilsland, producer on the fifth edition core rulebooks. The adventure was designed for use in D&D's 24-hour 2016 Extra Life game.
The adventure is for characters levels 6 - 8 and integrates with the story of Storm King's Thunder.
Description: Two tendays ago, cloud giants... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Add some coolness to your travels through our selection of snow-themed encounters. Feel free to craft them onto a larger story, or pick a d100 and let the dice snow you the way! There’s plenty of thrills to find in the tundras and taigas and many an adventure lies beyond the polar dunes and boreal forests. From ice-fishing wizards and wizened hermits, to mysterious obelisks and blood colored streams.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Command the battlefield as a Giant Slayer Fighter, honed to perfection against colossal adversaries. With precision strikes and unwavering strength, conquer giants and towering foes in an epic display of mastery.
Check my other creations on Dmsguild!
JonnyDM's Bundle of Everything (This subclass included) (Best Value, Highly discounted price)
My Original Classes... [click here for more] |
Dungeon Masters Guild |
$0.99
|
High Resolution Maps of Fireshear, a city in the far north of Faerun, in a region called the Frozenfar (just south of Icewind Dale). These maps are based on the descriptions of Fireshear within Volo's Guild to the North and Storm King's Thunder, with a couple of added locations added. All these maps are printable at 300dpi. This PDF contain both jpeg and PDF version of the blank Fireshear map, as well... [click here for more] |
Dungeon Masters Guild |
$3.99
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A great reference for both players and DMs!
This guide provides a concise overview of some of the most well-known locations on the continent of Faerun, home to the Sword Coast. The primary setting for the majority of Wizards of the Coast's 5th edition campaign publications, the Forgotten Realms is the most popular and developed campaign setting in the history of D&D. Organized... [click here for more] |
Dungeon Masters Guild |
$3.99
|
GIANT DISCOVERIES
A Deep Dive Into the Nature of the Giants of Fantasy!
Presenting a combination of utility, imaginative content, and deep research typical of many Surbrook Press products, Michael Surbrook delves deeply into giants and giant lore, presenting a toolkit for DMs who want to elevate their games. In this case, Giant Discoveries is an extraordinary... [click here for more] |
Dungeon Masters Guild |
$3.95
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STL files
I have modeled the Giant Pantheon from existing art and symbol descriptions. These STL files are for you to print off and use as handouts and symbols for your player characters. Players want to know what an NPCs holy symbol looks like to investigate to body. FWant to show what a NPCs neck tatoo looks like? you kow your players are ganna cut it out to take it with them. PCs can have their... [click here for more] |
Dungeon Masters Guild |
$1.93
|
This file provides additional action options and variant rules for 5e giants, with the goal of making combat with giants more dynamic and memorable, whether the party is fighting a huge group of giants or just one. These options were inspired by Web DM's video on giants, found here: https://www.youtube.com/watch?v=xXYmbh5e02o
All artwork is done by me with limited tools (please excuse the poor quality).... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Giant society and culture in the Forgotten Realms is partially based on the Scandinavian peoples of the Viking Age and time periods prior to that, be it as a direct reference to the sea-and-plunder lifestyle of raiding norsemen represented by the frost giants or the more spiritual and contemplative seers in the figure of the storm giants who look for signs of events yet to come, which is far from something... [click here for more] |
Dungeon Masters Guild |
FREE
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Giant Tales
Two giant themed adventures to challenge your party. These adventures can stand alone, or be easily integrated into your Storm King's Thunder campaign.
In the Well of Victory, characters follow Berdusk Grey, relic hunter, into a sacred barbarian barrow mound and find an ancient memorial to giants that fell in the great war against dragons. This... [click here for more] |
Dungeon Masters Guild |
$1.00
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Goldenfields - a Storm King's Thunder DM's Resource
This product is created to enhance the city of Goldenfields when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Goldenfields in an entertaining way. The download includes:
Introductions - a guide to introducing Goldenfields and its NPCs to your players in an immersive... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Grubboonch is a stupid gluttounous, foul, demented monster, even by the standards of hill giants. He has taken over a small town, and it is up to the PCs to deal with him somehow, before he finishes all the cows and starts eating people.
This is a short adventure for 3-5 PCs level 3-4. It is meant to serve as a companion piece to Storm Kings Thunder. In it, there are opportunities... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Grudd Haug - a Storm King's Thunder DM's Resource
The information and resources presented within this document are meant to enhance you and your players’ experience in the giant stronghold of Grudd Haug. The download includes:
Introductions to Grudd Haug - a brief overview of the stronghold, tips for preparation and some points to remember, as well as a small list of creature names. Also... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Hags of the Red Rocks is a encounter and mini-dungeon meant to be dropped into the Storm Kings Thunder, but can easily be an evenings play for any group travelling along a treacherous coastline.
Feel free to check out my other work on the Dungeon Masters Guild.
For DM's:
Mythic Demon Princes
Additional Random Encounters for Curse... [click here for more] |
Dungeon Masters Guild |
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This supplement brings together the various official magic rune concepts throughout fifth edition publications (including the runes found in Waterdeep: Dungeon of the Mad Mage, Storm King's Thunder, Tasha's Cauldron of Everything, Volo's Guide to Monsters, Bigby Presents: Glory of the Giants, and Unearthed Arcana), tying them into one usable document... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Two rival hill giants are hunting food for Chief Guh. They have decided that ships on the Dessarin River are a great source. The giants are setup on opposite shorelines, hurling rocks in hopes of sinking more passing ships on their side of the river than their rival. Joining each giant are ogres hucking goblins to secure the payloads. At either end of the gauntlet, ogres pull taught a net to block... [click here for more] |
Dungeon Masters Guild |
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This short adventure is meant to enhance a Storm King’s Thunder campaign in Chapter 3, expanding and adding detail to the quest Beldora gives to the party in Bryn Shander. As written, the quest is quite vague, and its primary goal seems to be making the party aware of the existence of the teleportation circles in Everlund. In this supplement, I develop the journey to Hundelstone to make the quest... [click here for more] |
Dungeon Masters Guild |
$2.95 $1.95
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The people of Northwood’s Rest need help. Winter is coming, and something’s been slaughtering the livestock. Surely it must be the orcs of the Northwood! Heroes are needed to hunt them down. Will you answer the call? Welcome to Hunted! The latest adventure from the critically acclaimed platinum best-selling author Tony Petrecca. Hey, that’s me… and I’ll stop with the 3rd person... [click here for more] |
Dungeon Masters Guild |
$3.95
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In the Steps of Giants-Fire is a 19 page supplement designed to diversify Fire Giants in your games. It aims to bring to scale the true size of giantkind; providing them with fresh rules to reflect their size and strength; giving them several ways to move players around and storm around the battlefield themselves. This supplement also explores several unique aspects of Fire giants... [click here for more] |
Dungeon Masters Guild |
$2.95
|
In the Steps of Giants-Hill is a 19 page supplement designed to diversify Hill Giants in your games. It aims to bring to scale the true size of giantkind; providing them with fresh rules to reflect their size and strength; giving them several ways to move players around and storm around the battlefield themselves. This supplement also explores several unique aspects of Hill giants... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Greetings~ I am Søren Kraak Wollenberg, and I have a confession to make:
"I like Box Text"
Yes, I know that is a controversial statement, but I must speak my heart!
What is found within this document is a list of area-descriptions attributed different locations and encounters, designed for the purpose of streamlining the conveying of information relating to the given areas. Additionally, the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This special bundle product contains the following titles. Draconic Magic Items Regular price: $1.99 Bundle price: $1.45 Format: PDF Behold the true power of the dragons! Introducing Draconic Magic Items: an exclusive collection of 17 magic items ranging from legendary weapons infused with draconic fury, armors crafted from the very essence of ancient wyrms, and... [click here for more] |
Dungeon Masters Guild |
$13.72 $9.99
|
Unlock a world of possibilities with King Hekaton's Collection of Giants' Magic Items. This remarkable compendium features a diverse array of over 130 magic items, ranging from uncommon to legendary, each divided by giant race.
What's inside:
Over 130 diverse magic items crafted by Giants
Items categorized by giant race: Hill Giants,... [click here for more] |
Dungeon Masters Guild |
$4.75
|
Kraken's Gamble
This adventure is designed for the Storm King’s Thunder campaign, and is meant to enhance your party’s connection to important events and NPCs. It is intended for use during Chapter 3 and 4, where your party is roaming the Savage Frontier, and has material enough for 1-2 full sessions. It brings your party in contact with the mysterious Kraken Society, and introduce them... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This special bundle product contains the following titles. A Nightmare In Kryptgarden Regular price: $5.60 Bundle price: $3.92 Format: PDF "Something strange is happening in the south of Kryptgarden Forest.
Westbridge comes under threat and a mysterious patron sets the challenge of dealing with this new arrival in the forest.
Travel through Claugiyliamatar’s... [click here for more] |
Dungeon Masters Guild |
$23.50 $16.45
|
An adventure for four to seven 5th-level characters
After a green hag arranges the kidnapping of a pregnant woman from Secomber, the town’s alchemist assembles a fabled charm to help the characters find her. First, the characters must hunt down the items required to build the charm, then they must trudge across the High Moor to Mishka's Warren, lair of the savage Urshani hobgoblin tribe... [click here for more] |
Dungeon Masters Guild |
$1.99
|
An adventure for four to seven 1st-level characters
A mysterious letter summons the characters to a deepnight meeting in Cryer's End, a tiny wine-making hamlet located one mile north of Daggerford. The party's exploration of the hamlet leads to the disruption of a burglary at the homestead of a missing Daggerford guildmaster.
Explore a campaign-specific version of Daggerford... [click here for more] |
Dungeon Masters Guild |
$1.99
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Esteemed DMs and players,
This product is a Realms' Lore Sourcebook & Campaign Introduction. I appreciate that not everyone finds dense lore books captivating. The journey to bring Baldur's Gate III to life started in 2014 when Larian Studios expressed interest to WOTC. Their opportunity finally arrived after the success of Divinity 2 . I... [click here for more] |
Dungeon Masters Guild |
$20.00
|
Featured here are four maps made to supplement the suggested locations for players to visit in the 3rd chapter of Storm King's Thunder: The Savage Frontier. These high resolution maps come in multiple variations including with or without text or labels for tabletop or digital play, print resolution pdfs, alternative versions using a nighttime palettes, and black and white line versions. They... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Track down a reclusive treant who lives in the deepest reaches of the Savage Frontier's most expansive forest. Brave hidden dangers and solve ancient mysteries along the way. Just try not to get lost.
This adventure module expands on the High Forest entry contained in Storm King’s Thunder to spin a tale of wonder and danger in one of the Forgotten Realms’ most iconic locales. This five-page... [click here for more] |
Dungeon Masters Guild |
FREE
|
This adventure is the third in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific campaign,... [click here for more] |
Dungeon Masters Guild |
$0.25
|
Broken but haughty, the gold clad giant kings harbor a racial guilt that has been ingrained into their psyche from their ancient war with the dragons. It defines their culture and outlook in ways that even they cannot fathom.
This book is an exploration of a special subgroup of stone giants in the Forgotten Realms land of fire known as Lopango and the ways of their clans. It is up to the reader to... [click here for more] |
Dungeon Masters Guild |
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